I16: Super-Sidekicking Explained


a tame rabbit

 

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Originally Posted by Liz_Bathory_EU View Post
This... This is the truth! Why speed up levelling again?

So that people can again tell me how impossible slow I was levelling my main in 12-15 months back when debt was meaningfull and patrol xp was not there.. and the level curve was old-fashioned. It is almost an insult how easy levelling is. Even on the normal way.

Without power levelling and doing TF's and normal missions I made 3 lvl 50's in 4 months. And I am an altoholic. Versus my main that took 12-15 months. I can have a max of 36 lvl 50's on a server. So you can actually calculate how long before I need to delete a toon if I want to build a new one up.

Seriously... level speed increase is not needed!
Yay, yet another person with the attitude of "If I had to put up with then so do all those who come in my footsteps.".

Seriously people. Its a frigging 20% boost to the most meaningless boring levels in the game. Why are you complaining. If you dont like the 20% boost carry a couple awakens at all times and kill yourself once or twice per mission and you can have your slow grind to 20 while others who dont want it can cruise on through.

Its not that I need the bonus, but to me anything that helps me get out of those levels is a boon. Also if it gets new players into the more fun content sooner it might attract more players, something this game seriously needs.

If the xp boost was all the way through I might have somethign to say about it. Mainly because their is alot of really fun arcs that are very easy to out level as it is that you start getting access too post 20. . . . Oh wait right forgot with the new system you ll be able to not only get xp while exemped but that (if I am right) means you can go back via Oroboros and do the arcs you may have missed and still get xp.


*readies fire extinguisher*

 

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Originally Posted by Vox_Doom View Post
I think pet customisation will be in COH long before it's in CO.



Remember that there was a point before NC bought CoH that Cryptic wouldn't allow certain features in the game.

Don't you think it's suspicious that the devs work on issues well in advance but didn't have much to release just after the game was bought by NC but now, months and years later we have lots of new features coming in?

Pure speculation on my behalf but, I think the part of Cryptic that was working on what is now CO didn't want to put any new, interesting features in CoH because they were building a competing product. I'm betting that they planned to sell CoH off when they started making pre-CO and didn't want to put anything in it that would tempt people to play CoH instead of their new game.
Allthough its all spectulation, and quite frankly we will never be told the truth no matter what it is. My opinion was just the opposite.

Coh had stagnated with no competiton and I dont know how many times Mr. Emmeret would come out and say we they were going to put something in only to have a to make a retraction. To me thats a person who wanted to do something but someone higher up (my money is on play NC but it could have been in cryptic) said no there was no need to spend resources on that because the game was doing what it needed. There was no competiion so why refine the product.

So I think (and I could very easily be wrong) that cryptic left because they were not being allowed their creative freedom and they wanted something more. After they left nothing really changed. . . . then more and more info about champions started to come out and suddenly PlayNC started a major staffing up of the CoX staff and they started releasing things left and right. Sure I bet alot of these things were on the back burner but without the extra man power they wouldnt be ready for awhile yet. That extra man power was only highered because Cryptic began working on CO.

Now I could be completely wrong, so could you. The fact remains we will never know. One thing that I do know is that if fans of either game should hope that neither overshadows the other, because if one does everything will stagnate again. Well maybe not there is always DC but that would have to be one hell of a game for me to be able to put up with seeing Stup. . . . I mean Super Man.


*readies fire extinguisher*

 

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Originally Posted by Vicar View Post
It is a change Nightmare. It is a common misconception that the level of the mobs determine if you get xp or not. While true if they are too low it does not matter if they are too high providing you are within 5 levels of the highest member of the team.

So a level 45 (or a person sidekicked to a 46) would get xp if on a team with a level 50. It does not matter if that level 50 is killing level 50 or 54 mobs. You get xp either way. Now though with this system you cant be that much lower. It auto sks you to the 50 so instead of get xp for +9 mobs your getting xp for +5 mobs.
Mmm, thanks but that's not what I meant, I was talking about maximum XP, not about just getting XP. See, you shouldn't be auto sidekicked to 50 as per Positron's words where he mentions being -1 to mission owner so in this case our lowbie will be still getting XP from +5 mobs is the farmer is killing 54's, so still can't see the big advantage since, if I am not wrong, the XP threshold is at +5 lvl mobs, you get same XP by killing a +5 Boss than by killing a +7 Boss.

Quote:
Originally Posted by Vicar View Post
Bridging wasnt dead, with ae. You just didnt need a player anymore to do it. There were ways to construct a mission so that the minimum level was level 45 and the max 50. So anyone below 45 was auto skd to 45 and level 50s could be on the mission fighing level 54s.
Oh the bridging I meant was the perma 46 bridging, on the AE that kind of bridging still exists as you say of course, and still can be done to a very close extent if the foes are adjusted to +5 lvls over lvl 49's. Foe lvl can indeed be less determining as you mention towards team mates lvl difference, but still, killing +5 Lieutenants or Bosses on an 8 man spawn won't make a significant XP loss from what we have now methinks.

I guess this might help finding teams easier, although I bet most of the people who are pleased about this measures in this thread (and the word "most" is key here) are not the usual AE meat and are also hoping same thing.

Again, I hope this works as intended, although all I can foresee is a limited proliferation of radio missions in PI with tons of lowbies and maybe one or two 50's on them (again, I hope I'm wrong).


 

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Originally Posted by Quinch_NA View Post
Okay, can someone run this scenario for me?

Most of the time I run with XP off, because lately I've been on a content kick and have been running every single available mission and thus don't want to outlevel anything I haven't done yet. Now, on marathon teams that means that sooner or later {especially in low levels where dings flow like water} my teammates are going to outlevel me. Previously I could mitigate that with upping the rep to compensate for levels above me, but how will the super-SK system affect that now?
If I am reading your question and the original post from Positron correctly, this will actually be easier in a way. When your teammates outlevel you, they will be exemplared down to your level since you are the mission holder. However, they will earn XP while exemplared down.

True, you will get some who may leave the team because they perceive that they aren't getting the maximum XP possible or they want to move on to other zones or whatever. With the difficulty in finding good solid teams though, especially these days, I would guess that many will stay simply because they want to stay with a good team. This assumes, of course, that you do, in fact, have a solid team put together.


- Garielle
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Originally Posted by Frosty_Femme View Post
I said "ur" which is not a word. It's a sound dumb people make when you ask them to spell out "you are".

 

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Originally Posted by Weatherwoman View Post
I feel silly for asking, but what is QoL?
QoL is short for "Quality of Life"

No need to feel silly.


- Garielle
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Originally Posted by Frosty_Femme View Post
I said "ur" which is not a word. It's a sound dumb people make when you ask them to spell out "you are".

 

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Originally Posted by Golden_Girl_EU View Post
I wonder how this will affect the mentor badges?
To answer your question, this is from the original post...

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Originally Posted by Positron View Post
Mentor badge credit is still given whenever you are the Mission Owner, and someone is auto-sidekicked to you.
I think that's what you were asking. If you were asking about how the adjustments he spoke about that will be made to some badges, none of the devs have given any details on what badges will be adjusted or how.

It really sounds like they are trying to do this right.


- Garielle
Quote:
Originally Posted by Frosty_Femme View Post
I said "ur" which is not a word. It's a sound dumb people make when you ask them to spell out "you are".

 

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Originally Posted by Ice_Ember View Post
Does this mean you can walk a level one villain and a level one hero to the Rikti War Zone as long as they are on a team with a 35+ leader?

Maybe this will get all of the AE farms away from Atlas and move them to the RWZ if this is indeed the case.
interesting...


 

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Originally Posted by Cardiff_Giant View Post
Well, some of us... Actually managed to do BOTH of these things!
(Which apparently, is a somehow inconceivable, "Herculean Accomplishment" in your... mind/eyes/opinion?)
Man, when you say it that way...

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Originally Posted by Cardiff_Giant View Post
And of course you had to explain your powers, = "run them by the GM" to get his approval some powers could "break" certain storylines/campaigns if you weren't careful - but that's true to some extent in most any game.
Our GM didn't tell us the rules and tended to make his own NPCs on the game breaking side of the spectrum. When we all made alternate characters (the first set died pitifully), we made them equally game-breaking. The entire team was unhittable for one reason or another... Didn't make for the best first impression either way.

Quote:
Originally Posted by Cardiff_Giant View Post
The PnP/tabletop - "Champions - aka HERO System", followed by GURPS, and other games... Have all been WAY more customizable than any computer game published to date. MANY, many - "City of" players have wished the game was more customizable in a manner closer to 4th or 5th Ed. Champions, or GURPS Supers, or a handful of other SuperHero PnP RPG's.
And, when CO was announced - as having the (unbelievably bland) Champs IP - and not the HERO System - with it's point based character building/rules/mechanics/etc:
'There was a great disturbance in the Net, as if the hopes of millions (Ok, 10's of thousands) cried out and were suddenly squashed.' *sigh*
I would have loved to see the CO team pull their hair out trying to get the HERO system to balance out without astute GM supervision.


All that is planned fails. All that is born dies.
All that is built crumbles. This will always be true.

But memories remain, And that is beautiful.

 

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Originally Posted by Serpine View Post
With this system going in I just hope they decide to also widen the level band for level pacting, since its impact will be lessened anyway. My wife and I have a lot of duo characters above fifth level from before pacting was announced that we would love to directly link up.
I'd been hoping for that for a while. It's been easier to remake some of the pairs under 25.


 

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Originally Posted by Vicar View Post
Allthough its all spectulation, and quite frankly we will never be told the truth no matter what it is. My opinion was just the opposite.

Coh had stagnated with no competiton and I dont know how many times Mr. Emmeret would come out and say we they were going to put something in only to have a to make a retraction. To me thats a person who wanted to do something but someone higher up (my money is on play NC but it could have been in cryptic) said no there was no need to spend resources on that because the game was doing what it needed. There was no competiion so why refine the product.

So I think (and I could very easily be wrong) that cryptic left because they were not being allowed their creative freedom and they wanted something more. After they left nothing really changed. . . . then more and more info about champions started to come out and suddenly PlayNC started a major staffing up of the CoX staff and they started releasing things left and right. Sure I bet alot of these things were on the back burner but without the extra man power they wouldnt be ready for awhile yet. That extra man power was only highered because Cryptic began working on CO.

Now I could be completely wrong, so could you. The fact remains we will never know. One thing that I do know is that if fans of either game should hope that neither overshadows the other, because if one does everything will stagnate again. Well maybe not there is always DC but that would have to be one hell of a game for me to be able to put up with seeing Stup. . . . I mean Super Man.
Well, we may never know for sure, but I think there's some evidence to show that Vox had it right.

First off, what you're suggesting doesn't make a whole lot of sense. NCSoft didn't want a bunch of new stuff, so as soon as they got 100% control, they started adding new stuff? Because they suddenly realized they'd have to compete with this other game despite having known about the game's development for several years? Doesn't really add up. I work in software and I can tell you: major features like these are usually planned out years in advance. I guarantee you that somewhere in Paragon's offices right now there's a roadmap for CoX that has at least a rough estimate of everything that's going into the game for at least the next 2 or 3 years. Now, those things change many, many times during development, (which is why they don't tell us about stuff until it's almost done...), but there's always some general plan. NCSoft didn't suddenly decide it wanted these features some time after they bought out Cryptic. My guess is, they've wanted a lot of these things for a while now, and they just weren't satisfied with Cryptic's ability (or willingness) to deliver. This is backed up by the fact that (according to everything I read,) it wasn't Cryptic that approached NCSoft; NCSoft was the driving force behind the split.

Now, Cryptic's motives aren't hard to understand here. While owning part of CoX, they were getting a steady stream of income. A steady stream of income is perfect if you're maintaining and expanding an existing game, but if you're building a new game, what you need is a large amount of money at the front to get things started. Cryptic's currently working on at least 2 major MMO's; NCSoft's offer was exactly what they needed: quick capital to get development on those games finished and get them out the door.

Was Cryptic deliberately short-changing CoX? Tough to say. The fact that NCSoft felt it was necessary to take full control seems to indicate that it was at least a concern. However, the fact that they haven't sued the living bejeezus out of Cryptic indicates that there wasn't enough evidence to prove anything. If Cryptic was intentionally weakening CoX so it could compete better, NCSoft would have a very good lawsuit on their hands. Beyond that, if they could prove that any resources that belonged to them or CoX went into CO, they could actually end up owning a piece of the game.


 

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Originally Posted by Twoflower View Post
"Mentor Tetris" indeed; the gymnastics needed to get a team together with enough mentors and at the right level for the content we want to do sometimes took 30+ minutes per romp just to get organized.
This is just what I was thinking, though not as eloquently.
I've probably spent a year of accumulative game time setting up teams just because of this.

-Morty


 

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Originally Posted by Serpine View Post
With this system going in I just hope they decide to also widen the level band for level pacting, since its impact will be lessened anyway. My wife and I have a lot of duo characters above fifth level from before pacting was announced that we would love to directly link up.
my Husband and i have 30 or so duos from pre-pacting days. That's not counting the ones we deleted and started over with to change them into pacted duos. The inability to pact existing duos is one thing that always peeved me.

Point is moot, anyway. i'm still playing CoH, but as of tomorrow His account expires in preparation for switching to CO. *cries forlornly*


 

Posted

Seems like a loveable system... EXCEPT the early game speed-up.

If anything I'd prefer to get a quicker end-game rather than the early game, which is already pretty quick and is pretty much a neccessary learning step for newbies.


"Men strunt �r strunt och snus �r snus
om ock i gyllne dosor.
Och rosor i ett sprucket krus
�r st�ndigt alltid rosor."

 

Posted

This makes me so happy Positron can bear my children!


 

Posted

Love the changes, moving on to my one concern, the email issues.

Am I wrong in thinking you don't need someone's permission to /friend them? (as opposed to /gfriend) Seems totally silly to allow someone to /friend you, then email you, and won't stop spam at all. Seems even sillier to make us go through every one of our characters and /friend every one of all our friend's characters just so we can circumvent the spam.(which won't happen with /friend) Use the global name as a test...I doubt most of us use /friend that much at all, currently.

Common sense would seem to suggest the global friend...I'm just...shaking my head at using a character's friends.

But the rest is glorious, and much appreciated.


 

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Originally Posted by biff10426 View Post
Wonder how many more feature's they're going to get from Champions online.

First power coloring, now an SK system like Champions.

Maybe if CO gets customizable pets we'll get those too!
I can only hope that CO has Posion Blast then!


http://s305.photobucket.com/albums/n...stumes%202011/

 

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Originally Posted by Vicar View Post
It is a change Nightmare. It is a common misconception that the level of the mobs determine if you get xp or not. While true if they are too low it does not matter if they are too high providing you are within 5 levels of the highest member of the team.

So a level 45 (or a person sidekicked to a 46) would get xp if on a team with a level 50. It does not matter if that level 50 is killing level 50 or 54 mobs. You get xp either way. Now though with this system you cant be that much lower. It auto sks you to the 50 so instead of get xp for +9 mobs your getting xp for +5 mobs.

Hope that helps.

Bridging wasnt dead, with ae. You just didnt need a player anymore to do it. There were ways to construct a mission so that the minimum level was level 45 and the max 50. So anyone below 45 was auto skd to 45 and level 50s could be on the mission fighing level 54s.

In a sense AE became the perfect farming tool. You didnt need any mentor's and you could "bridge" up to 7 people if you could manage the mobs. Which, allthough not bosses Fire Kins (as well as some other buuilds thats just one of the best) can easily do. More often than not though you would get 3 or 4 farmers with the rest being xp mooches and that way you could do a level 54 map and pl the lowbies at a retardedly fast rate.
Butagain in EVERY boss map i did it was auto sk to 50

no (and minimum of)
or (and sk to)

Everyone was 50 and the mobs were either all LT, all Boss, All Minnion and AV, or All EB at 50, 51, 52, 53, or 54


AE # 67087: Journey through the Looking Glass - Save the World
LLX VirtueVerse! - Check out my crazy Toons
This is the size of group that we have balanced AVs for, 6.
-Positron 06/07/06 07:27 PM

 

Posted

I recently posted what was clearly just a rant in this topic, I apologise for wasting time and forum space and will attempt to provide helpful opinions and ideas in future post's


 

Posted

Hmm...I have a few things?

I asked a few weeks back why the cryptic logo was still on the login screen and someone replied that cryptic still owns the program code to the game but not the IP so the coding is still the same...can it be that the actual program code for CoH and CO might be the same...if that is the case can we get their magic and beast body types and their creature heads?


I feel that the Devs buffing the XP curve is a backdoor nancy ploy to avoid adding any new content? This is the same way when we had a bugged mission we could call it in and a GM would tell us if it is and release the mob...instead now we can auto-complete this mission? I feel like the Devs are trying to avoid doing stuff by padding?

I mean how much harder would it be to add another room inside Fort Darwin with another contact? or how much harder will it be to add a new contact that has two new arcs for levels 1-10 and add some for 11-20? Instead of making it faster to level out of 1-20 give us more ways to level in 1-20...and by more ways I don't mean AE! The Devs did the same thing with radio missions and paper missions, instead of adding new contacts they gave us generic missions.

I still feel that AE was the lame way to avoid adding new content and create new systems that pad the games faults.

I am not doomcasting, I am just making an observation.

I can make complete sense of the leveling curve buff in the 1-20 range and the SSK to mirror AE, the Devs are trying to correct a major F-Up...


http://s305.photobucket.com/albums/n...stumes%202011/

 

Posted

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Originally Posted by Mrwrk View Post
Love the changes, moving on to my one concern, the email issues.
Am I wrong in thinking you don't need someone's permission to /friend them? (as opposed to /gfriend) Seems totally silly to allow someone to /friend you, then email you, and won't stop spam at all. Seems even sillier to make us go through every one of our characters and /friend every one of all our friend's characters just so we can circumvent the spam.(which won't happen with /friend) Use the global name as a test...I doubt most of us use /friend that much at all, currently.
I agree that global friends may seem more convenient, but I think it may be more of logistic problem. The mail system is character based at the moment. The global stuff is all housed separately from my understanding. Which is why when the global servers are having issues, you lose global channels, global friends, etc all in one swoop.

That being said, what you describe is not accurate. If I /friend you, you would be on MY friends list (and could therefore send ME mail) but I would not be yours, and therefore could not send you mail.

I agree that the requirement to /friend all of your friends is a bit of an inconvenience, but it at least makes the in-game mail system more viable than it is right now. I pretty much ignore the mail indicator because I almost never get any ingame mail except spams.

So, I agree that global friends would be a better option, I am more than willing to accept local friends as a huge step in the right direction. One which can, hopefully, be improved upon in the future.


- Garielle
Quote:
Originally Posted by Frosty_Femme View Post
I said "ur" which is not a word. It's a sound dumb people make when you ask them to spell out "you are".

 

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Quote:
Originally Posted by Shadow_Wail View Post
Hmm...I have a few things?

I asked a few weeks back why the cryptic logo was still on the login screen and someone replied that cryptic still owns the program code to the game but not the IP so the coding is still the same...can it be that the actual program code for CoH and CO might be the same...if that is the case can we get their magic and beast body types and their creature heads?


I feel that the Devs buffing the XP curve is a backdoor nancy ploy to avoid adding any new content? This is the same way when we had a bugged mission we could call it in and a GM would tell us if it is and release the mob...instead now we can auto-complete this mission? I feel like the Devs are trying to avoid doing stuff by padding?

I mean how much harder would it be to add another room inside Fort Darwin with another contact? or how much harder will it be to add a new contact that has two new arcs for levels 1-10 and add some for 11-20? Instead of making it faster to level out of 1-20 give us more ways to level in 1-20...and by more ways I don't mean AE! The Devs did the same thing with radio missions and paper missions, instead of adding new contacts they gave us generic missions.

I still feel that AE was the lame way to avoid adding new content and create new systems that pad the games faults.

I am not doomcasting, I am just making an observation.

I can make complete sense of the leveling curve buff in the 1-20 range and the SSK to mirror AE, the Devs are trying to correct a major F-Up...
Short story long:

Just so you know, the program itself is built on something called the "Cryptic Engine." It is the core of how the game works. BUT as any programmer knows, just because your code is based on the backbone of someone else's doesn't nessessairly give the code compatability. Nor do they own your modifications nessessairly. CO and CoX are wtitten based off the same engine, but all the code added is unique to the company. And PNC bought the rights to all of the game, but cannot take the Cryptic name off, since they are also the owners of the CoX base engine.

It would take a massive rewrite of CoX to have all the functionality the CO has. At the same time Cryptic cannot legally use anything they made while specifically working on CoX, since that would bring up conflict of interest legal issues (you cannot work for a company and use your work for said company to make a competing product. Its fairly standard contract clause). So they have had to rewrite everything they liked about CoX for CO. This also means that if CoX is going to "steal" a feature of CO they must write it from scratch.

Long Story Short:

CO and CoX cannot legally use eachothers code, but can use ideas. CoX cannot drop the Cryptic logo since it is still using the Cryptic Engine.

Side Note:

Since the day that PNC bought CoX, they have been working on things said to be impossible by Cryptic. These same things are the things that Cryptic magically made possible with their new game. Its not all that bizzar it would take both companies about the same time to come out with "impossible" features. The time it took Cryptic to rewrite everything (and change a few things) is about the same time our "other stuff" has taken our dev's to make.


 

Posted

I didn't mean in a literal sense, as in simultaneously = gaming while having sex.
Although... on the other hand I suppose, (in theory) that could have bordered on being truly "Epic Gaming" - in a whole new sense.

Then again, that would depend on the players in the group...
The 'male to female ratio' that tended to occur in the average RPG gaming group (at least back then) - would've ruined the whole experience or just prevented it from starting more often than not - and potentially been a whole new level of "Epic Fail".

But it could bring a new meaning to the phrase, "That's how we Roll..." - our dice. There's a few other jokes just begging to be made... but I'm not gonna 'go there' - (at least not at this hour) - people are trying to eat breakfast, or something - maybe lunch/dinner on the other side of the pond.

Uhm, back to the announcement:
I was thinking about that 20% bonus "across the board" from 1-20 - it might be neat if it included drops. Maybe make-up for the loss of chances for drops due to the prior "XP-curve smoothing" = bonus at lower levels, that they already gave us!

I mean more XP per kill, = less kills, = less drops overall... right? I already turn off XP too often as it is - especially Villain-side, if I want to have a contact to buy inspirations from in Port Oakes... "The Radio" doesn't offer them (which makes sense I guess), but it's already REALLY easy to hit level 10 and not get any of the "starter" contacts there, if your not careful.

And you can pass 14 WAY too fast to finish a Contact's missions in the lvl 10-14 range. And as mentioned - the Mayhem & Safeguard Missions are really easy to outlevel with just about any given character, (meaning you have to get someone else to start them or do it with another toon on a 2nd account.)
I end up turning off XP at level 9, 14, and 19 - way too often already, so extra XP from 1-20 seems like overkill IMO. But a 20% bonus to recipe drops at those levels - would be something that I (and I suspect many other folks) would appreciate. But extra INF, TO's, or level 10/15 common recipes at those levels is kinda silly.

BTW, why do we get common recipes for levels that we've already passed? That end up being useless most of the time.

Then again... leveling is so fast at that point, level 10 common IO's are already kinda silly - and after the last XP boost/"smoothing" even 15's are a waste (unless you're turning XP off and planning on staying in that level range for awhile).


Quote:
Originally Posted by Arcanaville View Post
City of Heroes didn't fail, City of Heroes was killed. If a 747 dropped on your house, you'd say you were killed, not you failed to find a safer dwelling.
"The U.S. is in no more danger of coming under Sharia law than it is the rules of Fight Club." - Will McAvoy.

 

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Originally Posted by Mrwrk View Post
Love the changes, moving on to my one concern, the email issues.

Am I wrong in thinking you don't need someone's permission to /friend them? (as opposed to /gfriend) Seems totally silly to allow someone to /friend you, then email you, and won't stop spam at all. Seems even sillier to make us go through every one of our characters and /friend every one of all our friend's characters just so we can circumvent the spam.(which won't happen with /friend) Use the global name as a test...I doubt most of us use /friend that much at all, currently.

Common sense would seem to suggest the global friend...I'm just...shaking my head at using a character's friends.

But the rest is glorious, and much appreciated.
If someone /friend [you], it puts you on his friends list. That doesn't mean he can send emails to you, it means you can send emails to him.

You would have to put someone on your friend list to receive spam from them.


Where to now?
Check out all my guides and fiction pieces on my blog.
The MFing Warshade | The Last Rule of Tanking | The Got Dam Mastermind
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don'T attempt to read tHis mEssaGe, And believe Me, it is not a codE.

 

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Originally Posted by Gotterdamurung View Post
Was Cryptic deliberately short-changing CoX? Tough to say.
Actually, it's easy to say. They put a huge portion of their development staff to work on the Marvel/Microsoft project and were running CoH in "maintenance mode."

Cryptic was essentially selling the same software to two different publishers. Doesn't that seem like a conflict of interest? Then the way the whole thing played out after the Marvel/Microsoft contract cancellation was announced -- it seemed like a week later the Champions deal was announced.

I don't know any details, but Cryptic's business dealings seem . . . off.


 

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Quote:
Originally Posted by Lacrymosa View Post
QFT as Jack had power customization already thought out. I'm guessing alot of players on these boards don't actually do any research, but just to inform those who don't, Jack Emmert pretty much made CoH the customization giant that it has become, everything from travel powers to power look was his general niche. As he stated in Gen con, he wanted "EVERYTHING" customizable.


But hey don't just take my word for it, youtube or google can help those that wish to know.

Expect CoH to steal any feature CO has, and why not? two perfect MMO's? I like this day and age. Beats Age of Conan and WoW.
Basically, remember that CoH Alpha was pretty close to what CO is today. In the end they couldn't make it 'work' and decided to degrade into AT's...for the time being it seems.

Would Jack make CoX into what it is today if he were still here? Maybe, I don't think he'd allow the whole MA debacle, though. Jack, and Cryptic, obviously is in this for the money; they probably saw the subs they were getting, not really moving up. So, they could either undertake forming this game into what it basically is now, a pain in the *** apparently due to the engine, or start from scratch. You start from scratch, you (hopefully) get monies from game sales, lifetime subs, and try to open the game up to a wider variety of "peoples", which is why I think the game plays the way it plays (more action-y, to draw in the 360 "crowd"). On top of that, since Cryp isn't....working? For NCsoft anymore, they get to hoard all that money instead of (probably) giving some of it back to NCsoft.

Point is, I don't think this games sub's are going to jump up wildly due to Issue 16, or GR. GR will give them some extra dough due to sales, maybe, but the games been out for 4 years. People who won't bother with it suddenly won't bother with it now that you can have green fireballs and pink ice armor, come on.

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Originally Posted by FredrikSvanberg View Post
Or long before CO even gets released, like in this case.
LOL, yea because CO is coming out very soon, and probably the exact same time Issue 16 will and. CO has also been in beta status far longer than Issue 16 has, and has probably been under development status far longer than CoX's power customization has. TRY AGAIN.

You people may have "requested" these features in a long time ago, in a galaxy far far away, but CRYPTIC and CO were the FIRST to bring these to fruition (closed beta.) Also, when you guys first thought of these ideas, cryptic was running the game. Thus, they are giving what you asked for, just in a different game. Stop being tards.