SD/Stone IO Build Advice


Call Me Awesome

 

Posted

Hey there! I've got a lv 40 Shield Defense/Stone Melee tank that has a few IOs, and now I am starting to plan for his full-on non-purple IO build. I read through some of the guides and posts, and here's what I came up with. I'd really appreciate any feedback/changes you think of, as this is my first tank.

I currently have the Steadfast & Karma globals, and the 3 Crushing Impact sets. Everything else is sort of a long-term thing. Heh.

Oh, I should probably mention that I've found my attack chain to work pretty well so far. I jump into combat, attack with either Heavy Mallet or Seismic Smash, and then immediately activate Fault. I found shooting off one attack first makes them gather on me before using Fault. By then AAO has gotten me a decent +Dam, so I use Shield Smash in the same spot I'm already in, immediately followed by Tremor for a double-flop. I then alternate attacks, throwing in Fault, Tremor, and Sheild Smash where applicable to keep them on me. Fire Ball will eventually fit in there as an additional AoE move to use in conjunction with Shield Smash for extra damage.

I think that's enough chatter. Here's the build, and thank you in advance for your help!

Hero Plan by Mids' Hero Designer 1.401
http://www.cohplanner.com/

Click this DataLink to open the build!

Shambling Mounds: Level 50 Natural Tanker
Primary Power Set: Shield Defense
Secondary Power Set: Stone Melee
Power Pool: Fitness
Power Pool: Leaping
Power Pool: Fighting
Ancillary Pool: Pyre Mastery

Hero Profile:
Level 1: Deflection -- LkGmblr-Def(A), LkGmblr-Def/EndRdx(3), LkGmblr-Def/Rchg(3), LkGmblr-Def/EndRdx/Rchg(5), ResDam-I(5), ResDam-I(7)
Level 1: Stone Fist -- C'ngImp-Acc/Dmg(A), C'ngImp-Dmg/Rchg(7), C'ngImp-Acc/Dmg/Rchg(9), C'ngImp-Acc/Dmg/EndRdx(9), C'ngImp-Dmg/EndRdx/Rchg(11)
Level 2: True Grit -- S'fstPrt-ResDam/Def+(A), Numna-Heal(19), Numna-Heal/EndRdx(21), Numna-Heal/Rchg(21), ImpArm-ResDam(43), ImpArm-ResDam/EndRdx(43)
Level 4: Heavy Mallet -- C'ngImp-Acc/Dmg(A), C'ngImp-Dmg/EndRdx(11), C'ngImp-Acc/Dmg/Rchg(13), C'ngImp-Acc/Dmg/EndRdx(13), C'ngImp-Dmg/EndRdx/Rchg(15)
Level 6: Hurdle -- Jump-I(A)
Level 8: Active Defense -- RechRdx-I(A), RechRdx-I(15)
Level 10: Combat Jumping -- Krma-ResKB(A)
Level 12: Phalanx Fighting -- DefBuff-I(A)
Level 14: Against All Odds -- Taunt-I(A)
Level 16: Health -- Numna-Heal(A), Numna-Regen/Rcvry+(17), RgnTis-Regen+(17), Numna-Heal/EndRdx(19), Mrcl-Rcvry+(25), Mrcl-Heal(42)
Level 18: Super Jump -- Zephyr-Travel(A), Zephyr-Travel/EndRdx(31)
Level 20: Fault -- Zinger-Taunt(A), Zinger-Acc/Rchg(25), Zinger-Taunt/Rchg(27), Zinger-Taunt/Rng(27), Rope-Acc/Rchg(29), Rope-Acc/EndRdx(29)
Level 22: Stamina -- EndMod-I(A), P'Shift-EndMod(23), P'Shift-End%(23)
Level 24: Boxing -- Acc-I(A)
Level 26: Tough -- TtmC'tng-ResDam(A), TtmC'tng-ResDam/EndRdx(33), TtmC'tng-ResDam/Rchg(33)
Level 28: Shield Charge -- M'Strk-Acc/Dmg(A), M'Strk-Dmg/EndRdx(34), M'Strk-Dmg/Rchg(34), M'Strk-Acc/EndRdx(34), M'Strk-Acc/Dmg/EndRdx(36), M'Strk-Dmg/EndRdx/Rchg(36)
Level 30: Weave -- LkGmblr-Def(A), LkGmblr-Def/EndRdx(31), LkGmblr-Def/Rchg(31), LkGmblr-Def/EndRdx/Rchg(33)
Level 32: Battle Agility -- LkGmblr-Def/EndRdx(A), LkGmblr-Def/Rchg(36), LkGmblr-Def/EndRdx/Rchg(37), LkGmblr-Def(37)
Level 35: Tremor -- Zinger-Taunt(A), Zinger-Taunt/Rchg(37), Zinger-Acc/Rchg(40), Zinger-Taunt/Rng(40), Sciroc-Acc/Dmg(42), Sciroc-Acc/Dmg/EndRdx(42)
Level 38: Seismic Smash -- C'ngImp-Acc/Dmg(A), C'ngImp-Dmg/EndRdx(39), C'ngImp-Acc/Dmg/Rchg(39), C'ngImp-Acc/Dmg/EndRdx(39), C'ngImp-Dmg/EndRdx/Rchg(40)
Level 41: Char -- Lock-Acc/Hold(A), Lock-Acc/Rchg(43), Lock-Rchg/Hold(46), Lock-Acc/EndRdx/Rchg/Hold(46), Lock-%Hold(50), Lock-EndRdx/Rchg/Hold(50)
Level 44: Melt Armor -- AnWeak-Acc/Rchg/EndRdx(A), AnWeak-Acc/DefDeb(45), AnWeak-Acc/Rchg(45), LdyGrey-DefDeb(45), LdyGrey-DefDeb/Rchg(46)
Level 47: Fire Ball -- Posi-Acc/Dmg(A), Posi-Dmg/EndRdx(48), Posi-Dmg/Rchg(48), Posi-Dmg/Rng(48), Posi-Acc/Dmg/EndRdx(50)
Level 49: One with the Shield -- Heal-I(A)
------------
Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 2: Rest -- RechRdx-I(A)
Level 1: Gauntlet

Click this DataLink to open the build!

Shambling Mounds: Level 50 Natural Tanker
Primary Power Set: Shield Defense
Secondary Power Set: Stone Melee
Power Pool: Fitness
Power Pool: Leaping
Power Pool: Fighting
Ancillary Pool: Pyre Mastery

Hero Profile:
Level 1: Deflection

  • (A) Luck of the Gambler - Defense
  • (3) Luck of the Gambler - Defense/Endurance
  • (3) Luck of the Gambler - Defense/Recharge
  • (5) Luck of the Gambler - Defense/Endurance/Recharge
  • (5) Resist Damage IO
  • (7) Resist Damage IO
Level 1: Stone Fist
  • (A) Crushing Impact - Accuracy/Damage
  • (7) Crushing Impact - Damage/Recharge
  • (9) Crushing Impact - Accuracy/Damage/Recharge
  • (9) Crushing Impact - Accuracy/Damage/Endurance
  • (11) Crushing Impact - Damage/Endurance/Recharge
Level 2: True Grit
  • (A) Steadfast Protection - Resistance/+Def 3%
  • (19) Numina's Convalescence - Heal
  • (21) Numina's Convalescence - Heal/Endurance
  • (21) Numina's Convalescence - Heal/Recharge
  • (43) Impervium Armor - Resistance
  • (43) Impervium Armor - Resistance/Endurance
Level 4: Heavy Mallet
  • (A) Crushing Impact - Accuracy/Damage
  • (11) Crushing Impact - Damage/Endurance
  • (13) Crushing Impact - Accuracy/Damage/Recharge
  • (13) Crushing Impact - Accuracy/Damage/Endurance
  • (15) Crushing Impact - Damage/Endurance/Recharge
Level 6: Hurdle
  • (A) Jumping IO
Level 8: Active Defense
  • (A) Recharge Reduction IO
  • (15) Recharge Reduction IO
Level 10: Combat Jumping
  • (A) Karma - Knockback Protection
Level 12: Phalanx Fighting
  • (A) Defense Buff IO
Level 14: Against All Odds
  • (A) Taunt Duration IO
Level 16: Health
  • (A) Numina's Convalescence - Heal
  • (17) Numina's Convalescence - +Regeneration/+Recovery
  • (17) Regenerative Tissue - +Regeneration
  • (19) Numina's Convalescence - Heal/Endurance
  • (25) Miracle - +Recovery
  • (42) Miracle - Heal
Level 18: Super Jump
  • (A) Blessing of the Zephyr - Run Speed, Jump, Flight Speed, Range
  • (31) Blessing of the Zephyr - Run Speed, Jump, Flight Speed, Range/Endurance
Level 20: Fault
  • (A) Perfect Zinger - Taunt
  • (25) Perfect Zinger - Accuracy/Recharge
  • (27) Perfect Zinger - Taunt/Recharge
  • (27) Perfect Zinger - Taunt/Range
  • (29) Rope A Dope - Accuracy/Recharge
  • (29) Rope A Dope - Accuracy/Endurance
Level 22: Stamina
  • (A) Endurance Modification IO
  • (23) Performance Shifter - EndMod
  • (23) Performance Shifter - Chance for +End
Level 24: Boxing
  • (A) Accuracy IO
Level 26: Tough
  • (A) Titanium Coating - Resistance
  • (33) Titanium Coating - Resistance/Endurance
  • (33) Titanium Coating - Resistance/Recharge
Level 28: Shield Charge
  • (A) Multi Strike - Accuracy/Damage
  • (34) Multi Strike - Damage/Endurance
  • (34) Multi Strike - Damage/Recharge
  • (34) Multi Strike - Accuracy/Endurance
  • (36) Multi Strike - Accuracy/Damage/Endurance
  • (36) Multi Strike - Damage/Endurance/Recharge
Level 30: Weave
  • (A) Luck of the Gambler - Defense
  • (31) Luck of the Gambler - Defense/Endurance
  • (31) Luck of the Gambler - Defense/Recharge
  • (33) Luck of the Gambler - Defense/Endurance/Recharge
Level 32: Battle Agility
  • (A) Luck of the Gambler - Defense/Endurance
  • (36) Luck of the Gambler - Defense/Recharge
  • (37) Luck of the Gambler - Defense/Endurance/Recharge
  • (37) Luck of the Gambler - Defense
Level 35: Tremor
  • (A) Perfect Zinger - Taunt
  • (37) Perfect Zinger - Taunt/Recharge
  • (40) Perfect Zinger - Accuracy/Recharge
  • (40) Perfect Zinger - Taunt/Range
  • (42) Scirocco's Dervish - Accuracy/Damage
  • (42) Scirocco's Dervish - Accuracy/Damage/Endurance
Level 38: Seismic Smash
  • (A) Crushing Impact - Accuracy/Damage
  • (39) Crushing Impact - Damage/Endurance
  • (39) Crushing Impact - Accuracy/Damage/Recharge
  • (39) Crushing Impact - Accuracy/Damage/Endurance
  • (40) Crushing Impact - Damage/Endurance/Recharge
Level 41: Char
  • (A) Lockdown - Accuracy/Hold
  • (43) Lockdown - Accuracy/Recharge
  • (46) Lockdown - Recharge/Hold
  • (46) Lockdown - Accuracy/Endurance/Recharge/Hold
  • (50) Lockdown - Chance for +2 Mag Hold
  • (50) Lockdown - Endurance/Recharge/Hold
Level 44: Melt Armor
  • (A) Analyze Weakness - Accuracy/Endurance/Recharge
  • (45) Analyze Weakness - Accuracy/Defense Debuff
  • (45) Analyze Weakness - Accuracy/Recharge
  • (45) Touch of Lady Grey - Defense Debuff
  • (46) Touch of Lady Grey - Defense Debuff/Recharge
Level 47: Fire Ball
  • (A) Positron's Blast - Accuracy/Damage
  • (48) Positron's Blast - Damage/Endurance
  • (48) Positron's Blast - Damage/Recharge
  • (48) Positron's Blast - Damage/Range
  • (50) Positron's Blast - Accuracy/Damage/Endurance
Level 49: One with the Shield
  • (A) Healing IO
------------
Level 1: Brawl
  • (A) Empty
Level 1: Sprint
  • (A) Empty
Level 2: Rest
  • (A) Recharge Reduction IO
Level 1: Gauntlet
------------
Set Bonus Totals:
  • 3% DamageBuff(Smashing)
  • 3% DamageBuff(Lethal)
  • 3% DamageBuff(Fire)
  • 3% DamageBuff(Cold)
  • 3% DamageBuff(Energy)
  • 3% DamageBuff(Negative)
  • 3% DamageBuff(Toxic)
  • 3% DamageBuff(Psionic)
  • 3.94% Defense(Smashing)
  • 3.94% Defense(Lethal)
  • 5.19% Defense(Fire)
  • 5.19% Defense(Cold)
  • 6.44% Defense(Energy)
  • 6.44% Defense(Negative)
  • 3% Defense(Psionic)
  • 4.88% Defense(Melee)
  • 9.88% Defense(Ranged)
  • 7.38% Defense(AoE)
  • 2.5% Enhancement(Held)
  • 31.3% Enhancement(RechargeTime)
  • 57% Enhancement(Accuracy)
  • 5% FlySpeed
  • 231.9 HP (12.4%) HitPoints
  • 5% JumpHeight
  • 5% JumpSpeed
  • Knockback (Mag -4)
  • Knockup (Mag -4)
  • MezResist(Held) 2.2%
  • MezResist(Immobilize) 6.6%
  • MezResist(Sleep) 3.85%
  • MezResist(Stun) 3.85%
  • MezResist(Terrorized) 5.5%
  • 7.5% (0.13 End/sec) Recovery
  • 80% (6.26 HP/sec) Regeneration
  • 2.52% Resistance(Fire)
  • 2.52% Resistance(Cold)
  • 5% RunSpeed


 

Posted

Over 30 people have looked at this over the past few days and didn't post anything. Am I to assume that this is a great build that needs no changing?

EDIT: OOh, man, looking at Phys Perfection I think I might have to forgo the extra AoE from Fire Ball and just go for the extra beefiness. Still not 100% about my set choices, though...


 

Posted

Well, in standard PvE, you dont need that extra KB protection you have slotted in CJ. I can only assume it's for PvE, because otherwise you'd be WAY short on KB protection.

You haven't edited Phalanx Fighting to scale from 0, so you built according to it providing that extra 3.77% defense of having 1 person in range. Not a big deal since you also had CJ turned off so you were short that 2.5% defense. It still leaves you short on melee defense though.


 

Posted

Thanks for the reply!

So I should look for more melee defense is what you're telling me. Are there any defacto ways of doing this, such as particular sets? I was focusing on regen, HP, and recharge with the above, along with general maximization.


 

Posted

With Phalanx Fighting set to 0, and CJ toggled, you have 43.9% Melee defense, which is pretty darn close to the soft-cap. As for sets that will get you there, here's a good place to start:

http://wiki.cohtitan.com/wiki/Catego..._Melee_Defense

As for your build otherwise, I agree that the Karma -KB in CJ is not needed; a Kismet +To Hit or even a plain defense IO would be better. Also, Tremor and Char have no or almost no slotting for Damage, which I don't think is a good idea at all. You should be able to get the set bonuses you want *and* slot them for Acc, Dam, End Red, etc. Slotting for secondary effects is waay down the list, IMO. Try another set of Multi-Strike in Tremor and Thunderstrike in Char instead. Then just swap out the four Perfect Zingers in Fault for Mocking Beratement, and you'll be past the Melee soft-cap.


My Characters

Knight Court--A CoH Story Complete 2/3/2012

 

Posted

I took some of the ideas from the above, along with the fact that Physical Perfection sounds fantastic, and came up with a new build. I squeaked in as much Melee, Ranged, and AoE Defense as I could without compromising too much. The 4 blank slots in PP are for Efficacy Adapter. Looking better?

Also, I normally keep Boxing on auto to help generate aggro...should I put more than just the one Acc in it?

Hero Plan by Mids' Hero Designer 1.401
http://www.cohplanner.com/

Click this DataLink to open the build!

Shambling Mounds: Level 50 Natural Tanker
Primary Power Set: Shield Defense
Secondary Power Set: Stone Melee
Power Pool: Fitness
Power Pool: Leaping
Power Pool: Fighting
Power Pool: Medicine
Ancillary Pool: Energy Mastery

Hero Profile:
Level 1: Deflection -- LkGmblr-Def(A), LkGmblr-Def/EndRdx(3), LkGmblr-Def/Rchg(3), LkGmblr-Def/EndRdx/Rchg(5), ResDam-I(5), ResDam-I(7)
Level 1: Stone Fist -- C'ngImp-Acc/Dmg(A), C'ngImp-Dmg/Rchg(7), C'ngImp-Acc/Dmg/Rchg(9), C'ngImp-Acc/Dmg/EndRdx(9), C'ngImp-Dmg/EndRdx/Rchg(11)
Level 2: True Grit -- S'fstPrt-ResDam/Def+(A), Numna-Heal(19), Numna-Heal/EndRdx(21), Numna-Heal/Rchg(21), ImpArm-ResDam(43), ImpArm-ResDam/EndRdx(43)
Level 4: Heavy Mallet -- C'ngImp-Acc/Dmg(A), C'ngImp-Dmg/EndRdx(11), C'ngImp-Acc/Dmg/Rchg(13), C'ngImp-Acc/Dmg/EndRdx(13), C'ngImp-Dmg/EndRdx/Rchg(15)
Level 6: Hurdle -- Jump-I(A)
Level 8: Active Defense -- RechRdx-I(A), RechRdx-I(15)
Level 10: Combat Jumping -- DefBuff-I(A)
Level 12: Phalanx Fighting -- DefBuff-I(A)
Level 14: Against All Odds -- Taunt-I(A)
Level 16: Health -- Numna-Heal(A), Numna-Regen/Rcvry+(17), RgnTis-Regen+(17), Numna-Heal/EndRdx(19), Mrcl-Rcvry+(25), Mrcl-Heal(42)
Level 18: Super Jump -- Zephyr-Travel(A), Zephyr-Travel/EndRdx(31), Zephyr-ResKB(43)
Level 20: Fault -- Mocking-Taunt(A), Mocking-Taunt/Rchg(25), Mocking-Taunt/Rng(27), Mocking-Acc/Rchg(27), Rope-Acc/Rchg(29), Rope-Acc/EndRdx(29)
Level 22: Stamina -- EndMod-I(A), P'Shift-EndMod(23), P'Shift-End%(23)
Level 24: Boxing -- Acc-I(A)
Level 26: Tough -- RctvArm-ResDam/EndRdx(A), RctvArm-ResDam(33), RctvArm-ResDam/Rchg(33), RctvArm-EndRdx/Rchg(46), RctvArm-ResDam/EndRdx/Rchg(50)
Level 28: Shield Charge -- M'Strk-Acc/Dmg(A), M'Strk-Dmg/EndRdx(34), M'Strk-Dmg/Rchg(34), M'Strk-Acc/EndRdx(34), M'Strk-Acc/Dmg/EndRdx(36), M'Strk-Dmg/EndRdx/Rchg(36)
Level 30: Weave -- LkGmblr-Def(A), LkGmblr-Def/EndRdx(31), LkGmblr-Def/Rchg(31), LkGmblr-Def/EndRdx/Rchg(33)
Level 32: Battle Agility -- LkGmblr-Def/EndRdx(A), LkGmblr-Def/Rchg(36), LkGmblr-Def/EndRdx/Rchg(37), LkGmblr-Def(37)
Level 35: Tremor -- M'Strk-Acc/Dmg(A), M'Strk-Dmg/EndRdx(37), M'Strk-Dmg/Rchg(40), M'Strk-Acc/EndRdx(40), M'Strk-Acc/Dmg/EndRdx(42), M'Strk-Dmg/EndRdx/Rchg(42)
Level 38: Seismic Smash -- C'ngImp-Acc/Dmg(A), C'ngImp-Dmg/EndRdx(39), C'ngImp-Acc/Dmg/Rchg(39), C'ngImp-Acc/Dmg/EndRdx(39), C'ngImp-Dmg/EndRdx/Rchg(40)
Level 41: Conserve Power -- RechRdx-I(A)
Level 44: Physical Perfection -- Numna-Heal(A), Numna-Heal/EndRdx(45), Empty(45), Empty(45), Empty(46), Empty(46)
Level 47: Build Up -- GSFC-ToHit(A), GSFC-ToHit/Rchg(48), GSFC-ToHit/Rchg/EndRdx(48), GSFC-Rchg/EndRdx(48), GSFC-ToHit/EndRdx(50), GSFC-Build%(50)
Level 49: One with the Shield -- Heal-I(A)
------------
Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 2: Rest -- RechRdx-I(A)
Level 1: Gauntlet
------------
Set Bonus Totals:

  • 2.5% DamageBuff(Smashing)
  • 2.5% DamageBuff(Lethal)
  • 2.5% DamageBuff(Fire)
  • 2.5% DamageBuff(Cold)
  • 2.5% DamageBuff(Energy)
  • 2.5% DamageBuff(Negative)
  • 2.5% DamageBuff(Toxic)
  • 2.5% DamageBuff(Psionic)
  • 9.88% Defense(Smashing)
  • 9.88% Defense(Lethal)
  • 8.31% Defense(Fire)
  • 8.31% Defense(Cold)
  • 7.06% Defense(Energy)
  • 7.06% Defense(Negative)
  • 3% Defense(Psionic)
  • 11.1% Defense(Melee)
  • 9.25% Defense(Ranged)
  • 13.6% Defense(AoE)
  • 1.8% Max End
  • 15% Enhancement(RechargeTime)
  • 48% Enhancement(Accuracy)
  • 10% FlySpeed
  • 210.8 HP (11.3%) HitPoints
  • 10% JumpHeight
  • 10% JumpSpeed
  • Knockback (Mag -4)
  • Knockup (Mag -4)
  • MezResist(Held) 2.75%
  • MezResist(Immobilize) 7.7%
  • MezResist(Sleep) 3.3%
  • MezResist(Stun) 3.3%
  • 7.5% (0.13 End/sec) Recovery
  • 72% (5.63 HP/sec) Regeneration
  • 1.89% Resistance(Fire)
  • 1.89% Resistance(Cold)
  • 10% RunSpeed


 

Posted

You can free up 2 slots by 4 slotting tough and 2 slotting SJ (you didn't need the 5% aoe defense those gave and that knockback IO is incredibly expensive, you put that cash into a kismet hit chance for Phalanx Fighting).

You broke the rule of 5 with one of the +1.13% hp buffs, so if you want you can eek out more recharge and damage by 5 slotting Red Fortunes into Battle Agility with one of your new bonus slots. You lose 9% accuracy, but gain 2% damage and 5% recharge, your call.


 

Posted

Quote:
Originally Posted by Negescape View Post
You can free up 2 slots by 4 slotting tough and 2 slotting SJ (you didn't need the 5% aoe defense those gave and that knockback IO is incredibly expensive, you put that cash into a kismet hit chance for Phalanx Fighting).
I agree with both of those suggestions. Anything above 45% defense is just gravy, and above 50% is overkill, IMO.

I haven't been following the discussion that closely--do we know for certain where Physical Perfection will fall in the Energy Mastery Pool? It's only a concern because you'll need to set aside enough power slots to fit it in.


My Characters

Knight Court--A CoH Story Complete 2/3/2012

 

Posted

Yeah, I made sure that I have enough slots for it. Based on the current info you have to have either Conserve Power or Focused Accuracy and be level 44 or higher. I plan on taking it at 44 so I can 6-slot it to maximize regen & recov.

And thanks for the tweak, Negascape. I'm going to go change it right now. Thank you all for your help!

EDIT: I agree that this'll work better. Here's what it looks like with the recent advice. Keep in mind that that the 4 empty slots in Physical Perfection will be Efficacy Adapters. I'm pretty happy with this, unless anyone has any different suggestions for me to consider.

Hero Plan by Mids' Hero Designer 1.401
http://www.cohplanner.com/

Click this DataLink to open the build!

Shambling Mounds: Level 50 Natural Tanker
Primary Power Set: Shield Defense
Secondary Power Set: Stone Melee
Power Pool: Fitness
Power Pool: Leaping
Power Pool: Fighting
Power Pool: Medicine
Ancillary Pool: Energy Mastery

Hero Profile:
Level 1: Deflection -- LkGmblr-Def(A), LkGmblr-Def/EndRdx(3), LkGmblr-Def/Rchg(3), LkGmblr-Def/EndRdx/Rchg(5), ResDam-I(5), ResDam-I(7)
Level 1: Stone Fist -- C'ngImp-Acc/Dmg(A), C'ngImp-Dmg/Rchg(7), C'ngImp-Acc/Dmg/Rchg(9), C'ngImp-Acc/Dmg/EndRdx(9), C'ngImp-Dmg/EndRdx/Rchg(11)
Level 2: True Grit -- S'fstPrt-ResDam/Def+(A), Numna-Heal(19), Numna-Heal/EndRdx(21), Numna-Heal/Rchg(21), ImpArm-ResDam(43), ImpArm-ResDam/EndRdx(43)
Level 4: Heavy Mallet -- C'ngImp-Acc/Dmg(A), C'ngImp-Dmg/EndRdx(11), C'ngImp-Acc/Dmg/Rchg(13), C'ngImp-Acc/Dmg/EndRdx(13), C'ngImp-Dmg/EndRdx/Rchg(15)
Level 6: Hurdle -- Jump-I(A)
Level 8: Active Defense -- RechRdx-I(A), RechRdx-I(15)
Level 10: Combat Jumping -- DefBuff-I(A)
Level 12: Phalanx Fighting -- Ksmt-ToHit+(A)
Level 14: Against All Odds -- Taunt-I(A)
Level 16: Health -- Numna-Heal(A), Numna-Regen/Rcvry+(17), RgnTis-Regen+(17), Numna-Heal/EndRdx(19), Mrcl-Rcvry+(25), Mrcl-Heal(42)
Level 18: Super Jump -- Zephyr-Travel(A), Zephyr-Travel/EndRdx(31)
Level 20: Fault -- Mocking-Taunt(A), Mocking-Taunt/Rchg(25), Mocking-Taunt/Rng(27), Mocking-Acc/Rchg(27), Rope-Acc/Rchg(29), Rope-Acc/EndRdx(29)
Level 22: Stamina -- EndMod-I(A), P'Shift-EndMod(23), P'Shift-End%(23)
Level 24: Boxing -- Acc-I(A)
Level 26: Tough -- RctvArm-ResDam/EndRdx(A), RctvArm-ResDam(33), RctvArm-ResDam/Rchg(33), RctvArm-EndRdx/Rchg(46)
Level 28: Shield Charge -- M'Strk-Acc/Dmg(A), M'Strk-Dmg/EndRdx(34), M'Strk-Dmg/Rchg(34), M'Strk-Acc/EndRdx(34), M'Strk-Acc/Dmg/EndRdx(36), M'Strk-Dmg/EndRdx/Rchg(36)
Level 30: Weave -- LkGmblr-Def(A), LkGmblr-Def/EndRdx(31), LkGmblr-Def/Rchg(31), LkGmblr-Def/EndRdx/Rchg(33)
Level 32: Battle Agility -- RedFtn-Def/EndRdx(A), RedFtn-Def/Rchg(36), RedFtn-EndRdx/Rchg(37), RedFtn-Def(37), RedFtn-Def/EndRdx/Rchg(43), RedFtn-EndRdx(50)
Level 35: Tremor -- M'Strk-Acc/Dmg(A), M'Strk-Dmg/EndRdx(37), M'Strk-Dmg/Rchg(40), M'Strk-Acc/EndRdx(40), M'Strk-Acc/Dmg/EndRdx(42), M'Strk-Dmg/EndRdx/Rchg(42)
Level 38: Seismic Smash -- C'ngImp-Acc/Dmg(A), C'ngImp-Dmg/EndRdx(39), C'ngImp-Acc/Dmg/Rchg(39), C'ngImp-Acc/Dmg/EndRdx(39), C'ngImp-Dmg/EndRdx/Rchg(40)
Level 41: Conserve Power -- RechRdx-I(A)
Level 44: Physical Perfection -- Numna-Heal(A), Numna-Heal/EndRdx(45), Empty(45), Empty(45), Empty(46), Empty(46)
Level 47: Build Up -- GSFC-ToHit(A), GSFC-ToHit/Rchg(48), GSFC-ToHit/Rchg/EndRdx(48), GSFC-Rchg/EndRdx(48), GSFC-ToHit/EndRdx(50), GSFC-Build%(50)
Level 49: One with the Shield -- Heal-I(A)
------------
Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 2: Rest -- RechRdx-I(A)
Level 1: Gauntlet
------------
Set Bonus Totals:

  • 4.5% DamageBuff(Smashing)
  • 4.5% DamageBuff(Lethal)
  • 4.5% DamageBuff(Fire)
  • 4.5% DamageBuff(Cold)
  • 4.5% DamageBuff(Energy)
  • 4.5% DamageBuff(Negative)
  • 4.5% DamageBuff(Toxic)
  • 4.5% DamageBuff(Psionic)
  • 9.88% Defense(Smashing)
  • 9.88% Defense(Lethal)
  • 6.13% Defense(Fire)
  • 6.13% Defense(Cold)
  • 8.31% Defense(Energy)
  • 8.31% Defense(Negative)
  • 3% Defense(Psionic)
  • 11.1% Defense(Melee)
  • 11.8% Defense(Ranged)
  • 9.25% Defense(AoE)
  • 1.8% Max End
  • 20% Enhancement(RechargeTime)
  • 39% Enhancement(Accuracy)
  • 10% FlySpeed
  • 210.8 HP (11.3%) HitPoints
  • 10% JumpHeight
  • 10% JumpSpeed
  • MezResist(Held) 2.75%
  • MezResist(Immobilize) 9.9%
  • MezResist(Sleep) 3.3%
  • MezResist(Stun) 3.3%
  • 7.5% (0.13 End/sec) Recovery
  • 62% (4.85 HP/sec) Regeneration
  • 3.15% Resistance(Fire)
  • 3.15% Resistance(Cold)
  • 10% RunSpeed


 

Posted

On the issue of PP, it basically functions as a half a stamina, so I would look towards slotting a Performance Shifter +end into over 4 slotting Efficacy Adapter. +0.2(avg) end a second is going to be way more in the long run than the 0.02 you're gunna get out of 1 more EA in there.

More fixes: I noticed that I never toggled CJ on your 2nd build, so once again it was built for over 50% avoidance. You can essentially get out of 6 slotting the Multi Strikes in both Tremor and Shield Charge, slot for whatever you want there, and you can slot Perfect Zingers into Fault for more recharge and regeneration. You can get away from slotting Zephyrs entirely and slot Unbounded leap for more HPs.

That's about all the nitpicking I can come up with for now.


 

Posted

I already have a Performance Shifter proc in Stamina; I thought I could only have one of those?

And I had Perfect Zinger IOs in there before for that reason, but now that I've got the more defense, I think I agree with you. I'll play around with it some more and post my latest revision.


 

Posted

Quote:
Originally Posted by Tenacious_T View Post
I already have a Performance Shifter proc in Stamina; I thought I could only have one of those?

And I had Perfect Zinger IOs in there before for that reason, but now that I've got the more defense, I think I agree with you. I'll play around with it some more and post my latest revision.
The Performance Shifter isn't a unique so you can toss in as many as you have powers to put them in. Hmm, the rule of 5 may apply; I really don't know. Immaterial to you however since you don't have more than 5 powers available to you that would hold it.


COH has just been murdered by NCSoft. http://www.change.org/petitions/ncso...city-of-heroes

 

Posted

Oh! I always thought it was a global. Interesting, and thank you!

EDIT: Well, here's my latest revision. I've got a good feeling about this, even if it has a wee bit extra defense. The two empty slots in Physical Perfection are for a Performance Shifter proc & endmod.

Hero Plan by Mids' Hero Designer 1.401
http://www.cohplanner.com/

Click this DataLink to open the build!

Shambling Mounds: Level 50 Natural Tanker
Primary Power Set: Shield Defense
Secondary Power Set: Stone Melee
Power Pool: Fitness
Power Pool: Leaping
Power Pool: Fighting
Power Pool: Medicine
Ancillary Pool: Energy Mastery

Hero Profile:
Level 1: Deflection -- LkGmblr-Def(A), LkGmblr-Def/EndRdx(3), LkGmblr-Def/Rchg(3), LkGmblr-Def/EndRdx/Rchg(5), ResDam-I(5), ResDam-I(7)
Level 1: Stone Fist -- C'ngImp-Acc/Dmg(A), C'ngImp-Dmg/Rchg(7), C'ngImp-Acc/Dmg/Rchg(9), C'ngImp-Acc/Dmg/EndRdx(9), C'ngImp-Dmg/EndRdx/Rchg(11)
Level 2: True Grit -- S'fstPrt-ResDam/Def+(A), Numna-Heal(19), Numna-Heal/EndRdx(21), Numna-Heal/Rchg(21), ImpArm-ResDam(43), ImpArm-ResDam/EndRdx(43)
Level 4: Heavy Mallet -- C'ngImp-Acc/Dmg(A), C'ngImp-Dmg/EndRdx(11), C'ngImp-Acc/Dmg/Rchg(13), C'ngImp-Acc/Dmg/EndRdx(13), C'ngImp-Dmg/EndRdx/Rchg(15)
Level 6: Hurdle -- Jump-I(A)
Level 8: Active Defense -- RechRdx-I(A), RechRdx-I(15)
Level 10: Combat Jumping -- Jump-I(A)
Level 12: Phalanx Fighting -- Ksmt-ToHit+(A)
Level 14: Against All Odds -- Taunt-I(A)
Level 16: Health -- Numna-Heal(A), Numna-Regen/Rcvry+(17), RgnTis-Regen+(17), Numna-Heal/EndRdx(19), Mrcl-Rcvry+(25), Mrcl-Heal(42)
Level 18: Super Jump -- Jump-I(A)
Level 20: Fault -- Zinger-Taunt(A), Zinger-Taunt/Rchg(25), Zinger-Taunt/Rng(27), Zinger-Acc/Rchg(27), Rope-Acc/Rchg(29), Rope-Acc/EndRdx(29)
Level 22: Stamina -- P'Shift-EndMod/Rchg(A), P'Shift-EndMod(23), P'Shift-End%(23), P'Shift-EndMod/Acc(45)
Level 24: Boxing -- Mako-Acc/Dmg(A), Mako-Dam%(31), Mako-Acc/EndRdx/Rchg(46), Mako-Dmg/EndRdx(46)
Level 26: Tough -- TtmC'tng-ResDam(A), TtmC'tng-ResDam/EndRdx(33), TtmC'tng-ResDam/Rchg(33)
Level 28: Shield Charge -- M'Strk-Acc/Dmg(A), M'Strk-Dmg/EndRdx(34), M'Strk-Dmg/Rchg(34), M'Strk-Acc/EndRdx(34), M'Strk-Acc/Dmg/EndRdx(36), M'Strk-Dmg/EndRdx/Rchg(36)
Level 30: Weave -- LkGmblr-Def(A), LkGmblr-Def/EndRdx(31), LkGmblr-Def/Rchg(31), LkGmblr-Def/EndRdx/Rchg(33)
Level 32: Battle Agility -- RedFtn-Def/EndRdx(A), RedFtn-Def/Rchg(36), RedFtn-EndRdx/Rchg(37), RedFtn-Def(37), RedFtn-Def/EndRdx/Rchg(43), RedFtn-EndRdx(50)
Level 35: Tremor -- M'Strk-Acc/Dmg(A), M'Strk-Dmg/EndRdx(37), M'Strk-Dmg/Rchg(40), M'Strk-Acc/EndRdx(40), M'Strk-Acc/Dmg/EndRdx(42), M'Strk-Dmg/EndRdx/Rchg(42)
Level 38: Seismic Smash -- C'ngImp-Acc/Dmg(A), C'ngImp-Dmg/EndRdx(39), C'ngImp-Acc/Dmg/Rchg(39), C'ngImp-Acc/Dmg/EndRdx(39), C'ngImp-Dmg/EndRdx/Rchg(40)
Level 41: Conserve Power -- RechRdx-I(A)
Level 44: Physical Perfection -- Numna-Heal(A), Numna-Heal/EndRdx(45), Empty(45), Empty(46)
Level 47: Build Up -- GSFC-ToHit(A), GSFC-ToHit/Rchg(48), GSFC-ToHit/Rchg/EndRdx(48), GSFC-Rchg/EndRdx(48), GSFC-ToHit/EndRdx(50), GSFC-Build%(50)
Level 49: One with the Shield -- Heal-I(A)
------------
Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 2: Rest -- RechRdx-I(A)
Level 1: Gauntlet
------------
Set Bonus Totals:

  • 7.5% DamageBuff(Smashing)
  • 7.5% DamageBuff(Lethal)
  • 7.5% DamageBuff(Fire)
  • 7.5% DamageBuff(Cold)
  • 7.5% DamageBuff(Energy)
  • 7.5% DamageBuff(Negative)
  • 7.5% DamageBuff(Toxic)
  • 7.5% DamageBuff(Psionic)
  • 6.13% Defense(Smashing)
  • 6.13% Defense(Lethal)
  • 6.13% Defense(Fire)
  • 6.13% Defense(Cold)
  • 5.5% Defense(Energy)
  • 5.5% Defense(Negative)
  • 3% Defense(Psionic)
  • 9.25% Defense(Melee)
  • 8% Defense(Ranged)
  • 9.25% Defense(AoE)
  • 25% Enhancement(RechargeTime)
  • 39% Enhancement(Accuracy)
  • 10% FlySpeed
  • 302.2 HP (16.1%) HitPoints
  • 10% JumpHeight
  • 10% JumpSpeed
  • MezResist(Immobilize) 12.1%
  • MezResist(Sleep) 5.5%
  • MezResist(Stun) 3.3%
  • MezResist(Terrorized) 2.75%
  • 10% (0.17 End/sec) Recovery
  • 72% (5.63 HP/sec) Regeneration
  • 3.15% Resistance(Fire)
  • 3.15% Resistance(Cold)
  • 10% RunSpeed