So awhile ago I was dual boxing fire/kins on freedom and had one of them pacted to a BS/SD scrapper. I've never played that scrapper so I figured I'd throw together a cheap easy to get build for her to see if I even want to keep her.
Level 50 Magic Scrapper Primary Power Set: Broad Sword Secondary Power Set: Shield Defense Power Pool: Leaping Power Pool: Speed Power Pool: Fitness Power Pool: Fighting Ancillary Pool: Body Mastery
So awhile ago I was dual boxing fire/kins on freedom and had one of them pacted to a BS/SD scrapper. I've never played that scrapper so I figured I'd throw together a cheap easy to get build for her to see if I even want to keep her.
How does this look?
Hero Plan by Mids' Hero Designer 1.601
http://www.cohplanner.com/
Click this DataLink to open the build!
Level 50 Magic Scrapper
Primary Power Set: Broad Sword
Secondary Power Set: Shield Defense
Power Pool: Leaping
Power Pool: Speed
Power Pool: Fitness
Power Pool: Fighting
Ancillary Pool: Body Mastery
Hero Profile:
Level 1: Hack -- Acc-I(A), Acc-I(3), Dmg-I(3), Dmg-I(5), EndRdx-I(7), RechRdx-I(17)
Level 1: Deflection -- DefBuff-I(A), DefBuff-I(15), EndRdx-I(15), EndRdx-I(17), DefBuff-I(46)
Level 2: Slice -- Acc-I(A), Acc-I(5), Dmg-I(7), Dmg-I(9), EndRdx-I(9), RechRdx-I(11)
Level 4: Battle Agility -- DefBuff-I(A), DefBuff-I(11), EndRdx-I(13), EndRdx-I(13), DefBuff-I(48)
Level 6: Combat Jumping -- DefBuff-I(A), DefBuff-I(19), Jump-I(21)
Level 8: Parry -- Acc-I(A), Acc-I(21), RechRdx-I(23), Dmg-I(23), Dmg-I(25), EndRdx-I(25)
Level 10: Active Defense -- RechRdx-I(A), RechRdx-I(27)
Level 12: True Grit -- ResDam-I(A), Heal-I(27), Heal-I(29)
Level 14: Hasten -- RechRdx-I(A), RechRdx-I(29), RechRdx-I(31)
Level 16: Hurdle -- Jump-I(A), Jump-I(31)
Level 18: Health -- Heal-I(A), Heal-I(19), Heal-I(31)
Level 20: Stamina -- EndMod-I(A), EndMod-I(33), EndMod-I(33)
Level 22: Against All Odds -- EndRdx-I(A)
Level 24: Phalanx Fighting -- DefBuff-I(A)
Level 26: Whirling Sword -- Acc-I(A), Acc-I(33), Dmg-I(34), Dmg-I(34), EndRdx-I(34), RechRdx-I(36)
Level 28: Disembowel -- Acc-I(A), Acc-I(36), Dmg-I(36), Dmg-I(37), EndRdx-I(37), RechRdx-I(37)
Level 30: Boxing -- Empty(A)
Level 32: Head Splitter -- Dmg-I(A), Acc-I(39), Acc-I(39), Dmg-I(39), RechRdx-I(40), EndRdx-I(40)
Level 35: Shield Charge -- Dmg-I(A), Dmg-I(40), Acc-I(42), Acc-I(42), RechRdx-I(42), RechRdx-I(43)
Level 38: Tough -- EndRdx-I(A), ResDam-I(43), S'fstPrt-ResDam/Def+(46)
Level 41: Weave -- DefBuff-I(A), DefBuff-I(43), EndRdx-I(45), EndRdx-I(45)
Level 44: Build Up -- RechRdx-I(A), RechRdx-I(45), RechRdx-I(46)
Level 47: Conserve Power -- RechRdx-I(A), RechRdx-I(48), RechRdx-I(48)
Level 49: Physical Perfection -- EndMod-I(A), EndMod-I(50), Heal-I(50), Heal-I(50)
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Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 1: Critical Hit
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Set Bonus Totals: