Katana/Fire
Hey, so this is my first scrapper to hit 50. As I was playing with mids I hit a road block. And while I can get close to soft cap thanks to Divine Avalanche, I dont think I actually can soft cap without totally gimping my attack chain. |
The best attack chain to use is DA->GC>GD->GC->DA->GC->SD->GC. This is the attack chain Werner uses on his Kat/regen and as solo 19 AVs with.
Alright, well then any advice on getting that last 5% to range? Im willing to let AoE suffer a little as I still have my resists to back that up. But Range/Melee I would like to keep at 45 at least if possible.
Alright, well then any advice on getting that last 5% to range? Im willing to let AoE suffer a little as I still have my resists to back that up. But Range/Melee I would like to keep at 45 at least if possible.
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Hero Plan by Mids' Hero Designer 1.401
http://www.cohplanner.com/
Click this DataLink to open the build!
Level 50 Mutation Scrapper
Primary Power Set: Katana
Secondary Power Set: Fiery Aura
Power Pool: Leaping
Power Pool: Fitness
Power Pool: Fighting
Power Pool: Teleportation
Hero Profile:
Level 1: Gambler's Cut -- Mako-Acc/Dmg(A), Mako-Dmg/EndRdx(3), Mako-Dmg/Rchg(3), Mako-Acc/EndRdx/Rchg(5), Mako-Acc/Dmg/EndRdx/Rchg(5), Mako-Dam%(11)
Level 1: Fire Shield -- Aegis-ResDam/EndRdx(A), Aegis-ResDam/Rchg(31), Aegis-EndRdx/Rchg(34), Aegis-ResDam/EndRdx/Rchg(36), Aegis-ResDam(36)
Level 2: Sting of the Wasp -- Mako-Acc/Dmg(A), Mako-Dmg/EndRdx(7), Mako-Dmg/Rchg(7), Mako-Acc/EndRdx/Rchg(9), Mako-Acc/Dmg/EndRdx/Rchg(9), Mako-Dam%(17)
Level 4: Healing Flames -- Numna-Heal/EndRdx(A), Numna-EndRdx/Rchg(17), Numna-Heal/Rchg(19), Numna-Heal/EndRdx/Rchg(19), Numna-Heal(21), Numna-Regen/Rcvry+(21)
Level 6: Combat Jumping -- LkGmblr-Rchg+(A), Zephyr-Travel/EndRdx(11), LkGmblr-Def/EndRdx(48), Zephyr-ResKB(50)
Level 8: Divine Avalanche -- HO:Nucle(A), HO:Nucle(13), HO:Nucle(13), HO:Enzym(15), HO:Enzym(15)
Level 10: Swift -- Run-I(A)
Level 12: Build Up -- GSFC-ToHit(A), GSFC-ToHit/Rchg(43), GSFC-ToHit/Rchg/EndRdx(43), GSFC-Rchg/EndRdx(45), GSFC-ToHit/EndRdx(45), GSFC-Build%(45)
Level 14: Health -- Mrcl-Rcvry+(A)
Level 16: Plasma Shield -- RctvArm-ResDam/EndRdx(A), RctvArm-ResDam(37), RctvArm-EndRdx(37), RctvArm-ResDam/EndRdx/Rchg(37), RctvArm-ResDam/Rchg(40)
Level 18: The Lotus Drops -- Erad-Acc/Dmg/EndRdx/Rchg(A), Erad-Acc/Dmg/Rchg(27), Erad-Dmg/Rchg(48), Oblit-Acc/Dmg/EndRdx/Rchg(50)
Level 20: Stamina -- P'Shift-End%(A), P'Shift-EndMod(46), EndMod-I(46)
Level 22: Blazing Aura -- Sciroc-Acc/Dmg(A), Sciroc-Dmg/EndRdx(23), Sciroc-Dmg/Rchg(23), Sciroc-Acc/Rchg(25), Sciroc-Acc/Dmg/EndRdx(25)
Level 24: Consume -- Efficacy-EndMod/Acc/Rchg(A)
Level 26: Soaring Dragon -- Mako-Acc/Dmg(A), Mako-Dmg/EndRdx(27), Mako-Dmg/Rchg(29), Mako-Acc/EndRdx/Rchg(29), Mako-Acc/Dmg/EndRdx/Rchg(31), Mako-Dam%(31)
Level 28: Kick -- FrcFbk-Rechg%(A)
Level 30: Tough -- Aegis-ResDam/EndRdx(A), Aegis-ResDam/Rchg(42), Aegis-EndRdx/Rchg(42), Aegis-ResDam/EndRdx/Rchg(42), Aegis-ResDam(43)
Level 32: Golden Dragonfly -- Erad-Dmg/Rchg(A), Erad-Acc/Dmg/Rchg(33), Erad-Acc/Dmg/EndRdx/Rchg(33), C'ngBlow-Acc/Dmg(33), C'ngBlow-Dmg/EndRdx(34), C'ngBlow-Acc/Rchg(34)
Level 35: Fiery Embrace -- RechRdx-I(A), RechRdx-I(36)
Level 38: Weave -- RedFtn-Def/EndRdx(A), RedFtn-Def/Rchg(39), RedFtn-EndRdx/Rchg(39), RedFtn-Def/EndRdx/Rchg(39), RedFtn-Def(40), RedFtn-EndRdx(40)
Level 41: Temperature Protection -- S'fstPrt-ResDam/Def+(A), S'fstPrt-ResKB(48)
Level 44: Recall Friend -- Zephyr-Travel(A), Zephyr-ResKB(46)
Level 47: Teleport -- Zephyr-Travel(A), Zephyr-Travel/EndRdx(50)
Level 49: Rise of the Phoenix -- RechRdx-I(A)
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Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Run-I(A)
Level 2: Rest -- Empty(A)
Level 1: Critical Hit
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Well, it's one of the most survivable /fire builds I have ever seen, I'll give you that.
However, the global recharge and accuracy have suffered as well as Build Up, Consume and Fiery Embrace all of which are on really long cool downs.
If your plan is to nearly always be on a team with someone to buff your Recharge then it will probably work fairly well but for solo play I personally feel that it would just feel too slow to be enjoyable.
But that could just be me.
Awesome thanks Broken, Ill play around with that a bit. If I change anything Ill post it back up.
Hey, so this is my first scrapper to hit 50. As I was playing with mids I hit a road block. And while I can get close to soft cap thanks to Divine Avalanche, I dont think I actually can soft cap without totally gimping my attack chain.
Any advice or obvious things I might have missed? Heres my build.
Hero Plan by Mids' Hero Designer 1.401
http://www.cohplanner.com/
Level 50 Magic Scrapper
Primary Power Set: Katana
Secondary Power Set: Fiery Aura
Power Pool: Fitness
Power Pool: Leaping
Power Pool: Fighting
Power Pool: Teleportation
Hero Profile:
------------
Level 1: Sting of the Wasp
(A) Mako's Bite - Chance of Damage(Lethal)
(15) Mako's Bite - Accuracy/Damage/Endurance/Recharge
(15) Mako's Bite - Accuracy/Damage
(21) Mako's Bite - Damage/Endurance
(21) Mako's Bite - Damage/Recharge
(23) Mako's Bite - Accuracy/Endurance/Recharge
Level 1: Fire Shield
(A) Aegis - Resistance
(3) Aegis - Resistance/Endurance/Recharge
(3) Aegis - Resistance/Endurance
(5) Aegis - Endurance/Recharge
(5) Aegis - Resistance/Recharge
Level 2: Gambler's Cut
(A) Mako's Bite - Accuracy/Damage/Endurance/Recharge
(9) Mako's Bite - Chance of Damage(Lethal)
(11) Mako's Bite - Accuracy/Damage
(11) Mako's Bite - Damage/Endurance
(13) Mako's Bite - Damage/Recharge
(34) Mako's Bite - Accuracy/Endurance/Recharge
Level 4: Healing Flames
(A) Numina's Convalescence - +Regeneration/+Recovery
(7) Numina's Convalescence - Heal
(7) Numina's Convalescence - Heal/Endurance
(9) Numina's Convalescence - Endurance/Recharge
(40) Numina's Convalescence - Heal/Recharge
(45) Numina's Convalescence - Heal/Endurance/Recharge
Level 6: Hurdle
(A) Jumping IO
Level 8: Divine Avalanche
(A) HamiO:Membrane Exposure
(13) HamiO:Membrane Exposure
(25) HamiO:Nucleolus Exposure
(37) HamiO:Nucleolus Exposure
(39) HamiO:Membrane Exposure
Level 10: Combat Jumping
(A) Blessing of the Zephyr - Run Speed, Jump, Flight Speed, Range
(23) Blessing of the Zephyr - Run Speed, Jump, Flight Speed, Range/Endurance
Level 12: Boxing
(A) Stupefy - Accuracy/Stun/Recharge
Level 14: Health
(A) Miracle - +Recovery
Level 16: Plasma Shield
(A) Aegis - Resistance
(17) Aegis - Resistance/Endurance
(17) Aegis - Resistance/Recharge
(19) Aegis - Endurance/Recharge
(19) Aegis - Resistance/Endurance/Recharge
Level 18: The Lotus Drops
(A) Scirocco's Dervish - Accuracy/Recharge
(42) Scirocco's Dervish - Damage/Endurance
(43) Scirocco's Dervish - Damage/Recharge
(43) Scirocco's Dervish - Accuracy/Damage
(43) Scirocco's Dervish - Accuracy/Damage/Endurance
Level 20: Consume
(A) Performance Shifter - Accuracy/Recharge
(25) Performance Shifter - EndMod/Accuracy/Recharge
(42) Performance Shifter - EndMod/Accuracy
(42) Performance Shifter - EndMod
(48) Performance Shifter - EndMod/Recharge
Level 22: Stamina
(A) Endurance Modification IO
(45) Endurance Modification IO
(45) Endurance Modification IO
(50) Performance Shifter - Chance for +End
Level 24: Build Up
(A) Gaussian's Synchronized Fire-Control - Chance for Build Up
(31) Gaussian's Synchronized Fire-Control - To Hit Buff/Endurance
(31) Gaussian's Synchronized Fire-Control - Recharge/Endurance
(31) Gaussian's Synchronized Fire-Control - To Hit Buff/Recharge/Endurance
(34) Gaussian's Synchronized Fire-Control - To Hit Buff/Recharge
(40) Gaussian's Synchronized Fire-Control - To Hit Buff
Level 26: Soaring Dragon
(A) Mako's Bite - Accuracy/Endurance/Recharge
(27) Mako's Bite - Damage/Recharge
(27) Mako's Bite - Damage/Endurance
(29) Mako's Bite - Chance of Damage(Lethal)
(29) Mako's Bite - Accuracy/Damage/Endurance/Recharge
(37) Mako's Bite - Accuracy/Damage
Level 28: Recall Friend
(A) Blessing of the Zephyr - Knockback Reduction (4 points)
(48) Blessing of the Zephyr - Run Speed, Jump, Flight Speed, Range
Level 30: Tough
(A) Steadfast Protection - Resistance/+Def 3%
(39) HamiO:Ribosome Exposure
(40) HamiO:Ribosome Exposure
Level 32: Blazing Aura
(A) Scirocco's Dervish - Accuracy/Recharge
(33) Scirocco's Dervish - Damage/Recharge
(33) Scirocco's Dervish - Damage/Endurance
(33) Scirocco's Dervish - Accuracy/Damage
(34) Scirocco's Dervish - Accuracy/Damage/Endurance
Level 35: Weave
(A) Luck of the Gambler - Defense
(36) Luck of the Gambler - Defense/Endurance
(36) Luck of the Gambler - Defense/Endurance/Recharge
(36) Luck of the Gambler - Defense/Recharge
(37) Endurance Reduction IO
Level 38: Super Jump
(A) Blessing of the Zephyr - Run Speed, Jump, Flight Speed, Range
(39) Blessing of the Zephyr - Run Speed, Jump, Flight Speed, Range/Endurance
Level 41: Golden Dragonfly
(A) Scirocco's Dervish - Accuracy/Recharge
(46) Scirocco's Dervish - Damage/Recharge
(46) Scirocco's Dervish - Damage/Endurance
(46) Scirocco's Dervish - Accuracy/Damage
(50) Scirocco's Dervish - Accuracy/Damage/Endurance
(50) Multi Strike - Accuracy/Damage/Endurance
Level 44: Temperature Protection
(A) Steadfast Protection - Knockback Protection
Level 47: Teleport
(A) Blessing of the Zephyr - Run Speed, Jump, Flight Speed, Range/Endurance
(48) Blessing of the Zephyr - Run Speed, Jump, Flight Speed, Range
Level 49: Rise of the Phoenix
(A) Recharge Reduction IO
------------
Level 1: Brawl
(A) Empty
Level 1: Sprint
(A) Empty
Level 2: Rest
(A) Empty
Level 1: Critical Hit
------------
Set Bonus Totals:
14% DamageBuff(Smashing)
14% DamageBuff(Lethal)
14% DamageBuff(Fire)
14% DamageBuff(Cold)
14% DamageBuff(Energy)
14% DamageBuff(Negative)
14% DamageBuff(Toxic)
14% DamageBuff(Psionic)
4.25% Defense(Smashing)
4.25% Defense(Lethal)
18.3% Defense(Fire)
18.3% Defense(Cold)
18% Defense(Energy)
18% Defense(Negative)
3% Defense(Psionic)
5.5% Defense(Melee)
33% Defense(Ranged)
24.3% Defense(AoE)
6% Enhancement(Heal)
36% Enhancement(Accuracy)
10% FlySpeed
150.6 HP (11.2%) HitPoints
10% JumpHeight
10% JumpSpeed
Knockback (Mag -8)
Knockup (Mag -8)
MezResist(Held) 13.2%
MezResist(Immobilize) 9.9%
5% (0.08 End/sec) Recovery
52% (2.91 HP/sec) Regeneration
9.38% Resistance(Negative)
20% RunSpeed
5% XPDebtProtection