Give Fortification Knockdown Resistance


CBeet

 

Posted

I really, REALLY strongly suggest this...

Let see. Bane Spiders. Light troops, built for stealth. Check.
Crab Spiders. Walking tanks, littered with guns that sit there and chew stuff up while taking a lot of fiure in return.
Oh, unless you get a guy in sandals and a wierd hat who can knock you down with a gust of wind.

The lack of KD/KB protection in Fortification is laughable, or would be if it wasnt so annoying. Crab Spiders are supposed to be tough, and Fortification is supposed to bulk the armour up some. And yet it still offers no protection from KB?
Please can this be fixed? Its just a really, really bad little thing.


Quote:
Originally Posted by Zwillinger View Post
GG, I would tell you that "I am killing you with my mind", but I couldn't find an emoticon to properly express my sentiment.
Quote:
Originally Posted by Captain_Photon View Post
NOTE: The Incarnate System is basically farming for IOs on a larger scale, and with more obtrusive lore.

 

Posted

Or just buy a knockback protection IO.


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Posted

[ QUOTE ]
Or just buy a knockback protection IO.

[/ QUOTE ]

Some of us dont HAVE 20million Inf lying around, y'know?


Quote:
Originally Posted by Zwillinger View Post
GG, I would tell you that "I am killing you with my mind", but I couldn't find an emoticon to properly express my sentiment.
Quote:
Originally Posted by Captain_Photon View Post
NOTE: The Incarnate System is basically farming for IOs on a larger scale, and with more obtrusive lore.

 

Posted

Save up, or get accorbatics, giving kb/kd protection to a non meele toon would mean giving to others who fill a multi role ie.. hero epics


 

Posted

Agree 100% even the name "Fortification" sounds like it should have KB protection even if its just mag 1 or 2.

And while buying a IO or getting acrobatics is a alternative i think the suggestion is more to do with how the crab spider is portrayed in game there walking tanks not masters of stealth so some for of KB protection makes sense.

@shockwave

Don't hero epics have KB protection in dwarf form


 

Posted

Semi agree, from a game point of view Crabs should have KB res (as should Banes), but if you look at a Crab Spider they are very top heavy so it's understandable how they can be knocked over by a gust of wind

[ QUOTE ]
a guy in sandals and a wierd hat

[/ QUOTE ]

When I read that it turned your accent Scottish in my mind (cookie for whoever gets the (pretty vague) reference)


I am the Blaster, I have filled the role of Tank, Controller and Defender
Sometimes all at once.
Union EU player! Pip pip, tally ho, top hats and tea etc etc

 

Posted

The Scotsman from that sissy in a nightgown show (Samurai Jack)


 

Posted

*fires cookie from gun-leg*


I am the Blaster, I have filled the role of Tank, Controller and Defender
Sometimes all at once.
Union EU player! Pip pip, tally ho, top hats and tea etc etc

 

Posted

[ QUOTE ]
Save up, or get accorbatics, giving kb/kd protection to a non meele toon would mean giving to others who fill a multi role ie.. hero epics

[/ QUOTE ]

Oh-kay...Crab Spiders have as many melee attacks as ranged attacks. Bane Spiders even more-so. And, besides, these are supposed to be VEATs. Kheldians get KB protection, in the guise of Dwarf Form. In fact, they get a helluva lot of resistance in the guise of dwarf form. Its not that much to ask for. And having to save up 20 million inf for one IO is rediculous. Although hopefully I13 will fix that up somewhat. Hopefully.


Quote:
Originally Posted by Zwillinger View Post
GG, I would tell you that "I am killing you with my mind", but I couldn't find an emoticon to properly express my sentiment.
Quote:
Originally Posted by Captain_Photon View Post
NOTE: The Incarnate System is basically farming for IOs on a larger scale, and with more obtrusive lore.

 

Posted

Mmmmmmmmmmmmmmmmm Cookie