The changes to massive +tohit powers
its also about time they nerfed the massive defense boost that Paragon Protectors get when they MOG
There are a load of things on the mobs which date back to when we were all gods and now just make us glare at the monitors because we can't do that any more.
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and everyone just whiffing because they're lacking any sort of good +acc set bonuses
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OTOH, people have always underestimated the point of having good accuracy in attacks. I can't really commiserate too much when people get too many misses for not having reasonably slotted attack powers. And don't blame 'lack of set bonuses' too much, those are not quantified into the standard mob calculations. They're just sugar.
Disclaimer: The above may be humerous, or at least may be an attempt at humour. Try reading it that way.
Posts are OOC unless noted to be IC, or in an IC thread.
I know, but when you're at 50 and have 60% accuracy in attacks it is diminished into something around the 15% region or even lower when you exemp for example to lvl 15 for Posi when SOs arent available in normal play either.
Also the 30% -tohit will hurt when you're at 75% tohit even with 2 acc SOs. (75% - 30%) * 1.6 = 72%. That's 3% lower than the standard no ACC SOs and against even levels. And then you're under that with 2 ACC SOs slotted. If it was -30% ACC on the other hand, we'd get 75% * (1.6-0.3) = 100% (capped at 95%) which, IMO, would remove the almost obligatory dual ACC slotting if you didnt want to be whiffing every second.
All this is before defence buffs and further ACC/tohit debuffs are brought in. When daemons at lvls 15-40 are using chill of the night they also have dark melee and dark blast to further debuff your accuracy. Then in the teens there are also ruin mages with dispersion bubble. To give you an idea, this is how it works in general on a Posi TF:
(75[Base Tohit]-30[Chill of the Night]-15[Dispersion Bubble]) * (1[Base ACC] + 0.15 [Diminished ACC enhancers, or an ACC DO]) = 0,345 = 34.5% chance to hit. Without the dark melee/dark blast tohit debuffs. Also if you take in account the level differences it gets even more annoying. At higher levels it is easier though because ruin mages disappear and you have more slots (to spare for ACC slotting) and more powers (e.g. stamina to avoid end slotting or tactics for more +tohit to avoid the second ACC SO).
The whole point of this is, that unless you have high +ACC, +Tohit or Tohit Debuff resistance you're probably not going to have a hard time against the enemy because of your tactics but because your powers just wont hit.
Hope that made sense
- @DSorrow - alts on Union and Freedom mostly -
Currently playing as Castigation on Freedom
My Katana/Inv Guide
Anyone who doesn't take truth seriously in small matters cannot be trusted in large ones either. -Einstein
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I know, but when you're at 50 and have 60% accuracy in attacks
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I don't like it unless I have 75-90% extra acc in an attack.
Disclaimer: The above may be humerous, or at least may be an attempt at humour. Try reading it that way.
Posts are OOC unless noted to be IC, or in an IC thread.
Heh. Then you must know how annoying it is if every other attack misses, or if the situation is even worse...
- @DSorrow - alts on Union and Freedom mostly -
Currently playing as Castigation on Freedom
My Katana/Inv Guide
Anyone who doesn't take truth seriously in small matters cannot be trusted in large ones either. -Einstein
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people have always underestimated the point of having good accuracy in attacks.
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My energy primary stalker has three (green) accuracy SO's in her AS and that attack misses more often than any other she has, it even misses more than the black wand which is saying something. It's so frustrating. At least it doesn't unhide when the AS misses now but it's still a nuisance having to sit around idle waiting for it and build up to recharge so it's possible to try again.
Yeah, I hate the fact the NPCs seem to espace every nerf that gets slammed on us. I was looking forward to getting MoG on my DB/Regen scrapper, now hes shelved because, 1) Regen, to me, is hard at lower lvls, 2) MoG is now pants....utterly pants...UNLESS you sign up to be owned in every way by Crey.
Come on, people, get this together, please? Im not saying make the game easy, but it should at least be balanced. Theres no point being 'super' if any LT over yellow is able to hand you your spandex/armour clad rear end on a shiny platter...
/rant
GG, I would tell you that "I am killing you with my mind", but I couldn't find an emoticon to properly express my sentiment.
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Yeah, I hate the fact the NPCs seem to espace every nerf that gets slammed on us. I was looking forward to getting MoG on my DB/Regen scrapper, now hes shelved because, 1) Regen, to me, is hard at lower lvls, 2) MoG is now pants....utterly pants...UNLESS you sign up to be owned in every way by Crey.
Come on, people, get this together, please? Im not saying make the game easy, but it should at least be balanced. Theres no point being 'super' if any LT over yellow is able to hand you your spandex/armour clad rear end on a shiny platter...
/rant
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I can't help but feel you've answered your own question in this... MOG isn't totally useless but you have to compromise to make it good in certain circumstances.
Not every power should be good against every opponent. We all know some opponents have different weaknesses. That should apply to PCs too
The game is WAY easier than it was even a few issues ago. It's been dumbed down loads since I joined and that isn't always a good thing. I appreciate the game was perceived as "hard" due to lack of end content but that's not the case any more.
I actually like hte fact there are NPCs who are way tougher. I want more!

Thelonious Monk
MoG is excellent at doing what it does, which is take care of Alpha strikes. Without it, Regen scrapper is toast in the first few seconds of a heavy fight.
Disclaimer: The above may be humerous, or at least may be an attempt at humour. Try reading it that way.
Posts are OOC unless noted to be IC, or in an IC thread.
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I know, but when you're at 50 and have 60% accuracy in attacks
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I don't like it unless I have 75-90% extra acc in an attack.
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This
Do 7905* points of damage in a single attack is great... if you hit. If you don't, it's as much use as a rubber duck in the sahara.
Do 3* points of damage with a 999.9 chance of hitting... well it's a contribution#
*disclaimer... figures quoted are for example only. Please get the gist

Thelonious Monk
The thing is, adding massive -tohit powers (or any other of the kind) doesn't make the game any harder at all. It just makes these certain enemies much more annoying and people want to avoid them because of that and bang, the game hasnt become any "harder" because players wont fight these "harder" enemies.
The point is, extreme debuffs just make things annoying and not hard, especially when -tohit resistance is quite rare. Right now I cant think of any other sources except FA (on heroes) and I wouldnt pick that just to get -tohit resistance for the few annoying enemies I might face. It's things like sappers that make the game a bit more challenging, they force you to check the mob for sappers instead of just steamrolling it. This isnt so true for the ghosts, all of them have chill of the night so unless you have a nuke pre lvl 32 you wont be taking them all out before they debuff your accuracy to hell.
- @DSorrow - alts on Union and Freedom mostly -
Currently playing as Castigation on Freedom
My Katana/Inv Guide
Anyone who doesn't take truth seriously in small matters cannot be trusted in large ones either. -Einstein
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The thing is, adding massive -tohit powers (or any other of the kind) doesn't make the game any harder at all. It just makes these certain enemies much more annoying and people want to avoid them because of that and bang, the game hasnt become any "harder" because players wont fight these "harder" enemies.
The point is, extreme debuffs just make things annoying and not hard, especially when -tohit resistance is quite rare. Right now I cant think of any other sources except FA (on heroes) and I wouldnt pick that just to get -tohit resistance for the few annoying enemies I might face. It's things like sappers that make the game a bit more challenging, they force you to check the mob for sappers instead of just steamrolling it. This isnt so true for the ghosts, all of them have chill of the night so unless you have a nuke pre lvl 32 you wont be taking them all out before they debuff your accuracy to hell.
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Aye, this is more what I meant. Make it so you have to think, look and all that, not just 'I is super, lolz' and steamroller everything.
But not to the extent of the CoT ghosts. For something that cons as an LT, the Demon Lords are touhger than some of the bosses for pity sake. Any mission where they are conning as orange or above becomes a major drag if you're not on a half decent team with at least four people on it...and even then, you jsut get more Lts. We had one mission that was SOLELY populated by CoT Ghosts. No joke, and it wasnt. We had to rope in a lot of extra help to get that done...
Challenging Fun > Horrible challenges
GG, I would tell you that "I am killing you with my mind", but I couldn't find an emoticon to properly express my sentiment.
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Concerning these changes to powers such as FA which is going from +20% tohit (enhanceable to 30%) going to 5% tohit and 30something% acc I was thinking they should change massive NPC tohit debuffs such as chill of the night, especially by mobs that use them pre-lvl 50. With the massive tohit boosts going to "suppress" these massive tohit debuffs I think it would be a good idea to adjust the -30% tohit chill of the night into -30% acc.

This is especially true in the case of pre-30 CoT with the daemons using chill of the night and everyone just whiffing because they're lacking any sort of good +acc set bonuses (in most of the cases) and good tohit buffs (1 leadership character with tactics isnt enough...).
Apologies for any spelling mistakes or sentences that dont make sense, it's early in the morning and English isnt my first language!
Thanks
- @DSorrow - alts on Union and Freedom mostly -
Currently playing as Castigation on Freedom
My Katana/Inv Guide
Anyone who doesn't take truth seriously in small matters cannot be trusted in large ones either. -Einstein