Having given up on my attempt to fit in Fire Mastery (I will not give up a travel power for Fire Ball) I have opted for Body Mastery and Physical Perfection, which is nice because Electrical Melee looks like a fairly endurance heavy set.
Anyway the build I have is as follows (And when you account for mids missing 3.75% ranged defence from Phalanx Fighting the ranged defence is actually capped):
Lightning Rose: Level 50 Magic Scrapper Primary Power Set: Electrical Melee Secondary Power Set: Shield Defense Power Pool: Speed Power Pool: Fitness Power Pool: Leaping Power Pool: Fighting Ancillary Pool: Body Mastery
My only issue is trying to work out an attack chain, as it isn't really something I am that good at. I am not that fussed about single target damage so am interested in an AoE attack chain and will only use Charged Brawl when I have to, and haven't used Chain Induction yet (Only lvl 13) but am hoping it does some useful AoE damage? (Or could I drop that for Fire Ball?).
My thinking was opening with Chain Induction which is a quick attack and will allow AAO time to buff either Shield Charge or Lightning Rod, then start the chain, but what chain?
Princess Darkstar - Proud Member of the Handprints of Union, the #1 ranked SG in Europe!
British by act of union, English by grace of God, Northern by pure good fortune!
Quote:
Originally Posted by Aggelakis
PrincessDarkstar: "RAAAAAAAAARRRRRRRRRGHHHHHHHHHH SOMEONE IS *WRONG* ON THE INTERNET!"
Having given up on my attempt to fit in Fire Mastery (I will not give up a travel power for Fire Ball) I have opted for Body Mastery and Physical Perfection, which is nice because Electrical Melee looks like a fairly endurance heavy set.
Anyway the build I have is as follows (And when you account for mids missing 3.75% ranged defence from Phalanx Fighting the ranged defence is actually capped):
Hero Plan by Mids' Hero Designer 1.601
http://www.cohplanner.com/
Click this DataLink to open the build!
Lightning Rose: Level 50 Magic Scrapper
Primary Power Set: Electrical Melee
Secondary Power Set: Shield Defense
Power Pool: Speed
Power Pool: Fitness
Power Pool: Leaping
Power Pool: Fighting
Ancillary Pool: Body Mastery
Hero Profile:
Level 1: Charged Brawl -- T'Death-Acc/Dmg(A), T'Death-Dmg/EndRdx(5), T'Death-Dmg/Rchg(5), T'Death-Acc/Dmg/EndRdx(9), T'Death-Dam%(13), T'Death-Dmg/EndRdx/Rchg(40)
Level 1: Deflection -- HO:Cyto(A), HO:Cyto(3), LkGmblr-Rchg+(3)
Level 2: Jacobs Ladder -- Armgdn-Dam%(A), Armgdn-Acc/Rchg(9), Armgdn-Dmg/Rchg(11), Armgdn-Dmg/EndRdx(11), Armgdn-Acc/Dmg/Rchg(19)
Level 4: Battle Agility -- LkGmblr-Rchg+(A), HO:Cyto(43), HO:Cyto(50)
Level 6: Hasten -- RechRdx-I(A), RechRdx-I(7), RechRdx-I(7)
Level 8: Thunder Strike -- Erad-Dmg(A), Erad-Acc/Rchg(13), Erad-Dmg/Rchg(15), Erad-Acc/Dmg/Rchg(17), Erad-Acc/Dmg/EndRdx/Rchg(17), Erad-%Dam(19)
Level 10: Active Defense -- HO:Membr(A)
Level 12: Hurdle -- Jump-I(A)
Level 14: Health -- Mrcl-Rcvry+(A), Mrcl-Heal(15)
Level 16: Against All Odds -- EndRdx-I(A)
Level 18: Chain Induction -- Hectmb-Dmg/Rchg(A), Hectmb-Acc/Dmg/Rchg(39), Hectmb-Acc/Rchg(40), Hectmb-Dmg/EndRdx(40), Hectmb-Dam%(43), T'Death-Dam%(43)
Level 20: Stamina -- P'Shift-EndMod(A), P'Shift-EndMod/Rchg(21), P'Shift-EndMod/Acc(21), P'Shift-End%(25), P'Shift-EndMod/Acc/Rchg(39), P'Shift-Acc/Rchg(39)
Level 22: Combat Jumping -- Zephyr-Travel(A), Zephyr-Travel/EndRdx(23), Zephyr-ResKB(23), LkGmblr-Rchg+(25), LkGmblr-Def(48)
Level 24: Phalanx Fighting -- LkGmblr-Rchg+(A), Ksmt-ToHit+(46)
Level 26: True Grit -- Numna-Regen/Rcvry+(A), Numna-Heal/EndRdx(27), Numna-Heal(27), Numna-EndRdx/Rchg(29), Numna-Heal/Rchg(29), Numna-Heal/EndRdx/Rchg(31)
Level 28: Build Up -- AdjTgt-ToHit/Rchg(A), AdjTgt-ToHit/EndRdx/Rchg(31), AdjTgt-EndRdx/Rchg(31), AdjTgt-ToHit(34), AdjTgt-Rchg(37)
Level 30: Boxing -- Empty(A)
Level 32: Lightning Rod -- Oblit-Dmg(A), Oblit-Acc/Rchg(33), Oblit-Dmg/Rchg(33), Oblit-Acc/Dmg/Rchg(33), Oblit-Acc/Dmg/EndRdx/Rchg(34), Oblit-%Dam(34)
Level 35: Shield Charge -- Oblit-Dmg(A), Oblit-Acc/Rchg(36), Oblit-Dmg/Rchg(36), Oblit-Acc/Dmg/Rchg(36), Oblit-Acc/Dmg/EndRdx/Rchg(37), Oblit-%Dam(37)
Level 38: Tough -- S'fstPrt-ResDam/Def+(A)
Level 41: Weave -- LkGmblr-Def/EndRdx(A), LkGmblr-Def/EndRdx/Rchg(42), LkGmblr-Def(42), LkGmblr-Rchg+(42)
Level 44: Focused Accuracy -- GSFC-ToHit(A), GSFC-ToHit/Rchg(45), GSFC-ToHit/Rchg/EndRdx(45), GSFC-Rchg/EndRdx(45), GSFC-ToHit/EndRdx(46), GSFC-Build%(46)
Level 47: Physical Perfection -- Efficacy-EndMod/EndRdx(A), Efficacy-EndMod/Acc(48), Efficacy-EndMod(48)
Level 49: Super Jump -- Zephyr-Travel(A), Zephyr-Travel/EndRdx(50), Zephyr-ResKB(50)
------------
Level 1: Brawl -- Empty(A)
Level 1: Sprint -- ULeap-Stlth(A)
Level 2: Rest -- RechRdx-I(A)
Level 1: Critical Hit
My only issue is trying to work out an attack chain, as it isn't really something I am that good at. I am not that fussed about single target damage so am interested in an AoE attack chain and will only use Charged Brawl when I have to, and haven't used Chain Induction yet (Only lvl 13) but am hoping it does some useful AoE damage? (Or could I drop that for Fire Ball?).
My thinking was opening with Chain Induction which is a quick attack and will allow AAO time to buff either Shield Charge or Lightning Rod, then start the chain, but what chain?
British by act of union, English by grace of God, Northern by pure good fortune!