Open Teams like they have in WAR and POTCO
Not the first time this has been suggested. The first time being somewhere in WAR Open Beta, I think.
Game mechanics like this are bound to creep into other (older) games over time if it's possible because they do seem like a good idea.
I do have to ask though, if you can't manually go out and search and find the team members you want, how is this going to make filling out a team easier? I mean, if they aren't there, they aren't there.
Disclaimer: The above may be humerous, or at least may be an attempt at humour. Try reading it that way.
Posts are OOC unless noted to be IC, or in an IC thread.
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I do have to ask though, if you can't manually go out and search and find the team members you want, how is this going to make filling out a team easier? I mean, if they aren't there, they aren't there.
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If they're not there then there are bigger problems than this system would be able to address, but if they are there then it would ease the somewhat tedious process of firing tells off to prosepective teams and team members which can really eat into your (and your team-mates' if you're leading a team) play time.
Of course you'd still be able to do that, but being able to set your team as open and being able to search for open teams when you're LFT would provide another way to build or join teams. It's an elegent solution to the problem of people looking for each other in a sea of other players who aren't.
/Signed
Sick of having to mumble 'LFT' in broadcast, feeling like a complete wally when theres no replies =P
GG, I would tell you that "I am killing you with my mind", but I couldn't find an emoticon to properly express my sentiment.
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/Signed
Don't have experience with WAR but it sounds like a good idea.
/signed
Would be very helpful, for both people forming a team and people lft.
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Not the first time this has been suggested. The first time being somewhere in WAR Open Beta, I think.
Game mechanics like this are bound to creep into other (older) games over time if it's possible because they do seem like a good idea.
I do have to ask though, if you can't manually go out and search and find the team members you want, how is this going to make filling out a team easier? I mean, if they aren't there, they aren't there.
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The biggest problem I have is not knowing how the list of Greys in my level range are organised, are they all teamed together, is it 2 teams of 8 people or 5 smaller teams. Matters to me because I don't mind sending a tell to one or two people, but I don't want to spam the entire team with tells. Especially, as happened to me during last week, the first chap I asked was on a TF. That means up to 7 more greyed out people in the /sea list are on the same TF.
It'd be much easier if there was an easy way to spot teams in my range who are looking for members.
Yay I wondered if this would be asked again.
It's a neat solution. Provided you can set them teams as closed and still make your own decisions about who joins I'll be all for it.
Under that system it would be less necessary but I'd still like it if the Star on your team tray showed up on the search window. That way you know who to ask straight off.
yeah yeah yeah I know it's all been asked for before but it doens't hurt to remind.
I don't wanna save my soul now,
I just wanna lose control,
And even if it takes a lifetime, to learn:
I'll learn!
Let's be honest, searching for a team can be a huge ballache. Also, recruiting for team-members can a huge ballache, and yet almost everyone likes being in teams.
So how about implementing an open team system whereby the team leader can set his team status to open thus letting other players search for and join his team without spamming invites, and without prospective team members spamming LFT tells?
The team leader could set various level and AT preferences if he so chose and maybe even write a bit of a description of what the team is doing (missions, farming, PvP etc).
Not only would this be a giant QOL improvement, it might also help alleviate the perceived issues with the perceived population levels.