MA/WP Build Questions
I can't help much with the build, but I do have some advice.
Instead of SK>CK>SK>CAK, make your chain SK>CAK>SK>CK
In the first chain, if Crane Kick's chance for KB goes off you will have to chase your target to finish the chain. In the second one, not only will you not have to chase it, but if it kills your target with Crane Kick and the chance for KB goes off it just looks cool to see the corpse go flying and crumple against a wall.
Originally Posted by Dechs Kaison See, it's gems like these that make me check Claws' post history every once in a while to make sure I haven't missed anything good lately. |
Thank you for the suggestion, I will plan on using that order of attacks in my chain instead. I have noticed the same thing as I play now, so even though I don't really use an attack chain (level 23 currently) it does help to "save" Crane Kick for that final attack.
I agree it does look rather awesome
Was the build that good? I haven't played him past his 20s, so I wanted to be sure
Was the build that good? I haven't played him past his 20s, so I wanted to be sure
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Not sure to be honest. I didn't transfer it to Mids so I don't know what all is going on. I also don't know MA well enough to give you advice. DM, Claws, or Broadsword I could probably help with, but not MA.
It's pretty hard to screw WP up, so you should be okay there. I'm working on a MA/WP myself, so if I come up with a good one I'll post it for you. I'm pretty good at coming up with solid builds with very little money, so if I DO come up with one, it will be solid if not stellar, and won't cost you that much.
(For an example of a cheap, solid build check out my thread "BS/DA build critique", it's got a decent one in it)
Originally Posted by Dechs Kaison See, it's gems like these that make me check Claws' post history every once in a while to make sure I haven't missed anything good lately. |
Greetings,
To start, I am fairly new to planning IO builds for scrappers in general.
That said, when I am working on my other scrappers I usually know what I am building for. For example, my DM/SR and BS/Shield builds both have soft-capped positional defense and plenty of recharge for optimal (or close to it) attack chains.
I have 3 /WP scrappers now and I am stumped on what combination of defense/resistance and regeneration is needed to make them as sturdy as possible without sacrificing all that other good stuff (damage/recharge/endurance). I have been unable to keep recharge and typed defense as high as I would like, although smashing and lethal resistance and regeneration should fill in those gaps. These scrappers have become my favorite characters to play lately (mid 20s), but before I sink a billion or more into a build and rush to get one of them to 50 I would like to be sure they can handle a one-on-one fight with most AVs.
I do not have unlimited influence, but if there are bonuses that will make the set better, I am willing to save or pool money from several of my characters to get it done.
With this build, I am attempting SK > CK > SK > CAK attack chain, but I would be willing to change that if needed as well. I would be glad for any suggestions and will be working on Claws/WP and Kat/WP builds (maybe even Spines/Fire if I can get over that fear) after this one. Thanks in advance.
Hero Plan by Mids' Hero Designer 1.401
http://www.cohplanner.com/
Level 50 Natural Scrapper
Primary Power Set: Martial Arts
Secondary Power Set: Willpower
Power Pool: Leaping
Power Pool: Fighting
Power Pool: Speed
Power Pool: Fitness
Ancillary Pool: Blaze Mastery
Hero Profile:
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Level 1: Storm Kick Hectmb-Acc/Dmg/Rchg:50(A), Hectmb-Acc/Rchg:50(3), Hectmb-Dmg/Rchg:50(3), Hectmb-Dmg/EndRdx:50(13), Hectmb-Dam%:50(15), Mako-Dmg/Rchg:50(34)
Level 1: High Pain Tolerance Heal-I:50(A), Heal-I:50(7), Heal-I:50(11), Aegis-ResDam/Rchg:50(37), Aegis-Psi/Status:50(40), Aegis-ResDam:50(43)
Level 2: Mind Over Body RctvArm-ResDam/EndRdx:40(A), RctvArm-ResDam/EndRdx/Rchg:40(7), RctvArm-ResDam:40(11), RctvArm-ResDam/Rchg:40(33)
Level 4: Fast Healing Heal-I:50(A), Heal-I:50(5), Heal-I:50(5)
Level 6: Combat Jumping LkGmblr-Rchg+:50(A)
Level 8: Crane Kick C'ngImp-Acc/Dmg/Rchg:35(A), C'ngImp-Acc/Dmg/EndRdx:35(9), C'ngImp-Acc/Dmg:35(9), C'ngImp-Dmg/EndRdx/Rchg:35(13), C'ngImp-Dmg/Rchg:50(15), Mako-Acc/EndRdx/Rchg:50(34)
Level 10: Indomitable Will LkGmblr-Rchg+:50(A), LkGmblr-Def/EndRdx:50(43), LkGmblr-Def:50(43)
Level 12: Boxing KntkC'bat-Acc/Dmg:35(A), KntkC'bat-Dmg/EndRdx:35(42), KntkC'bat-Dmg/Rchg:35(46), KntkC'bat-Dmg/EndRdx/Rchg:35(50)
Level 14: Super Jump Jump-I:50(A)
Level 16: Rise to the Challenge Dct'dW-Heal/EndRdx:50(A), Dct'dW-Heal/EndRdx/Rchg:50(17), Dct'dW-Heal/Rchg:50(17), Dct'dW-EndRdx/Rchg:50(31), Dct'dW-Heal:50(33)
Level 18: Crippling Axe Kick C'ngImp-Acc/Dmg/Rchg:35(A), C'ngImp-Acc/Dmg/EndRdx:35(19), C'ngImp-Acc/Dmg:35(19), C'ngImp-Dmg/EndRdx/Rchg:35(23), C'ngImp-Dmg/Rchg:50(23), Mako-Acc/EndRdx/Rchg:50(34)
Level 20: Quick Recovery EndMod-I:50(A), EndMod-I:50(21), EndMod-I:50(21)
Level 22: Tough Aegis-ResDam/EndRdx:30(A), Aegis-ResDam:30(25), Aegis-ResDam/Rchg:30(31), S'fstPrt-ResDam/Def+:30(37), GA-3defTpProc:30(40)
Level 24: Weave LkGmblr-Rchg+:50(A), LkGmblr-Def/EndRdx:50(25), LkGmblr-Def:50(31), LkGmblr-Def/Rchg:50(37)
Level 26: Hasten RechRdx-I:50(A), RechRdx-I:50(27), RechRdx-I:50(27)
Level 28: Heightened Senses LkGmblr-Rchg+:50(A), LkGmblr-Def/EndRdx:50(29), LkGmblr-Def:50(29), LkGmblr-Def/Rchg:50(36)
Level 30: Hurdle Jump-I:50(A)
Level 32: Health Numna-Regen/Rcvry+:50(A), Mrcl-Rcvry+:40(33)
Level 35: Stamina P'Shift-End%:50(A), P'Shift-EndMod:50(36), EndMod-I:50(36)
Level 38: Dragon's Tail Armgdn-Acc/Dmg/Rchg:50(A), Armgdn-Acc/Rchg:50(39), Armgdn-Dmg/Rchg:50(39), Armgdn-Dmg/EndRdx:50(39), Armgdn-Dam%:50(40)
Level 41: Ring of Fire GravAnch-Acc/Immob/Rchg:50(A), GravAnch-Acc/Rchg:50(42), GravAnch-Immob/EndRdx:50(42), GravAnch-Immob/Rchg:50(46), GravAnch-Hold%:50(50)
Level 44: Char UbrkCons-Acc/Hold/Rchg:50(A), UbrkCons-Acc/Rchg:50(45), UbrkCons-EndRdx/Hold:50(45), UbrkCons-Hold/Rchg:50(45), UbrkCons-Dam%:50(46)
Level 47: Fire Ball Ragnrk-Acc/Dmg/Rchg:50(A), Ragnrk-Acc/Rchg:50(48), Ragnrk-Dmg/Rchg:50(48), Ragnrk-Dmg/EndRdx:50(48), Ragnrk-Knock%:50(50)
Level 49: Resurgence RechRdx-I:50(A)
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Level 1: Brawl Empty(A)
Level 1: Sprint Clrty-Stlth:50(A)
Level 2: Rest RechRdx-I:50(A)
Level 1: Critical Hit
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