Elevens Big Tweaking Project - The Tankers
Do Lo Might Stone/Stone Tanker
Do Lo is my true by definition Tanker. Out of the 3 Tankers, if a team is wanting the argo holding, be a nuisance Tanker while the rest of the team pick the enemy off from me, then Do Lo is the one I will bring.
He has already had a few respecs already ether because of mistakes I have made in the build or I felt necessary as he was not feeling effective at his main role.
Now when you look at the current build I know you will probably gawp at the omission of Mud Pots. Now it was in the original build but I ended up respecing it out at one point because it was killing my End and causing me to be a lousy Tank for teams.
At Level 50 I can probably safely accept it back into his power list so would appreciate advice on where to put it in the order of powers and slotting it. Like my Blasters it feels really crammed at the moment trying to get powers in I feel are useful so help on power choices would be great.
When it comes to IO sets, like any Stone Tanker, the two things I am aiming for is of course Power Recharge buffs and Damage buffs to try and combat as much of the effects of Granite Armour as possible. Yes End Recharge would be nice too again saving the need for Conserve Power but since most of the time I am expected to be a Granite Monster, trying to get back some of the debuffing being in the mode is priority so that I dont always feel the need to pester the team to recruit a Kin!
Here is the current build.
Hero Plan by Mids' Hero Designer 1.401
http://www.cohplanner.com/
[u]Click this DataLink to open the build![u]
Do Lo Might: Level 50 Mutation Tanker
Primary Power Set: Stone Armor
Secondary Power Set: Stone Melee
Power Pool: Speed
Power Pool: Fitness
Power Pool: Teleportation
Ancillary Pool: Energy Mastery
Hero Profile:
Level 1: Rock Armor <ul type="square">[*] (A) Endurance Reduction IO[*] (5) Defense Buff IO[*] (9) Defense Buff IO[*] (15) Defense Buff IO[/list]Level 1: Stone Fist <ul type="square">[*] (A) Endurance Reduction IO[*] (3) Damage Increase IO[*] (11) Accuracy IO[*] (40) Damage Increase IO[*] (43) Damage Increase IO[/list]Level 2: Stone Mallet <ul type="square">[*] (A) Endurance Reduction IO[*] (3) Damage Increase IO[*] (11) Accuracy IO[*] (37) Damage Increase IO[*] (40) Damage Increase IO[*] (50) Accuracy IO[/list]Level 4: Heavy Mallet <ul type="square">[*] (A) Endurance Reduction IO[*] (5) Damage Increase IO[*] (9) Accuracy IO[*] (34) Damage Increase IO[*] (40) Damage Increase IO[*] (48) Accuracy IO[/list]Level 6: Hasten <ul type="square">[*] (A) Recharge Reduction IO[*] (7) Recharge Reduction IO[*] (7) Recharge Reduction IO[/list]Level 8: Swift <ul type="square">[*] (A) Run Speed IO[/list]Level 10: Recall Friend <ul type="square">[*] (A) Endurance Reduction IO[/list]Level 12: Rooted <ul type="square">[*] (A) Endurance Reduction IO[*] (13) Healing IO[*] (13) Healing IO[*] (15) Healing IO[/list]Level 14: Teleport <ul type="square">[*] (A) Endurance Reduction IO[/list]Level 16: Health <ul type="square">[*] (A) Healing IO[*] (17) Healing IO[*] (17) Healing IO[/list]Level 18: Build Up <ul type="square">[*] (A) Recharge Reduction IO[*] (19) To Hit Buff IO[*] (19) To Hit Buff IO[*] (23) Recharge Reduction IO[/list]Level 20: Stamina <ul type="square">[*] (A) Endurance Modification IO[*] (21) Endurance Modification IO[*] (21) Endurance Modification IO[/list]Level 22: Taunt <ul type="square">[*] (A) Accuracy IO[*] (23) Taunt Duration IO[/list]Level 24: Stone Skin <ul type="square">[*] (A) Resist Damage IO[*] (25) Resist Damage IO[*] (25) Resist Damage IO[/list]Level 26: Brimstone Armor <ul type="square">[*] (A) Endurance Reduction IO[*] (27) Resist Damage IO[*] (27) Resist Damage IO[*] (34) Resist Damage IO[/list]Level 28: Crystal Armor <ul type="square">[*] (A) Endurance Reduction IO[*] (29) Defense Buff IO[*] (29) Defense Buff IO[*] (34) Defense Buff IO[/list]Level 30: Hurl Boulder <ul type="square">[*] (A) Endurance Reduction IO[*] (31) Damage Increase IO[*] (31) Damage Increase IO[*] (31) Accuracy IO[*] (46) Damage Increase IO[/list]Level 32: Minerals <ul type="square">[*] (A) Endurance Reduction IO[*] (33) Defense Buff IO[*] (33) Defense Buff IO[*] (33) Defense Buff IO[/list]Level 35: Granite Armor <ul type="square">[*] (A) Endurance Reduction IO[*] (36) Defense Buff IO[*] (36) Resist Damage IO[*] (36) Defense Buff IO[*] (37) Resist Damage IO[*] (37) Endurance Reduction IO[/list]Level 38: Tremor <ul type="square">[*] (A) Endurance Reduction IO[*] (39) Damage Increase IO[*] (39) Damage Increase IO[*] (39) Accuracy IO[/list]Level 41: Earth's Embrace <ul type="square">[*] (A) Recharge Reduction IO[*] (42) Healing IO[*] (42) Healing IO[*] (42) Healing IO[*] (43) Recharge Reduction IO[*] (43) Recharge Reduction IO[/list]Level 44: Seismic Smash <ul type="square">[*] (A) Endurance Reduction IO[*] (45) Damage Increase IO[*] (45) Damage Increase IO[*] (45) Accuracy IO[*] (46) Damage Increase IO[*] (46) Accuracy IO[/list]Level 47: Conserve Power <ul type="square">[*] (A) Recharge Reduction IO[*] (48) Recharge Reduction IO[*] (48) Recharge Reduction IO[/list]Level 49: Fault <ul type="square">[*] (A) Endurance Reduction IO[*] (50) Accuracy IO[*] (50) Disorient Duration IO[/list]------------
Level 1: Brawl <ul type="square">[*] (A) Damage Increase IO[/list]Level 1: Sprint <ul type="square">[*] (A) Run Speed IO[/list]Level 2: Rest <ul type="square">[*] (A) Recharge Reduction IO[/list]Level 1: Gauntlet
Credit goes to FrankyT49 for animated avatar
List of toons on Union Handbook
Leon Tasker: "Dunelm Group! What is your profession?"
Dunelm Group: "OOOOORRRAAAAH!"
The Prince Bishop Will Power/Super Strength Tanker
Holy *expletive*! This guy is a beast!
This is my latest toon and probably the best pre planning I have done so far because this guys rips through everything and is very, very rarely ever put down. The only thing missing since its a Superman wannabe
.Laser Beam Eyes but I simply could not fit anything in from the Epic Pool.
I doubt there is anything can be said about the general build because he works so well already. I only need help with an IO set build because not sure really what to aim for.
Here is the current build
Hero Plan by Mids' Hero Designer 1.401
http://www.cohplanner.com/
[u]Click this DataLink to open the build![u]
The Prince Bishop: Level 50 Natural Tanker
Primary Power Set: Willpower
Secondary Power Set: Super Strength
Power Pool: Flight
Power Pool: Fitness
Power Pool: Speed
Power Pool: Fighting
Hero Profile:
Level 1: High Pain Tolerance <ul type="square">[*] (A) Healing IO[*] (11) Healing IO[*] (15) Healing IO[*] (33) Resist Damage IO[/list]Level 1: Jab <ul type="square">[*] (A) Endurance Reduction IO[*] (3) Damage Increase IO[*] (7) Accuracy IO[*] (17) Damage Increase IO[*] (31) Accuracy IO[*] (43) Damage Increase IO[/list]Level 2: Punch <ul type="square">[*] (A) Endurance Reduction IO[*] (3) Damage Increase IO[*] (7) Accuracy IO[*] (17) Damage Increase IO[*] (19) Accuracy IO[*] (34) Damage Increase IO[/list]Level 4: Haymaker <ul type="square">[*] (A) Endurance Reduction IO[*] (5) Damage Increase IO[*] (5) Accuracy IO[*] (15) Damage Increase IO[*] (19) Accuracy IO[*] (25) Damage Increase IO[/list]Level 6: Indomitable Will <ul type="square">[*] (A) Endurance Reduction IO[*] (37) Defense Buff IO[*] (40) Defense Buff IO[*] (46) Defense Buff IO[/list]Level 8: Rise to the Challenge <ul type="square">[*] (A) Endurance Reduction IO[*] (9) Healing IO[*] (9) Healing IO[*] (11) Taunt Duration IO[*] (50) To Hit Debuff IO[*] (50) To Hit Debuff IO[/list]Level 10: Air Superiority <ul type="square">[*] (A) Endurance Reduction IO[*] (42) Damage Increase IO[*] (43) Accuracy IO[/list]Level 12: Quick Recovery <ul type="square">[*] (A) Endurance Modification IO[*] (13) Endurance Modification IO[*] (13) Endurance Modification IO[/list]Level 14: Fly <ul type="square">[*] (A) Flight Speed IO[/list]Level 16: Mind Over Body <ul type="square">[*] (A) Endurance Reduction IO[*] (33) Resist Damage IO[*] (34) Resist Damage IO[*] (34) Resist Damage IO[/list]Level 18: Heightened Senses <ul type="square">[*] (A) Endurance Reduction IO[*] (36) Defense Buff IO[*] (37) Defense Buff IO[*] (37) Defense Buff IO[/list]Level 20: Knockout Blow <ul type="square">[*] (A) Endurance Reduction IO[*] (21) Damage Increase IO[*] (21) Accuracy IO[*] (23) Damage Increase IO[*] (23) Accuracy IO[*] (25) Damage Increase IO[/list]Level 22: Swift <ul type="square">[*] (A) Run Speed IO[/list]Level 24: Health <ul type="square">[*] (A) Healing IO[*] (46) Healing IO[*] (50) Healing IO[/list]Level 26: Stamina <ul type="square">[*] (A) Endurance Modification IO[*] (27) Endurance Modification IO[*] (27) Endurance Modification IO[/list]Level 28: Rage <ul type="square">[*] (A) Recharge Reduction IO[*] (29) Recharge Reduction IO[*] (29) Recharge Reduction IO[*] (42) To Hit Buff IO[*] (43) To Hit Buff IO[/list]Level 30: Hasten <ul type="square">[*] (A) Recharge Reduction IO[*] (31) Recharge Reduction IO[*] (31) Recharge Reduction IO[/list]Level 32: Strength of Will <ul type="square">[*] (A) Resist Damage IO[*] (33) Resist Damage IO[*] (46) Resist Damage IO[/list]Level 35: Fast Healing <ul type="square">[*] (A) Healing IO[*] (36) Healing IO[*] (36) Healing IO[/list]Level 38: Foot Stomp <ul type="square">[*] (A) Endurance Reduction IO[*] (39) Damage Increase IO[*] (39) Accuracy IO[*] (39) Damage Increase IO[*] (40) Accuracy IO[*] (40) Damage Increase IO[/list]Level 41: Boxing <ul type="square">[*] (A) Endurance Reduction IO[*] (42) Damage Increase IO[/list]Level 44: Tough <ul type="square">[*] (A) Endurance Reduction IO[*] (45) Resist Damage IO[*] (45) Resist Damage IO[*] (45) Resist Damage IO[/list]Level 47: Weave <ul type="square">[*] (A) Endurance Reduction IO[*] (48) Defense Buff IO[*] (48) Defense Buff IO[*] (48) Defense Buff IO[/list]Level 49: Taunt <ul type="square">[*] (A) Taunt Duration IO[/list]------------
Level 1: Brawl <ul type="square">[*] (A) Damage Increase IO[/list]Level 1: Sprint <ul type="square">[*] (A) Run Speed IO[/list]Level 2: Rest <ul type="square">[*] (A) Recharge Reduction IO[/list]Level 1: Gauntlet
Credit goes to FrankyT49 for animated avatar
List of toons on Union Handbook
Leon Tasker: "Dunelm Group! What is your profession?"
Dunelm Group: "OOOOORRRAAAAH!"
Invulnerability:
For the single target melee attacks, 4 pieces of Kinetic Combat (leave out the proc) and an Accuracy IO. If you feel that a little lacking, add a Nucleous Exposure to the 6th slot.
I haven't really looked at the builds since I am at work and don't have mids but I would say this:
Stone/Stone really doesn't need a great deal of pimping. I have found that no matter how much +DAM and +Speed you can get your attacks are still weak and only good for grabbing and holding agro not damage. And you are still too slow to run about. So on my stone/stone I plugged the Psi hole and made do with the attacks, setting on being happy to get and hold aggro.
WP/SS is too FoTM for my liking so although yes you can do some remarkable things I would concentrate my pimpage on the Invuln/EM, especially considering he is meant to be 'the' character in your stable of toons.
As for the actual pimping advice I know my limits (Warshades really) so will leave that to the experts.
British by act of union, English by grace of God, Northern by pure good fortune!
[ QUOTE ]
/Stone
[/ QUOTE ][ QUOTE ]
attacks are weak
[/ QUOTE ]Does not compute. Stone Melee on a high-recharge build puts out such ridiculously huge amounts of single target DPS it could be considered broken. Moreso on Brutes, naturally, but /Stone Tankers aren't slouches either.
What col said, in my opinion best dps set for brutes AND it has massive burst.
Also it has that wonderful smashy feeling.
I think PrincessDarkStar must of meant in Granite Mode.
He will honor his words; he will definitely carry out his actions. What he promises he will fulfill. He does not care about his bodily self, putting his life and death aside to come forward for another's troubled besiegement. He does not boast about his ability, or shamelessly extol his own virtues. - Sima Qian.
So recently I got a fair few toons of mine to Level 50. Over the week of doing that though there were plenty of times playing were I thought that the toon I was on with at the time could be performing a lot better or in some cases was crashing and burning a lot, meaning that I had obviously screwed up the build.
So since most of my toons are at 50 now, or at least close to 50 I felt like spending some time now reviewing them all and getting advice off much better character builders out there than clearly I am capable of. Hey, I hold my hands up and admit that I am just not a numbers person and get agitated when trying to squeeze numbers out of Mids Designer and end up hashing the job up. Guess thats just my mind set. I save my logic and intelligence for work. At home on the game, like a typical Scrapper, I just want to dive in and hit stuff, really hard!
Another problem I seem to have is making toons based on time consuming, deep thought out RP concepts that while look good for said concept, are horribly inefficient for PvE action.
Thus I am making a number of posts in the relevant sections of the board to get as much advice on all my toons as people are willing to give so I can learn from any obvious mistakes I have made in my builds as well as getting help from moving on from generic IOs to IO sets which I still cant seem to get my head around as far as to which ones to get for perks I might be after.
With all my builds, keep in mind that as I have allured to I only tend to PvE although I cant rule out the odd bit of PvP should an RP situation call for it but otherwise not really that important to think about. I tend to want to team as equally as I sometimes want to solo so I tend to try to build toons that are suited for both. Finally imagine that Inf and Merits are no object to me. At the time of writing that is not the case for most of my toons, but I reckon I can get involved in enough stuff over a time period to earn whats needed for a potentially expensive build.
Anyway, onto the current builds!
Ranpu Tenrai Eleven (AKA Super Eleven) Invulnerability/Energy Melee Tanker
Meant to be the absolute highest tier character of all my toons. The idea of Super Eleven is that he only every comes out in RP on very special occasions when something really drastic is going down. So far that has not happened but that does not mean to say I should not keep playing as him non-RP so that I can get him to match the level of expectation that could well be expected of him.
This toon has also already been reviewed and respectd recently in where I ended up having every Primary Power put into the build and suitably slotted. Was originally more of a Scranker but he was not very good at it and is now defiantly much better as an out and out taunting Tanker. Again looking mostly at advice for a solid IO set build, although a little bit extra damage in the attacks would be helpful.
Here is the current build.
Hero Plan by Mids' Hero Designer 1.401
http://www.cohplanner.com/
[u]Click this DataLink to open the build![u]
Ranpu Tenrai Eleven: Level 50 Magic Tanker
Primary Power Set: Invulnerability
Secondary Power Set: Energy Melee
Power Pool: Flight
Power Pool: Fitness
Power Pool: Speed
Power Pool: Fighting
Hero Profile:
Level 1: Temp Invulnerability <ul type="square">[*] (A) Endurance Reduction IO[*] (5) Resist Damage IO[*] (9) Resist Damage IO[*] (43) Resist Damage IO[/list]Level 1: Barrage <ul type="square">[*] (A) Endurance Reduction IO[*] (3) Damage Increase IO[*] (13) Accuracy IO[*] (27) Damage Increase IO[*] (46) Accuracy IO[/list]Level 2: Dull Pain <ul type="square">[*] (A) Recharge Reduction IO[*] (3) Healing IO[*] (11) Healing IO[*] (15) Healing IO[*] (15) Recharge Reduction IO[*] (27) Recharge Reduction IO[/list]Level 4: Bone Smasher <ul type="square">[*] (A) Endurance Reduction IO[*] (5) Damage Increase IO[*] (7) Accuracy IO[*] (34) Damage Increase IO[*] (43) Accuracy IO[*] (46) Damage Increase IO[/list]Level 6: Air Superiority <ul type="square">[*] (A) Endurance Reduction IO[*] (7) Damage Increase IO[*] (13) Accuracy IO[*] (40) Damage Increase IO[*] (46) Accuracy IO[/list]Level 8: Unyielding <ul type="square">[*] (A) Endurance Reduction IO[*] (9) Resist Damage IO[*] (11) Resist Damage IO[*] (42) Resist Damage IO[/list]Level 10: Taunt <ul type="square">[*] (A) Taunt Duration IO[*] (50) Accuracy IO[/list]Level 12: Swift <ul type="square">[*] (A) Run Speed IO[/list]Level 14: Fly <ul type="square">[*] (A) Flight Speed IO[/list]Level 16: Health <ul type="square">[*] (A) Healing IO[*] (17) Healing IO[*] (17) Healing IO[/list]Level 18: Invincibility <ul type="square">[*] (A) Endurance Reduction IO[*] (19) Defense Buff IO[*] (19) Defense Buff IO[*] (43) Defense Buff IO[/list]Level 20: Stamina <ul type="square">[*] (A) Endurance Modification IO[*] (21) Endurance Modification IO[*] (21) Endurance Modification IO[/list]Level 22: Hasten <ul type="square">[*] (A) Recharge Reduction IO[*] (23) Recharge Reduction IO[*] (23) Recharge Reduction IO[/list]Level 24: Whirling Hands <ul type="square">[*] (A) Endurance Reduction IO[*] (25) Damage Increase IO[*] (25) Accuracy IO[*] (37) Damage Increase IO[*] (45) Accuracy IO[*] (48) Damage Increase IO[/list]Level 26: Kick <ul type="square">[*] (A) Damage Increase IO[/list]Level 28: Build Up <ul type="square">[*] (A) Recharge Reduction IO[*] (29) To Hit Buff IO[*] (29) To Hit Buff IO[*] (33) Recharge Reduction IO[*] (34) To Hit Buff IO[*] (34) Recharge Reduction IO[/list]Level 30: Tough <ul type="square">[*] (A) Endurance Reduction IO[*] (31) Resist Damage IO[*] (31) Resist Damage IO[*] (31) Resist Damage IO[/list]Level 32: Unstoppable <ul type="square">[*] (A) Recharge Reduction IO[*] (33) Recharge Reduction IO[*] (33) Recharge Reduction IO[/list]Level 35: Energy Transfer <ul type="square">[*] (A) Endurance Reduction IO[*] (36) Damage Increase IO[*] (36) Accuracy IO[*] (36) Damage Increase IO[*] (37) Accuracy IO[*] (37) Damage Increase IO[/list]Level 38: Total Focus <ul type="square">[*] (A) Endurance Reduction IO[*] (39) Damage Increase IO[*] (39) Accuracy IO[*] (39) Damage Increase IO[*] (40) Accuracy IO[*] (40) Damage Increase IO[/list]Level 41: Resist Physical Damage <ul type="square">[*] (A) Resist Damage IO[*] (42) Resist Damage IO[*] (42) Resist Damage IO[/list]Level 44: Tough Hide <ul type="square">[*] (A) Defense Buff IO[*] (45) Defense Buff IO[*] (45) Defense Buff IO[/list]Level 47: Resist Energies <ul type="square">[*] (A) Resist Damage IO[*] (48) Resist Damage IO[*] (48) Resist Damage IO[/list]Level 49: Resist Elements <ul type="square">[*] (A) Resist Damage IO[*] (50) Resist Damage IO[*] (50) Resist Damage IO[/list]------------
Level 1: Brawl <ul type="square">[*] (A) Damage Increase IO[/list]Level 1: Sprint <ul type="square">[*] (A) Run Speed IO[/list]Level 2: Rest <ul type="square">[*] (A) Recharge Reduction IO[/list]Level 1: Gauntlet
Credit goes to FrankyT49 for animated avatar
List of toons on Union Handbook
Leon Tasker: "Dunelm Group! What is your profession?"
Dunelm Group: "OOOOORRRAAAAH!"