Elec Mastery
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Its high time, especially thematically for tanks and scraps to get electric mastery in their epics.
Tier: 1. Electric Fence 2. Lightning Bolt 3. Shocking Bolt/Voltaic Sentinel 4. Ball Lightning 5. EMP Pulse/VS |
I'm all for this but I'd like to see Power Sink in there somewhere; perhaps something like this:
1. Shocking Bolt
2. Lightning Bolt
3. Power Sink
4. Ball Lightning
5. EM Pulse
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"I am a Tank. I am your first choice, I am your last hope." -- Rune Bull
"Durability is the quintessential super-power. " -- Sailboat

Sorry, I meant Short Circuit. SC+PS=drained mobs=good for crowd control! 
1. Shocking Bolt
2. Lightning Bolt
3. Short Circuit
4. Ball Lightning
5. EM Pulse
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1. Shocking Bolt
2. Lightning Bolt
3. Short Circuit
4. Ball Lightning
5. EM Pulse
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"I am a Tank. I am your first choice, I am your last hope." -- Rune Bull
"Durability is the quintessential super-power. " -- Sailboat

Not really, blasters use the combo now and back it up with superior damage. Now EM Pulse might be a bit overpowered since Power Surge comes with a built in EM Pulse. I'm just sayin'....
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"I am a Tank. I am your first choice, I am your last hope." -- Rune Bull
"Durability is the quintessential super-power. " -- Sailboat

Quote:
Yes, but the blaster does not have the same survivability in melee range that the tank does.
Not really, blasters use the combo now and back it up with superior damage. Now EM Pulse might be a bit overpowered since Power Surge comes with a built in EM Pulse. I'm just sayin'....
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For a blaster...you run and jump into a group and try to incapacitate them with the risk of dying.
A tank can render a group harmless because the tank is able to stand in the middle of all the foes and use those powers over and over without much risk of dying.
Quote:
I recently hit 50 on my E3 blaptroller and I can tell you that in most cases the risk of jumping into a group and incapacitating them with SC+PS is minimal at best right now for a properly built blaster.
Yes, but the blaster does not have the same survivability in melee range that the tank does.
For a blaster...you run and jump into a group and try to incapacitate them with the risk of dying. A tank can render a group harmless because the tank is able to stand in the middle of all the foes and use those powers over and over without much risk of dying. |
At the level where SC would become available to tankers most battles are over too quickly for the recharge on PS and SC to make multiple applications viable. You also have to take into consideration that most tankers are already nigh unkillable by the 40s anyway so this doesn't really add all that much in the way of personal survivability but it may help save a teammate or two. Basically adding Short Circuit to an Electric Mastery set for tankers would just be another form of crowd control for regular mobs and might help drain the odd AV or GM.
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"I am a Tank. I am your first choice, I am your last hope." -- Rune Bull
"Durability is the quintessential super-power. " -- Sailboat

I wouldn't mind SC either, but on a tank, it would be way overpowered.
Plasmic's Guide to Sonic/Mental
Plasmic's Guide to Regeneration
Plasmic Fire - 50 Fire/Rad Victory Server
Its high time, especially thematically for tanks and scraps to get electric mastery in their epics.
Tier:
1. Electric Fence
2. Lightning Bolt
3. Shocking Bolt/Voltaic Sentinel
4. Ball Lightning
5. EMP Pulse/VS
Plasmic's Guide to Sonic/Mental
Plasmic's Guide to Regeneration
Plasmic Fire - 50 Fire/Rad Victory Server