Claws/WP General purpose build.
Here are some brief and incomplete driveby comments:
Why the 5 Doctored Wounds in HPT? One of the main points to that slotting is it recharges well, but HPT doesn't need recharge. I'd slot 3 heals and save two slots, or slot up the resistance. RTTC doesn't need recharge either (unless you PVP, I guess.)
Why the 5th slots of Reactive Armor? 0.625% increase to F/C defense (the rarest of the 3 main typed defense categories) might not be worth the extra slot, and the AoE def is redundant, WP is a typed defense set.
Same logic for the 5th slots of Seredipity.
I am digging the Adjusted Targeting dual in Follow Up, that's thinking a little outside the box.
Lastly, I'm not sure how much good Hasten and lots of global recharge bonuses will do you. A Claws/Willpower Scrapper is perhaps one of the characters that benefits the least from global recharge (which is not to say it has NO benefit, just that it might be worth more to you to invest in recharge for other alts).
Willpower gets zero use out of recharge aside from RTTC getting detoggled in PVP (and only in PVP).
It's nice to have global recharge for your attacks, but Claws attacks come back quickly, and there's a point of diminishing utility somewhere. You'll get well-slotted Spin back up in 4.5 seconds already; recharge can shave that down, but one or two attack animations is all you can squeeze into that window before you're ready to Spin again. I chose Spin because it's one of the best PBAoEs in Scrapperdom, but the same is more-or-less true of your other attacks.
More recharge is good, but if you're calculating a very precise attack chain, you already clearly know how much recharge you need (and you can ignore me on this); if you're not, you may find it's not worth a lot of effort and money to tie up your slots for recharge when you could be slotting for other things.
If we are to die, let us die like men. -- Patrick Cleburne
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The rule is that they must be loved. --Jayne Fynes-Clinton, Death of an Abandoned Dog
My attack chain is generally: FU -> Spin -> Eviscerate. However while hasten is down I need to fill with Slash, hence why I went with the extra recharges. However I take your point.
The fifth slot in the Def sets and the Res sets is more to fill out the values rather than the set bonuses. Reactive armour is the only set that offers +def to smash and lethal at 4 slots.
Slightly adjusted build:
Hero Plan by Mids' Hero Designer 1.601
http://www.cohplanner.com/
Click this DataLink to open the build!
claws potential: Level 50 Magic Scrapper
Primary Power Set: Claws
Secondary Power Set: Willpower
Power Pool: Leaping
Power Pool: Speed
Power Pool: Fighting
Power Pool: Concealment
Ancillary Pool: Body Mastery
Hero Profile:
Level 1: Strike
- (A) Kinetic Combat - Accuracy/Damage: Level 35
- (7) Kinetic Combat - Damage/Endurance: Level 35
- (9) Kinetic Combat - Damage/Recharge: Level 35
- (45) Kinetic Combat - Damage/Endurance/Recharge: Level 35
- (A) Healing IO: Level 50
- (3) Healing IO: Level 50
- (3) Healing IO: Level 50
- (5) Steadfast Protection - Resistance/+Def 3%: Level 30
- (5) Impervium Armor - Resistance: Level 40
- (A) Reactive Armor - Resistance/Endurance: Level 40
- (7) Reactive Armor - Resistance/Recharge: Level 40
- (9) Reactive Armor - Resistance/Endurance/Recharge: Level 40
- (11) Reactive Armor - Resistance: Level 40
- (A) Kinetic Combat - Accuracy/Damage: Level 35
- (11) Kinetic Combat - Damage/Endurance: Level 35
- (13) Kinetic Combat - Damage/Recharge: Level 35
- (13) Kinetic Combat - Damage/Endurance/Recharge: Level 35
- (15) Achilles' Heel - Chance for Res Debuff: Level 20
- (15) Touch of Lady Grey - Chance for Negative Damage: Level 21
- (A) Obliteration - Damage: Level 50
- (17) Obliteration - Accuracy/Recharge: Level 50
- (17) Obliteration - Damage/Recharge: Level 50
- (19) Obliteration - Accuracy/Damage/Recharge: Level 50
- (19) Obliteration - Accuracy/Damage/Endurance/Recharge: Level 50
- (21) Armageddon - Chance for Fire Damage: Level 50
- (A) Kinetic Combat - Accuracy/Damage: Level 35
- (21) Kinetic Combat - Damage/Endurance: Level 35
- (23) Kinetic Combat - Damage/Recharge: Level 35
- (23) Kinetic Combat - Damage/Endurance/Recharge: Level 35
- (25) Rectified Reticle - To Hit Buff: Level 20
- (25) Rectified Reticle - To Hit Buff/Recharge: Level 20
- (A) Luck of the Gambler - Recharge Speed: Level 50
- (27) Luck of the Gambler - Defense: Level 50
- (A) Luck of the Gambler - Recharge Speed: Level 50
- (27) Blessing of the Zephyr - Run Speed, Jump, Flight Speed, Range: Level 50
- (29) Blessing of the Zephyr - Run Speed, Jump, Flight Speed, Range/Endurance: Level 50
- (A) Blessing of the Zephyr - Run Speed, Jump, Flight Speed, Range/Endurance: Level 50
- (29) Blessing of the Zephyr - Run Speed, Jump, Flight Speed, Range: Level 50
- (A) Miracle - Heal/Recharge: Level 40
- (31) Miracle - Heal/Endurance/Recharge: Level 40
- (31) Miracle - Heal/Endurance: Level 40
- (31) Miracle - Heal: Level 40
- (A) Decimation - Accuracy/Damage: Level 35
- (33) Decimation - Damage/Endurance: Level 35
- (33) Decimation - Damage/Recharge: Level 35
- (33) Decimation - Accuracy/Endurance/Recharge: Level 35
- (34) Decimation - Accuracy/Damage/Recharge: Level 35
- (34) Devastation - Chance of Hold: Level 50
- (A) Performance Shifter - EndMod: Level 50
- (34) Performance Shifter - EndMod/Recharge: Level 50
- (36) Performance Shifter - EndMod/Accuracy: Level 50
- (36) Performance Shifter - Chance for +End: Level 50
- (A) Regenerative Tissue - +Regeneration: Level 30
- (50) Numina's Convalescence - +Regeneration/+Recovery: Level 50
- (A) Recharge Reduction IO: Level 50
- (36) Recharge Reduction IO: Level 50
- (37) Recharge Reduction IO: Level 50
- (A) Multi Strike - Accuracy/Damage: Level 50
- (37) Multi Strike - Damage/Endurance: Level 50
- (37) Multi Strike - Damage/Recharge: Level 50
- (39) Multi Strike - Accuracy/Endurance: Level 50
- (39) Multi Strike - Accuracy/Damage/Endurance: Level 50
- (50) Multi Strike - Damage/Endurance/Recharge: Level 50
- (A) Serendipity - Defense/Endurance: Level 40
- (39) Serendipity - Defense: Level 40
- (40) Gift of the Ancients - Defense/Endurance: Level 40
- (40) Gift of the Ancients - Defense: Level 40
- (40) Luck of the Gambler - Defense/Endurance: Level 50
- (42) Luck of the Gambler - Defense: Level 50
- (A) Accuracy IO: Level 50
- (A) Positron's Blast - Accuracy/Damage: Level 50
- (42) Positron's Blast - Damage/Endurance: Level 50
- (42) Positron's Blast - Damage/Recharge: Level 50
- (43) Positron's Blast - Damage/Range: Level 50
- (43) Positron's Blast - Accuracy/Damage/Endurance: Level 50
- (43) Force Feedback - Chance for +Recharge: Level 50
- (A) Reactive Armor - Resistance/Endurance: Level 40
- (45) Reactive Armor - Resistance/Recharge: Level 40
- (45) Reactive Armor - Resistance/Endurance/Recharge: Level 40
- (46) Reactive Armor - Resistance: Level 40
- (A) Serendipity - Defense/Endurance: Level 40
- (46) Serendipity - Defense: Level 40
- (46) Gift of the Ancients - Defense/Endurance: Level 40
- (48) Gift of the Ancients - Defense: Level 40
- (48) Luck of the Gambler - Defense: Level 50
- (48) Luck of the Gambler - Defense/Endurance: Level 50
- (A) Recharge Reduction IO: Level 50
- (A) Miracle - +Recovery: Level 40
- (50) Miracle - Heal: Level 40
- (A) Recharge Reduction IO: Level 50
- (A) Luck of the Gambler - Recharge Speed: Level 50
Level 1: Brawl
- (A) Empty
- (A) (Edit): +Stealth IO
- (A) Empty
------------
Set Bonus Totals:
- 3% DamageBuff(Smashing)
- 3% DamageBuff(Lethal)
- 3% DamageBuff(Fire)
- 3% DamageBuff(Cold)
- 3% DamageBuff(Energy)
- 3% DamageBuff(Negative)
- 3% DamageBuff(Toxic)
- 3% DamageBuff(Psionic)
- 19.6% Defense(Smashing)
- 19.6% Defense(Lethal)
- 3.94% Defense(Fire)
- 3.94% Defense(Cold)
- 8.63% Defense(Energy)
- 8.63% Defense(Negative)
- 3% Defense(Psionic)
- 12.7% Defense(Melee)
- 10.5% Defense(Ranged)
- 4.88% Defense(AoE)
- 2.25% Max End
- 18% Enhancement(Accuracy)
- 40% Enhancement(RechargeTime)
- 5% Enhancement(Heal)
- 5% FlySpeed
- 125.5 HP (9.37%) HitPoints
- 5% JumpHeight
- 5% JumpSpeed
- MezResist(Immobilize) 13.2%
- MezResist(Sleep) 1.65%
- MezResist(Stun) 3.85%
- 14% (0.23 End/sec) Recovery
- 38% (2.12 HP/sec) Regeneration
- 2.52% Resistance(Fire)
- 2.52% Resistance(Cold)
- 5% RunSpeed
| Copy & Paste this data into Mids' Hero Designer to view the build | |-------------------------------------------------------------------| |MxDz;1404;713;1426;HEX;| |78DAA5934B4F135114C7EF4CA714FAA4B6B4501EA5E52D30D09D8FA8898082A149A| |5067C80642857189DB463A78AECDCB873A589A8E8D6B8F715E3CA0FE017D08FA282| |E771A971EDA4FDFF66CEFD9F39E73EA6F860362CC4C373428BCE3896E7AD972B75C| |B7565DD5FB4B6EC4AACE2583B5EBF5B6BC86AC3B69C8010227964592F4A474A7306| |2D99667056DE92554F9A2BB6E3B8B51D598F2F54B7651DF2CDA39B70A95673CC456| |9B976752B480F6557CACD08DD5EB0B7B61B3010A7A785EA7DDBB3376CC76EECC6E7| |5CBB629EAF6DEEAE172DAF21EBBB9DD0CF18FC6D6C8CAE439F2801F2A2E532A1758| |93051262CA34F239F21060105A1FF03230DA3BDC218058C8815B06B6CF7697D146A| |C9125A7384609E701B7C3E2EEFF771F920970F73F930978F7ED5854888E8374052D| |C812CBFCAF2FFD4B17CFB2FC66FC2B103C621217986807B10103A6505B856926BA5| |B8568A6B75EE53ADCE57846B90D5C633D1DA3A347C51264948C1488847F4901AF94| |E957A7E10D26088709B5A84433D6CB80E23312D48CB13BB482BD137CF98632C10AA| |E08BAB89C6F7A8BBFEE78C178C9784DC3EE32D6DC50DC84AA8C54F3CA182B9A7848| |1678C3DC255F075A8A9759CA5ED2B2CD33CF2309256534B8FD34B0718838C1A18BA| |54635D2E8FDC65D409C31EA34128DC23AC425637BFD6DF7D207086C33A4D74C460B| |432DAA98B315E673D809D5196E8CDD08B5C086555F9EC3B0A8DBD677C201CFFC8F8| |C47844F3F541565EAD4B9E0FE5041FCA093E94937C280DF00DA93687B8CD496E739| |2DB9CE236A7B8BF29EEB60CE77854B539CAABF406767F5C2DF0F825CA29F0C6AE41| |0953994D36472034CD6631CDC7A9C7687E9CF0834B2C1ACDCF50454A860A4044A34| |8F6AFE7BFAECFE1A3EA6D4B7854AFA0945096515651D6506EA258281B28153AD75F| |9AD9B113D8D049945328A7511EA329100209A1845122285194184A3B4A022585924| |1798D72F8073877FA15| |-------------------------------------------------------------------|
Been working on this build for some time now and while nowhere near complete I was wondering if anyone would care to comment on it. This is what I currently have on live (just used my freespec) so far I have been doing paper missions (@ +1 x6) and it seems to be doing quite well. I don't plan on exemping much and will mainly use this for helping friends/alts at 50 (PL or Farm) and 40+ TFs.
Hero Plan by Mids' Hero Designer 1.601
http://www.cohplanner.com/
Click this DataLink to open the build!
Level 1: Strike
- (A) Crushing Impact - Accuracy/Damage: Level 50
- (46) Crushing Impact - Damage/Endurance: Level 50
- (46) Crushing Impact - Damage/Recharge: Level 50
- (48) Crushing Impact - Accuracy/Damage/Recharge: Level 50
- (48) Crushing Impact - Accuracy/Damage/Endurance: Level 50
Level 1: High Pain Tolerance- (A) Doctored Wounds - Heal/Endurance: Level 50
- (40) Doctored Wounds - Endurance/Recharge: Level 50
- (40) Doctored Wounds - Heal/Recharge: Level 50
- (43) Doctored Wounds - Heal/Endurance/Recharge: Level 50
- (43) Doctored Wounds - Heal: Level 50
Level 2: Mind Over Body- (A) Reactive Armor - Resistance/Endurance: Level 40
- (3) Reactive Armor - Resistance/Recharge: Level 40
- (3) Reactive Armor - Endurance: Level 40
- (39) Reactive Armor - Resistance/Endurance/Recharge: Level 40
- (40) Reactive Armor - Resistance: Level 40
Level 4: Slash- (A) Crushing Impact - Accuracy/Damage: Level 50
- (5) Crushing Impact - Damage/Endurance: Level 50
- (5) Crushing Impact - Damage/Recharge: Level 50
- (13) Crushing Impact - Accuracy/Damage/Recharge: Level 50
- (15) Crushing Impact - Accuracy/Damage/Endurance: Level 50
- (39) Achilles' Heel - Chance for Res Debuff: Level 20
Level 6: Spin- (A) Multi Strike - Accuracy/Damage: Level 50
- (7) Multi Strike - Damage/Endurance: Level 50
- (7) Multi Strike - Damage/Recharge: Level 50
- (37) Multi Strike - Accuracy/Endurance: Level 50
- (37) Multi Strike - Accuracy/Damage/Endurance: Level 50
- (50) Multi Strike - Damage/Endurance/Recharge: Level 50
Level 8: Follow Up- (A) Crushing Impact - Accuracy/Damage: Level 50
- (9) Crushing Impact - Damage/Endurance: Level 50
- (9) Crushing Impact - Damage/Recharge: Level 50
- (11) Crushing Impact - Accuracy/Damage/Recharge: Level 50
- (37) Crushing Impact - Accuracy/Damage/Endurance: Level 50
- (50) Adjusted Targeting - To Hit Buff/Recharge: Level 50
Level 10: Indomitable Will- (A) Luck of the Gambler - Recharge Speed: Level 30
- (11) Luck of the Gambler - Defense/Endurance: Level 30
Level 12: Combat Jumping- (A) Luck of the Gambler - Recharge Speed: Level 50
- (13) Blessing of the Zephyr - Run Speed, Jump, Flight Speed, Range: Level 30
- (48) Blessing of the Zephyr - Run Speed, Jump, Flight Speed, Range/Endurance: Level 30
Level 14: Super Jump- (A) Blessing of the Zephyr - Run Speed, Jump, Flight Speed, Range: Level 50
- (15) Blessing of the Zephyr - Run Speed, Jump, Flight Speed, Range/Endurance: Level 50
Level 16: Rise to the Challenge- (A) Doctored Wounds - Heal/Endurance: Level 50
- (17) Doctored Wounds - Endurance/Recharge: Level 50
- (17) Doctored Wounds - Heal/Recharge: Level 50
- (25) Doctored Wounds - Heal/Endurance/Recharge: Level 50
- (36) Doctored Wounds - Heal: Level 50
Level 18: Focus- (A) Entropic Chaos - Accuracy/Damage: Level 35
- (19) Entropic Chaos - Damage/Endurance: Level 35
- (19) Entropic Chaos - Damage/Recharge: Level 35
- (23) Entropic Chaos - Damage/Endurance/Recharge: Level 35
- (25) Entropic Chaos - Chance of Heal Self: Level 35
- (39) Devastation - Chance of Hold: Level 50
Level 20: Quick Recovery- (A) Performance Shifter - EndMod: Level 50
- (21) Performance Shifter - EndMod/Recharge: Level 50
- (21) Performance Shifter - EndMod/Accuracy: Level 50
- (23) Performance Shifter - Chance for +End: Level 50
Level 22: Fast Healing- (A) Regenerative Tissue - +Regeneration: Level 30
Level 24: Hasten- (A) Recharge Reduction IO: Level 50
- (31) Recharge Reduction IO: Level 50
- (45) Recharge Reduction IO: Level 50
Level 26: Eviscerate- (A) Scirocco's Dervish - Accuracy/Damage: Level 50
- (27) Scirocco's Dervish - Damage/Endurance: Level 50
- (27) Scirocco's Dervish - Damage/Recharge: Level 50
- (34) Scirocco's Dervish - Accuracy/Recharge: Level 50
- (34) Scirocco's Dervish - Accuracy/Damage/Endurance: Level 50
Level 28: Heightened Senses- (A) Serendipity - Defense: Level 40
- (29) Serendipity - Defense/Endurance: Level 40
- (29) Serendipity - Defense/Recharge: Level 40
- (31) Serendipity - Endurance/Recharge: Level 40
- (31) Serendipity - Defense/Endurance/Recharge: Level 40
Level 30: Kick- (A) Accuracy IO: Level 50
Level 32: Shockwave- (A) Positron's Blast - Accuracy/Damage: Level 50
- (33) Positron's Blast - Damage/Endurance: Level 50
- (33) Positron's Blast - Damage/Recharge: Level 50
- (33) Positron's Blast - Damage/Range: Level 50
- (34) Positron's Blast - Accuracy/Damage/Endurance: Level 50
- (50) Force Feedback - Chance for +Recharge: Level 50
Level 35: Tough- (A) Reactive Armor - Resistance: Level 40
- (36) Reactive Armor - Resistance/Endurance: Level 40
- (36) Reactive Armor - Resistance/Recharge: Level 40
- (45) Reactive Armor - Endurance: Level 40
- (45) Reactive Armor - Resistance/Endurance/Recharge: Level 40
Level 38: Weave- (A) Serendipity - Defense/Endurance: Level 40
- (42) Serendipity - Defense/Recharge: Level 40
- (42) Serendipity - Endurance/Recharge: Level 40
- (42) Serendipity - Defense/Endurance/Recharge: Level 40
- (43) Serendipity - Defense: Level 40
Level 41: Conserve Power- (A) Recharge Reduction IO: Level 50
Level 44: Physical Perfection- (A) Miracle - Heal/Endurance: Level 40
- (46) Miracle - Heal: Level 40
Level 47: Resurgence- (A) Recharge Reduction IO: Level 50
Level 49: Stealth- (A) Kismet - Accuracy +6%: Level 30
------------Level 1: Brawl
- (A) Empty
Level 1: Sprint- (A) Unbounded Leap - +Stealth: Level 50
Level 2: Rest- (A) Empty
Level 1: Critical Hit------------
Set Bonus Totals:
With that all done I get the following: (According to Mids)
Defense
S/L/F/C ~31%
E/N ~32%
P 21.3%
M/R/A ~19%
Resistance
Smashing & Lethal 49.7
Others 5-10%
Psionic 29.1%