I14 Some suggestions on Mission Creator
[ QUOTE ]
My idea would be to have player-created missions accessible from one new zone.
[/ QUOTE ]
Missions are likely to be accessed via some form of console, like the Arena Terminals. They are supposed to be somekind of Danger Room simulation, IC.
Disclaimer: The above may be humerous, or at least may be an attempt at humour. Try reading it that way.
Posts are OOC unless noted to be IC, or in an IC thread.
That's confirmed. Missions are accessed via an "Arcade". There will one in most zones.
I really should do something about this signature.
Following on from my earlier post suggesting new buildings/construction, my brain then turned to the hopefully enormous flood of new missions that this will inspire.
My idea would be to have player-created missions accessible from one new zone. This would start off empty and designer would take 'building plots' in which to set their missions/story arcs. This would gradually fill up the zone with individual constructions which could then be exported into the normal Paragon City/Rogue Island zones.
This would allow anyone who wanted to play these types of missions to find them easier without distrbing the existing zones until they'd been 'road-tested'.Paricularly praiseworthy designs could then be imported into existing zones, as the Wentworth offices were, in a later issue making the cityscape more interesting and varied.
As I mentioned in my previous post, the designers could maybe have the honour of naming and/or placing it, e.g. the John Smith Memorial Library in Skyway City or the McBurger chain of fast food outlets. (Even super-heroes need to earn money somehow and if it's good enough for Buffy Summers ....)
It would also be an opportunity to introduce the Hero/Villain nemesis. Imagine our hero Tree Hugger thwarting the nefarious plans of the villain Rampant Consumerism to bulldoze Paragon's green spaces and make the populace obeses with his irresistable brand of junk food. (Soylent green anybody?) Maybe an appropriate badge at the end of the story arc. Naturally the Zig wouldn't hold the villain long before he was back out on the streets with a new and cunning plan that's sure to succeed.
Hope this all makes some kind of sense.
Decent people shouldn't live here. They'd be happier someplace else.