FM/Regen Help


Call Me Awesome

 

Posted

Alright I am in to the time when I begin slotting my toons for end level gaming..but I feel a bit of a loss right now with slotting my scrapper. So far it is a mish mash of regen/rech. So far what I have got on paper seems ok, but it just doesn't have that right pitch for me. So I am looking for advice on this. Right now I am not looking a purp IOs in the build.

Hero Plan by Mids' Hero Designer 1.401
http://www.cohplanner.com/

Click this DataLink to open the build!

Level 50 Mutation Scrapper
Primary Power Set: Fiery Melee
Secondary Power Set: Regeneration
Power Pool: Speed
Power Pool: Fitness
Power Pool: Fighting
Ancillary Pool: Blaze Mastery

Hero Profile:
Level 1: Scorch -- Mako-Acc/EndRdx/Rchg:50(A), Mako-Acc/Dmg/EndRdx/Rchg:50(3), Mako-Acc/Dmg:50(3), Mako-Dmg/EndRdx:50(5), C'ngImp-Acc/Dmg/Rchg:50(5), C'ngImp-Acc/Dmg/EndRdx:50(7)
Level 1: Fast Healing -- Numna-Heal/EndRdx:50(A), Numna-Heal:50(7), Numna-Heal/Rchg:50(9)
Level 2: Reconstruction -- Dct'dW-Heal:50(A), Dct'dW-Rchg:50(9), Dct'dW-EndRdx/Rchg:50(11), Dct'dW-Heal/Rchg:50(11), Dct'dW-Heal/EndRdx/Rchg:50(13)
Level 4: Quick Recovery -- P'Shift-EndMod:50(A), P'Shift-EndMod/Rchg:50(15), P'Shift-End%:50(15)
Level 6: Cremate -- C'ngImp-Dmg/Rchg:50(A), C'ngImp-Acc/Dmg/Rchg:50(17), C'ngImp-Acc/Dmg/EndRdx:50(19), C'ngImp-Dmg/EndRdx/Rchg:50(19), C'ngImp-Acc/Dmg:50(21), T'Death-Dam%:40(21)
Level 8: Build Up -- AdjTgt-ToHit:50(A), AdjTgt-ToHit/Rchg:50(23), AdjTgt-Rchg:50(23), AdjTgt-EndRdx/Rchg:50(25), AdjTgt-ToHit/EndRdx/Rchg:50(25)
Level 10: Dull Pain -- Dct'dW-Heal:50(A), Dct'dW-Rchg:50(13), Dct'dW-EndRdx/Rchg:50(27), Dct'dW-Heal/Rchg:50(27), Dct'dW-Heal/EndRdx/Rchg:50(29)
Level 12: Hasten -- RechRdx-I:50(A), RechRdx-I:50(31), RechRdx-I:50(31)
Level 14: Super Speed -- Clrty-Stlth:50(A)
Level 16: Integration -- Numna-Heal:50(A), Numna-Regen/Rcvry+:50(17), Numna-Heal/EndRdx:50(33), Numna-Heal/Rchg:50(33)
Level 18: Fire Sword Circle -- Sciroc-Acc/Dmg:50(A), Sciroc-Dmg/Rchg:50(33), Sciroc-Acc/Rchg:50(34), Sciroc-Acc/Dmg/EndRdx:50(34), Oblit-Acc/Dmg/Rchg:50(34)
Level 20: Hurdle -- Empty(A)
Level 22: Health -- Mrcl-Rcvry+:40(A), Mrcl-Heal:40(31), Mrcl-Heal/EndRdx:40(36)
Level 24: Stamina -- Efficacy-EndMod:50(A), Efficacy-EndMod/Rchg:50(36), Efficacy-EndMod/EndRdx:50(36), Efficacy-EndMod/Acc:50(37)
Level 26: Incinerate -- Mako-Acc/EndRdx/Rchg:50(A), Mako-Acc/Dmg/EndRdx/Rchg:50(37), Mako-Dmg/Rchg:50(37), Mako-Acc/Dmg:50(39), C'ngImp-Dmg/EndRdx/Rchg:50(39), C'ngImp-Acc/Dmg/Rchg:50(39)
Level 28: Instant Healing -- Dct'dW-Heal:50(A), Dct'dW-Rchg:50(29), Dct'dW-Heal/Rchg:50(40), Dct'dW-Heal/EndRdx/Rchg:50(45), Dct'dW-EndRdx/Rchg:50(48)
Level 30: Boxing -- Empty(A)
Level 32: Greater Fire Sword -- Mako-Acc/EndRdx/Rchg:50(A), Mako-Acc/Dmg/EndRdx/Rchg:50(40), Mako-Dmg/Rchg:50(40), Mako-Acc/Dmg:50(42), C'ngImp-Dmg/EndRdx/Rchg:50(42), C'ngImp-Acc/Dmg/Rchg:50(42)
Level 35: Tough -- TtmC'tng-ResDam:50(A), TtmC'tng-ResDam/EndRdx:50(43), TtmC'tng-ResDam/EndRdx/Rchg:50(43)
Level 38: Moment of Glory -- LkGmblr-Def/Rchg:50(A), LkGmblr-Def/EndRdx/Rchg:50(43), LkGmblr-EndRdx/Rchg:50(45)
Level 41: Ring of Fire -- Enf'dOp-Acc/EndRdx:50(A), TotHntr-Acc/EndRdx:50(46)
Level 44: Fire Blast -- Decim-Acc/Dmg:40(A), Decim-Dmg/EndRdx:40(45), Decim-Dmg/Rchg:40(46), Decim-Acc/EndRdx/Rchg:40(46), Decim-Acc/Dmg/Rchg:40(50)
Level 47: Fire Ball -- Posi-Dmg/Rng:50(A), Posi-Acc/Dmg/EndRdx:50(48), Posi-Acc/Dmg:50(48), Posi-Dmg/EndRdx:50(50), Posi-Dmg/Rchg:50(50)
Level 49: Resilience -- Aegis-Psi/Status:50(A)
------------
Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 1: Critical Hit



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Posted

To get maximum survivability out of a regen you want to go for maximum rech. Once you cannot get anymore rech into the build, go with enhances that will help your positional defense.


 

Posted

Quote:
Originally Posted by DaveMebs View Post
To get maximum survivability out of a regen you want to go for maximum rech. Once you cannot get anymore rech into the build, go with enhances that will help your positional defense.
I have the opposite philosophy, first I try to build as much def as is practical to give my regen a chance to work. After I'm around 25% def I then work on recharge. That makes for a proactive type of survivability instead of a strictly reactive one.


COH has just been murdered by NCSoft. http://www.change.org/petitions/ncso...city-of-heroes

 

Posted

Hero Plan by Mids' Hero Designer 1.601
http://www.cohplanner.com/

Click this DataLink to open the build!

Level 50 Mutation Scrapper
Primary Power Set: Fiery Melee
Secondary Power Set: Regeneration
Power Pool: Speed
Power Pool: Fitness
Power Pool: Fighting

Hero Profile:
Level 1: Scorch -- T'Death-Acc/Dmg(A), T'Death-Dmg/EndRdx(3), T'Death-Dmg/Rchg(3), T'Death-Acc/Dmg/EndRdx(5), T'Death-Dmg/EndRdx/Rchg(5), T'Death-Dam%(7)
Level 1: Fast Healing -- Numna-Heal/EndRdx(A), Numna-Heal(7)
Level 2: Reconstruction -- Dct'dW-Heal(A), Dct'dW-Rchg(9), Dct'dW-EndRdx/Rchg(11), Dct'dW-Heal/Rchg(11), Dct'dW-Heal/EndRdx/Rchg(13)
Level 4: Quick Recovery -- P'Shift-EndMod(A), P'Shift-EndMod/Acc(9), P'Shift-End%(15)
Level 6: Cremate -- Mako-Acc/Dmg(A), Mako-Dmg/EndRdx(17), Mako-Dmg/Rchg(19), Mako-Acc/EndRdx/Rchg(19), Mako-Acc/Dmg/EndRdx/Rchg(21), Mako-Dam%(21)
Level 8: Build Up -- GSFC-ToHit(A), GSFC-ToHit/Rchg(23), GSFC-ToHit/Rchg/EndRdx(23), GSFC-Rchg/EndRdx(25), GSFC-ToHit/EndRdx(25), GSFC-Build%(37)
Level 10: Dull Pain -- Dct'dW-Heal(A), Dct'dW-Rchg(13), Dct'dW-EndRdx/Rchg(27), Dct'dW-Heal/Rchg(27), Dct'dW-Heal/EndRdx/Rchg(29)
Level 12: Hasten -- RechRdx-I(A), RechRdx-I(31), RechRdx-I(31)
Level 14: Super Speed -- Zephyr-Travel(A), Zephyr-Travel/EndRdx(15), Zephyr-ResKB(36)
Level 16: Integration -- Numna-Heal(A), Numna-Regen/Rcvry+(17), RgnTis-Regen+(33)
Level 18: Fire Sword Circle -- Oblit-Dmg(A), Oblit-Acc/Rchg(33), Oblit-Dmg/Rchg(33), Oblit-Acc/Dmg/Rchg(34), Oblit-Acc/Dmg/EndRdx/Rchg(34), Oblit-%Dam(34)
Level 20: Swift -- Run-I(A)
Level 22: Health -- Mrcl-Rcvry+(A), Mrcl-Heal(31)
Level 24: Stamina -- P'Shift-EndMod(A), P'Shift-EndMod/Acc(36), P'Shift-End%(36)
Level 26: Incinerate -- Mako-Acc/Dmg(A), Mako-Dmg/EndRdx(37), Mako-Dmg/Rchg(37), Mako-Acc/EndRdx/Rchg(39), Mako-Acc/Dmg/EndRdx/Rchg(39), Mako-Dam%(39)
Level 28: Instant Healing -- Dct'dW-Heal(A), Dct'dW-Rchg(29), Dct'dW-Heal/Rchg(40), Dct'dW-Heal/EndRdx/Rchg(45), Dct'dW-EndRdx/Rchg(48)
Level 30: Boxing -- Acc-I(A)
Level 32: Greater Fire Sword -- Mako-Acc/Dmg(A), Mako-Dmg/EndRdx(40), Mako-Dmg/Rchg(40), Mako-Acc/EndRdx/Rchg(42), Mako-Acc/Dmg/EndRdx/Rchg(42), Mako-Dam%(42)
Level 35: Tough -- S'fstPrt-ResDam/Def+(A), ImpArm-ResDam/EndRdx(43), ImpArm-ResDam(43)
Level 38: Moment of Glory -- LkGmblr-Def/Rchg(A), LkGmblr-Rchg+(43), RechRdx-I(45), RechRdx-I(46)
Level 41: Ring of Fire -- Enf'dOp-Acc/EndRdx(A)
Level 44: Fire Blast -- Decim-Acc/Dmg(A), Decim-Dmg/EndRdx(45), Decim-Dmg/Rchg(46), Decim-Acc/EndRdx/Rchg(46), Decim-Acc/Dmg/Rchg(50)
Level 47: Fire Ball -- Posi-Dmg/Rng(A), Posi-Acc/Dmg/EndRdx(48), Posi-Acc/Dmg(48), Posi-Dmg/EndRdx(50), Posi-Dmg/Rchg(50)
Level 49: Weave -- DefBuff-I(A)
------------
Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 1: Critical Hit


Virtue: @Santorican

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