Buzzsaw Build
Buzzsaw builds used to be popular. Then two things changed. First, we learned more about how the server clock works, and how that adds time to attacks in an attack chain, and how that hurts fast attacks more than slow attacks. Second, they changed Siphon Life and Midnight Grasp, making them stronger attacks.
The current top Dark Melee DPS chain isn't a buzzsaw chain at all. Smite -> Midnight Grasp -> Smite -> Siphon Life. That's probably difficult on a budget, so I'd recommend Smite -> Shadow Punch -> Midnight Grasp -> Smite -> Shadow Punch -> Siphon Life. I don't have a build on me for that, but that's very likely the chain you want.
Edit: To run that chain, you need Smite to recharge in 3.16 seconds, Shadow Punch to recharge in 3.3 seconds (no +recharge necessary), Midnight Grasp to recharge in 6.6 seconds (that's the hardest one), and Siphon Life to recharge in 6.73 seconds. That way you have some targets if you have to put your own build together.
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"Four hours in, and I was no longer making mistakes, no longer detoggling. I was a machine." - Werner
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As Werner subtly pointed it out, buzzsaw builds are obsolete nowadays
Yeah, Werner nailed most of it. The one thing he didn't mention was the buff to Soul Drain. After the buff, it gives a sizable +dmg buff even with only 1 target as fuel. This makes dealing high base dps important, since that scales better than a proc heavy chain (the procs contribute a large portion of the damage, but aren't buffed by SD).
Rock on. That's good information to know. I have been out of the loop for awhile, and I reactivated my account a month ago or so. Well thanks for answering my question....
How about a build that'll cap my defense then?
As of now I'm at about 39% with weave and the steadfast unique res/defense IO in tough.
45% is the softcap number. More than that is butter and good in case you get defense debuffed. However I think /SR scrappers have ridiculously high defense debuff resistance.
General rule of thumb:
- Weave (which you have already)
- CJ, Hover or maneuvers
- 6 Oblits (or Multistrikes for half the bonus. Nice cheap alternative with better End numbers)
- 6 Touch of Deaths
- 6 Makos
- 6 Gaussians
- 3 Blessing of the Zephyrs (2 only required for +range def)
- purple inspirations
Once you lay it out in Mids it comes together pretty quickly.
Rock on. That's good information to know. I have been out of the loop for awhile, and I reactivated my account a month ago or so. Well thanks for answering my question....
How about a build that'll cap my defense then? ![]() As of now I'm at about 39% with weave and the steadfast unique res/defense IO in tough. |
Hero Plan by Mids' Hero Designer 1.401
http://www.cohplanner.com/
Click this DataLink to open the build!
Level 50 Magic Scrapper
Primary Power Set: Dark Melee
Secondary Power Set: Super Reflexes
Power Pool: Leaping
Power Pool: Speed
Power Pool: Fitness
Power Pool: Fighting
Ancillary Pool: Body Mastery
Hero Profile:
Level 1: Smite -- C'ngImp-Acc/Dmg(A), C'ngImp-Dmg/EndRdx(3), C'ngImp-Dmg/Rchg(3), C'ngImp-Acc/Dmg/Rchg(5), C'ngImp-Dmg/EndRdx/Rchg(5), Mako-Dam%(7)
Level 1: Focused Fighting -- LkGmblr-Rchg+(A), LkGmblr-Def(7), LkGmblr-Def/EndRdx(9)
Level 2: Shadow Maul -- Armgdn-Dmg/Rchg(A), Armgdn-Acc/Dmg/Rchg(11), Armgdn-Acc/Rchg(11), Armgdn-Dmg/EndRdx(19), Armgdn-Dam%(19)
Level 4: Focused Senses -- LkGmblr-Rchg+(A), LkGmblr-Def(21), LkGmblr-Def/EndRdx(21)
Level 6: Agile -- LkGmblr-Rchg+(A), LkGmblr-Def(23), LkGmblr-Def/EndRdx(25)
Level 8: Siphon Life -- Mako-Acc/Dmg(A), Nictus-Heal(9), Mako-Dmg/Rchg(13), Mako-Acc/Dmg/EndRdx/Rchg(13), Mako-Dmg/EndRdx(15), Nictus-Heal/HP/Regen/Rchg(15)
Level 10: Practiced Brawler -- EndRdx-I(A)
Level 12: Combat Jumping -- LkGmblr-Rchg+(A), LkGmblr-Def(23)
Level 14: Super Jump -- Zephyr-Travel(A), Zephyr-Travel/EndRdx(17), Zephyr-ResKB(17)
Level 16: Hasten -- RechRdx-I(A), RechRdx-I(31), RechRdx-I(31)
Level 18: Dark Consumption -- Oblit-Dmg(A), Oblit-Acc/Rchg(33), Oblit-Dmg/Rchg(33), Oblit-Acc/Dmg/Rchg(33), Oblit-Acc/Dmg/EndRdx/Rchg(34), Oblit-%Dam(34)
Level 20: Quickness -- Run-I(A)
Level 22: Hurdle -- Jump-I(A)
Level 24: Health -- Numna-Regen/Rcvry+(A), Mrcl-Heal(25), RgnTis-Regen+(27), Numna-Heal/EndRdx(27), Numna-Heal(29), Mrcl-Rcvry+(34)
Level 26: Soul Drain -- Oblit-Dmg(A), Oblit-Acc/Rchg(36), Oblit-Dmg/Rchg(36), Oblit-Acc/Dmg/Rchg(36), Oblit-Acc/Dmg/EndRdx/Rchg(37), Oblit-%Dam(37)
Level 28: Stamina -- P'Shift-End%(A), P'Shift-EndMod/Rchg(29), P'Shift-EndMod/Acc(31), P'Shift-EndMod(37)
Level 30: Dodge -- GftotA-Def(A), GftotA-Def/EndRdx(39), GftotA-Def/EndRdx/Rchg(39), GftotA-Def/Rchg(45)
Level 32: Midnight Grasp -- Hectmb-Dmg/Rchg(A), EndRdx-I(39), Hectmb-Acc/Dmg/Rchg(40), Hectmb-Acc/Rchg(40), Hectmb-Dmg/EndRdx(42), Hectmb-Dam%(42)
Level 35: Evasion -- GftotA-Def(A), GftotA-Def/EndRdx(40), GftotA-Def/Rchg(42), GftotA-Def/EndRdx/Rchg(43)
Level 38: Lucky -- S'dpty-Def(A), S'dpty-Def/EndRdx(43), S'dpty-Def/Rchg(43)
Level 41: Focused Accuracy -- GSFC-ToHit(A), GSFC-ToHit/Rchg(45), GSFC-ToHit/Rchg/EndRdx(45), GSFC-Rchg/EndRdx(46), GSFC-ToHit/EndRdx(46), GSFC-Build%(46)
Level 44: Boxing -- Empty(A)
Level 47: Tough -- S'fstPrt-ResDam/Def+(A), ImpArm-ResDam/EndRdx(48), ImpArm-ResDam/EndRdx/Rchg(48), ImpArm-ResDam(48), ImpArm-EndRdx/Rchg(50)
Level 49: Weave -- GftotA-Def(A), GftotA-Def/EndRdx(50), GftotA-EndRdx/Rchg(50)
------------
Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 1: Critical Hit
Perfect, thanks for the awesome info.
I think the third change to "Buzzsaw builds" was that they changed all the .53 second attacks to be .83 seconds (or similar numbers). Anyway, the "Brawl-length attacks" got slower, which didn't significantly affect anything BUT buzzsaw builds.
(I thought that was the major change, but I didn't have a horse in that race so I wasn't following it.)
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@Boltcutter in game.
I think the third change to "Buzzsaw builds" was that they changed all the .53 second attacks to be .83 seconds (or similar numbers). Anyway, the "Brawl-length attacks" got slower, which didn't significantly affect anything BUT buzzsaw builds.
(I thought that was the major change, but I didn't have a horse in that race so I wasn't following it.) |
I know this isn't the right forum for this question, but my only buzzsaw build was for my DM/EA brute... does it even make sense to have a buzzsaw build on a brute anymore? One of the advantages was building fury with a lot of quick attacks, as I recall.
I've been meaning to rework my brute someday, knowing that my whole buzzsaw approach is sooo last year would be a nice start. ^_^

my lil RWZ Challenge vid
I know this isn't the right forum for this question, but my only buzzsaw build was for my DM/EA brute... does it even make sense to have a buzzsaw build on a brute anymore? One of the advantages was building fury with a lot of quick attacks, as I recall.
I've been meaning to rework my brute someday, knowing that my whole buzzsaw approach is sooo last year would be a nice start. ^_^ |
From what I know of Brutes, it's not as bad an idea as it is for Scrappers, but it's not the best path like it used to be, especially for knocking out large targets.
Pardon my ignorance and poor search-fu- what's a "Buzzsaw Build"? Is that like a Lawnmower build?
Stay Gold, Paragon. Stay Gold.
Nolite te bastardes carborundorum.
The idea of a buzzsaw build is to take short, fast attacks, load them with damage procs (well, at least 2 per attack) and build for recharge so you can use them as fast as possible. Lots of little attacks like the teeth of a buzzsaw.

my lil RWZ Challenge vid
I've had my dm/sr scrapper at 50 for awhile now and have finally accumulated enough influence to make a decent attempt at legitimately IO'ing a character or two out.
I know buzzsaw builds were a popular thread topic awhile back, but I can't seem to pull anything up in the forum search. Does anyone have a buzzsaw build they'd like to share?
The only thing I ask is that its something a slightly more than casual player could afford, i.e. no purples.
Thanks for any input.