I've decided it's time to redo my DB/SR. She's more than fine for regular PvE, but without Hasten and with stubbornly clinging to Maneuvers and Tactics instead of Tough and Weave, far from optimal.
So here's what I'm looking at changing to. The HO in Combat Jump is a placeholder, as I'm sitting at over 47% defense to everything, it will probably become a Kismet or a proc in something.
Edit: Once I get a second ridiculous amount of inf built up I'll be replacing the Serendipities in the passives with three pieces of Shield Wall for another 5% HP...which will make some of the 10% regen bonuses redundant...of course by the time I generate that much inf Mids will probably have been updated.
Viper Mk II: Level 50 Natural Scrapper Primary Power Set: Dual Blades Secondary Power Set: Super Reflexes Power Pool: Leaping Power Pool: Fitness Power Pool: Fighting Power Pool: Speed
Hero Profile: Level 1: Power Slice
(A) Crushing Impact - Accuracy/Damage
(15) Crushing Impact - Accuracy/Damage/Endurance
(37) Crushing Impact - Damage/Endurance
(37) Crushing Impact - Damage/Recharge
(39) Crushing Impact - Damage/Endurance/Recharge
Level 1: Focused Fighting
(A) Luck of the Gambler - Recharge Speed
(3) Luck of the Gambler - Defense
(3) Luck of the Gambler - Defense/Endurance
(5) Luck of the Gambler - Defense/Endurance/Recharge
Level 2: Ablating Strike
(A) Hecatomb - Damage
(17) Hecatomb - Damage/Endurance
(31) Hecatomb - Accuracy/Damage/Recharge
(34) Hecatomb - Accuracy/Recharge
(34) Hecatomb - Chance of Damage(Negative)
(50) Achilles' Heel - Chance for Res Debuff
Level 4: Focused Senses
(A) Luck of the Gambler - Recharge Speed
(5) Luck of the Gambler - Defense
(7) Luck of the Gambler - Defense/Endurance
(7) Luck of the Gambler - Defense/Endurance/Recharge
I've decided it's time to redo my DB/SR. She's more than fine for regular PvE, but without Hasten and with stubbornly clinging to Maneuvers and Tactics instead of Tough and Weave, far from optimal.
So here's what I'm looking at changing to. The HO in Combat Jump is a placeholder, as I'm sitting at over 47% defense to everything, it will probably become a Kismet or a proc in something.
Edit: Once I get a second ridiculous amount of inf built up I'll be replacing the Serendipities in the passives with three pieces of Shield Wall for another 5% HP...which will make some of the 10% regen bonuses redundant...of course by the time I generate that much inf Mids will probably have been updated.
Hero Plan by Mids' Hero Designer 1.401
http://www.cohplanner.com/
Click this DataLink to open the build!
Viper Mk II: Level 50 Natural Scrapper
Primary Power Set: Dual Blades
Secondary Power Set: Super Reflexes
Power Pool: Leaping
Power Pool: Fitness
Power Pool: Fighting
Power Pool: Speed
Hero Profile:
Level 1: Power Slice
- (A) Crushing Impact - Accuracy/Damage
- (15) Crushing Impact - Accuracy/Damage/Endurance
- (37) Crushing Impact - Damage/Endurance
- (37) Crushing Impact - Damage/Recharge
- (39) Crushing Impact - Damage/Endurance/Recharge
Level 1: Focused Fighting- (A) Luck of the Gambler - Recharge Speed
- (3) Luck of the Gambler - Defense
- (3) Luck of the Gambler - Defense/Endurance
- (5) Luck of the Gambler - Defense/Endurance/Recharge
Level 2: Ablating Strike- (A) Hecatomb - Damage
- (17) Hecatomb - Damage/Endurance
- (31) Hecatomb - Accuracy/Damage/Recharge
- (34) Hecatomb - Accuracy/Recharge
- (34) Hecatomb - Chance of Damage(Negative)
- (50) Achilles' Heel - Chance for Res Debuff
Level 4: Focused Senses- (A) Luck of the Gambler - Recharge Speed
- (5) Luck of the Gambler - Defense
- (7) Luck of the Gambler - Defense/Endurance
- (7) Luck of the Gambler - Defense/Endurance/Recharge
Level 6: Typhoon's Edge- (A) Scirocco's Dervish - Accuracy/Damage
- (9) Scirocco's Dervish - Damage/Endurance
- (9) Scirocco's Dervish - Damage/Recharge
- (11) Scirocco's Dervish - Accuracy/Recharge
- (11) Scirocco's Dervish - Accuracy/Damage/Endurance
Level 8: Blinding Feint- (A) Gaussian's Synchronized Fire-Control - Chance for Build Up
- (13) Gaussian's Synchronized Fire-Control - To Hit Buff
- (15) Gaussian's Synchronized Fire-Control - Recharge/Endurance
- (17) Gaussian's Synchronized Fire-Control - To Hit Buff/Recharge
- (46) Gaussian's Synchronized Fire-Control - To Hit Buff/Recharge/Endurance
- (46) Gaussian's Synchronized Fire-Control - To Hit Buff/Endurance
Level 10: Practiced Brawler- (A) Recharge Reduction IO
Level 12: Combat Jumping- (A) Luck of the Gambler - Recharge Speed
- (13) HamiO:Cytoskeleton Exposure
Level 14: Super Jump- (A) Blessing of the Zephyr - Run Speed, Jump, Flight Speed, Range
Level 16: Hurdle- (A) Jumping IO
Level 18: Health- (A) Numina's Convalescence - +Regeneration/+Recovery
- (19) Numina's Convalescence - Heal
- (19) Numina's Convalescence - Heal/Endurance
- (21) Regenerative Tissue - +Regeneration
- (21) Miracle - +Recovery
- (23) Miracle - Heal
Level 20: Stamina- (A) Performance Shifter - Chance for +End
- (23) Performance Shifter - EndMod
- (25) Performance Shifter - EndMod/Accuracy
- (25) Performance Shifter - EndMod/Recharge
Level 22: Vengeful Slice- (A) Crushing Impact - Accuracy/Damage
- (40) Crushing Impact - Damage/Endurance
- (40) Crushing Impact - Damage/Recharge
- (43) Crushing Impact - Damage/Endurance/Recharge
- (45) Crushing Impact - Accuracy/Damage/Endurance
Level 24: Quickness- (A) Run Speed IO
Level 26: Sweeping Strike- (A) Armageddon - Damage
- (27) Armageddon - Damage/Endurance
- (27) Armageddon - Accuracy/Damage/Recharge
- (31) Armageddon - Accuracy/Recharge
- (31) Armageddon - Chance for Fire Damage
Level 28: Lucky- (A) Defense Buff IO
- (29) Serendipity - Defense
- (29) Serendipity - Defense/Recharge
Level 30: Kick- (A) Mako's Bite - Accuracy/Damage
- (37) Mako's Bite - Damage/Endurance
- (48) Mako's Bite - Damage/Recharge
Level 32: One Thousand Cuts- (A) Obliteration - Damage
- (33) Obliteration - Accuracy/Recharge
- (33) Obliteration - Damage/Recharge
- (33) Obliteration - Accuracy/Damage/Recharge
- (34) Obliteration - Accuracy/Damage/Endurance/Recharge
- (39) Obliteration - Chance for Smashing Damage
Level 35: Evasion- (A) Luck of the Gambler - Defense
- (36) Luck of the Gambler - Recharge Speed
- (36) Luck of the Gambler - Defense/Endurance
- (36) Luck of the Gambler - Defense/Endurance/Recharge
Level 38: Tough- (A) Steadfast Protection - Resistance/+Def 3%
- (39) Titanium Coating - Resistance
- (40) Titanium Coating - Resistance/Endurance
- (46) Titanium Coating - Resistance/Endurance/Recharge
Level 41: Weave- (A) Red Fortune - Defense/Endurance
- (42) Red Fortune - Defense/Recharge
- (42) Red Fortune - Endurance/Recharge
- (42) Red Fortune - Defense/Endurance/Recharge
- (43) Red Fortune - Defense
- (43) Red Fortune - Endurance
Level 44: Dodge- (A) Luck of the Gambler - Recharge Speed
- (45) Luck of the Gambler - Defense
- (45) Defense Buff IO
Level 47: Agile- (A) Defense Buff IO
- (48) Serendipity - Defense
- (48) Serendipity - Defense/Recharge
Level 49: Hasten- (A) Recharge Reduction IO
- (50) Recharge Reduction IO
- (50) Recharge Reduction IO
------------Level 1: Brawl
- (A) Empty
Level 1: Sprint- (A) Empty
Level 2: Rest- (A) Empty
Level 1: Critical Hit------------
Set Bonus Totals:
Eva Destruction AR/Fire/Munitions Blaster
Darkfire Avenger DM/SD/Body Scrapper
Arc ID#161629 Freaks, Geeks, and Men in Black
Arc ID#431270 Until the End of the World