Buzzsaw Build


FitzSimmons

 

Posted

I've had my dm/sr scrapper at 50 for awhile now and have finally accumulated enough influence to make a decent attempt at legitimately IO'ing a character or two out.

I know buzzsaw builds were a popular thread topic awhile back, but I can't seem to pull anything up in the forum search. Does anyone have a buzzsaw build they'd like to share?
The only thing I ask is that its something a slightly more than casual player could afford, i.e. no purples.

Thanks for any input.


 

Posted

Buzzsaw builds used to be popular. Then two things changed. First, we learned more about how the server clock works, and how that adds time to attacks in an attack chain, and how that hurts fast attacks more than slow attacks. Second, they changed Siphon Life and Midnight Grasp, making them stronger attacks.

The current top Dark Melee DPS chain isn't a buzzsaw chain at all. Smite -> Midnight Grasp -> Smite -> Siphon Life. That's probably difficult on a budget, so I'd recommend Smite -> Shadow Punch -> Midnight Grasp -> Smite -> Shadow Punch -> Siphon Life. I don't have a build on me for that, but that's very likely the chain you want.

Edit: To run that chain, you need Smite to recharge in 3.16 seconds, Shadow Punch to recharge in 3.3 seconds (no +recharge necessary), Midnight Grasp to recharge in 6.6 seconds (that's the hardest one), and Siphon Life to recharge in 6.73 seconds. That way you have some targets if you have to put your own build together.


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Posted

As Werner subtly pointed it out, buzzsaw builds are obsolete nowadays


 

Posted

Yeah, Werner nailed most of it. The one thing he didn't mention was the buff to Soul Drain. After the buff, it gives a sizable +dmg buff even with only 1 target as fuel. This makes dealing high base dps important, since that scales better than a proc heavy chain (the procs contribute a large portion of the damage, but aren't buffed by SD).


 

Posted

Rock on. That's good information to know. I have been out of the loop for awhile, and I reactivated my account a month ago or so. Well thanks for answering my question....

How about a build that'll cap my defense then?

As of now I'm at about 39% with weave and the steadfast unique res/defense IO in tough.


 

Posted

45% is the softcap number. More than that is butter and good in case you get defense debuffed. However I think /SR scrappers have ridiculously high defense debuff resistance.

General rule of thumb:

- Weave (which you have already)
- CJ, Hover or maneuvers
- 6 Oblits (or Multistrikes for half the bonus. Nice cheap alternative with better End numbers)
- 6 Touch of Deaths
- 6 Makos
- 6 Gaussians
- 3 Blessing of the Zephyrs (2 only required for +range def)
- purple inspirations

Once you lay it out in Mids it comes together pretty quickly.


 

Posted

Quote:
Originally Posted by North_Woods View Post
Rock on. That's good information to know. I have been out of the loop for awhile, and I reactivated my account a month ago or so. Well thanks for answering my question....

How about a build that'll cap my defense then?

As of now I'm at about 39% with weave and the steadfast unique res/defense IO in tough.
Here's one that should be more than enough for AV soloing and probably for a goodly bit of everything else in the game. MG>Smite>Siphon>Smite attack string, excellent survivability thanks to the softcap combined with 56.5 hp/sec damage recovery, a little overkill on the melee defense but it gives you a nice buffer zone to maintain the softcap (~120% -def to get below the softcap for melee), should easily do more than 200 DPS on a single target and decent AoE performance if you know how to use Shadow Maul. It'll cost you though.

Hero Plan by Mids' Hero Designer 1.401
http://www.cohplanner.com/

Click this DataLink to open the build!

Level 50 Magic Scrapper
Primary Power Set: Dark Melee
Secondary Power Set: Super Reflexes
Power Pool: Leaping
Power Pool: Speed
Power Pool: Fitness
Power Pool: Fighting
Ancillary Pool: Body Mastery

Hero Profile:
Level 1: Smite -- C'ngImp-Acc/Dmg(A), C'ngImp-Dmg/EndRdx(3), C'ngImp-Dmg/Rchg(3), C'ngImp-Acc/Dmg/Rchg(5), C'ngImp-Dmg/EndRdx/Rchg(5), Mako-Dam%(7)
Level 1: Focused Fighting -- LkGmblr-Rchg+(A), LkGmblr-Def(7), LkGmblr-Def/EndRdx(9)
Level 2: Shadow Maul -- Armgdn-Dmg/Rchg(A), Armgdn-Acc/Dmg/Rchg(11), Armgdn-Acc/Rchg(11), Armgdn-Dmg/EndRdx(19), Armgdn-Dam%(19)
Level 4: Focused Senses -- LkGmblr-Rchg+(A), LkGmblr-Def(21), LkGmblr-Def/EndRdx(21)
Level 6: Agile -- LkGmblr-Rchg+(A), LkGmblr-Def(23), LkGmblr-Def/EndRdx(25)
Level 8: Siphon Life -- Mako-Acc/Dmg(A), Nictus-Heal(9), Mako-Dmg/Rchg(13), Mako-Acc/Dmg/EndRdx/Rchg(13), Mako-Dmg/EndRdx(15), Nictus-Heal/HP/Regen/Rchg(15)
Level 10: Practiced Brawler -- EndRdx-I(A)
Level 12: Combat Jumping -- LkGmblr-Rchg+(A), LkGmblr-Def(23)
Level 14: Super Jump -- Zephyr-Travel(A), Zephyr-Travel/EndRdx(17), Zephyr-ResKB(17)
Level 16: Hasten -- RechRdx-I(A), RechRdx-I(31), RechRdx-I(31)
Level 18: Dark Consumption -- Oblit-Dmg(A), Oblit-Acc/Rchg(33), Oblit-Dmg/Rchg(33), Oblit-Acc/Dmg/Rchg(33), Oblit-Acc/Dmg/EndRdx/Rchg(34), Oblit-%Dam(34)
Level 20: Quickness -- Run-I(A)
Level 22: Hurdle -- Jump-I(A)
Level 24: Health -- Numna-Regen/Rcvry+(A), Mrcl-Heal(25), RgnTis-Regen+(27), Numna-Heal/EndRdx(27), Numna-Heal(29), Mrcl-Rcvry+(34)
Level 26: Soul Drain -- Oblit-Dmg(A), Oblit-Acc/Rchg(36), Oblit-Dmg/Rchg(36), Oblit-Acc/Dmg/Rchg(36), Oblit-Acc/Dmg/EndRdx/Rchg(37), Oblit-%Dam(37)
Level 28: Stamina -- P'Shift-End%(A), P'Shift-EndMod/Rchg(29), P'Shift-EndMod/Acc(31), P'Shift-EndMod(37)
Level 30: Dodge -- GftotA-Def(A), GftotA-Def/EndRdx(39), GftotA-Def/EndRdx/Rchg(39), GftotA-Def/Rchg(45)
Level 32: Midnight Grasp -- Hectmb-Dmg/Rchg(A), EndRdx-I(39), Hectmb-Acc/Dmg/Rchg(40), Hectmb-Acc/Rchg(40), Hectmb-Dmg/EndRdx(42), Hectmb-Dam%(42)
Level 35: Evasion -- GftotA-Def(A), GftotA-Def/EndRdx(40), GftotA-Def/Rchg(42), GftotA-Def/EndRdx/Rchg(43)
Level 38: Lucky -- S'dpty-Def(A), S'dpty-Def/EndRdx(43), S'dpty-Def/Rchg(43)
Level 41: Focused Accuracy -- GSFC-ToHit(A), GSFC-ToHit/Rchg(45), GSFC-ToHit/Rchg/EndRdx(45), GSFC-Rchg/EndRdx(46), GSFC-ToHit/EndRdx(46), GSFC-Build%(46)
Level 44: Boxing -- Empty(A)
Level 47: Tough -- S'fstPrt-ResDam/Def+(A), ImpArm-ResDam/EndRdx(48), ImpArm-ResDam/EndRdx/Rchg(48), ImpArm-ResDam(48), ImpArm-EndRdx/Rchg(50)
Level 49: Weave -- GftotA-Def(A), GftotA-Def/EndRdx(50), GftotA-EndRdx/Rchg(50)
------------
Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 1: Critical Hit


 

Posted

Perfect, thanks for the awesome info.


 

Posted

I think the third change to "Buzzsaw builds" was that they changed all the .53 second attacks to be .83 seconds (or similar numbers). Anyway, the "Brawl-length attacks" got slower, which didn't significantly affect anything BUT buzzsaw builds.

(I thought that was the major change, but I didn't have a horse in that race so I wasn't following it.)


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Posted

Quote:
Originally Posted by Fulmens View Post
I think the third change to "Buzzsaw builds" was that they changed all the .53 second attacks to be .83 seconds (or similar numbers). Anyway, the "Brawl-length attacks" got slower, which didn't significantly affect anything BUT buzzsaw builds.

(I thought that was the major change, but I didn't have a horse in that race so I wasn't following it.)
Well, it was actually three-fold. The Brawl-speed animation change lowered the DPA contributions of the procs. The Arcanatime revelation further lowered the DPA contributions of the procs (and that of all fast animation powers more than it did for slow animation powers). The Dark Melee changes were the final nail in the coffin because it made MG and Siphon Life substantially better along with making Soul Drain a wonderful power even against the single targets that buzzsaw builds excelled at taking out. Making Siphon Life a real attack and allowing DM to have a large source of reliable +dam even against a single target ended any consideration of buzzsaw superiority. Before that change, there was still some question as to whether it was better or not.


 

Posted

I know this isn't the right forum for this question, but my only buzzsaw build was for my DM/EA brute... does it even make sense to have a buzzsaw build on a brute anymore? One of the advantages was building fury with a lot of quick attacks, as I recall.

I've been meaning to rework my brute someday, knowing that my whole buzzsaw approach is sooo last year would be a nice start. ^_^



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Posted

Quote:
Originally Posted by Organica View Post
I know this isn't the right forum for this question, but my only buzzsaw build was for my DM/EA brute... does it even make sense to have a buzzsaw build on a brute anymore? One of the advantages was building fury with a lot of quick attacks, as I recall.

I've been meaning to rework my brute someday, knowing that my whole buzzsaw approach is sooo last year would be a nice start. ^_^
Brutes always got more mileage out of Buzzsaw simply because damage slotting and damage buffs mean less to them overall because they can get huge amounts of +dam via Fury and, thanks to their low damage scalar, procs add more functional +dam for Brutes than they do for Scrappers.

From what I know of Brutes, it's not as bad an idea as it is for Scrappers, but it's not the best path like it used to be, especially for knocking out large targets.


 

Posted

Pardon my ignorance and poor search-fu- what's a "Buzzsaw Build"? Is that like a Lawnmower build?


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Nolite te bastardes carborundorum.

 

Posted

The idea of a buzzsaw build is to take short, fast attacks, load them with damage procs (well, at least 2 per attack) and build for recharge so you can use them as fast as possible. Lots of little attacks like the teeth of a buzzsaw.



my lil RWZ Challenge vid