Another help request: MA/Regen this time


Eva Destruction

 

Posted

I'm on a "revamp all my Scrappers" kick, and with power customization (read: Crippling Axe Kick won't have to look so stupid) around the corner, it's time to go back to the beginning and make my very first Scrapper into a contender.

I'm looking at the following pools:
Fitness (possibly with Stamina, I'm going without now but sometimes I'm hurting for end)
Speed (Hasten and Superspeed)
Flight? (Currently I have Air Sup and Hover, love the knockdown on Air Sup but I rarely use Hover in combat, and I can always buy a jetpack for getting up things)
Leaping? (Currently have CJ as a LotG mule)
Fighting? (Would make me less squishy, as this is my big problem, even running perma-Dull Pain)
Weapon Mastery (Must have Caltrops and Shuriken at least, I love Caltrops for the mitigation and Ninja stars are just cool)

For attacks: Currently I have Thunder Kick, Storm Kick, Crane Kick, Dragon's Tail, Eagle's Claw, and Air Superiority. If I take Crippling Axe Kick, will I have enough of an attack chain if I drop both Air Superiority and Thunder Kick?

Secondary: Everything except Revive.

Currently I have a build focused on +recharge and +regen, with Kinetic Combat procs thrown in nearly everything because they are cool, but I think it's time for them to go. (Except maybe in Eagle's Claw, because knocking someone on their butt after you jump up and boot em in the head is super cool.) Should I be trying to build up some melee defense as well?

Basically, I need to know what would be most advantageous, from a survival perspective....recharge, then defense, then +regen? Or am I looking at it all wrong?


Eva Destruction AR/Fire/Munitions Blaster
Darkfire Avenger DM/SD/Body Scrapper

Arc ID#161629 Freaks, Geeks, and Men in Black
Arc ID#431270 Until the End of the World

 

Posted

Quote:
Originally Posted by Eva Destruction View Post
I'm looking at the following pools:
Fitness (possibly with Stamina, I'm going without now but sometimes I'm hurting for end)
Speed (Hasten and Superspeed)
Flight? (Currently I have Air Sup and Hover, love the knockdown on Air Sup but I rarely use Hover in combat, and I can always buy a jetpack for getting up things)
Leaping? (Currently have CJ as a LotG mule)
Fighting? (Would make me less squishy, as this is my big problem, even running perma-Dull Pain)
Weapon Mastery (Must have Caltrops and Shuriken at least, I love Caltrops for the mitigation and Ninja stars are just cool)
Speed, Fitness, and Fighting are all a definite must. Speed because Hasten is awesome and SS is a great way to get in another BotZ 3 piece. Fitness because you're most likely not going to be endurance sustainable without it. Fighting because extra mitigation is wonderful. From there, I'd choose either Leaping or Flight. Air Superiority isn't really all that great imo, especially when you're talking about an IO build where the only fights that are going to give you trouble are going to be those that Air Superiority doesn't really help. Hover/CJ and Flight/SJ are pretty much modular exchanges and, if you don't think Hover is fast enough, you'd be surprised. With BotZ 3 piece, Swift, and a couple +move set bonuses, it'll actually get you around pretty fast.

As to your choice of APPs, Weapon Mastery is less than optimal. Caltrops is a rather poor choice where mitigation is concerned (at least in my experience) and Shuriken is simply atrocious. If you're taking them, you're doing so against the better judgment of most of the people on these forums, especially if you want to fit in all of the other powers that will make you effective.

Quote:
For attacks: Currently I have Thunder Kick, Storm Kick, Crane Kick, Dragon's Tail, Eagle's Claw, and Air Superiority. If I take Crippling Axe Kick, will I have enough of an attack chain if I drop both Air Superiority and Thunder Kick?
Easily, especially if you also drop Eagle's Claw. Storm>Crane>Storm>CAK is the best ST damage chain MA can manage. The only problem is that it requires a boatload of +rech to get. Luckily, you're regen so it's not like huge amounts of +rech weren't in your future anyway.

Quote:
Currently I have a build focused on +recharge and +regen, with Kinetic Combat procs thrown in nearly everything because they are cool, but I think it's time for them to go. (Except maybe in Eagle's Claw, because knocking someone on their butt after you jump up and boot em in the head is super cool.) Should I be trying to build up some melee defense as well?
Kinetic Combat procs are cute. Not particularly effective, but cute. The biggest problem is that they prevent you from getting those sweet 6 piece Mako's and Touch of Death set bonuses.

Quote:
Basically, I need to know what would be most advantageous, from a survival perspective....recharge, then defense, then +regen? Or am I looking at it all wrong?
+Rech first. Then +def, positional before typed, melee before ranged before AoE. +Regen only if there's nothing else to get. +HP should only be considered as a tangential benefit seeing as you should be just a few points shy of capped with Dull Pain and the +hp accolades anyway. You'll be getting what little +hp you need from stuff like the Mako's Bites and Touch of Deaths.

Sets to remember: Doctored Wounds 5 piece, Touch of Death 6 piece, Mako's Bite 6 piece, Obliteration 6 piece, Gaussian's 6 piece, Blessing of the Zephyr 2 or 3 piece (3 is better but 2 is fine since AoE is rare-ish). The LotG +rech IOs are Steadfast Protection 3% +def IO (and the Gladiator's version) both all important to remember, along with the heal set uniques.

Here's the MA/Regen build I've got saved. It fulfills most of your requirements except that it doesn't have Eagles Claw (interesting visual does not counteract bad power) and doesn't have Weapon Mastery. If I had a bit more time (gotta be heading to work soon), I could mess with it a bit and fit Weapon Mastery in and keep the screwing everything else up to a minimum. Even if you don't use it, there is a lot of really good slotting in there and you can steal/borrow for your own build, especially where attack strings and endurance sustainability are concerned.

Hero Plan by Mids' Hero Designer 1.401
http://www.cohplanner.com/

Click this DataLink to open the build!

Level 50 Mutation Scrapper
Primary Power Set: Martial Arts
Secondary Power Set: Regeneration
Power Pool: Leaping
Power Pool: Fighting
Power Pool: Speed
Power Pool: Fitness
Ancillary Pool: Body Mastery

Hero Profile:
Level 1: Storm Kick -- Hectmb-Dmg/Rchg(A), Hectmb-Acc/Dmg/Rchg(3), Hectmb-Acc/Rchg(3), Hectmb-Dmg/EndRdx(5), Hectmb-Dam%(5), Mako-Acc/EndRdx/Rchg(46)
Level 1: Fast Healing -- Numna-Regen/Rcvry+(A), Mrcl-Rcvry+(29)
Level 2: Reconstruction -- Dct'dW-EndRdx/Rchg(A), Dct'dW-Heal/Rchg(7), Dct'dW-Heal/EndRdx/Rchg(7), Dct'dW-Heal(9), Dct'dW-Rchg(9)
Level 4: Quick Recovery -- P'Shift-End%(A), P'Shift-EndMod(11), EndMod-I(11)
Level 6: Focus Chi -- AdjTgt-Rchg(A), AdjTgt-ToHit/Rchg(13), RechRdx-I(36)
Level 8: Crane Kick -- T'Death-Acc/Dmg(A), T'Death-Dmg/EndRdx(13), T'Death-Dmg/Rchg(15), T'Death-Acc/Dmg/EndRdx(15), T'Death-Dmg/EndRdx/Rchg(17), T'Death-Dam%(17)
Level 10: Dull Pain -- Dct'dW-EndRdx/Rchg(A), Dct'dW-Heal/Rchg(19), Dct'dW-Heal/EndRdx/Rchg(19), Dct'dW-Heal(21), Dct'dW-Rchg(21)
Level 12: Combat Jumping -- LkGmblr-Rchg+(A), LkGmblr-Def(23), Zephyr-Travel(23), Zephyr-Travel/EndRdx(25), Zephyr-ResKB(25)
Level 14: Super Jump -- Zephyr-Travel(A), Zephyr-Travel/EndRdx(27), Zephyr-ResKB(27)
Level 16: Integration -- Numna-Heal/EndRdx(A), Numna-Heal(29), Numna-Heal/Rchg(31)
Level 18: Crippling Axe Kick -- T'Death-Acc/Dmg(A), T'Death-Dmg/EndRdx(31), T'Death-Dmg/Rchg(31), T'Death-Acc/Dmg/EndRdx(33), T'Death-Dmg/EndRdx/Rchg(33), T'Death-Dam%(33)
Level 20: Boxing -- Amaze-Stun/Rchg(A), Amaze-Acc/Stun/Rchg(48), Amaze-Acc/Rchg(48), Amaze-EndRdx/Stun(50), Amaze-ToHitDeb%(50)
Level 22: Tough -- ImpArm-ResDam(A), ImpArm-ResDam/EndRdx(34), ImpArm-ResDam/EndRdx/Rchg(34), ImpArm-ResDam/Rchg(34)
Level 24: Weave -- LkGmblr-Rchg+(A), LkGmblr-Def(36), LkGmblr-Def/EndRdx(36)
Level 26: Dragon's Tail -- Oblit-Dmg(A), Oblit-Acc/Rchg(37), Oblit-Dmg/Rchg(37), Oblit-Acc/Dmg/Rchg(39), Oblit-Acc/Dmg/EndRdx/Rchg(39), Oblit-%Dam(39)
Level 28: Instant Healing -- Dct'dW-Heal(A), Dct'dW-EndRdx/Rchg(40), Dct'dW-Heal/Rchg(40), Dct'dW-Heal/EndRdx/Rchg(40), Dct'dW-Rchg(42)
Level 30: Hasten -- RechRdx-I(A), RechRdx-I(37), RechRdx-I(42)
Level 32: Hurdle -- Jump-I(A)
Level 35: Health -- RgnTis-Regen+(A)
Level 38: Moment of Glory -- LkGmblr-Rchg+(A), LkGmblr-Def/Rchg(43), RechRdx-I(43), RechRdx-I(43)
Level 41: Focused Accuracy -- GSFC-ToHit(A), GSFC-Build%(42), GSFC-ToHit/Rchg(45), GSFC-ToHit/Rchg/EndRdx(45), GSFC-Rchg/EndRdx(45), GSFC-ToHit/EndRdx(46)
Level 44: Stamina -- P'Shift-End%(A), P'Shift-EndMod(46)
Level 47: Super Speed -- Zephyr-Travel(A), Zephyr-Travel/EndRdx(48), Zephyr-ResKB(50)
Level 49: Resilience -- S'fstPrt-ResDam/Def+(A)
------------
Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 1: Critical Hit


 

Posted

Well Weapon Mastery is for concept. This game isn't so difficult that you can't squeeze in some concept powers every once in a while. The request for help was to get a baseline, so I could gimp from there by squeezing in concept powers, without getting TOO gimped. I don't plan on trying to solo AVs with this Scrappers anytime soon, just survive better in a dangerous world full of alpha strikes and inopportune lag spikes.

So if I were to, say, take that build, and remove SJ and Focused Acc to squeeze in Caltrops and gimpy Ninja stars....Thunderstrike in Shuriken for the ranged def or Armageddon for the +rech?


Eva Destruction AR/Fire/Munitions Blaster
Darkfire Avenger DM/SD/Body Scrapper

Arc ID#161629 Freaks, Geeks, and Men in Black
Arc ID#431270 Until the End of the World

 

Posted

Quote:
Originally Posted by Eva Destruction View Post
So if I were to, say, take that build, and remove SJ and Focused Acc to squeeze in Caltrops and gimpy Ninja stars....Thunderstrike in Shuriken for the ranged def or Armageddon for the +rech?
Armageddon for the +rech. Tweaking it a bit now, this is probably how I'd do it. Since you're going to be using Caltrops more than Boxing (gotta love them set mules, huh?), you can get rid of Absolute Amazement to get some slotting in power that at least stands a chance of being used. You can then divvy out the extra slots to get some more recovery and regeneration. Considering that you'd be running a roughly 4 end/sec endurance surplus, I'm not even sure you can run out of endurance.

Hero Plan by Mids' Hero Designer 1.401
http://www.cohplanner.com/

Click this DataLink to open the build!

Level 50 Mutation Scrapper
Primary Power Set: Martial Arts
Secondary Power Set: Regeneration
Power Pool: Leaping
Power Pool: Fighting
Power Pool: Speed
Power Pool: Fitness
Ancillary Pool: Weapon Mastery

Hero Profile:
Level 1: Storm Kick -- Hectmb-Dmg/Rchg(A), Hectmb-Acc/Dmg/Rchg(3), Hectmb-Acc/Rchg(3), Hectmb-Dmg/EndRdx(5), Hectmb-Dam%(5), Mako-Acc/EndRdx/Rchg(46)
Level 1: Fast Healing -- Numna-Regen/Rcvry+(A), Mrcl-Rcvry+(29), Numna-Heal(46)
Level 2: Reconstruction -- Dct'dW-EndRdx/Rchg(A), Dct'dW-Heal/Rchg(7), Dct'dW-Heal/EndRdx/Rchg(7), Dct'dW-Heal(9), Dct'dW-Rchg(9)
Level 4: Quick Recovery -- P'Shift-End%(A), P'Shift-EndMod(11), EndMod-I(11)
Level 6: Focus Chi -- AdjTgt-ToHit/Rchg(A), AdjTgt-Rchg(13), RechRdx-I(36)
Level 8: Crane Kick -- T'Death-Acc/Dmg(A), T'Death-Dmg/EndRdx(13), T'Death-Dmg/Rchg(15), T'Death-Acc/Dmg/EndRdx(15), T'Death-Dmg/EndRdx/Rchg(17), T'Death-Dam%(17)
Level 10: Dull Pain -- Dct'dW-EndRdx/Rchg(A), Dct'dW-Heal/Rchg(19), Dct'dW-Heal/EndRdx/Rchg(19), Dct'dW-Heal(21), Dct'dW-Rchg(21)
Level 12: Combat Jumping -- LkGmblr-Rchg+(A), LkGmblr-Def(23), Zephyr-Travel(23), Zephyr-Travel/EndRdx(25), Zephyr-ResKB(25)
Level 14: Super Jump -- Zephyr-Travel(A), Zephyr-Travel/EndRdx(27), Zephyr-ResKB(27)
Level 16: Integration -- Numna-Heal/EndRdx(A), Numna-Heal(29), Numna-Heal/Rchg(31)
Level 18: Crippling Axe Kick -- T'Death-Acc/Dmg(A), T'Death-Dmg/EndRdx(31), T'Death-Dmg/Rchg(31), T'Death-Acc/Dmg/EndRdx(33), T'Death-Dmg/EndRdx/Rchg(33), T'Death-Dam%(33)
Level 20: Boxing -- Empty(A)
Level 22: Tough -- ImpArm-ResDam(A), ImpArm-ResDam/EndRdx(34), ImpArm-ResDam/EndRdx/Rchg(34), ImpArm-ResDam/Rchg(34)
Level 24: Weave -- LkGmblr-Rchg+(A), LkGmblr-Def(36), LkGmblr-Def/EndRdx(36), LkGmblr-Def/EndRdx/Rchg(50)
Level 26: Dragon's Tail -- Oblit-Dmg(A), Oblit-Acc/Rchg(37), Oblit-Dmg/Rchg(37), Oblit-Acc/Dmg/Rchg(39), Oblit-Acc/Dmg/EndRdx/Rchg(39), Oblit-%Dam(39)
Level 28: Instant Healing -- Dct'dW-Heal(A), Dct'dW-EndRdx/Rchg(40), Dct'dW-Heal/Rchg(40), Dct'dW-Heal/EndRdx/Rchg(40), Dct'dW-Rchg(42)
Level 30: Hasten -- RechRdx-I(A), RechRdx-I(37), RechRdx-I(42)
Level 32: Hurdle -- Jump-I(A)
Level 35: Health -- RgnTis-Regen+(A)
Level 38: Moment of Glory -- LkGmblr-Rchg+(A), LkGmblr-Def/Rchg(43), RechRdx-I(43), RechRdx-I(43)
Level 41: Caltrops -- Ragnrk-Dmg(A), Ragnrk-Dmg/Rchg(42), Ragnrk-Acc/Dmg/Rchg(45), Ragnrk-Acc/Rchg(45), Ragnrk-Dmg/EndRdx(45)
Level 44: Stamina -- P'Shift-End%(A), P'Shift-EndMod(46), EndMod-I(50)
Level 47: Shuriken -- Apoc-Dmg/Rchg(A), Apoc-Acc/Dmg/Rchg(48), Apoc-Acc/Rchg(48), Apoc-Dmg/EndRdx(48), Apoc-Dam%(50)
Level 49: Resilience -- S'fstPrt-ResDam/Def+(A)
------------
Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 1: Critical Hit


 

Posted

My MA/Regen went with SS, Fitness, and Fighting for power pools and grabbed Weapons Mastery for her epic. Stamina and Quick Recovery make end problems a bit easier to deal with. Tough (didn't grab Weave) makes a big difference in survivability, soaking up a lot of damage and giving your regen more time to work, meaning less click heals needed. Hasten is just nice to have with so many click powers. Targeting Drone and Exploding Shruiken (and caltrops which I don't use) were my selection from the epic pool.

+Recharge is definitely going to be your best bet for set bonuses.


They ALL float down here. When you're down here with us, you'll float too!

@Starflier