Reduce Reichsman's HP by at least 50%


Kahlan_

 

Posted

Yeah, yeah, I know he got an HP nerf in Beta, but honestly, I feel it still isn't enough.

The problem is that due to Reichsman's high HP, the devs did something they tried to abolish elsewhere in the game: It heavily encourages very little flexibiliy in team-forming, just so that there will be lots of -res and +dam, otherwise, the fight will take simply way too long, and that's with a full party.

That's a whole new problem, too. You can start the Reichsman Forces with a minimum of four people. This suggest it is balanced to be plaid by at least four people. For pretty much every other Task Force or Strike Force, the minimum requirement is reasonable, but I'm not insane enough, nor do I know anyone who is, to try the Reichsman Forces with just four people and beat Reichsman with so few toons.

If even a full team will fight for half an hour simply because they didn't bring the absolutely required -res and +dam, do the devs honestly expect that a team of four will endure the utter tedium of fighting an enemy with 200 thousand HP?


Now, I get why Reichsman has tons of HP. In the early Task Forces of City of Heroes, the AVs at the end are mere footnotes, if anything. Any team of eight can tear down most AVs without breaking a sweat. With newer challenges like the Statesman Task Force, Lord Recluse Strike Force and Imperious Task Force, the final confrontations actually feel like actual confrontations.

The LRSF has the entire Freedom Phalanx at once, the STF has Arachnos' top lieutenants at once and a super-powered Lord Recluse, and the ITF has Romulus with his three Nictus Essences and plenty of ambushes. These final confrontations feel epic because they are A) not over immediately and B) they feel challenging.

The Reichsman Forces lack that. They firstly fal flat on the challenge, in the case of the Kahn TF only having two AV-powered enemies at a time, which to a full team at high levels is still trivial, and because the percieved time is longer than those other final confrontations. Whether the Reichsman fight IS longer, I cannot say, but it's not a secret that many feel it takes longer. I can safely say this is because fighting a single enemy without a lot happening for a long time is, simply, boring. Reichsman outlives his welcome.

Reducing his HP is not a perfect fix, but it will reduce the tedium of the final confrontation by a large margin. Brevity CAN be a virtue, and it's one that Reichsman currently lacks.

Not quite related to my main suggestion, but in the Kahn TF, doubling the numbers of AVs in the final confrontation, and releasing two AVs at a time, might serve to increase the feeling of threat the current final confrontation utterly lacks after the first five minutes. Of course, that also means the minimum team size needs to be increased, maybe even pushed to 8, but let's face it, this is an end-game Task Force, and as the final confrontation is, it's an affront to expect a four person team to finish it.


 

Posted

I do agree with you that the Kahn TF has the tendency to become quite tedious. I'm not sure that reducing his HP is the solution...but something would be welcome. Your idea of doubling the number of AVs has merit...if they could work them in without making it seem off.


 

Posted

Quote:
Originally Posted by Noxilicious View Post
I'm not insane enough, nor do I know anyone who is, to try the Reichsman Forces with just four people and beat Reichsman with so few toons.
Apparently I'm insane enough:

http://76.118.242.96/website/transfe...4-20-26-05.jpg


 

Posted

I gotta agree with this suggestion. I did the Kahn TF and I could see what sort of fight the devs were going for with Reichsman, but he just had way too much HP and it took so long to reach the interesting parts of the fight that the whole thing just became boring.


Issue 16 made me feel like this.
Warning: This poster likes to play Devil's Advocate.