Elec/Shield/Body


PrincessDarkstar

 

Posted

Having given up on my attempt to fit in Fire Mastery (I will not give up a travel power for Fire Ball) I have opted for Body Mastery and Physical Perfection, which is nice because Electrical Melee looks like a fairly endurance heavy set.

Anyway the build I have is as follows (And when you account for mids missing 3.75% ranged defence from Phalanx Fighting the ranged defence is actually capped):

Hero Plan by Mids' Hero Designer 1.601
http://www.cohplanner.com/

Click this DataLink to open the build!

Lightning Rose: Level 50 Magic Scrapper
Primary Power Set: Electrical Melee
Secondary Power Set: Shield Defense
Power Pool: Speed
Power Pool: Fitness
Power Pool: Leaping
Power Pool: Fighting
Ancillary Pool: Body Mastery

Hero Profile:
Level 1: Charged Brawl -- T'Death-Acc/Dmg(A), T'Death-Dmg/EndRdx(5), T'Death-Dmg/Rchg(5), T'Death-Acc/Dmg/EndRdx(9), T'Death-Dam%(13), T'Death-Dmg/EndRdx/Rchg(40)
Level 1: Deflection -- HO:Cyto(A), HO:Cyto(3), LkGmblr-Rchg+(3)
Level 2: Jacobs Ladder -- Armgdn-Dam%(A), Armgdn-Acc/Rchg(9), Armgdn-Dmg/Rchg(11), Armgdn-Dmg/EndRdx(11), Armgdn-Acc/Dmg/Rchg(19)
Level 4: Battle Agility -- LkGmblr-Rchg+(A), HO:Cyto(43), HO:Cyto(50)
Level 6: Hasten -- RechRdx-I(A), RechRdx-I(7), RechRdx-I(7)
Level 8: Thunder Strike -- Erad-Dmg(A), Erad-Acc/Rchg(13), Erad-Dmg/Rchg(15), Erad-Acc/Dmg/Rchg(17), Erad-Acc/Dmg/EndRdx/Rchg(17), Erad-%Dam(19)
Level 10: Active Defense -- HO:Membr(A)
Level 12: Hurdle -- Jump-I(A)
Level 14: Health -- Mrcl-Rcvry+(A), Mrcl-Heal(15)
Level 16: Against All Odds -- EndRdx-I(A)
Level 18: Chain Induction -- Hectmb-Dmg/Rchg(A), Hectmb-Acc/Dmg/Rchg(39), Hectmb-Acc/Rchg(40), Hectmb-Dmg/EndRdx(40), Hectmb-Dam%(43), T'Death-Dam%(43)
Level 20: Stamina -- P'Shift-EndMod(A), P'Shift-EndMod/Rchg(21), P'Shift-EndMod/Acc(21), P'Shift-End%(25), P'Shift-EndMod/Acc/Rchg(39), P'Shift-Acc/Rchg(39)
Level 22: Combat Jumping -- Zephyr-Travel(A), Zephyr-Travel/EndRdx(23), Zephyr-ResKB(23), LkGmblr-Rchg+(25), LkGmblr-Def(48)
Level 24: Phalanx Fighting -- LkGmblr-Rchg+(A), Ksmt-ToHit+(46)
Level 26: True Grit -- Numna-Regen/Rcvry+(A), Numna-Heal/EndRdx(27), Numna-Heal(27), Numna-EndRdx/Rchg(29), Numna-Heal/Rchg(29), Numna-Heal/EndRdx/Rchg(31)
Level 28: Build Up -- AdjTgt-ToHit/Rchg(A), AdjTgt-ToHit/EndRdx/Rchg(31), AdjTgt-EndRdx/Rchg(31), AdjTgt-ToHit(34), AdjTgt-Rchg(37)
Level 30: Boxing -- Empty(A)
Level 32: Lightning Rod -- Oblit-Dmg(A), Oblit-Acc/Rchg(33), Oblit-Dmg/Rchg(33), Oblit-Acc/Dmg/Rchg(33), Oblit-Acc/Dmg/EndRdx/Rchg(34), Oblit-%Dam(34)
Level 35: Shield Charge -- Oblit-Dmg(A), Oblit-Acc/Rchg(36), Oblit-Dmg/Rchg(36), Oblit-Acc/Dmg/Rchg(36), Oblit-Acc/Dmg/EndRdx/Rchg(37), Oblit-%Dam(37)
Level 38: Tough -- S'fstPrt-ResDam/Def+(A)
Level 41: Weave -- LkGmblr-Def/EndRdx(A), LkGmblr-Def/EndRdx/Rchg(42), LkGmblr-Def(42), LkGmblr-Rchg+(42)
Level 44: Focused Accuracy -- GSFC-ToHit(A), GSFC-ToHit/Rchg(45), GSFC-ToHit/Rchg/EndRdx(45), GSFC-Rchg/EndRdx(45), GSFC-ToHit/EndRdx(46), GSFC-Build%(46)
Level 47: Physical Perfection -- Efficacy-EndMod/EndRdx(A), Efficacy-EndMod/Acc(48), Efficacy-EndMod(48)
Level 49: Super Jump -- Zephyr-Travel(A), Zephyr-Travel/EndRdx(50), Zephyr-ResKB(50)
------------
Level 1: Brawl -- Empty(A)
Level 1: Sprint -- ULeap-Stlth(A)
Level 2: Rest -- RechRdx-I(A)
Level 1: Critical Hit

My only issue is trying to work out an attack chain, as it isn't really something I am that good at. I am not that fussed about single target damage so am interested in an AoE attack chain and will only use Charged Brawl when I have to, and haven't used Chain Induction yet (Only lvl 13) but am hoping it does some useful AoE damage? (Or could I drop that for Fire Ball?).

My thinking was opening with Chain Induction which is a quick attack and will allow AAO time to buff either Shield Charge or Lightning Rod, then start the chain, but what chain?


Princess Darkstar - Proud Member of the Handprints of Union, the #1 ranked SG in Europe!
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