Changes! My Word...
You can swap patrons now too.
Octavian Vanguard
@ohmsEU and @ohms 2
Badging character: Bimble on the Union server, Badgehunter.com and City Info Tracker.
The patron came along the gran update itself, to make them all more in line with the hero epics. At first they replaced a bunch on Hero side (revamp of the 'never used'), but due heavy critics they instead added new powers (hero side) instead of replacing. along that, villian epic got a few new also together with the option to respec them aswell.
Graveknight got a tiny buff, they will cast their 2 ranged powers with their broadsword drawn now. Most of the AI got a slight 'boost' on performance. (well, my necro's did, specialy on the burnpatch run away issues).
Overall, merc still gimped, ninja slight retarted, thugs king of all, bots still get stuck (less but still), necro is still my favo
50)Sinergy X/(50)Mika.
(50)MaceX/(50)Encore
Sign the petition, dont let CoH go down! SIGN!
Greetings my most loyal subjects...
Well, I take a few months off to play a different game and when I come back my beloved AT is all changed. I'm still blinking in disbelief as is...
Those I've spotted so far are...
Henchmen Upgrade Powers now Targetted AoE
Yep - I upgrade the one henchmen and suddenly they all are. Didn't spot this at first since the upgrade animation only played on one hench.
Patron Power Pools - New Entries!
Didn't spot this one until on the US forums earlier. We apparently have new Patron Powers available - a choice of five rather than four. Knockout Blow (Leviathan), Powerboost (Mace), Thunderstrike (Mu), Oppressive Gloom (Soul) are the new entrants. I may have to respec!
What else have I missed that has a direct impact on MM's? I'm liking the look of dual-builds as well as a way of flipping perhaps between Hench-Centric (Damage Build) and Team-Centric (Buff Build).