Farming killing the RMT'ers?
The hoarding approach certainly works.
But if by some chance your SG evaporated you'd still be able to do fine by selling those drops and using the resulting inf to buy what you want. =D As I noted, farmers generate a huge surplus of 'good stuff' that goes to fueling the market. Comparing these two posts is also illuminating- the "dirty farmer" is flooding the market with the stuff people want, while the "good casual gamer" is hoarding their drops and starving other players of drops they might be able to use. I wonder how TonyV will reconcile this bizarre conundrum! |
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I'll leave the farmer to TonyV, but I will say that I'm not starving other players of drops they might be able to use. I'm giving them to other players who will use them. They just happen to be my SGmates, not strangers.
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Starving the market is what I should have said.
Hoarding was a large part of the pre-MA red side market travails.
While hoarding and trading with your SG mates is great for your SG & friends, it delivers no benefit to the community at large.
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I'm not going to sit here arguing with someone who is so dug in that they defy logic and common sense with such tripe.
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I've already posted the simple provable ways in which farming hurts the game, as if it's not obvious enough to anyone with half a brain that on every conceptual level, it's not a good idea to have people exploiting your game--any game--in such a manner. |
But the old "I've already explained why I'm right, so bug off!" tactic is a beloved one among people with no real argument to make.
I'll condense my curiosity into a single question:
How does a demographic (farmers) who's existence is predicated on generating surplus supply and listing it on the market for influence decrease supply and increase price?
Just answer that question in a way that can withstand logical scrutiny and I'll personally deliver a gilt-edged apology on 80lb hand laid paper to your SG base.
One question to answer.
Your response (or lack thereof) will make the quality of your logic apparent to all.
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One side seems to think that farmers only make items.
The other side seems tothink that farmers only buy items.
There are only so many purples and other recipes produced in the game. Think of how rare purples are and how hard they are to find. If only 1% or 2% of the playerbase finds them regularly then only 1% or 2% of the playerbase is going to get to use them regularly. The % that does get to use them is going to be the wealthiest % that wants to use them. That's how a market system works. He who pays the most gets the loot.
Whenever there is a situation where few can have and many want RMT will thrive. Instead of actually playing and becoming the 1% or 2% wealthiest who want some pay in dollars to be there. Even if there were no farmers there'd still be few purples to go around. You'd still have many people chasing few items if there was no farming. Even if there were more farmers there'd still be few purples to go around. There will always be few things chased by many people. There will always be someone paying $ to move up.
I hoard what I get, 90% of the time...
If I have more than 5 of any built purple IO in our base..
I sell the recipe.
We all know that you think every question or statement is one specifically made towards you.
We all know that you think every question or statement is one specifically made towards you.
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Get with the program. |

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One side seems to think that farmers only make items.
The other side seems to think that farmers only buy items. |
If I16 lures them back out of MA as I expect purple prices will drop again.
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this is very true.
did the forum monster eat that thread Cat made about the inf-per-hour rate of level 50's?
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Well Perfect_Pain is kind of experienced on the subject.
Farmers are out only to make a profit, and don't have any regard for what effect it has on the economy... sound familiar?
This thread is full of examples of farmers who say they horde the good stuff for themselves, delete the trash drops and only sell what is going to get the best return. All the while earning inf that in turn fuels market inflation for the more desirable IOs.
Farmers in MA = no farmers in PI = many fewer purple drops being generated for the market. |
Also, purples aren't generated in isolation - they are generated alongside inf with inf being a lot more common. MMO economies continually end up in mudflation situations because so little currency actually leaves the game compared to what goes into it.
The 'good stuff' is still relatively expensive- not as expensive as it was, but nothing to sneeze at either. So good drops will still earn you tons of inf. |
Since 'regular' gameplay generates far, far more salvage drops than it does IO recipe drops this is a net gain in earning power for our friend the 'casual gamer'. |
You know what happens to all those 'just okay' recipes farmers create? THEY GET DELETED. When you're hitting the ticket cap every mission you don't have the time to list garbage. You're listing the really, really good stuff and nothing else. |
Then please explain why their prices have taken such a precipitous fall since the introduction of MA. |
I've also seen more spam since I14 than I can remember in a long time. Used to be that I'd have to delete about 3 messages when I logged in once a day or so, now I'm seeing 10 or more in the same time period.
*This post was written with the full knowledge that in a contest between trying to convince Nethergoat about something or bashing a brick wall down with your face, you'd have more success on the brick wall*
This is the only game I know of where farmers are hearlded as some sort of God's or supermen. Most games dislike them or don't encourage them.
If this game didn't have farmers there wouldnt be much of anything on the Market...
Farmers here, like in real life help feed the game... feed the world.
If this game didn't have farmers there wouldnt be much of anything on the Market...
Farmers here, like in real life help feed the game... feed the world. |
There is inflation, of that, there is no doubt. People are walking around with more money than ever.
In the real world, this would mean that anyone who had a modest income before, would now be unable to afford anything.
However, in this game, the modest income people can still afford everything, because the prices of everything that doesn't grow on a farm are still the exact same.
Very little influence is leaving hands when its traded over the Market. Its just exchanging hands.
Since we don't pay any "taxes" we're just going to be overflowing in influence really soon.
I do farm on occassions.
However I'm probably a rare example that the trash recipes don't get deleted and all the salvage (including rares) and mob drop recipes (except those which are obviously expensive such as purples) I get I list for 1 inf, it's probably the gambler in me coming out (I do play fruit machines or slot machines as you call them in the states) sometimes I get way more than the vendor price, other times I get way less, you win some, you lose some. With Salvage these days it's mostly a win mind you.
However most of the time I can't even sell some recipes for 1 inf, there's just nobody bidding on them or the supply is far too high compared to the demand (this is especially true of the cheaper sets and at level 50 where AE tickets have caused a flood of them).
So I am supplying the market it just seems nobody in particular wants to buy most of the recipes I am trying to supply.
I've already posted the simple provable ways in which farming hurts the game,
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I have a very hard time believing you have any kind of degree in economics, as you haven't demonstrated any knowledge of the subject. Someone who did have a degree in economics would know you cannot cherry pick which factors you're going to use in your economic model while ignoring all others.
While I realize that much of science today is "if I believe it and I can convince enough other people to believe it then it's true" rather than actual hard evidence, your higher education is doing you a disservice if that's what it has taught you.
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You have not proven a single thing. Much of what you are claiming is provably false in game. The fact that RMT prices have dropped by about 80% being one of the biggest pieces of evidence against you.
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As another anecdotal data point, I've seen gold-selling spam rates go up, which certainly doesn't suggest that the external RMTers are hurting due to farming. If selling inf in CoH/V wasn't financially viable, the external RMTers would leave.
Also, with today's AE farming being so lucrative, it's easier than ever to earn large piles of influence, so I can't understand why ppl would bother buying it. I'm looking forward to a day when these money sellers are gone from the game. |
I think you are drawing the wrong conclusion. AE farming isn't quite hurting the infleunce peddlersthe way you think.
The ease in generating funds might have some effect--but thei ncrease in players who are too inexperienced (or lazy, whatever you want to judge them as) to exploit the market has increased.) AE babies who never leave AP are not going to spend a lot of time crafting and marketing, which is what you have to do if you want to get a billion influence anytime soon.
So AE may have increased the amount of infleunce out there, but I think its also increased the supply of the type of player who would stopp to using an infleunce seller.
The decrease in prices you see also comes from the following factors.
Competition: theres more than 1 influence peddler
Inflation: A Billion influence used to buy a lot of stuff--you could fully kit iout a ton in the rarest of sets. Check out purple set prices now. It takes more infleunce to do that--and theres a limit to just how much you can get from players: if a players realizes "Heck, I'll need 300 to 500 bucks just to get my sets", they will be far less inclined to do it that "hmm, I only need to spend 50 bucks--or farm and market for weeks..50 bucks it is). Also just provides a quicker source for influence peddlers to generate, then sell influence. So the supply of influence a peddler can generate has inceased as well. And as peddlers are more effective at raising influence (thats all they focus on)..they'll do better than 99% of the normal player base at raising influence.
And, another reason wy you won't see the disappearance of the influence sellers: there hasn't been a single significant impediment measures to influnce peddlers implemented yet.
Farmers are producers.
I'm not going to act like no one should ever farm at all. Everyone does it at least a little in every MMORPG, getting a little extra "oomph" to get to that next level or to rack up the currency to acquire the next cool widget, and to some extent, that's not a bad thing. But everyone knows--yes, you too--that those who take it to excess make the game less fun for everyone else. In City of Heroes, this manifests itself in ways such as farming spam, RMT spam, grossly imbalanced PvP, inflated market prices, and deteriorated image of the game and its community. It's not a question of whether or not excessive farming is good or bad for the game.
It's bad, period. Repeatedly explaining how and why is like repeatedly explaining why shooting yourself in the head is bad for your health, it's that obvious. Yes, there are nuts out there who will swear up and down that there was once a guy who had such bad migraines that he tried to commit suicide by shooting himself in the head, but he lived, and the bullet took out the part of his brain that was causing the migraines, and he lived happily ever after. You're worse than one of those nuts, because in the analogy, you're actually using such crap to justify why shooting yourself in the head is actually really good for your health.
The developers know it's bad as well, which is why they have repeatedly taken steps to curb farming activities over the years. This is the part where you'll deny that they've done anything, as most farmers I run across insist that the devs either don't care about farming or actually encourage it, in spite of so much evidence to the contrary that it makes such claims look foolish. Or maybe you'll scream about how these steps have all spelled DOOOOM!!! for the game, in spite of it going stronger than ever more than five years later.
The only real questions are how far people like you are willing to go, how much you're willing to exploit the game, how crazy the stuff you say is, to justify the selfishness of farming excessively, no matter how much it hurts the game or its players, and what the developers will do to curb your farming activities.
As it is, though, I tire of this thread. The question has been answered repeatedly, and non-farmers (which is most players) know that it's correct. No, farming is not killing the RMTers, it is helping them. As farming increases, in-game inflation increases, thus there is increased pressure on non-farmers (which is most players) to seek other sources of influence, which drops them right in the hands of RMTers. As supply of influence is increased and more efficient means of farming are developed, it lowers the cost for RMTers to acquire the influence they sell, thus lowering the prices on their sites. These two factors mean that the more people farm, the more wonderful RMT spam we can count on getting, barring the developers clamping down on it more, which they have demonstrated a willingness to do in the past.
By all means, please do continue arguing with other people who will indulge your farming delusions.
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