Quick tanker pvp questions


Coldmed

 

Posted

Hello all

Just wanted to ask 2 quick questions. Please bare in mind I'm new to this game.

1. Almost all the guides and post I've seen recommend SS. Why is this the case and are their any other secondaries that are viable?

2. In the same light, are fire, wp and inv the only viable primaries?

Thank you for your time

108


 

Posted

1. SS is chosen because it has a pretty nice dmg and it offers Rage which enhances your to hit by miles and gives you an 80% dmgbuff for 2 mins which is also easy to make it perma.
2. Fire, inv, wp are chosen because of increased hp or in case of fire a VERY quick recharging heal


 

Posted

Thank you for the quick reply

just wondering why things like energy melee aren't used as much for pvp. I'm sure I'm missing something but. I don't see much difference between ss and em other then rage adding the to hit bonus.

108


 

Posted

EM got nerfed pre-I12 i think.
The animations of the two heavy hitters TF and ET are too long. Before ET nerf the power had an activation time of about 1 sec, now it´s over 3 secs. 3 secs in which you can die pretty fast.


 

Posted

Does the same reply for Stone Melee too?

108


 

Posted

the "current" fotm is wp/ss


yes rages damage is fine but its the tohit that you want in pvp..it goes through tier 9 powers better then any other set on the market

today tanks just spam knock out blow over and over...its honestly retarded to see it but its true. see the after effects of kob in pvp is a knock down ( if you dont have enough protection) AND on top its a foe hold as well..which almost everytime will hold at least for a sec or 2.not long one on one but when your ganking saomeone it helps.

jabs disorient
haymaker has a knockback
footstomp has a kb
hand clap is a disorient
hurl is a - fly AND a kb

hell even punch has a kb


all of these things on top of buffed damage and toohit make it in need of one hell of a nerf cause like energy melee was..now ss is sadly


hopefully this will be fixed like e.t was








stone melee can be good and has alot of the same effects but lacks one thing....rages tohit is simply makes it a win!


 

Posted

Thanks for the informative reply. i had a look at stone melee and it also appears to give a to-hit buff

http://paragonwiki.com/wiki/Stone_Melee#Build_Up

is there more of a to-hit buff with rage?

also, are there any preferred primaries to go with stone melee or is it the same as other preferred pvp primaries? i.e fire, inv or wp?

108


 

Posted

primaries are the same.. super strength is still king


yeah but rages tohit is way better then self reliance on build up.


 

Posted

Quote:
Originally Posted by OneZeroEight View Post
Hello all

Just wanted to ask 2 quick questions. Please bare in mind I'm new to this game.

1. Almost all the guides and post I've seen recommend SS. Why is this the case and are their any other secondaries that are viable?

2. In the same light, are fire, wp and inv the only viable primaries?

Thank you for your time

108
Always nice to see someone new to the game welcome

1. SS is very common and nice because it offers a lot of knockdowns and like the other people mentioned rage. Also there is Fire melee. Not many people know too much about fire melee in pvp because fire isn't commonly seen in pvp. Fire will add a lot of damage out put but if you are going against another tank(Brute) it's most common for you to die because they always have such high fire resistance. Mace is also a pretty fun selection.

Also I can't remember if tanks get electric melee or not but if they do those are very nice choices for the "Area of Effect" damages and the high output.

2. Never think that you are forced to take certain primary. I strongly suggest creativity and customization. Although INVUL. and WP are prolly your best bet I suggest playing what you like. In CoH not all tankers play the same.

For Example:
Fire/Fire uses the most tactics and gives a certain rush when playing because there is a higher risk you will die and you can't just charge into the crowd, you usually have to herd or something else. I also know that stone stone tankers are the completely opposite of fire fire but not good choice for pvp because they move as fast as a rock and tp can be a hassle in pvp because you have enemies that can run away from you. Shield is a pretty fun choice as well because of the damage and you are focusing on deflection.

Those are just some examples. Invul and WP play very similar though and are great choices for pvp but never feel held down and feel like you have a limited selection.


I hope that helps and sorry if I gave too much info it's hard to just some up all this stuff. Again glad to have another member in CoH and hope you have as much fun as I have had.


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