I was thinking about safeguard mission badges, and super-sidekicking that's upcoming with Issue 16. It occurred to me that it would be really useful to be able to just set my security level to the right level for the mission and not have to deal with finding another player of the correct level and a similar interest in repeatedly banging out safeguards for badging purposes.
That's when it struck me that that next logical step after super-sidekicking, from an exemplar standpoint, is to eliminate the exemplar entirely and just let a higher-level player masquerade as a low level player if she wants to do that. It even makes some sense given how fast the low levels blow through now and Issue 16 looks to be speeding that up even further.
Sure, you get to level 50 but one day you have a hankering to go mano-a-mano with Doc Vahzilok because you leveled way past him before you even got the contacts for the mission. Why not be able to do that?
The game would supply some mechanism similar to the difficulty slider that let a player set their security level to any arbitary number smaller than their actual security level. Call it "under cover" if you want to and pretend that the hero is actually acting in some kind of under cover capacity if you want an in-game rationale to explain the game mechanic. Make Crimson and Indigo or their associates the contacts for the "undercover" job and you've got a built-in milestone for determining who can or cannot have access to the ability (though I'd just let anyone at all have the capability to self-exemplar).
The advantage over normal exemplar is that the player would have control over what level he sets himself to and he wouldn't depend on another player's generosity if, for instance, he wanted to run a whole bunch of Atlas Park safeguards to earn side mission badges. The advantage over Ouroboros is that the player would not be on a "task force". She would be free to run missions from any contact in the correct level range and she could join teams or form teams freely.
Otherwise, the normal rules of exemplaring would apply to the "self-exemplar".
Posted
Of course, the opposite suggestion would work for that, as well - add the safeguard/mayhem missions to Ouro. Since that's pretty much all that *can't* be done (IIRC) right now.
[Repost from City Life]
I was thinking about safeguard mission badges, and super-sidekicking that's upcoming with Issue 16. It occurred to me that it would be really useful to be able to just set my security level to the right level for the mission and not have to deal with finding another player of the correct level and a similar interest in repeatedly banging out safeguards for badging purposes.
That's when it struck me that that next logical step after super-sidekicking, from an exemplar standpoint, is to eliminate the exemplar entirely and just let a higher-level player masquerade as a low level player if she wants to do that. It even makes some sense given how fast the low levels blow through now and Issue 16 looks to be speeding that up even further.
Sure, you get to level 50 but one day you have a hankering to go mano-a-mano with Doc Vahzilok because you leveled way past him before you even got the contacts for the mission. Why not be able to do that?
The game would supply some mechanism similar to the difficulty slider that let a player set their security level to any arbitary number smaller than their actual security level. Call it "under cover" if you want to and pretend that the hero is actually acting in some kind of under cover capacity if you want an in-game rationale to explain the game mechanic. Make Crimson and Indigo or their associates the contacts for the "undercover" job and you've got a built-in milestone for determining who can or cannot have access to the ability (though I'd just let anyone at all have the capability to self-exemplar).
The advantage over normal exemplar is that the player would have control over what level he sets himself to and he wouldn't depend on another player's generosity if, for instance, he wanted to run a whole bunch of Atlas Park safeguards to earn side mission badges. The advantage over Ouroboros is that the player would not be on a "task force". She would be free to run missions from any contact in the correct level range and she could join teams or form teams freely.
Otherwise, the normal rules of exemplaring would apply to the "self-exemplar".