A Willpower build for STF
i would go for the hp, regen route
Hero Plan by Mids' Hero Designer 1,401
http://www.cohplanner.com/
[u]Click this DataLink to open the build![u]
STF Tanker: Level 50 Mutation Tanker
Primary Power Set: Willpower
Secondary Power Set: Stone Melee
Power Pool: Flight
Power Pool: Fitness
Power Pool: Fighting
Power Pool: Medicine
Hero Profile:
Level 1: High Pain Tolerance <ul type="square">[*] (A) Titanium Coating - Resistance[*] (3) Titanium Coating - Resistance/Recharge[*] (13) Titanium Coating - Resistance/Endurance[*] (15) Healing IO[*] (43) Healing IO[*] (43) Healing IO[/list]Level 1: Stone Fist <ul type="square">[*] (A) Pounding Slugfest - Accuracy/Damage[*] (23) Pounding Slugfest - Damage/Endurance[*] (27) Crushing Impact - Accuracy/Damage[*] (34) Crushing Impact - Damage/Endurance[*] (37) Crushing Impact - Damage/Recharge[*] (45) Crushing Impact - Accuracy/Damage/Recharge[/list]Level 2: Mind Over Body <ul type="square">[*] (A) Titanium Coating - Resistance/Endurance/Recharge[*] (3) Titanium Coating - Resistance/Endurance[*] (5) Titanium Coating - Resistance[*] (7) Reactive Armor - Resistance/Endurance[/list]Level 4: Fast Healing <ul type="square">[*] (A) Numina's Convalescence - Heal/Endurance[*] (5) Numina's Convalescence - Heal[*] (19) Regenerative Tissue - +Regeneration[*] (23) Numina's Convalescence - +Regeneration/+Recovery[/list]Level 6: Indomitable Will <ul type="square">[*] (A) Serendipity - Defense/Endurance[*] (7) Serendipity - Defense/Endurance/Recharge[*] (13) Serendipity - Defense[*] (19) Defense Buff IO[/list]Level 8: Rise to the Challenge <ul type="square">[*] (A) Numina's Convalescence - Heal/Endurance[*] (9) Numina's Convalescence - Heal/Recharge[*] (9) Numina's Convalescence - Heal[*] (11) Dark Watcher's Despair - To Hit Debuff/Recharge/Endurance[*] (11) Dark Watcher's Despair - To Hit Debuff/Endurance[*] (15) Healing IO[/list]Level 10: Taunt <ul type="square">[*] (A) Perfect Zinger - Taunt/Recharge/Range[*] (42) Perfect Zinger - Taunt[*] (42) Perfect Zinger - Taunt/Recharge[/list]Level 12: Air Superiority <ul type="square">[*] (A) Kinetic Combat - Accuracy/Damage[*] (37) Kinetic Combat - Damage/Endurance[*] (37) Kinetic Combat - Damage/Recharge[/list]Level 14: Fly <ul type="square">[*] (A) Flight Speed IO[/list]Level 16: Quick Recovery <ul type="square">[*] (A) Efficacy Adaptor - EndMod[*] (17) Efficacy Adaptor - EndMod/Recharge[*] (17) Performance Shifter - EndMod/Accuracy[*] (25) Performance Shifter - EndMod/Accuracy/Recharge[*] (40) Performance Shifter - Chance for +End[/list]Level 18: Swift <ul type="square">[*] (A) Run Speed IO[/list]Level 20: Heightened Senses <ul type="square">[*] (A) Defense Buff IO[*] (21) Serendipity - Defense/Endurance/Recharge[*] (21) Serendipity - Defense[*] (43) Serendipity - Defense/Endurance[/list]Level 22: Health <ul type="square">[*] (A) Triage - Heal/Endurance[*] (27) Triage - Heal/Recharge[*] (42) Triage - Heal/Endurance/Recharge[*] (50) Healing IO[/list]Level 24: Stamina <ul type="square">[*] (A) Efficacy Adaptor - EndMod[*] (25) Efficacy Adaptor - EndMod/Accuracy[*] (46) Endurance Modification IO[/list]Level 26: Kick <ul type="square">[*] (A) Accuracy IO[/list]Level 28: Tough <ul type="square">[*] (A) Reactive Armor - Resistance/Endurance[*] (29) Titanium Coating - Resistance/Endurance[*] (29) Resist Damage IO[*] (33) Resist Damage IO[/list]Level 30: Hurl Boulder <ul type="square">[*] (A) Devastation - Accuracy/Damage[*] (31) Devastation - Damage/Endurance[*] (31) Devastation - Accuracy/Damage/Recharge[*] (31) Ruin - Accuracy/Damage[*] (34) Ruin - Accuracy/Damage/Recharge[*] (46) Ruin - Damage/Recharge[/list]Level 32: Fault <ul type="square">[*] (A) Stupefy - Accuracy/Recharge[*] (33) Stupefy - Endurance/Stun[*] (33) Stupefy - Accuracy/Endurance[*] (34) Razzle Dazzle - Accuracy/Recharge[*] (45) Razzle Dazzle - Endurance/Stun[*] (46) Razzle Dazzle - Accuracy/Stun/Recharge[/list]Level 35: Weave <ul type="square">[*] (A) Red Fortune - Defense/Endurance[*] (36) Serendipity - Defense/Endurance/Recharge[*] (36) Serendipity - Defense[*] (36) Serendipity - Defense/Endurance[/list]Level 38: Seismic Smash <ul type="square">[*] (A) Crushing Impact - Accuracy/Damage[*] (39) Crushing Impact - Damage/Endurance[*] (39) Crushing Impact - Damage/Recharge[*] (39) Ghost Widow's Embrace - Accuracy/Recharge[*] (40) Ghost Widow's Embrace - Endurance/Hold[*] (40) Ghost Widow's Embrace - Accuracy/Endurance[/list]Level 41: Aid Other <ul type="square">[*] (A) Endurance Reduction IO[/list]Level 44: Aid Self <ul type="square">[*] (A) Numina's Convalescence - Heal/Recharge[*] (45) Miracle - Heal/Recharge[*] (48) Harmonized Healing - Heal/Recharge[*] (48) Doctored Wounds - Heal/Recharge[/list]Level 47: Tremor <ul type="square">[*] (A) Eradication - Accuracy/Damage/Endurance/Recharge[*] (48) Eradication - Accuracy/Recharge[*] (50) Eradication - Damage/Recharge[*] (50) Eradication - Accuracy/Damage/Recharge[/list]Level 49: Strength of Will <ul type="square">[*] (A) Resist Damage IO[/list]------------
Level 1: Brawl <ul type="square">[*] (A) Empty[/list]Level 1: Sprint <ul type="square">[*] (A) Empty[/list]Level 2: Rest <ul type="square">[*] (A) Empty[/list]Level 1: Gauntlet
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[u]Set Bonus Totals:[u]<ul type="square">[*]3,13% Defense(Energy)[*]3,13% Defense(Negative)[*]1,56% Defense(Ranged)[*]1,8% Max End[*]7% Enhancement(Accuracy)[*]5% FlySpeed[*]562,2 HP (30%) HitPoints[*]5% JumpHeight[*]5% JumpSpeed[*]MezResist(Immobilize) 7,15%[*]MezResist(Sleep) 4,4%[*]MezResist(Terrorized) 4,4%[*]4,5% (0,08 End/sec) Recovery[*]70% (5,48 HP/sec) Regeneration[*]10% RunSpeed[/list]
Dunno how it would survive on a stf though keeping some purples in your tray should help
Thanks for the help, TRT, but after seeing what did they do to Heavy Mallet i abondoned WP/Stone or any Stone Melee build.
So i returned my earlier project and leveling an Inv/Dark tank.
Hey there,
As a big fan of the Statesman TF i am willing to take the most risky role in that task force for a long time. From what i see, hear and know Stone/* build is a win/win situation for tanking Lord Recluse. People say second best is Invulnerability. Other tanks situation mostly depends on buffs they recieve they say.
As Willpower is the easiest set to play for me i tried to make following build gather as much Defense from sets i can think of. Also wanted to up damage if possible to make end use a bit easier as Stone Melee is really end heavy even for a WP tanker.
Only problem maybe taking Fly instead of Leaping/Combat Jumping on the following build but i find Fly Swiss Army Knife of all travel powers.
Enough chatter here is the build:
Hero Plan by Mids' Hero Designer 1,401
http://www.cohplanner.com/
[u]Click this DataLink to open the build![u]
STF Tanker: Level 50 Mutation Tanker
Primary Power Set: Willpower
Secondary Power Set: Stone Melee
Power Pool: Flight
Power Pool: Fitness
Power Pool: Fighting
Power Pool: Leadership
Hero Profile:
Level 1: High Pain Tolerance -- ResDam-I(A), ResDam-I(3), ResDam-I(13), Heal-I(15), Heal-I(43), Heal-I(43)
Level 1: Stone Fist -- T'Death-Acc/Dmg(A), T'Death-Dmg/EndRdx(23), T'Death-Dmg/Rchg(27), T'Death-Acc/Dmg/EndRdx(34), T'Death-Dmg/EndRdx/Rchg(37), T'Death-Dam%(45)
Level 2: Mind Over Body -- EndRdx-I(A), ResDam-I(3), ResDam-I(5), ResDam-I(7)
Level 4: Heavy Mallet -- Mako-Acc/Dmg(A), Mako-Dmg/EndRdx(5), Mako-Dmg/Rchg(19), Mako-Acc/EndRdx/Rchg(23), Mako-Acc/Dmg/EndRdx/Rchg(34), Mako-Dam%(45)
Level 6: Indomitable Will -- RedFtn-EndRdx(A), RedFtn-Def(7), RedFtn-Def/EndRdx(13), RedFtn-Def/Rchg(19)
Level 8: Rise to the Challenge -- Dct'dW-Heal(A), Dct'dW-Heal/EndRdx(9), DampS-ToHitDeb/EndRdx(9), DampS-ToHitDeb(11), EndRdx-I(11)
Level 10: Taunt -- RechRdx-I(A)
Level 12: Air Superiority -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(37), KntkC'bat-Dmg/Rchg(37), KntkC'bat-Dmg/EndRdx/Rchg(43), KntkC'bat-Knock%(46)
Level 14: Fly -- Srng-Fly(A), Srng-EndRdx/Fly(15)
Level 16: Quick Recovery -- P'Shift-EndMod(A), P'Shift-EndMod/Rchg(17), P'Shift-EndMod/Acc(17), P'Shift-EndMod/Acc/Rchg(25), P'Shift-End%(40)
Level 18: Swift -- Run-I(A)
Level 20: Heightened Senses -- EndRdx-I(A), DefBuff-I(21), DefBuff-I(21)
Level 22: Health -- Heal-I(A), Heal-I(27)
Level 24: Stamina -- EndMod-I(A), EndMod-I(25), EndMod-I(46)
Level 26: Kick -- Acc-I(A)
Level 28: Tough -- EndRdx-I(A), ResDam-I(29), ResDam-I(29), ResDam-I(33)
Level 30: Hurl Boulder -- Thundr-Acc/Dmg(A), Thundr-Dmg/EndRdx(31), Thundr-Dmg/Rchg(31), Thundr-Acc/Dmg/Rchg(31), Thundr-Acc/Dmg/EndRdx(34), Thundr-Dmg/EndRdx/Rchg(46)
Level 32: Strength of Will -- ResDam-I(A), ResDam-I(33), ResDam-I(33)
Level 35: Weave -- EndRdx-I(A), DefBuff-I(36), DefBuff-I(36), DefBuff-I(36)
Level 38: Seismic Smash -- Mako-Acc/Dmg(A), Mako-Dmg/EndRdx(39), Mako-Dmg/Rchg(39), Mako-Acc/EndRdx/Rchg(39), Mako-Acc/Dmg/EndRdx/Rchg(40), Mako-Dam%(40)
Level 41: Maneuvers -- EndRdx-I(A), DefBuff-I(42), DefBuff-I(42), DefBuff-I(42)
Level 44: Assault -- EndRdx-I(A), EndRdx-I(45)
Level 47: Vengeance -- DefBuff-I(A), DefBuff-I(48), Heal-I(48), Heal-I(48), AdjTgt-ToHit(50), AdjTgt-ToHit/EndRdx(50)
Level 49: Fast Healing -- Heal-I(A), Heal-I(50)
------------
Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 1: Gauntlet
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[u]Set Bonus Totals:[u]<ul type="square">[*]17% DamageBuff(Smashing)[*]17% DamageBuff(Lethal)[*]17% DamageBuff(Fire)[*]17% DamageBuff(Cold)[*]17% DamageBuff(Energy)[*]17% DamageBuff(Negative)[*]17% DamageBuff(Toxic)[*]17% DamageBuff(Psionic)[*]5,63% Defense(Smashing)[*]5,63% Defense(Lethal)[*]7,5% Defense(Energy)[*]7,5% Defense(Negative)[*]5,63% Defense(Melee)[*]11,3% Defense(Ranged)[*]7% Enhancement(Accuracy)[*]14% FlySpeed[*]147,6 HP (7,88%) HitPoints[*]14% JumpHeight[*]14% JumpSpeed[*]MezResist(Held) 9,35%[*]MezResist(Immobilize) 14,3%[*]MezResist(Terrorized) 2,2%[*]5,5% (0,09 End/sec) Recovery[*]1,26% Resistance(Fire)[*]1,26% Resistance(Cold)[*]14% RunSpeed[/list]
Thanks for your info before hand.
Cheers,
Knightly