All mastermind Barracuda - 8:30 eastern this Friday


Aramina

 

Posted

Quote:
Originally Posted by Kong_Fuu View Post
It's times like that where I'm glad I took hover and can float over the sea of robots.
Any one have group fly?


 

Posted

Just remember to turn your speakers down when the Bot horde runs by, or it may shake your house down!


 

Posted

Quote:
Originally Posted by PennyPA View Post
Any one have group fly?
Group fly is considered griefing.

__________________
Currently listening to Oingo Boingo's Only a Lad


Chief Hamster of the Fist of Justice / Shadows of Victory
Victory Server: Join Victory Forum for team forming and general game chat and IRC Chat: irc.hashmark.net #victory for offline chatting.
Rock, rock on Hamster.

 

Posted

Quote:
Originally Posted by Satanic_Hamster View Post
That's going to be six dispersion bubbles, two hurricane/steamy mists...
Too bad we aren't running this post I16... think of the rainbow of colors all the customized bubbles would make.


Agua Man lvl 48 Water/Electric Blaster


"To die hating NCSoft for shutting down City of Heroes, that was Freedom."

 

Posted

Quote:
Originally Posted by Satanic_Hamster View Post
Group fly is considered griefing.
Team TP?

Must..

Resist...

Respecing...


 

Posted

Looking forward to this! There should be some crazy defense numbers when we're all sticking together. And I hope we don't do too much splitting. It'll be fun to watch a full team of robots getting around


 

Posted

I think we'll have to split up by virtue of the fact that we'll have 48 robots with us!


Agua Man lvl 48 Water/Electric Blaster


"To die hating NCSoft for shutting down City of Heroes, that was Freedom."

 

Posted

Quote:
Originally Posted by Mental_Giant View Post
I think we'll have to split up by virtue of the fact that we'll have 48 robots with us!
48 robots is why I don't want to split up.


 

Posted

Quote:
Originally Posted by Mental_Giant View Post
I think we'll have to split up by virtue of the fact that we'll have 48 robots with us!
I hope we have high (max?) diff set because I think we are going to outnumber the mobs in the final mission!


 

Posted

Quote:
Originally Posted by PennyPA View Post
I hope we have high (max?) diff set because I think we are going to outnumber the mobs in the final mission!
We should just let the endless ambush keep going to see how many mobs we can get on the map...


Agua Man lvl 48 Water/Electric Blaster


"To die hating NCSoft for shutting down City of Heroes, that was Freedom."

 

Posted

Ambushes stop eventually.

________________
Currently listening to Pulp's Hits


Chief Hamster of the Fist of Justice / Shadows of Victory
Victory Server: Join Victory Forum for team forming and general game chat and IRC Chat: irc.hashmark.net #victory for offline chatting.
Rock, rock on Hamster.

 

Posted

Quote:
Originally Posted by Satanic_Hamster View Post
Ambushes stop eventually.
Lame... it's no fun unless the Fifth Column's bullets blot out the sun.


Agua Man lvl 48 Water/Electric Blaster


"To die hating NCSoft for shutting down City of Heroes, that was Freedom."

 

Posted

So Hamster, since Posi confirm GR is full side switching in his interview, you going to try to get all MM TF's/Trial going?

Still deciding what I will switch around.


 

Posted

Depends. Going to have to see how annoying / easy it is to switch. If switching is easy, sg management and membership is going to be annoying.

____________________
Currently listening to Pink Floyd's Dark Side of the Moon


Chief Hamster of the Fist of Justice / Shadows of Victory
Victory Server: Join Victory Forum for team forming and general game chat and IRC Chat: irc.hashmark.net #victory for offline chatting.
Rock, rock on Hamster.

 

Posted

Quote:
Originally Posted by Satanic_Hamster View Post
Depends. Going to have to see how annoying / easy it is to switch. If switching is easy, sg management and membership is going to be annoying.
From the article:

Quote:
The process of going from hero to villain or vice-versa won't be as simple as just flipping a switch, and the team wanted to avoid something gimmicky, where you'd pay five dollars and wake up to see your character in new tights. Going Rogue's approach is a lot more of a story-intensive process than that. The idea is for the player to feel that their hero is falling, or that their villain is redeeming themselves. Your hero will become a vigilante, looked down upon by other heroes, while a villain will become more of the classic rogue, on the other side of the law rather than simply evil.

This decision isn't permanent, either. You can flip back and forth, if you decide that your character's morally ambiguous enough to make the switch more than once.

Players will embark on clearly marked missions that will alter their character alignment along the moral compass. They'll play out similarly to how newspaper and police scanner missions currently work, though they won't be as "mad libby" as those, more tied to the decisions that players make. These missions will have recurring characters and enemies that will feature largely into the story that players build around their new role. These central story characters will be going along their own progression path, changing sides with the player.
It won't be that easy, but he doesn't address the SG/VG issue.


Agua Man lvl 48 Water/Electric Blaster


"To die hating NCSoft for shutting down City of Heroes, that was Freedom."

 

Posted

Of course, I won't be able to go now. I have to log soon and won't be back tonight. Sorry all! *grumble


 

Posted

As expected this was nuts. It was like running a mobile Hamidon Raid at times, especially with the huge ambushes dropping the draw distance so low that Reichsman kept running out of LOS. OTOH, we blew through Reichsman without even really having to bother with the ambushes. After he was dead the bots were able to stack up an absolutely absurd number of burn missiles on the packed up ambushes. There were times with noticable Hamidon lag though.

Managed to maintain a framerate between 5 and 12 for most of the TF though. It was pretty weird zoning out in to Grandville and being relieved at how much your framerate jumps up.

The strangest thing was that apparently if you get too many MMs together (or maybe it was just the bots?) the sound will start crapping out regularly.

The hardest part was the level 53 Numina. She is a pretty tough customer.


 

Posted

Quite the experience not soon forgotten! lol!

All in all, I had a blast and had horrible merit roles.

Thanks Hamster and gang for the evening.


 

Posted

That definitely felt more laggy than the All-MM ITF. I guess we can chalk that up to most maps being enclosed spaces.

I filed a bug report on our sound issue. I'm thinking that the problem may have been all the dispersion bubbles and not the fact that we were MMs.


Agua Man lvl 48 Water/Electric Blaster


"To die hating NCSoft for shutting down City of Heroes, that was Freedom."

 

Posted

I'm thinking that the sound issue was something like a queue buffer overflowing due to the massive ammount of powers going off all the time with 56 folks ( pets + MMs ).


-Victory-

 

Posted

You know, I've done all MM's of most of the strike forces, the level 50 respec, ITF, Lady Grey, and NEVER had problems like last night.

I suspect that's because this was the first time we've had nearly all bots and/or that many dispersion bubbles. Our team consisted of:
3 bots/traps
2 bots/ff
2 bots/storm
1 thugs/dark

My framerate was generally 8-14, but dropped way down towards the end. And the weird thing, as others have pointed out:
The entire team was loosing sound. At the same time. Either NO sound entirely, or just the background of the map or the sound of dispersion bubbles. Way bizarre.

____________________
Currently listening to Younha's Songs - Teens Collection


Chief Hamster of the Fist of Justice / Shadows of Victory
Victory Server: Join Victory Forum for team forming and general game chat and IRC Chat: irc.hashmark.net #victory for offline chatting.
Rock, rock on Hamster.