Looking for input on an Elec/Elec/Fire build


JChaos

 

Posted

Evening everyone.

With I16, I'm quite pleased to have the opportunity to make one of the characters I've visualized since Beta. Thing is, I'm not QUITE sure if this build is where I want it to be. It's a little slot-heavy, and I'm kind of disappointed with how late some slots come into play.

However, getting into specifics would be nitpicking, so here's the build.


Hero Plan by Mids' Hero Designer 1.601
http://www.cohplanner.com/

Click this DataLink to open the build!

Countess Thunder: Level 50 Magic Scrapper
Primary Power Set: Electrical Melee
Secondary Power Set: Electric Armor
Power Pool: Teleportation
Power Pool: Fitness
Ancillary Pool: Blaze Mastery

Hero Profile:
Level 1: Havoc Punch -- C'ngImp-Acc/Dmg(A), C'ngImp-Dmg/Rchg(3), C'ngImp-Acc/Dmg/Rchg(7), C'ngImp-Acc/Dmg/EndRdx(19), C'ngImp-Dmg/EndRdx/Rchg(34)
Level 1: Charged Armor -- RctvArm-ResDam/EndRdx(A), RctvArm-ResDam/Rchg(5), RctvArm-ResDam/EndRdx/Rchg(17), RctvArm-ResDam(42), RctvArm-EndRdx(42)
Level 2: Jacobs Ladder -- Sciroc-Acc/Dmg(A), Sciroc-Dmg/EndRdx(3), Sciroc-Dmg/Rchg(7), Sciroc-Acc/Rchg(19), Sciroc-Acc/Dmg/EndRdx(34)
Level 4: Conductive Shield -- RctvArm-ResDam/EndRdx(A), RctvArm-ResDam/Rchg(5), RctvArm-ResDam/EndRdx/Rchg(17), RctvArm-ResDam(43), RctvArm-EndRdx(43)
Level 6: Recall Friend -- IntRdx-I(A)
Level 8: Thunder Strike -- Sciroc-Acc/Dmg(A), Sciroc-Dmg/EndRdx(9), Sciroc-Dmg/Rchg(9), Sciroc-Acc/Rchg(29), Sciroc-Acc/Dmg/EndRdx(37)
Level 10: Static Shield -- RctvArm-ResDam/EndRdx(A), RctvArm-ResDam/Rchg(11), RctvArm-ResDam/EndRdx/Rchg(11), RctvArm-ResDam(43), RctvArm-EndRdx(45)
Level 12: Charged Brawl -- C'ngImp-Acc/Dmg(A), C'ngImp-Dmg/Rchg(13), C'ngImp-Acc/Dmg/Rchg(13), C'ngImp-Acc/Dmg/EndRdx(29), C'ngImp-Dmg/EndRdx/Rchg(37)
Level 14: Teleport -- Jnt-Rng(A), Jnt-EndRdx(15), Jnt-EndRdx/Rng(15), Zephyr-Travel(40), Zephyr-Travel/EndRdx(46)
Level 16: Grounded -- ResDam-I(A)
Level 18: Swift -- Flight-I(A)
Level 20: Energize -- H'zdH-Heal/EndRdx(A), H'zdH-EndRdx/Rchg(21), H'zdH-Heal/Rchg(21), H'zdH-Heal/EndRdx/Rchg(31), H'zdH-Heal(40)
Level 22: Health -- Heal-I(A), Heal-I(23), Heal-I(23)
Level 24: Chain Induction -- C'ngImp-Acc/Dmg(A), C'ngImp-Dmg/Rchg(25), C'ngImp-Acc/Dmg/Rchg(25), C'ngImp-Acc/Dmg/EndRdx(31), C'ngImp-Dmg/EndRdx/Rchg(42)
Level 26: Stamina -- EndMod-I(A), EndMod-I(27), EndMod-I(27)
Level 28: Lightning Reflexes -- Flight-I(A)
Level 30: Lightning Field -- C'ngBlow-Dmg/EndRdx(A), Dmg-I(31), EndMod-I(45), EndMod-I(45), EndRdx-I(46), EndRdx-I(46)
Level 32: Lightning Rod -- Oblit-Dmg(A), Oblit-Acc/Rchg(33), Oblit-Dmg/Rchg(33), Oblit-Acc/Dmg/Rchg(33), Oblit-Acc/Dmg/EndRdx/Rchg(34)
Level 35: Power Sink -- P'Shift-EndMod(A), P'Shift-EndMod/Rchg(36), P'Shift-EndMod/Acc/Rchg(36), RechRdx-I(36), RechRdx-I(37)
Level 38: Power Surge -- Aegis-ResDam/EndRdx(A), Aegis-ResDam/Rchg(39), Aegis-EndRdx/Rchg(39), Aegis-ResDam/EndRdx/Rchg(39), Aegis-ResDam(40), Aegis-Psi/Status(50)
Level 41: Char -- EoCur-Acc/Rchg(A)
Level 44: Melt Armor -- AnWeak-Acc/Rchg/EndRdx(A)
Level 47: Fire Ball -- Posi-Acc/Dmg(A), Posi-Dmg/EndRdx(48), Posi-Dmg/Rchg(48), Posi-Dmg/Rng(48), Posi-Acc/Dmg/EndRdx(50)
Level 49: Build Up -- RechRdx-I(A), RechRdx-I(50)
------------
Level 1: Brawl -- F'dSmite-Acc/Dmg(A)
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 1: Critical Hit
------------
Set Bonus Totals:

  • 3% DamageBuff(Smashing)
  • 3% DamageBuff(Lethal)
  • 3% DamageBuff(Fire)
  • 3% DamageBuff(Cold)
  • 3% DamageBuff(Energy)
  • 3% DamageBuff(Negative)
  • 3% DamageBuff(Toxic)
  • 3% DamageBuff(Psionic)
  • 3.75% Defense(Smashing)
  • 3.75% Defense(Lethal)
  • 10.6% Defense(Fire)
  • 10.6% Defense(Cold)
  • 5.31% Defense(Energy)
  • 5.31% Defense(Negative)
  • 1.88% Defense(Melee)
  • 5% Defense(Ranged)
  • 16.6% Defense(AoE)
  • 3% Enhancement(Heal)
  • 57% Enhancement(Accuracy)
  • 26.3% Enhancement(RechargeTime)
  • 5% FlySpeed
  • 80.3 HP (6%) HitPoints
  • 5% JumpHeight
  • 5% JumpSpeed
  • MezResist(Confused) 1.65%
  • MezResist(Immobilize) 9.9%
  • MezResist(Stun) 2.2%
  • 4% (0.07 End/sec) Recovery
  • 24% (1.34 HP/sec) Regeneration
  • 1.58% Resistance(Fire)
  • 1.58% Resistance(Cold)
  • 6.25% Resistance(Negative)
  • 3.13% Resistance(Toxic)
  • 3% Resistance(Psionic)
  • 10% RunSpeed
  • 2.5% XPDebtProtection



Code:
| Copy & Paste this data into Mids' Hero Designer to view the build |
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Now, of course, a couple of notes.

One, it's a theme build, hence why I took Teleport. I plan an alternate build for things like Hami Raids and the like, but that's still a ways away.

Two, I know the enhancements themselves are expensive, this is just an ideal to work towards.

And three, this is my first time playing a rez-based scrapper, or Rez-based anything really. (I've had a lot of luck with a peacebringer in Dwarf, but that's kind of a different beast.) Any advice I can get for slotting, power-order, etc. I'd be grateful for.


Dame Silverwing (50 Kat/SR Scrapper) Virtue
Professor Bikini (50 Bots/Dark MM) Virtue
Dame Silver Fury (41 Peacebringer) Virtue
Operative Velvet (50 Fortunata) Virtue
Petal Dancer (35 Plant/Kin Contoller) Virtue
Tanegashima (Rapidly levelling DP/Ice Blaster) Virtue
(and more)

 

Posted

A quick build done from a modified version of my elec/elec/mu brute and with power sink, dont be afraid to pick up extra toggles *etc* in ur final build

Hero Plan by Mids' Hero Designer 1.601
http://www.cohplanner.com/

Click this DataLink to open the build!

Level 50 Magic Scrapper
Primary Power Set: Electrical Melee
Secondary Power Set: Electric Armor
Power Pool: Teleportation
Power Pool: Fitness
Power Pool: Fighting
Ancillary Pool: Blaze Mastery

Hero Profile:
Level 1: Charged Brawl -- Acc-I(A), Dmg-I(3), Dmg-I(3), Dmg-I(5), EndRdx-I(5), RechRdx-I(7)
Level 1: Charged Armor -- ResDam-I(A), ResDam-I(7), ResDam-I(9), EndRdx-I(9)
Level 2: Havoc Punch -- Acc-I(A), Dmg-I(11), Dmg-I(11), Dmg-I(13), EndRdx-I(13), RechRdx-I(15)
Level 4: Conductive Shield -- ResDam-I(A), ResDam-I(15), ResDam-I(17), EndRdx-I(17)
Level 6: Recall Friend -- EndRdx-I(A)
Level 8: Thunder Strike -- Acc-I(A), Dmg-I(19), Dmg-I(19), Dmg-I(21), EndRdx-I(21), RechRdx-I(23)
Level 10: Build Up -- RechRdx-I(A), RechRdx-I(23), RechRdx-I(25)
Level 12: Static Shield -- ResDam-I(A), ResDam-I(25), ResDam-I(27), EndRdx-I(27)
Level 14: Teleport -- EndRdx-I(A), EndRdx-I(29)
Level 16: Swift -- Run-I(A)
Level 18: Health -- Heal-I(A), Heal-I(29), Heal-I(31)
Level 20: Energize -- Heal-I(A), Heal-I(31), Heal-I(31), RechRdx-I(33), RechRdx-I(33), RechRdx-I(33)
Level 22: Stamina -- EndMod-I(A), EndMod-I(34), EndMod-I(34)
Level 24: Boxing -- Acc-I(A)
Level 26: Tough -- ResDam-I(A), ResDam-I(34), ResDam-I(36), EndRdx-I(36), EndRdx-I(36)
Level 28: Grounded -- ResDam-I(A), ResDam-I(37)
Level 30: Chain Induction -- Acc-I(A), Dmg-I(37), Dmg-I(37), Dmg-I(39), EndRdx-I(39), RechRdx-I(39)
Level 32: Lightning Rod -- Acc-I(A), Dmg-I(45), Dmg-I(45), EndRdx-I(46), RechRdx-I(46), RechRdx-I(46)
Level 35: Power Sink -- Efficacy-EndMod(A), Efficacy-EndMod/Rchg(40), Efficacy-EndMod/Acc/Rchg(40), Efficacy-Acc/Rchg(40), Efficacy-EndMod/Acc(42), Efficacy-EndMod/EndRdx(42)
Level 38: Power Surge -- ResDam-I(A), ResDam-I(42), RechRdx-I(43), RechRdx-I(43), RechRdx-I(43)
Level 41: Char -- Acc-I(A)
Level 44: Lightning Field -- Acc-I(A), Dmg-I(45), Dmg-I(50)
Level 47: Fire Blast -- Acc-I(A), Dmg-I(48), Dmg-I(48), Dmg-I(48), EndRdx-I(50), RechRdx-I(50)
Level 49: Lightning Reflexes -- Run-I(A)
------------
Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 1: Critical Hit



Code:
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