Rage weaken effect


Boy_Wonder_EU

 

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My point is, the rage crash doesn't effect all powersets equally.

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That is basicly with any power, be it buff, attack or sortlike. Each set it different, each set got pro and con's. Even the end-crash is way easier to compensate by fire, EA or ice then for inv or stone.

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Should Fiery Aura, to some peoples minds: lack a decent tier 9 partly for its not giving much of a toot for a rage crash in comparison to the rest?

The effects of being caught out of position:

Your damage is kaput anyway but being able to control is now also limited.


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If you choose to be the main tank, it comes with responsibilities. If you know you will have no dmg, you shouldnt use it at all, unless you have no-dmg aura along with taunt (afaik all powers remain working with taunt, so i dont believe it is a issue at all btw).

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Just because an attack doesn't do damage, it doesn't mean I won't use it. Attacks can come with more than one component. If I need to slap a hold on with knockout blow then I would to serve as a hold till rage crash ends. If I am out of position I may not be able to use a melee control like knockout blow. I may require footstomp to gauntlet an area should I be caught out of position and need timely attention of passing enemies despite the rage crash.

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Each set has problems. Take ice melee and it is survival and [censored] damage (well, used to be). Give it to a fiery aura tanker and it becomes a damage tank.

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The icepatch prevents wander which is useful in terms of survivability to all manner of things. Ice Melee is more damaging now despite the fact that Firetanks are very good with icepatch and burn. The idea that the Ice set should of stayed as it was because Fiery Aura benefited too much didn't stay. The needs of the many and all that. No set should suffer because of one set that it can be combined with. Burn Patch could be made to melt the Ice Patch or cause kb protection to the enemy to emulate ice patch meltdown but that's an idea saved for a thread that's about that and not Rage.

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People still say Granite should become a clicky, they think the penalties are not 'strong' enough. I already showed how rage is way stronger then any other BU power, it has to have a strong penalty to compensate.

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With recharge debuffs any 'perma' granite Tanker is going to suffer in terms of DPS. Its going to effect Build ups recharge timer. Your damage over time is slowed allowing end recovery and with a stonetank one should be comfortably resisting end drain so the end crash is no big deal in the same circumstances as other tanks. You'd be as immobile as a mountain anyway so loss of a travel power for 10 secs is meaningless. Your being out of position is only bad for taunt control and recovery and by travel powers freezing, the prevention of movement is not an issue for you. the -def when you have resists to def debuffs and granite mode is also meaningless really. Rage and the rage crash to a perma granite is like Burn on Icepatch to a firetank. You've shown me that you have 2 tanks, 1 perma granite and 1 firetank. If you had the others then maybe the 20% -def will seem unfair. In an AV fight it can be life and death. Amongst shivans it's blatantly unhelpful.

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Be happy they at least removed the 10sec no attack at all, that was 10 times worse then it currently is.

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They still wanted to remove the -Def for something, for a reason, but it wasn't good for everyone in terms of fun should it be exchanged for no end recovery for 15 seconds. Peoples toggles may drop. So now we are possibly in a position for ideas to have the -Def needing to be removed for something else. My suggestion wouldn't even effect your stone just like it does more good than bad for it and still has a crash that doesn't really effect it.

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lets turn it around, what would u suggest the rage crash would be?

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Turn what around? I have already suggested a change in the rage crash. It should emulate exhaustion. I can breathe, I can talk, I can stand but I can't run at 1000 miles an hour or hurt a fly. I am supposed to be almost out of breath.


He will honor his words; he will definitely carry out his actions. What he promises he will fulfill. He does not care about his bodily self, putting his life and death aside to come forward for another's troubled besiegement. He does not boast about his ability, or shamelessly extol his own virtues. - Sima Qian.

 

Posted

I think the problem with rage crash is that it's only debuffing 2 attributes currently. And both quite harshly. If it was more attributes debuffed but by a lower percentage it should come across quite balanced for all sets.

Say, -10% def, -10% res, -100% regen (as in -base regen, not completely cancelling your regen). This would debuff all sets quite fairly. Just not sure about the numbers yet, but I think something like this should be the step forward.


- @DSorrow - alts on Union and Freedom mostly -
Currently playing as Castigation on Freedom

My Katana/Inv Guide

Anyone who doesn't take truth seriously in small matters cannot be trusted in large ones either. -Einstein

 

Posted

Each of those numbers has a different impact. I did compare each element and thought about who'd be using what insps. -10% def wouldn't equal -10% resistance and on different tankers it'll have a different impact. If 1% def is = 2% res then lets wonder what -20% def actually is.


He will honor his words; he will definitely carry out his actions. What he promises he will fulfill. He does not care about his bodily self, putting his life and death aside to come forward for another's troubled besiegement. He does not boast about his ability, or shamelessly extol his own virtues. - Sima Qian.

 

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Sidenote, i have 5 tanks in total. My main 2 are stone and fire, but i also have inv, WP, ice tankers and a elec brute.

You cant really compare resist and defence the same way though, a purple insp give 25% defence, while a orange one only gives 5%. (if you have to counter it).

Whatever debuff they pick, it will hit 1 set more then the other. (even acc debuff - aura's). Personaly, revert it back to a Build Up. No more issues, no more worries


50)Sinergy X/(50)Mika.
(50)MaceX/(50)Encore

Sign the petition, dont let CoH go down! SIGN!

 

Posted

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Each of those numbers has a different impact. I did compare each element and thought about who'd be using what insps. -10% def wouldn't equal -10% resistance and on different tankers it'll have a different impact. If 1% def is = 2% res then lets wonder what -20% def actually is.

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If you actually read through what I said you'd know I didnt want those to be the final numbers. The point of it was that it should debuff more stats than just 1 or 2. Also while more stats would get debuffed each of them would get a smaller impact.

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Sidenote, i have 5 tanks in total. My main 2 are stone and fire, but i also have inv, WP, ice tankers and a elec brute.

You cant really compare resist and defence the same way though, a purple insp give 25% defence, while a orange one only gives 5%. (if you have to counter it).

Whatever debuff they pick, it will hit 1 set more then the other. (even acc debuff - aura's). Personaly, revert it back to a Build Up. No more issues, no more worries

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I'm actually quite sure that a small purple gives 12.5% def and a small orange gives 10% res.

Also I think rage should stay as it is. Even lowering the +dmg value would go. I wouldnt mind if it was dropped down to 30% or 40%. Still an addition worth to be picked.


- @DSorrow - alts on Union and Freedom mostly -
Currently playing as Castigation on Freedom

My Katana/Inv Guide

Anyone who doesn't take truth seriously in small matters cannot be trusted in large ones either. -Einstein

 

Posted

I do realize Dead, but it's a public forum and it was to get through not only what -20% Def means but the idea that with different sets -5% def would mean more to one set than another.

Being caught out of position isn't always going to get people in trouble and maybe fairly soft a crash but without finding a fair cross the board debuff % in terms of -regen, -def, -res and with the rage crash supposedly being like exhaustion then my idea was conceptually a fair answer, whether people are caught out of position or not, isn't down to the set but down to the player.

With the revertion to build up then alot needs to happen to the other attacks in SS. We aren't talking fast action times as in Stone Melee or a decent potential Total Damage mainly from all the AoEs over time. I do think that DPA adjustments would have Rage in mind not putting it above other sets cos really the DPS of SS isn't out of whack with other sets. With each set they excel in terms of one thing though.


He will honor his words; he will definitely carry out his actions. What he promises he will fulfill. He does not care about his bodily self, putting his life and death aside to come forward for another's troubled besiegement. He does not boast about his ability, or shamelessly extol his own virtues. - Sima Qian.

 

Posted

Imho out of the box SS is quite a hard hitter. Compared to Stone probably lower, yet the endurance usage of Stone is far higher. Added that it has quite some knockdown abilities (footstomp imho is the best AoE of any set)

Each change would affect something, be it for the good or the worse. Many now adepted to the current Rage, then maybe its better to leave it this way rather then changing it again and perhaps hitting another set badly.

Maybe drop the defence debuff a bit, afaik SS is also selectable with Shields, wich would hit it even harder. Maybe back to 15% or such, so you can counter it easier with a purple


50)Sinergy X/(50)Mika.
(50)MaceX/(50)Encore

Sign the petition, dont let CoH go down! SIGN!

 

Posted


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lets turn it around, what would u suggest the rage crash would be?

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Turn what around? I have already suggested a change in the rage crash. It should emulate exhaustion. I can breathe, I can talk, I can stand but I can't run at 1000 miles an hour or hurt a fly . I am supposed to be almost out of breath.


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Isn't this precisely what the weaken effect is implementing? And tbh a super-hero wouldn't be drained/weakened for long, after all he/she/it etc. is "super"