Broadsword/Regen build needs advice...
Well, if you're aiming for the highest survivability possible, +regen isn't really going to do you much. You'd be much better off aiming for +def and more +rech.
Slotting MoG for +def and +res is pretty much redundant because the defense is already over the softcap and the resistance is standing right on the line. The same logic applies to both Dull Pain and Instant Healing simply because getting the use the power more will contribute more than getting slightly larger numbers out of them. You'll get better returns off of slotting Parry as an attack and using it regularly rather than turning it into a purely defensive power. It already kills your DPS. You don't want to make it any worse.
Try this build on for size. It'll be better damage thanks to having a better attack string along with the slotted procs. It'll also have better survivability because the */regen powers are all recharging faster and you've got a much more substantial base of defense to work off of. Endurance sustainability shouldn't even be an issue thanks to the Perf Shifter procs and +end accolades.
Hero Plan by Mids' Hero Designer 1.401
http://www.cohplanner.com/
Click this DataLink to open the build!
Level 50 Natural Scrapper
Primary Power Set: Broad Sword
Secondary Power Set: Regeneration
Power Pool: Speed
Power Pool: Fighting
Power Pool: Fitness
Power Pool: Leaping
Ancillary Pool: Body Mastery
Hero Profile:
Level 1: Hack -- Hectmb-Dam%(A), Hectmb-Dmg/Rchg(3), Hectmb-Acc/Dmg/Rchg(3), Hectmb-Acc/Rchg(5), Hectmb-Dmg/EndRdx(5), Achilles-ResDeb%(7)
Level 1: Fast Healing -- Numna-Regen/Rcvry+(A), Numna-Heal(9)
Level 2: Slice -- Oblit-Dmg(A), Oblit-Acc/Rchg(7), Oblit-Dmg/Rchg(11), Oblit-Acc/Dmg/Rchg(11), Oblit-Acc/Dmg/EndRdx/Rchg(13), Oblit-%Dam(13)
Level 4: Quick Recovery -- P'Shift-End%(A), P'Shift-EndMod(15), EndMod-I(15)
Level 6: Reconstruction -- Dct'dW-Heal/EndRdx(A), Dct'dW-Rchg(9), Dct'dW-Heal/Rchg(17), Dct'dW-Heal/EndRdx/Rchg(17), Dct'dW-Heal(19)
Level 8: Parry -- T'Death-Acc/Dmg(A), T'Death-Dmg/EndRdx(21), T'Death-Dmg/Rchg(21), T'Death-Acc/Dmg/EndRdx(23), T'Death-Dmg/EndRdx/Rchg(23), T'Death-Dam%(25)
Level 10: Dull Pain -- Dct'dW-Heal/EndRdx(A), Dct'dW-Heal/Rchg(27), Dct'dW-Heal/EndRdx/Rchg(27), Dct'dW-Heal(29), Dct'dW-Rchg(29)
Level 12: Hasten -- RechRdx-I(A), RechRdx-I(25), RechRdx-I(31)
Level 14: Super Speed -- Zephyr-Travel(A), Zephyr-Travel/EndRdx(31), Zephyr-ResKB(31)
Level 16: Integration -- Numna-Heal(A), Numna-Heal/EndRdx(33), Numna-Heal/Rchg(33)
Level 18: Build Up -- RechRdx-I(A), RechRdx-I(19), RechRdx-I(34)
Level 20: Boxing -- Amaze-Stun(A), Amaze-Stun/Rchg(33), Amaze-Acc/Stun/Rchg(34), Amaze-Acc/Rchg(36), Amaze-EndRdx/Stun(40)
Level 22: Tough -- Aegis-ResDam/EndRdx(A), Aegis-ResDam/Rchg(34), Aegis-ResDam/EndRdx/Rchg(36), Aegis-ResDam(37), Aegis-Psi/Status(50)
Level 24: Hurdle -- Jump-I(A)
Level 26: Disembowel -- T'Death-Acc/Dmg(A), T'Death-Dmg/EndRdx(37), T'Death-Dmg/Rchg(37), T'Death-Acc/Dmg/EndRdx(39), T'Death-Dmg/EndRdx/Rchg(39), T'Death-Dam%(39)
Level 28: Instant Healing -- Dct'dW-Heal/EndRdx(A), Dct'dW-Heal/Rchg(40), Dct'dW-Heal/EndRdx/Rchg(40), Dct'dW-Heal(42), Dct'dW-Rchg(42)
Level 30: Health -- RgnTis-Regen+(A)
Level 32: Head Splitter -- Armgdn-Dmg(A), Armgdn-Dam%(36), Armgdn-Dmg/Rchg(42), Armgdn-Acc/Dmg/Rchg(43), Armgdn-Acc/Rchg(43), Achilles-ResDeb%(43)
Level 35: Combat Jumping -- LkGmblr-Rchg+(A)
Level 38: Moment of Glory -- LkGmblr-Rchg+(A), LkGmblr-Def/Rchg(45), RechRdx-I(45), RechRdx-I(45)
Level 41: Focused Accuracy -- GSFC-ToHit(A), GSFC-ToHit/Rchg(46), GSFC-ToHit/Rchg/EndRdx(46), GSFC-Rchg/EndRdx(46), GSFC-ToHit/EndRdx(48), GSFC-Build%(48)
Level 44: Stamina -- P'Shift-End%(A)
Level 47: Weave -- LkGmblr-Rchg+(A), LkGmblr-Def(48), LkGmblr-Def/EndRdx(50)
Level 49: Resilience -- S'fstPrt-ResDam/Def+(A), Empty(50)
------------
Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 1: Critical Hit
Here's another build of the same kind. Slightly worse in the survivability department but better endurance sustainability and better damage thanks to a little bit more recharge.
Hero Plan by Mids' Hero Designer 1.401
http://www.cohplanner.com/
Click this DataLink to open the build!
Level 50 Natural Scrapper
Primary Power Set: Broad Sword
Secondary Power Set: Regeneration
Power Pool: Leaping
Power Pool: Speed
Power Pool: Fighting
Power Pool: Fitness
Ancillary Pool: Body Mastery
Hero Profile:
Level 1: Hack -- Hectmb-Dmg/Rchg(A), Hectmb-Acc/Dmg/Rchg(3), Hectmb-Acc/Rchg(3), Hectmb-Dmg/EndRdx(5), Hectmb-Dam%(5), Achilles-ResDeb%(7)
Level 1: Fast Healing -- Heal-I(A)
Level 2: Reconstruction -- Dct'dW-Heal/EndRdx(A), Dct'dW-Heal/Rchg(7), Dct'dW-Heal/EndRdx/Rchg(9), Dct'dW-Heal(9), Dct'dW-Rchg(11)
Level 4: Quick Recovery -- P'Shift-EndMod(A), P'Shift-End%(11), EndMod-I(13)
Level 6: Build Up -- RechRdx-I(A), RechRdx-I(13)
Level 8: Parry -- C'ngImp-Acc/Dmg(A), C'ngImp-Dmg/EndRdx(15), C'ngImp-Dmg/Rchg(17), C'ngImp-Acc/Dmg/Rchg(17), C'ngImp-Dmg/EndRdx/Rchg(19), LkGmblr-Rchg+(19)
Level 10: Dull Pain -- Dct'dW-EndRdx/Rchg(A), Dct'dW-Heal/Rchg(21), Dct'dW-Heal/EndRdx/Rchg(21), Dct'dW-Heal(23), Dct'dW-Rchg(23)
Level 12: Combat Jumping -- LkGmblr-Rchg+(A), LkGmblr-Def(36), Zephyr-Travel(40), Zephyr-Travel/EndRdx(48), Zephyr-ResKB(50)
Level 14: Super Jump -- Zephyr-Travel(A), Zephyr-Travel/EndRdx(15), Zephyr-ResKB(25)
Level 16: Integration -- Numna-Heal(A), Numna-Heal/EndRdx(25), Numna-Regen/Rcvry+(27)
Level 18: Whirling Sword -- Oblit-Dmg(A), Oblit-Acc/Rchg(27), Oblit-Dmg/Rchg(29), Oblit-Acc/Dmg/Rchg(29), Oblit-Acc/Dmg/EndRdx/Rchg(31), Oblit-%Dam(31)
Level 20: Hasten -- RechRdx-I(A), RechRdx-I(31), RechRdx-I(33)
Level 22: Boxing -- Stpfy-Acc/Rchg(A), Stpfy-EndRdx/Stun(33), Stpfy-Acc/EndRdx(33), Stpfy-Stun/Rng(34), Stpfy-Acc/Stun/Rchg(34), Stpfy-KB%(34)
Level 24: Tough -- S'fstPrt-ResDam/Def+(A)
Level 26: Disembowel -- Mako-Acc/Dmg(A), Mako-Dmg/EndRdx(36), Mako-Dmg/Rchg(36), Mako-Acc/EndRdx/Rchg(37), Mako-Acc/Dmg/EndRdx/Rchg(37), Mako-Dam%(37)
Level 28: Instant Healing -- Dct'dW-EndRdx/Rchg(A), Dct'dW-Heal/Rchg(39), Dct'dW-Heal/EndRdx/Rchg(39), Dct'dW-Heal(39), Dct'dW-Rchg(40)
Level 30: Hurdle -- Jump-I(A)
Level 32: Head Splitter -- Armgdn-Dmg/Rchg(A), Armgdn-Acc/Dmg/Rchg(40), Armgdn-Acc/Rchg(42), Armgdn-Dmg/EndRdx(42), Armgdn-Dam%(42), Achilles-ResDeb%(43)
Level 35: Health -- Mrcl-Rcvry+(A)
Level 38: Moment of Glory -- LkGmblr-Rchg+(A), LkGmblr-Def/Rchg(43), RechRdx-I(45), RechRdx-I(45)
Level 41: Focused Accuracy -- GSFC-ToHit(A), GSFC-ToHit/Rchg(43), GSFC-ToHit/Rchg/EndRdx(45), GSFC-Rchg/EndRdx(46), GSFC-ToHit/EndRdx(46), GSFC-Build%(46)
Level 44: Stamina -- P'Shift-End%(A), P'Shift-EndMod(48), EndMod-I(48)
Level 47: Weave -- LkGmblr-Rchg+(A), LkGmblr-Def(50), LkGmblr-Def/EndRdx(50)
Level 49: Resilience -- S'fstPrt-ResDam/Def+(A)
------------
Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 1: Critical Hit
Well, if you're aiming for the highest survivability possible, +regen isn't really going to do you much. You'd be much better off aiming for +def and more +rech.
Slotting MoG for +def and +res is pretty much redundant because the defense is already over the softcap and the resistance is standing right on the line. The same logic applies to both Dull Pain and Instant Healing simply because getting the use the power more will contribute more than getting slightly larger numbers out of them. You'll get better returns off of slotting Parry as an attack and using it regularly rather than turning it into a purely defensive power. It already kills your DPS. You don't want to make it any worse. Try this build on for size. It'll be better damage thanks to having a better attack string along with the slotted procs. It'll also have better survivability because the */regen powers are all recharging faster and you've got a much more substantial base of defense to work off of. Endurance sustainability shouldn't even be an issue thanks to the Perf Shifter procs and +end accolades. |
I like the improved survivability but only really having 4 attack powers (minus parry) will be something to get used to.
What do you guys this to this:
Hero Plan by Mids' Hero Designer 1.401
http://www.cohplanner.com/
Click this DataLink to open the build!
Level 50 Natural Scrapper
Primary Power Set: Broad Sword
Secondary Power Set: Regeneration
Power Pool: Leaping
Power Pool: Speed
Power Pool: Fighting
Power Pool: Fitness
Ancillary Pool: Body Mastery
Hero Profile:
Level 1: Hack -- C'ngImp-Dmg/Rchg(A), C'ngImp-Dmg/EndRdx(3), C'ngImp-Acc/Dmg(3), C'ngImp-Acc/Dmg/EndRdx(5), C'ngImp-Acc/Dmg/Rchg(5), Achilles-ResDeb%(7)
Level 1: Fast Healing -- Heal-I(A)
Level 2: Reconstruction -- Dct'dW-Heal/EndRdx(A), Dct'dW-Heal/Rchg(7), Dct'dW-Heal/EndRdx/Rchg(9), Dct'dW-Heal(9), Dct'dW-Rchg(11)
Level 4: Quick Recovery -- P'Shift-EndMod(A), Efficacy-EndMod(11), Efficacy-EndMod/Acc(13)
Level 6: Build Up -- RechRdx-I(A), RechRdx-I(13)
Level 8: Parry -- C'ngImp-Acc/Dmg(A), C'ngImp-Dmg/EndRdx(15), C'ngImp-Dmg/Rchg(17), C'ngImp-Acc/Dmg/Rchg(17), C'ngImp-Dmg/EndRdx/Rchg(19), LkGmblr-Rchg+(19)
Level 10: Dull Pain -- Dct'dW-EndRdx/Rchg(A), Dct'dW-Heal/Rchg(21), Dct'dW-Heal/EndRdx/Rchg(21), Dct'dW-Heal(23), Dct'dW-Rchg(23)
Level 12: Combat Jumping -- LkGmblr-Rchg+(A), LkGmblr-Def(36), Zephyr-Travel(40), Zephyr-Travel/EndRdx(48), Zephyr-ResKB(50)
Level 14: Super Jump -- Zephyr-Travel(A), Zephyr-Travel/EndRdx(15), Zephyr-ResKB(25)
Level 16: Integration -- Numna-Heal(A), Numna-Heal/EndRdx(25), Numna-Regen/Rcvry+(27)
Level 18: Whirling Sword -- Oblit-Dmg(A), Oblit-Acc/Rchg(27), Oblit-Dmg/Rchg(29), Oblit-Acc/Dmg/Rchg(29), Oblit-Acc/Dmg/EndRdx/Rchg(31), Oblit-%Dam(31)
Level 20: Hasten -- RechRdx-I(A), RechRdx-I(31), RechRdx-I(33)
Level 22: Boxing -- Stpfy-Acc/Rchg(A), Stpfy-EndRdx/Stun(33), Stpfy-Acc/EndRdx(33), Stpfy-Stun/Rng(34), Stpfy-Acc/Stun/Rchg(34), Stpfy-KB%(34)
Level 24: Tough -- S'fstPrt-ResDam/Def+(A)
Level 26: Disembowel -- Mako-Acc/Dmg(A), Mako-Dmg/EndRdx(36), Mako-Dmg/Rchg(36), Mako-Acc/EndRdx/Rchg(37), Mako-Acc/Dmg/EndRdx/Rchg(37), Mako-Dam%(37)
Level 28: Instant Healing -- Dct'dW-EndRdx/Rchg(A), Dct'dW-Heal/Rchg(39), Dct'dW-Heal/EndRdx/Rchg(39), Dct'dW-Heal(39), Dct'dW-Rchg(40)
Level 30: Hurdle -- Jump-I(A)
Level 32: Head Splitter -- Armgdn-Dmg/Rchg(A), Armgdn-Acc/Dmg/Rchg(40), Armgdn-Acc/Rchg(42), Armgdn-Dmg/EndRdx(42), Armgdn-Dam%(42), HO:Nucle(43)
Level 35: Health -- Mrcl-Rcvry+(A)
Level 38: Moment of Glory -- LkGmblr-Rchg+(A), LkGmblr-Def/Rchg(43), RechRdx-I(45), RechRdx-I(45)
Level 41: Focused Accuracy -- GSFC-ToHit(A), GSFC-ToHit/Rchg(43), GSFC-ToHit/Rchg/EndRdx(45), GSFC-Rchg/EndRdx(46), GSFC-ToHit/EndRdx(46), GSFC-Build%(46)
Level 44: Stamina -- P'Shift-End%(A), Efficacy-EndMod(48), Efficacy-EndMod/Acc(48)
Level 47: Weave -- LkGmblr-Rchg+(A), LkGmblr-Def(50), LkGmblr-Def/EndRdx(50)
Level 49: Resilience -- S'fstPrt-ResDam/Def+(A)
------------
Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Run-I(A)
Level 2: Rest -- RechRdx-I(A)
Level 1: Critical Hit
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I've checked out your builds, and played around a little to suit my playstyle more. I like the +end you have and the idea of higher rech/def is of course a much better option. For some reason I assumed +regen would be necessary on a regen char but def/rech is a better way of going about surviving *facepalm*. I like the idea of turning parry into a more damaging utility power, as it will still give some defence anyway.
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I replaced the achilles heal proc with a HO on Headsplitter because without slice in the build I will be using hack a lot more in the attack chain anyway, so any extra damage I can squeeze out of Headsplitter is better. |
I like the improved survivability but only really having 4 attack powers (minus parry) will be something to get used to. |
Also, something to remember, the normal attack string for this build is HS>Dis>Hack>Parry. When you simply want to beat something in the face without needing the extra +def from Parry, go with HS>Hack>Dis>Wait>Hack. In AoE situations, use Whirl>HS>Parry making sure to line up targets for Headsplitter to maximize the targets.
As to your build, replacing the Hecatomb in Hack with Crushing Impact (presumably for cost reasons) put you over the rule of 5 for the 5% +rech set bonus, rendering the slotting itself rather pointless. Also, with Dull Pain running on perma, you're already over the +hp cap. The 2 piece Efficacy Adaptor set bonuses aren't really doing much for you in that context. If I were you, I'd stick with the original slotting I gave you for those powers because it actually generates better end/sec.
That IO is actually a placeholder for the Fury of the Gladiator -res proc which stacks with the AH proc.
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5 attack powers is more than enough, I assure you, especially with so much +rech in the build ... Having more attacks than you've got the animation time to use is actually quite inefficient.
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I replaced the Hecatomb in Hack with Crushing Impact not only for a lower cost, but again because the stats of the actual attack seemed quite low with the accuracy being around 60-70% and the damage only 89% (I like to try to get more out of a power) but I do understand with the -res proc(s) the damage will be improved anyway.
The 2 piece Efficacy Adaptor set bonuses aren't really doing much for you in that context. If I were you, I'd stick with the original slotting I gave you for those powers because it actually generates better end/sec.
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Thanks for your input and putting up with my ignorance so far... keep it coming

Well my BS/Regen scrapper has gone through many iterations in the last few years but I think now is the time to settle on a IO build that will last a while.
I think of this character as my 'carnage' toon. If there's a time I just want to operate on the 6 second rule for a bit this is the toon I will be on.
The following build is designed to maximise survivability, damage, accuracy and healing/regen. I am looking to max this character out (so purples wouldn't be a no) and any influence I could save up ... so go wild if it will benefit the toon.
Please, can you guys help me on this one?
Hero Plan by Mids' Hero Designer 1.401
http://www.cohplanner.com/
Click this DataLink to open the build!
Spirit Blade: Level 50 Natural Scrapper
Primary Power Set: Broad Sword
Secondary Power Set: Regeneration
Power Pool: Speed
Power Pool: Fitness
Power Pool: Leaping
Power Pool: Leadership
Ancillary Pool: Body Mastery
Hero Profile:
Level 1: Hack -- Mako-Acc/Dmg(A), Mako-Acc/EndRdx/Rchg(21), Mako-Dmg/EndRdx(42), Mako-Acc/Dmg/EndRdx/Rchg(43), C'ngImp-Acc/Dmg(43), C'ngImp-Acc/Dmg/EndRdx(43)
Level 1: Fast Healing -- Numna-Heal/EndRdx(A), Numna-Heal(3), Numna-Heal/Rchg(3), Numna-Heal/EndRdx/Rchg(27)
Level 2: Reconstruction -- Dct'dW-Heal/EndRdx(A), Dct'dW-EndRdx/Rchg(5), Dct'dW-Heal/Rchg(5), Dct'dW-Heal/EndRdx/Rchg(7), Dct'dW-Rchg(7), Heal-I(9)
Level 4: Quick Recovery -- EndMod-I(A), EndMod-I(9), EndMod-I(21)
Level 6: Build Up -- AdjTgt-ToHit/Rchg(A), AdjTgt-Rchg(31), RechRdx-I(33)
Level 8: Slice -- Sciroc-Acc/Dmg/EndRdx(A), Sciroc-Acc/Dmg(39), Sciroc-Acc/Rchg(40), Sciroc-Dmg/EndRdx(40), Erad-Acc/Dmg/EndRdx/Rchg(40), Erad-Acc/Dmg/Rchg(46)
Level 10: Dull Pain -- Dct'dW-Heal/EndRdx(A), Dct'dW-EndRdx/Rchg(11), Dct'dW-Heal(11), Dct'dW-Heal/EndRdx/Rchg(13), Dct'dW-Heal/Rchg(13)
Level 12: Hasten -- RechRdx-I(A), RechRdx-I(15), RechRdx-I(15)
Level 14: Super Speed -- Zephyr-ResKB(A)
Level 16: Integration -- RgnTis-Heal/EndRdx(A), RgnTis-EndRdx/Rchg(17), RgnTis-Heal/Rchg(17), RgnTis-Heal/EndRdx/Rchg(19), RgnTis-Regen+(19)
Level 18: Hurdle -- Jump-I(A)
Level 20: Health -- Numna-Heal(A), Numna-Heal/EndRdx(25), Mrcl-Rcvry+(25), Numna-Regen/Rcvry+(27)
Level 22: Stamina -- EndMod-I(A), EndMod-I(23), EndMod-I(23)
Level 24: Whirling Sword -- Oblit-Dmg(A), Oblit-Dmg/Rchg(34), Oblit-Acc/Rchg(36), Oblit-Acc/Dmg/Rchg(36), Oblit-Acc/Dmg/EndRdx/Rchg(36), Achilles-ResDeb%(50)
Level 26: Disembowel -- Mako-Acc/Dmg(A), Mako-Acc/Dmg/EndRdx/Rchg(33), Mako-Acc/EndRdx/Rchg(33), Mako-Dmg/EndRdx(34), C'ngImp-Acc/Dmg(34), C'ngImp-Dmg/EndRdx(45)
Level 28: Instant Healing -- Dct'dW-Heal/EndRdx(A), Dct'dW-EndRdx/Rchg(29), Dct'dW-Heal/Rchg(29), Dct'dW-Heal/EndRdx/Rchg(31), Dct'dW-Heal(31)
Level 30: Combat Jumping -- LkGmblr-Def/Rchg(A), LkGmblr-Rchg+(46)
Level 32: Head Splitter -- Oblit-Dmg(A), Oblit-Acc/Dmg/EndRdx/Rchg(37), Oblit-Acc/Dmg/Rchg(37), Oblit-Dmg/Rchg(37), Oblit-Acc/Rchg(39), M'Strk-Acc/Dmg(46)
Level 35: Super Jump -- EndRdx-I(A)
Level 38: Assault -- EndRdx-I(A), EndRdx-I(39)
Level 41: Tactics -- AdjTgt-ToHit/EndRdx/Rchg(A), AdjTgt-ToHit/EndRdx(42), EndRdx-I(42)
Level 44: Moment of Glory -- ImpArm-ResDam(A), ImpArm-ResDam/Rchg(45), LkGmblr-Def(45), LkGmblr-Def/Rchg(50)
Level 47: Parry -- LkGmblr-Def(A), LkGmblr-Def/Rchg(48), GftotA-Def(48), GftotA-Def/Rchg(48), LkGmblr-Def/EndRdx(50)
Level 49: Conserve Power -- RechRdx-I(A)
------------
Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Run-I(A)
Level 2: Rest -- RechRdx-I(A)
Level 1: Critical Hit