Broadsword/Regen build needs advice...


Soul Storm

 

Posted

Well my BS/Regen scrapper has gone through many iterations in the last few years but I think now is the time to settle on a IO build that will last a while.

I think of this character as my 'carnage' toon. If there's a time I just want to operate on the 6 second rule for a bit this is the toon I will be on.

The following build is designed to maximise survivability, damage, accuracy and healing/regen. I am looking to max this character out (so purples wouldn't be a no) and any influence I could save up ... so go wild if it will benefit the toon.

Please, can you guys help me on this one?

Hero Plan by Mids' Hero Designer 1.401
http://www.cohplanner.com/

Click this DataLink to open the build!

Spirit Blade: Level 50 Natural Scrapper
Primary Power Set: Broad Sword
Secondary Power Set: Regeneration
Power Pool: Speed
Power Pool: Fitness
Power Pool: Leaping
Power Pool: Leadership
Ancillary Pool: Body Mastery

Hero Profile:
Level 1: Hack -- Mako-Acc/Dmg(A), Mako-Acc/EndRdx/Rchg(21), Mako-Dmg/EndRdx(42), Mako-Acc/Dmg/EndRdx/Rchg(43), C'ngImp-Acc/Dmg(43), C'ngImp-Acc/Dmg/EndRdx(43)
Level 1: Fast Healing -- Numna-Heal/EndRdx(A), Numna-Heal(3), Numna-Heal/Rchg(3), Numna-Heal/EndRdx/Rchg(27)
Level 2: Reconstruction -- Dct'dW-Heal/EndRdx(A), Dct'dW-EndRdx/Rchg(5), Dct'dW-Heal/Rchg(5), Dct'dW-Heal/EndRdx/Rchg(7), Dct'dW-Rchg(7), Heal-I(9)
Level 4: Quick Recovery -- EndMod-I(A), EndMod-I(9), EndMod-I(21)
Level 6: Build Up -- AdjTgt-ToHit/Rchg(A), AdjTgt-Rchg(31), RechRdx-I(33)
Level 8: Slice -- Sciroc-Acc/Dmg/EndRdx(A), Sciroc-Acc/Dmg(39), Sciroc-Acc/Rchg(40), Sciroc-Dmg/EndRdx(40), Erad-Acc/Dmg/EndRdx/Rchg(40), Erad-Acc/Dmg/Rchg(46)
Level 10: Dull Pain -- Dct'dW-Heal/EndRdx(A), Dct'dW-EndRdx/Rchg(11), Dct'dW-Heal(11), Dct'dW-Heal/EndRdx/Rchg(13), Dct'dW-Heal/Rchg(13)
Level 12: Hasten -- RechRdx-I(A), RechRdx-I(15), RechRdx-I(15)
Level 14: Super Speed -- Zephyr-ResKB(A)
Level 16: Integration -- RgnTis-Heal/EndRdx(A), RgnTis-EndRdx/Rchg(17), RgnTis-Heal/Rchg(17), RgnTis-Heal/EndRdx/Rchg(19), RgnTis-Regen+(19)
Level 18: Hurdle -- Jump-I(A)
Level 20: Health -- Numna-Heal(A), Numna-Heal/EndRdx(25), Mrcl-Rcvry+(25), Numna-Regen/Rcvry+(27)
Level 22: Stamina -- EndMod-I(A), EndMod-I(23), EndMod-I(23)
Level 24: Whirling Sword -- Oblit-Dmg(A), Oblit-Dmg/Rchg(34), Oblit-Acc/Rchg(36), Oblit-Acc/Dmg/Rchg(36), Oblit-Acc/Dmg/EndRdx/Rchg(36), Achilles-ResDeb%(50)
Level 26: Disembowel -- Mako-Acc/Dmg(A), Mako-Acc/Dmg/EndRdx/Rchg(33), Mako-Acc/EndRdx/Rchg(33), Mako-Dmg/EndRdx(34), C'ngImp-Acc/Dmg(34), C'ngImp-Dmg/EndRdx(45)
Level 28: Instant Healing -- Dct'dW-Heal/EndRdx(A), Dct'dW-EndRdx/Rchg(29), Dct'dW-Heal/Rchg(29), Dct'dW-Heal/EndRdx/Rchg(31), Dct'dW-Heal(31)
Level 30: Combat Jumping -- LkGmblr-Def/Rchg(A), LkGmblr-Rchg+(46)
Level 32: Head Splitter -- Oblit-Dmg(A), Oblit-Acc/Dmg/EndRdx/Rchg(37), Oblit-Acc/Dmg/Rchg(37), Oblit-Dmg/Rchg(37), Oblit-Acc/Rchg(39), M'Strk-Acc/Dmg(46)
Level 35: Super Jump -- EndRdx-I(A)
Level 38: Assault -- EndRdx-I(A), EndRdx-I(39)
Level 41: Tactics -- AdjTgt-ToHit/EndRdx/Rchg(A), AdjTgt-ToHit/EndRdx(42), EndRdx-I(42)
Level 44: Moment of Glory -- ImpArm-ResDam(A), ImpArm-ResDam/Rchg(45), LkGmblr-Def(45), LkGmblr-Def/Rchg(50)
Level 47: Parry -- LkGmblr-Def(A), LkGmblr-Def/Rchg(48), GftotA-Def(48), GftotA-Def/Rchg(48), LkGmblr-Def/EndRdx(50)
Level 49: Conserve Power -- RechRdx-I(A)
------------
Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Run-I(A)
Level 2: Rest -- RechRdx-I(A)
Level 1: Critical Hit



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Posted

Well, if you're aiming for the highest survivability possible, +regen isn't really going to do you much. You'd be much better off aiming for +def and more +rech.

Slotting MoG for +def and +res is pretty much redundant because the defense is already over the softcap and the resistance is standing right on the line. The same logic applies to both Dull Pain and Instant Healing simply because getting the use the power more will contribute more than getting slightly larger numbers out of them. You'll get better returns off of slotting Parry as an attack and using it regularly rather than turning it into a purely defensive power. It already kills your DPS. You don't want to make it any worse.

Try this build on for size. It'll be better damage thanks to having a better attack string along with the slotted procs. It'll also have better survivability because the */regen powers are all recharging faster and you've got a much more substantial base of defense to work off of. Endurance sustainability shouldn't even be an issue thanks to the Perf Shifter procs and +end accolades.

Hero Plan by Mids' Hero Designer 1.401
http://www.cohplanner.com/

Click this DataLink to open the build!

Level 50 Natural Scrapper
Primary Power Set: Broad Sword
Secondary Power Set: Regeneration
Power Pool: Speed
Power Pool: Fighting
Power Pool: Fitness
Power Pool: Leaping
Ancillary Pool: Body Mastery

Hero Profile:
Level 1: Hack -- Hectmb-Dam%(A), Hectmb-Dmg/Rchg(3), Hectmb-Acc/Dmg/Rchg(3), Hectmb-Acc/Rchg(5), Hectmb-Dmg/EndRdx(5), Achilles-ResDeb%(7)
Level 1: Fast Healing -- Numna-Regen/Rcvry+(A), Numna-Heal(9)
Level 2: Slice -- Oblit-Dmg(A), Oblit-Acc/Rchg(7), Oblit-Dmg/Rchg(11), Oblit-Acc/Dmg/Rchg(11), Oblit-Acc/Dmg/EndRdx/Rchg(13), Oblit-%Dam(13)
Level 4: Quick Recovery -- P'Shift-End%(A), P'Shift-EndMod(15), EndMod-I(15)
Level 6: Reconstruction -- Dct'dW-Heal/EndRdx(A), Dct'dW-Rchg(9), Dct'dW-Heal/Rchg(17), Dct'dW-Heal/EndRdx/Rchg(17), Dct'dW-Heal(19)
Level 8: Parry -- T'Death-Acc/Dmg(A), T'Death-Dmg/EndRdx(21), T'Death-Dmg/Rchg(21), T'Death-Acc/Dmg/EndRdx(23), T'Death-Dmg/EndRdx/Rchg(23), T'Death-Dam%(25)
Level 10: Dull Pain -- Dct'dW-Heal/EndRdx(A), Dct'dW-Heal/Rchg(27), Dct'dW-Heal/EndRdx/Rchg(27), Dct'dW-Heal(29), Dct'dW-Rchg(29)
Level 12: Hasten -- RechRdx-I(A), RechRdx-I(25), RechRdx-I(31)
Level 14: Super Speed -- Zephyr-Travel(A), Zephyr-Travel/EndRdx(31), Zephyr-ResKB(31)
Level 16: Integration -- Numna-Heal(A), Numna-Heal/EndRdx(33), Numna-Heal/Rchg(33)
Level 18: Build Up -- RechRdx-I(A), RechRdx-I(19), RechRdx-I(34)
Level 20: Boxing -- Amaze-Stun(A), Amaze-Stun/Rchg(33), Amaze-Acc/Stun/Rchg(34), Amaze-Acc/Rchg(36), Amaze-EndRdx/Stun(40)
Level 22: Tough -- Aegis-ResDam/EndRdx(A), Aegis-ResDam/Rchg(34), Aegis-ResDam/EndRdx/Rchg(36), Aegis-ResDam(37), Aegis-Psi/Status(50)
Level 24: Hurdle -- Jump-I(A)
Level 26: Disembowel -- T'Death-Acc/Dmg(A), T'Death-Dmg/EndRdx(37), T'Death-Dmg/Rchg(37), T'Death-Acc/Dmg/EndRdx(39), T'Death-Dmg/EndRdx/Rchg(39), T'Death-Dam%(39)
Level 28: Instant Healing -- Dct'dW-Heal/EndRdx(A), Dct'dW-Heal/Rchg(40), Dct'dW-Heal/EndRdx/Rchg(40), Dct'dW-Heal(42), Dct'dW-Rchg(42)
Level 30: Health -- RgnTis-Regen+(A)
Level 32: Head Splitter -- Armgdn-Dmg(A), Armgdn-Dam%(36), Armgdn-Dmg/Rchg(42), Armgdn-Acc/Dmg/Rchg(43), Armgdn-Acc/Rchg(43), Achilles-ResDeb%(43)
Level 35: Combat Jumping -- LkGmblr-Rchg+(A)
Level 38: Moment of Glory -- LkGmblr-Rchg+(A), LkGmblr-Def/Rchg(45), RechRdx-I(45), RechRdx-I(45)
Level 41: Focused Accuracy -- GSFC-ToHit(A), GSFC-ToHit/Rchg(46), GSFC-ToHit/Rchg/EndRdx(46), GSFC-Rchg/EndRdx(46), GSFC-ToHit/EndRdx(48), GSFC-Build%(48)
Level 44: Stamina -- P'Shift-End%(A)
Level 47: Weave -- LkGmblr-Rchg+(A), LkGmblr-Def(48), LkGmblr-Def/EndRdx(50)
Level 49: Resilience -- S'fstPrt-ResDam/Def+(A), Empty(50)
------------
Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 1: Critical Hit



Here's another build of the same kind. Slightly worse in the survivability department but better endurance sustainability and better damage thanks to a little bit more recharge.

Hero Plan by Mids' Hero Designer 1.401
http://www.cohplanner.com/

Click this DataLink to open the build!

Level 50 Natural Scrapper
Primary Power Set: Broad Sword
Secondary Power Set: Regeneration
Power Pool: Leaping
Power Pool: Speed
Power Pool: Fighting
Power Pool: Fitness
Ancillary Pool: Body Mastery

Hero Profile:
Level 1: Hack -- Hectmb-Dmg/Rchg(A), Hectmb-Acc/Dmg/Rchg(3), Hectmb-Acc/Rchg(3), Hectmb-Dmg/EndRdx(5), Hectmb-Dam%(5), Achilles-ResDeb%(7)
Level 1: Fast Healing -- Heal-I(A)
Level 2: Reconstruction -- Dct'dW-Heal/EndRdx(A), Dct'dW-Heal/Rchg(7), Dct'dW-Heal/EndRdx/Rchg(9), Dct'dW-Heal(9), Dct'dW-Rchg(11)
Level 4: Quick Recovery -- P'Shift-EndMod(A), P'Shift-End%(11), EndMod-I(13)
Level 6: Build Up -- RechRdx-I(A), RechRdx-I(13)
Level 8: Parry -- C'ngImp-Acc/Dmg(A), C'ngImp-Dmg/EndRdx(15), C'ngImp-Dmg/Rchg(17), C'ngImp-Acc/Dmg/Rchg(17), C'ngImp-Dmg/EndRdx/Rchg(19), LkGmblr-Rchg+(19)
Level 10: Dull Pain -- Dct'dW-EndRdx/Rchg(A), Dct'dW-Heal/Rchg(21), Dct'dW-Heal/EndRdx/Rchg(21), Dct'dW-Heal(23), Dct'dW-Rchg(23)
Level 12: Combat Jumping -- LkGmblr-Rchg+(A), LkGmblr-Def(36), Zephyr-Travel(40), Zephyr-Travel/EndRdx(48), Zephyr-ResKB(50)
Level 14: Super Jump -- Zephyr-Travel(A), Zephyr-Travel/EndRdx(15), Zephyr-ResKB(25)
Level 16: Integration -- Numna-Heal(A), Numna-Heal/EndRdx(25), Numna-Regen/Rcvry+(27)
Level 18: Whirling Sword -- Oblit-Dmg(A), Oblit-Acc/Rchg(27), Oblit-Dmg/Rchg(29), Oblit-Acc/Dmg/Rchg(29), Oblit-Acc/Dmg/EndRdx/Rchg(31), Oblit-%Dam(31)
Level 20: Hasten -- RechRdx-I(A), RechRdx-I(31), RechRdx-I(33)
Level 22: Boxing -- Stpfy-Acc/Rchg(A), Stpfy-EndRdx/Stun(33), Stpfy-Acc/EndRdx(33), Stpfy-Stun/Rng(34), Stpfy-Acc/Stun/Rchg(34), Stpfy-KB%(34)
Level 24: Tough -- S'fstPrt-ResDam/Def+(A)
Level 26: Disembowel -- Mako-Acc/Dmg(A), Mako-Dmg/EndRdx(36), Mako-Dmg/Rchg(36), Mako-Acc/EndRdx/Rchg(37), Mako-Acc/Dmg/EndRdx/Rchg(37), Mako-Dam%(37)
Level 28: Instant Healing -- Dct'dW-EndRdx/Rchg(A), Dct'dW-Heal/Rchg(39), Dct'dW-Heal/EndRdx/Rchg(39), Dct'dW-Heal(39), Dct'dW-Rchg(40)
Level 30: Hurdle -- Jump-I(A)
Level 32: Head Splitter -- Armgdn-Dmg/Rchg(A), Armgdn-Acc/Dmg/Rchg(40), Armgdn-Acc/Rchg(42), Armgdn-Dmg/EndRdx(42), Armgdn-Dam%(42), Achilles-ResDeb%(43)
Level 35: Health -- Mrcl-Rcvry+(A)
Level 38: Moment of Glory -- LkGmblr-Rchg+(A), LkGmblr-Def/Rchg(43), RechRdx-I(45), RechRdx-I(45)
Level 41: Focused Accuracy -- GSFC-ToHit(A), GSFC-ToHit/Rchg(43), GSFC-ToHit/Rchg/EndRdx(45), GSFC-Rchg/EndRdx(46), GSFC-ToHit/EndRdx(46), GSFC-Build%(46)
Level 44: Stamina -- P'Shift-End%(A), P'Shift-EndMod(48), EndMod-I(48)
Level 47: Weave -- LkGmblr-Rchg+(A), LkGmblr-Def(50), LkGmblr-Def/EndRdx(50)
Level 49: Resilience -- S'fstPrt-ResDam/Def+(A)
------------
Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 1: Critical Hit


 

Posted

Quote:
Originally Posted by Umbral_NA View Post
Well, if you're aiming for the highest survivability possible, +regen isn't really going to do you much. You'd be much better off aiming for +def and more +rech.

Slotting MoG for +def and +res is pretty much redundant because the defense is already over the softcap and the resistance is standing right on the line. The same logic applies to both Dull Pain and Instant Healing simply because getting the use the power more will contribute more than getting slightly larger numbers out of them. You'll get better returns off of slotting Parry as an attack and using it regularly rather than turning it into a purely defensive power. It already kills your DPS. You don't want to make it any worse.

Try this build on for size. It'll be better damage thanks to having a better attack string along with the slotted procs. It'll also have better survivability because the */regen powers are all recharging faster and you've got a much more substantial base of defense to work off of. Endurance sustainability shouldn't even be an issue thanks to the Perf Shifter procs and +end accolades.
I've checked out your builds, and played around a little to suit my playstyle more. I like the +end you have and the idea of higher rech/def is of course a much better option. For some reason I assumed +regen would be necessary on a regen char but def/rech is a better way of going about surviving *facepalm*. I like the idea of turning parry into a more damaging utility power, as it will still give some defence anyway. I replaced the achilles heal proc with a HO on Headsplitter because without slice in the build I will be using hack a lot more in the attack chain anyway, so any extra damage I can squeeze out of Headsplitter is better.

I like the improved survivability but only really having 4 attack powers (minus parry) will be something to get used to.

What do you guys this to this:

Hero Plan by Mids' Hero Designer 1.401
http://www.cohplanner.com/

Click this DataLink to open the build!

Level 50 Natural Scrapper
Primary Power Set: Broad Sword
Secondary Power Set: Regeneration
Power Pool: Leaping
Power Pool: Speed
Power Pool: Fighting
Power Pool: Fitness
Ancillary Pool: Body Mastery

Hero Profile:
Level 1: Hack -- C'ngImp-Dmg/Rchg(A), C'ngImp-Dmg/EndRdx(3), C'ngImp-Acc/Dmg(3), C'ngImp-Acc/Dmg/EndRdx(5), C'ngImp-Acc/Dmg/Rchg(5), Achilles-ResDeb%(7)
Level 1: Fast Healing -- Heal-I(A)
Level 2: Reconstruction -- Dct'dW-Heal/EndRdx(A), Dct'dW-Heal/Rchg(7), Dct'dW-Heal/EndRdx/Rchg(9), Dct'dW-Heal(9), Dct'dW-Rchg(11)
Level 4: Quick Recovery -- P'Shift-EndMod(A), Efficacy-EndMod(11), Efficacy-EndMod/Acc(13)
Level 6: Build Up -- RechRdx-I(A), RechRdx-I(13)
Level 8: Parry -- C'ngImp-Acc/Dmg(A), C'ngImp-Dmg/EndRdx(15), C'ngImp-Dmg/Rchg(17), C'ngImp-Acc/Dmg/Rchg(17), C'ngImp-Dmg/EndRdx/Rchg(19), LkGmblr-Rchg+(19)
Level 10: Dull Pain -- Dct'dW-EndRdx/Rchg(A), Dct'dW-Heal/Rchg(21), Dct'dW-Heal/EndRdx/Rchg(21), Dct'dW-Heal(23), Dct'dW-Rchg(23)
Level 12: Combat Jumping -- LkGmblr-Rchg+(A), LkGmblr-Def(36), Zephyr-Travel(40), Zephyr-Travel/EndRdx(48), Zephyr-ResKB(50)
Level 14: Super Jump -- Zephyr-Travel(A), Zephyr-Travel/EndRdx(15), Zephyr-ResKB(25)
Level 16: Integration -- Numna-Heal(A), Numna-Heal/EndRdx(25), Numna-Regen/Rcvry+(27)
Level 18: Whirling Sword -- Oblit-Dmg(A), Oblit-Acc/Rchg(27), Oblit-Dmg/Rchg(29), Oblit-Acc/Dmg/Rchg(29), Oblit-Acc/Dmg/EndRdx/Rchg(31), Oblit-%Dam(31)
Level 20: Hasten -- RechRdx-I(A), RechRdx-I(31), RechRdx-I(33)
Level 22: Boxing -- Stpfy-Acc/Rchg(A), Stpfy-EndRdx/Stun(33), Stpfy-Acc/EndRdx(33), Stpfy-Stun/Rng(34), Stpfy-Acc/Stun/Rchg(34), Stpfy-KB%(34)
Level 24: Tough -- S'fstPrt-ResDam/Def+(A)
Level 26: Disembowel -- Mako-Acc/Dmg(A), Mako-Dmg/EndRdx(36), Mako-Dmg/Rchg(36), Mako-Acc/EndRdx/Rchg(37), Mako-Acc/Dmg/EndRdx/Rchg(37), Mako-Dam%(37)
Level 28: Instant Healing -- Dct'dW-EndRdx/Rchg(A), Dct'dW-Heal/Rchg(39), Dct'dW-Heal/EndRdx/Rchg(39), Dct'dW-Heal(39), Dct'dW-Rchg(40)
Level 30: Hurdle -- Jump-I(A)
Level 32: Head Splitter -- Armgdn-Dmg/Rchg(A), Armgdn-Acc/Dmg/Rchg(40), Armgdn-Acc/Rchg(42), Armgdn-Dmg/EndRdx(42), Armgdn-Dam%(42), HO:Nucle(43)
Level 35: Health -- Mrcl-Rcvry+(A)
Level 38: Moment of Glory -- LkGmblr-Rchg+(A), LkGmblr-Def/Rchg(43), RechRdx-I(45), RechRdx-I(45)
Level 41: Focused Accuracy -- GSFC-ToHit(A), GSFC-ToHit/Rchg(43), GSFC-ToHit/Rchg/EndRdx(45), GSFC-Rchg/EndRdx(46), GSFC-ToHit/EndRdx(46), GSFC-Build%(46)
Level 44: Stamina -- P'Shift-End%(A), Efficacy-EndMod(48), Efficacy-EndMod/Acc(48)
Level 47: Weave -- LkGmblr-Rchg+(A), LkGmblr-Def(50), LkGmblr-Def/EndRdx(50)
Level 49: Resilience -- S'fstPrt-ResDam/Def+(A)
------------
Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Run-I(A)
Level 2: Rest -- RechRdx-I(A)
Level 1: Critical Hit



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| Copy & Paste this data into Mids' Hero Designer to view the build |
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Posted

Quote:
Originally Posted by Soul Storm View Post
I've checked out your builds, and played around a little to suit my playstyle more. I like the +end you have and the idea of higher rech/def is of course a much better option. For some reason I assumed +regen would be necessary on a regen char but def/rech is a better way of going about surviving *facepalm*. I like the idea of turning parry into a more damaging utility power, as it will still give some defence anyway.
Don't think of Parry as a utility power. Think of it as an attack within the context of your attack string that applies an effect over the long term. The +def should simply be a tangential benefit, especially if you're only trying to get a single stack of the buff active at any specific time.

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I replaced the achilles heal proc with a HO on Headsplitter because without slice in the build I will be using hack a lot more in the attack chain anyway, so any extra damage I can squeeze out of Headsplitter is better.
That IO is actually a placeholder for the Fury of the Gladiator -res proc which stacks with the AH proc. Either way, you're still better with the AH proc in HS than you are with the HO because the AH proc will still contribute better DPS over the long run than the pittance of +dam you'd be getting from the HO (thanks to ED). The animation times for BS powers are simply too long to really allow an attack string to generate the optimum 5-6 AH attempts every 10 second period.

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I like the improved survivability but only really having 4 attack powers (minus parry) will be something to get used to.
5 attack powers is more than enough, I assure you, especially with so much +rech in the build. More attacks does not necessarily mean that you're going to be more active. Oftentimes, it simply means that you're going to have more powers doing nothing while you're activating others. Having more attacks than you've got the animation time to use is actually quite inefficient.

Also, something to remember, the normal attack string for this build is HS>Dis>Hack>Parry. When you simply want to beat something in the face without needing the extra +def from Parry, go with HS>Hack>Dis>Wait>Hack. In AoE situations, use Whirl>HS>Parry making sure to line up targets for Headsplitter to maximize the targets.

As to your build, replacing the Hecatomb in Hack with Crushing Impact (presumably for cost reasons) put you over the rule of 5 for the 5% +rech set bonus, rendering the slotting itself rather pointless. Also, with Dull Pain running on perma, you're already over the +hp cap. The 2 piece Efficacy Adaptor set bonuses aren't really doing much for you in that context. If I were you, I'd stick with the original slotting I gave you for those powers because it actually generates better end/sec.


 

Posted

Quote:
Originally Posted by Umbral_NA View Post
That IO is actually a placeholder for the Fury of the Gladiator -res proc which stacks with the AH proc.
I didn't know that, I think that's a good idea if it stacks! I altered the slotting to HO because the accuracy on Hack and Headsplitter seem generally quite low, although perhaps I was forgetting that FA will be running to compensate.

Quote:
Originally Posted by Umbral_NA View Post
5 attack powers is more than enough, I assure you, especially with so much +rech in the build ... Having more attacks than you've got the animation time to use is actually quite inefficient.
I would have to agree here, I just like the idea that your hero has something up his sleeve you know?

I replaced the Hecatomb in Hack with Crushing Impact not only for a lower cost, but again because the stats of the actual attack seemed quite low with the accuracy being around 60-70% and the damage only 89% (I like to try to get more out of a power) but I do understand with the -res proc(s) the damage will be improved anyway.

Quote:
Originally Posted by Umbral_NA View Post
The 2 piece Efficacy Adaptor set bonuses aren't really doing much for you in that context. If I were you, I'd stick with the original slotting I gave you for those powers because it actually generates better end/sec.
Upon reflection this is very true. I didn't realise I was already over the HP cap, and so I think i'll try another iteration of your build when I get back home.

Thanks for your input and putting up with my ignorance so far... keep it coming