I was looking at the Ghost Widow patron powers the other day and relised why this hasn't comeup before. You can't have Soul Mastery with out being able to use basic powers to begin with.
The graphical effects of these sets use the same as the Soul Mastery power Soul Storm, on enemies, you're self and allies, as I've always like these effect, but think its a shame if not seen more often. Purhaps these powers have a slight colour change to tell them apart from the mastery powers.
These sets I've suggested can hopefully be used by both Defender and Corruptor. Mainly Corruptor, because I'm evil at heart...Mha ha ha.
Nearly all the powers have an -Resistance effect on them, two reasons for this; Sonic doesn't seem to be a favorite for alot of people, despite the awsome -Resistance it does, and I think its also got to do with the graphical effects and sounds too many people aren't fond of. Also its the only attack that do -Res and a few more sets would be nice.
(I would like to pointout that these names aren't very contructive, mainly because I'm bad with names, and secondly would be easier for you to get a better idea of what the powers do.)
P.S Im aware that the word Soul appears quite often. Terrible with names remember....
Soul Blast
1)Soul Shard - Minor Negitive/Lethal DMG Ranged -Resistance
(Throw a shard containing the essence of a soul)
2)Soul Blast - Moderate Negitive DMG Ranged -Resistance
(Send forth a lost soul to deal damage to the target)
3)Soul Wave - Moderate Negitive/Smash DMG Cone Ranged -Resistance -Disorient
(Send a wave of souls infront of you)
4)Soul Swarm - Moderate Negitive DMG Cone Ranged -Resistance -Fear
(Send a whole swarm of souls to deal damage and to terrorise you enemies as they cower in fear)
5)Soul Steal - Minor Negitive DMG Ranged, Self; +Heal +DMG
(Attempt to steal a portion of the targets soul, healing you're self and increasing the amount of damage you deal)
6)Soul Bomb - Moderate Negitive/Smash DMG Targeted AOE Ranged -Resistance -Disorient
(Fuse together a mass of souls into a deadly bomb(Can use neutron bomb animation for this))
7)Rising Souls - Location AOE High Negitive DoT -Resistance -Speed
(Mark the location where lost souls may rise up to move on. (Same as Rain of Fire etc. Only the effect plays backwards going up instead of down.))
8)Evil/Avenging Spirit - Summon Pet +Fly +Intangible
(Call forth an Evil/Avenging Spirit to aid in against you're enemies.(Funtions like Voltaic Sentinel, and can use Soul Blast, Soul Wave and Soul Swarm.)(Also the name split if for use with Corruptors/Defenders respecively, I doubt a hero would like to use an Evil spirit for their help. If there's any unforseen problems/bugs calling the same power a different name for each AT then just call it Vengeful Spirit for both)
9)Soul Cyst - Summon Explosive Pet -Resistance
(Summon a crystal that contains a large amount of souls, that will explode shortly after being summoned(Would funtion almost like the Omega Manuver only using the Nictus Shadow Cyst Crystal instead. I would like to see this being used with-out an endurance crash, mainly because I've never liked this amount "Nuke" powers. So the damage dealt would have to be along the lines of Rain of Arrows or Fullauto with more or less the same recharge.)
Soul Domination:
1) Soul Heal - Targetted Ranged(Enemy)-Regen, Self; PBAOE Heal
(Drain the essence of the target to heal you're allies.(Funtions almost exactly like Twighlight Grasp)
2)Soul Shield - Ally Resistance Smash/Lethal/Psionic
(Shield you're allies with the spirits of the dead.)
3)Soul Haven - Ally Resistance Cold/Fire/minor Energy/Negitive
(Shield you're allies with the spirits of the dead.)
(I've deliberatyl left out toxic resistance for two reasons; to me toxic dmg deals more with the body that the soul, if that makes sence, and secondly their are already a few sets with toxic resistance rather than psionic. Which to me is more to do with the soul of a person.)
4)Spiteful Spirits - Targetted Ranged PBAOE -Defence -DMG
(Spirits swarm around the targets making them a nuisence, preventing the targets from dodging attacks, the spirits also intercept the attacks of the targets partially dealing less damage)
5)Returning Soul - Ally Rez +DMG +Resistance
(Fuse a soul with whats left of an ally's, bringing them back from death. For 60 Seconds the ally is able to deal more damage and take less damage from attacks, after 60 seconds the fuse soul becomes unbound an the ally is left weakened, for a short amount of time.)
6)Soul Armor - PBAOE Team +Def(All) +Res(All except toxic) +DMG
(Using spirits and souls to protect you're allies, the energy they give off enable you're self and allies to deal more damage)
7)Soulbound - Ally +DMG +Resistance
(Infuse an ally with a powerful soul, increasing the damage they deal and take. After awhile the soul will become unbound leaving the ally weakened for a shortwhile(Basicaly Forge with a tweak.)
8)Soul Harvest - Post-Defeat Targetted AOE(Enemy) PBAOE Team +Heal +DMG +Resistance
(Harvest the souls of the recently defeated foes. Healing and buffing near-by allies. The amount for a defeated foe is small, but can affect upto 10 enemies. The stronger the soul the bigger the heal/buff. I.e Heros/AV's/EB's)
9)Soul Collector - Summon Pet
(Summon an Collector of Souls to assist you, with souls of the dead as payment. Can use Soul Heal, Spitful Spirits, Soul Harvest, and Soul Blast(Can be killed, although healed and buffed)
I'm sure you may think this is a tad overpowered, but then again that will be down to balance tweaking. I'll thankyou for any comments suggestions for this, as I would love to see this as a set. I hope you do too.
I was looking at the Ghost Widow patron powers the other day and relised why this hasn't comeup before. You can't have Soul Mastery with out being able to use basic powers to begin with.
The graphical effects of these sets use the same as the Soul Mastery power Soul Storm, on enemies, you're self and allies, as I've always like these effect, but think its a shame if not seen more often. Purhaps these powers have a slight colour change to tell them apart from the mastery powers.
These sets I've suggested can hopefully be used by both Defender and Corruptor. Mainly Corruptor, because I'm evil at heart...Mha ha ha.
Nearly all the powers have an -Resistance effect on them, two reasons for this; Sonic doesn't seem to be a favorite for alot of people, despite the awsome -Resistance it does, and I think its also got to do with the graphical effects and sounds too many people aren't fond of. Also its the only attack that do -Res and a few more sets would be nice.
(I would like to pointout that these names aren't very contructive, mainly because I'm bad with names, and secondly would be easier for you to get a better idea of what the powers do.)
P.S Im aware that the word Soul appears quite often. Terrible with names remember....
Soul Blast
1)Soul Shard - Minor Negitive/Lethal DMG Ranged -Resistance
(Throw a shard containing the essence of a soul)
2)Soul Blast - Moderate Negitive DMG Ranged -Resistance
(Send forth a lost soul to deal damage to the target)
3)Soul Wave - Moderate Negitive/Smash DMG Cone Ranged -Resistance -Disorient
(Send a wave of souls infront of you)
4)Soul Swarm - Moderate Negitive DMG Cone Ranged -Resistance -Fear
(Send a whole swarm of souls to deal damage and to terrorise you enemies as they cower in fear)
5)Soul Steal - Minor Negitive DMG Ranged, Self; +Heal +DMG
(Attempt to steal a portion of the targets soul, healing you're self and increasing the amount of damage you deal)
6)Soul Bomb - Moderate Negitive/Smash DMG Targeted AOE Ranged -Resistance -Disorient
(Fuse together a mass of souls into a deadly bomb(Can use neutron bomb animation for this))
7)Rising Souls - Location AOE High Negitive DoT -Resistance -Speed
(Mark the location where lost souls may rise up to move on. (Same as Rain of Fire etc. Only the effect plays backwards going up instead of down.))
8)Evil/Avenging Spirit - Summon Pet +Fly +Intangible
(Call forth an Evil/Avenging Spirit to aid in against you're enemies.(Funtions like Voltaic Sentinel, and can use Soul Blast, Soul Wave and Soul Swarm.)(Also the name split if for use with Corruptors/Defenders respecively, I doubt a hero would like to use an Evil spirit for their help. If there's any unforseen problems/bugs calling the same power a different name for each AT then just call it Vengeful Spirit for both)
9)Soul Cyst - Summon Explosive Pet -Resistance
(Summon a crystal that contains a large amount of souls, that will explode shortly after being summoned(Would funtion almost like the Omega Manuver only using the Nictus Shadow Cyst Crystal instead. I would like to see this being used with-out an endurance crash, mainly because I've never liked this amount "Nuke" powers. So the damage dealt would have to be along the lines of Rain of Arrows or Fullauto with more or less the same recharge.)
Soul Domination:
1) Soul Heal - Targetted Ranged(Enemy)-Regen, Self; PBAOE Heal
(Drain the essence of the target to heal you're allies.(Funtions almost exactly like Twighlight Grasp)
2)Soul Shield - Ally Resistance Smash/Lethal/Psionic
(Shield you're allies with the spirits of the dead.)
3)Soul Haven - Ally Resistance Cold/Fire/minor Energy/Negitive
(Shield you're allies with the spirits of the dead.)
(I've deliberatyl left out toxic resistance for two reasons; to me toxic dmg deals more with the body that the soul, if that makes sence, and secondly their are already a few sets with toxic resistance rather than psionic. Which to me is more to do with the soul of a person.)
4)Spiteful Spirits - Targetted Ranged PBAOE -Defence -DMG
(Spirits swarm around the targets making them a nuisence, preventing the targets from dodging attacks, the spirits also intercept the attacks of the targets partially dealing less damage)
5)Returning Soul - Ally Rez +DMG +Resistance
(Fuse a soul with whats left of an ally's, bringing them back from death. For 60 Seconds the ally is able to deal more damage and take less damage from attacks, after 60 seconds the fuse soul becomes unbound an the ally is left weakened, for a short amount of time.)
6)Soul Armor - PBAOE Team +Def(All) +Res(All except toxic) +DMG
(Using spirits and souls to protect you're allies, the energy they give off enable you're self and allies to deal more damage)
7)Soulbound - Ally +DMG +Resistance
(Infuse an ally with a powerful soul, increasing the damage they deal and take. After awhile the soul will become unbound leaving the ally weakened for a shortwhile(Basicaly Forge with a tweak.)
8)Soul Harvest - Post-Defeat Targetted AOE(Enemy) PBAOE Team +Heal +DMG +Resistance
(Harvest the souls of the recently defeated foes. Healing and buffing near-by allies. The amount for a defeated foe is small, but can affect upto 10 enemies. The stronger the soul the bigger the heal/buff. I.e Heros/AV's/EB's)
9)Soul Collector - Summon Pet
(Summon an Collector of Souls to assist you, with souls of the dead as payment. Can use Soul Heal, Spitful Spirits, Soul Harvest, and Soul Blast(Can be killed, although healed and buffed)
I'm sure you may think this is a tad overpowered, but then again that will be down to balance tweaking. I'll thankyou for any comments suggestions for this, as I would love to see this as a set. I hope you do too.