Broadsword Sound FX


Cynic

 

Posted

Just rolled a Broadsword Scrapper and noticed something when using my mighty Hack - it sounds like the Cimeroran version. Did they change the sound FX with the release of Issue 12?


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Posted

Yep. The hit sound effects are now randomised as far as I know. That isn't all they changed with I12; Broadsword has been re-done in the same way Katana has, so that activation and animation times are the same. This means you can attack as soon as the animation is over, and it's faster to attack if you have your sword out already (it never mattered before).

I know you won't have it yet, but Disembowel is also much faster, for a silly reason. Before I6, all knockup animations were canned, without any ragdolling; they'd raise up, then fall down again, always in the same way. A delay was inserted after the attack, so that you would only strike again once the enemy had landed. With I6, it's all done with those pretty ragdolls, and the pause just became annoying.


Necrobond - 50 BS/Inv Scrapper made in I1
Rickar - 50 Bots/FF Mastermind
Anti-Muon - 42 Warshade
Ivory Sicarius - 45 Crab Spider

Aber ja, nat�rlich Hans nass ist, er steht unter einem Wasserfall.

 

Posted

Aye Disembowel is so nice now, definitely my favourite scrapper attack


"Well, they found my diary today.
They were appropriately appalled
at the discovery of the eight victims
They're now putting it all together.
Women wrapped in silk
with one leg missing
Eight legs, one body, silk,
spider, brilliant!"

 

Posted

Hmmmm

<-- has entirely failed to notice any of the changes......

Must get the BS/DA out again.