Can /fire be soft-capped?


BrokenPrey

 

Posted

Now that Fire Mastery has (finally!) come to scrappers, I am going to start a fire/fire/fire character.

My last few characters have had soft-capped defense and I've been spoiled, so I'm trying to replicate that as best I can with this scrapper.

I am aware it will gimp my offense; I'm okay with that. (I read the other two recent posts about this.)

So my question is, would somebody do me the solid of posting a build that might help me come close?


Thanks in advance,



-Star


 

Posted

To all 3 positions? I don't even want to think about it :P

Maybe just to melee would be a less impossible goal.


 

Posted

Melee is the primary goal, yes.

But would like a good "spread".


-Star


 

Posted

I've also seen /Fire builds softcapped to S/L, scary stuff.

They make some pretty unacceptable (by my standards) sacrifices though, such as skipping Hasten.


 

Posted

Here's the skeleton of a build, softcapped to s/l, I'm sure others can do better:

Hero Plan by Mids' Hero Designer 1,401
http://www.cohplanner.com/

Click this DataLink to open the build!

Level 48 Mutation Scrapper
Primary Power Set: Fiery Melee
Secondary Power Set: Fiery Aura
Power Pool: Fitness
Power Pool: Leaping
Power Pool: Fighting
Power Pool: Leadership

Hero Profile:
Level 1: Fire Sword -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(3), KntkC'bat-Dmg/Rchg(3), KntkC'bat-Dmg/EndRdx/Rchg(5)
Level 1: Fire Shield -- RctvArm-ResDam/EndRdx(A), RctvArm-ResDam/Rchg(5), RctvArm-ResDam/EndRdx/Rchg(7), RctvArm-ResDam(7)
Level 2: Cremate -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(9), KntkC'bat-Dmg/Rchg(9), KntkC'bat-Dmg/EndRdx/Rchg(11)
Level 4: Healing Flames -- Empty(A)
Level 6: Hurdle -- Empty(A)
Level 8: Combat Jumping -- DefBuff-I(A), DefBuff-I(11)
Level 10: Boxing -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(13), KntkC'bat-Dmg/Rchg(13), KntkC'bat-Dmg/EndRdx/Rchg(15)
Level 12: Confront -- Zinger-Taunt(A), Zinger-Taunt/Rchg(15), Zinger-Taunt/Rchg/Rng(17), Zinger-Acc/Rchg(17), Zinger-Taunt/Rng(19), Zinger-Dam%(19)
Level 14: Super Jump -- Empty(A)
Level 16: Plasma Shield -- RctvArm-ResDam/EndRdx(A), RctvArm-ResDam/Rchg(21), RctvArm-ResDam/EndRdx/Rchg(21), RctvArm-ResDam(23)
Level 18: Health -- Empty(A)
Level 20: Stamina -- Empty(A)
Level 22: Blazing Aura -- Oblit-Dmg(A), Oblit-Acc/Rchg(23), Oblit-Dmg/Rchg(25), Oblit-Acc/Dmg/Rchg(25), Oblit-Acc/Dmg/EndRdx/Rchg(27), Oblit-%Dam(27)
Level 24: Fire Sword Circle -- Oblit-Dmg(A), Oblit-Acc/Rchg(29), Oblit-Dmg/Rchg(29), Oblit-Acc/Dmg/Rchg(31), Oblit-Acc/Dmg/EndRdx/Rchg(31), Oblit-%Dam(31)
Level 26: Incinerate -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(33), KntkC'bat-Dmg/Rchg(33), KntkC'bat-Dmg/EndRdx/Rchg(33)
Level 28: Consume -- Oblit-Dmg(A), Oblit-Acc/Rchg(34), Oblit-Dmg/Rchg(34), Oblit-Acc/Dmg/Rchg(34), Oblit-Acc/Dmg/EndRdx/Rchg(36), Oblit-%Dam(36)
Level 30: Build Up -- Rec'dRet-ToHit(A), Rec'dRet-ToHit/Rchg(36)
Level 32: Greater Fire Sword -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(37), KntkC'bat-Dmg/Rchg(37), KntkC'bat-Dmg/EndRdx/Rchg(37)
Level 35: Fiery Embrace -- Empty(A)
Level 38: Burn -- Empty(A)
Level 41: Tough -- RctvArm-ResDam/EndRdx(A), RctvArm-ResDam/Rchg(42), RctvArm-ResDam/EndRdx/Rchg(42), RctvArm-ResDam(42)
Level 44: Weave -- DefBuff-I(A), DefBuff-I(45), DefBuff-I(45)
Level 47: Maneuvers -- DefBuff-I(A), DefBuff-I(48), DefBuff-I(48)
Level 49: [Empty]
------------
Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 1: Critical Hit
------------
Set Bonus Totals:

  • 11,5% DamageBuff(Smashing)
  • 11,5% DamageBuff(Lethal)
  • 11,5% DamageBuff(Fire)
  • 11,5% DamageBuff(Cold)
  • 11,5% DamageBuff(Energy)
  • 11,5% DamageBuff(Negative)
  • 11,5% DamageBuff(Toxic)
  • 11,5% DamageBuff(Psionic)
  • 33,1% Defense(Smashing)
  • 33,1% Defense(Lethal)
  • 3,75% Defense(Energy)
  • 3,75% Defense(Negative)
  • 25% Defense(Melee)
  • 1,88% Defense(Ranged)
  • 20% Enhancement(RechargeTime)
  • 27% Enhancement(Accuracy)
  • 100,4 HP (7,5%) HitPoints
  • MezResist(Immobilize) 17,1%
  • MezResist(Stun) 6,6%
  • MezResist(Terrorized) 2,75%
  • 10% (0,56 HP/sec) Regeneration



Code:
| Copy & Paste this data into Mids' Hero Designer to view the build |
|-------------------------------------------------------------------|
|MxDz;1259;600;1200;HEX;|
|78DAA553DB6ED340145C374E9D8B9334A44DDA24CDBDA251515001410B0F0828484|
|88D145AC4135099746922458EB15D09DE7800C4ED0F800F417C1A1773CECE2652C5|
|23963263CFCE39B37B62F75FEED942BCBE298CEC9D891304478743DFF13CE927FAA|
|7A1138EA7AEB08410E5997CD49713297BF7C6D27F85FBCA7C694F3E976E305BBC75|
|EA3BF9FBEE48FAD20D7BB31B7B309D4EC811BA3208F0B02F1D6FEC9E64F4CAC928A|
|4A7DC6CE958FAC168ECE5EF7AE361EFF6F498529D20A48055DA56977E6F787FEA8A|
|626240D4120B0F40078ACC434597D867685F8D6ECE0BB3AE68B1096A297A6B691BF|
|90CF44BA05F02FD52E877857C31F8442CA24B2C92124782882BA5488A05C5B06A44|
|DB2205326825A9539248B1916223258B94F7E44BC3174FBB0B5C9A9D2A5AF2402F1|
|49DF34181A2125565F4DE326A275749C9E9D3E770FA659C7E19A72FE2F416F9F2FA|
|0C79559920A5A09582522E93B2A2F7B4F25305167F295AFD0DFAA3A81C81784CDBE|
|203559574550955555455515543550D5535547DA4AA353DA735CCA981393530A706|
|E6748D7C15F5BF45F10ABA37D1BD89EE4D746FA37B1BDDDF51D53ABA1BEB5F68A52|
|0DA5F157DA295BACEAD23B783DC0E723BC8DDB518319D969ACE0E291B5AD9504A8C|
|944D3DFB4DCCBE8BD97731FB2E666F926F0BBE852DBC2617CE509E0C3D6DE841BA7|
|886382EAA9AF30F422845ECFFA30CCCF94B2E0CA5D4CDF9E7F15FD7777B96953C48|
|113E6418303C6278CCF084E12983C3F08C61C810FD9857E7767843BB0CD7196E307|
|C6693C5DF439AC166C8306419720C4B0C0586224399E11B43F4176E09069F|
|-------------------------------------------------------------------|


 

Posted

Quote:
Originally Posted by Werner View Post
It's EASY to soft cap melee on a /Fire... as long as you have Katana or Broad Sword as your primary.
And with those weapons you could cap range and aoe


 

Posted

You should try it on a fire/fire/pyre tank. If you can't do it or barely do it, then you won't be be able to do it on a scrapper.


"All problems can be solved by throwing enough scrappers at it."

@Riez on Virtue, Protector, Champion, and Exalted server.