New power mechanic: charge up


Sardan

 

Posted

We have had a number of truly new combat mechanics introduced in the game over the years. The brute's scaling damage bonus from Fury was novel and remains a lot of fun. Scrappers' chance to crit, Stalkers and Widows' crit from stealth, Controllers' containment, and Corruptors' scourge all add flavor to their ATs. Dual Blades' combo system is novel, and unique to that powerset. All these have been welcome improvements, and a nice change from the "same old, same old."

Currently all powers are either clicks or toggles. I'd love for a new type of power to be introduced that varied its strength by how long a key was pressed to trigger the power. This would use the classic videogame "charge up" meter. This is apparently used in Cryptic's new MMO but it has been a feature of console fighting games for many years, so it couldn't be claimed to be stolen from CO.

With the upcoming ability of the engine to do alternate animations, it'd be so cool to hold down an attack button for an extra couple of seconds and launch a SUPER ATTACK version of a power instead of the normal attack animation, at the cost of the longer activation time and extra endurance. This could lead to more interesting tactical decisions during combat.

It'd be awesome to have a powerset that could dynamically switch between having fast, fluid, end-efficient attacks and slower harder-hitting attacks.

Some careful thought would have to go into the design of such a powerset of course. Not great for game balance if you could have a tray full of powers that could all turn into Knock Out Blow or Footstomp on demand!


Freedom: Blazing Larb, Fiery Fulcrum, Sardan Reborn, Arctic-Frenzy, Wasabi Sam, Mr Smashtastic.