Rad Psi IO'd build, first attempt


Dark_Blasphemy_EU

 

Posted

First build I came across in 15 mins, maybe I need a little more thoughts on it... comments please?

Hero Plan by Mids' Hero Designer 1,153
http://www.onthejazz.co.uk/hu/mhd.php

PWN3R: Level 50 Science Defender
Primary Power Set: Radiation Emission
Secondary Power Set: Psychic Blast
Power Pool: Speed
Power Pool: Fitness
Power Pool: Leaping
Power Pool: Leadership
Ancillary Pool: Power Mastery

Hero Profile:
Level 1: Radiant Aura -- Numna-Heal/Rchg:50(A), Numna-Heal/EndRdx/Rchg:50(3), Numna-Heal/EndRdx:50(3), Numna-EndRdx/Rchg:50(7), Numna-Regen/Rcvry+:50(7)
Level 1: Mental Blast -- Thundr-Acc/Dmg/EndRdx:50(A), Thundr-Acc/Dmg/Rchg:50(42)
Level 2: Radiation Infection -- HO:Enzym(A), HO:Enzym(5), HO:Enzym(5), EndRdx-I:49(37)
Level 4: Accelerate Metabolism -- RechRdx-I:49(A), RechRdx-I:49(17), RechRdx-I:49(19), EndMod-I:49(19), EndMod-I:49(36), EndMod-I:49(37)
Level 6: Enervating Field -- EndRdx-I:49(A), EndRdx-I:49(11), EndRdx-I:49(11)
Level 8: Hasten -- RechRdx-I:49(A), RechRdx-I:49(9), RechRdx-I:49(9)
Level 10: Hurdle -- Jump-I:49(A), Jump-I:49(34), Jump-I:49(34)
Level 12: Lingering Radiation -- HO:Endo(A), HO:Endo(13), RechRdx-I:49(13), RechRdx-I:49(15), RechRdx-I:49(15), HO:Endo(40)
Level 14: Super Speed -- HO:Micro(A), Clrty-Stlth:50(17), Clrty-EndRdx:50(46)
Level 16: Swift -- Run-I:49(A), Run-I:49(43), Run-I:49(43)
Level 18: Combat Jumping -- LkGmblr-Rchg+:50(A), ULeap-Jump:50(33), SprngFt-EndRdx/Jump:50(34), SprngFt-Jump:50(36)
Level 20: Stamina -- EndMod-I:49(A), EndMod-I:49(21), EndMod-I:49(21)
Level 22: Will Domination -- Dev'n-Acc/Dmg:50(A), Dev'n-Acc/Dmg/Rchg:50(23), Dev'n-Acc/Dmg/EndRdx/Rchg:50(23), Dev'n-Dmg/Rchg:50(29)
Level 24: Telekinetic Blast -- Dev'n-Acc/Dmg:50(A), Dev'n-Acc/Dmg/Rchg:50(25), Dev'n-Acc/Dmg/EndRdx/Rchg:50(25), Dev'n-Dmg/Rchg:50(29)
Level 26: Subdue -- Dev'n-Acc/Dmg:50(A), Dev'n-Acc/Dmg/Rchg:50(27), Dev'n-Acc/Dmg/EndRdx/Rchg:50(27), Dev'n-Dmg/Rchg:50(31)
Level 28: Assault -- EndRdx-I:49(A), EndRdx-I:49(33), EndRdx-I:49(33)
Level 30: Tactics -- HO:Cyto(A), HO:Cyto(31), HO:Cyto(31)
Level 32: Super Jump -- ULeap-Jump:50(A), SprngFt-EndRdx/Jump:50(37), SprngFt-EndRdx:50(40)
Level 35: Acrobatics -- EndRdx-I:49(A), EndRdx-I:49(36)
Level 38: Vengeance -- LkGmblr-Rchg+:50(A), HO:Membr(39), HO:Membr(39), HO:Membr(39), Krma-ResKB:30(40), Mrcl-Rcvry+:40(43)
Level 41: Power Build up -- HO:Membr(A), HO:Membr(42), HO:Membr(42)
Level 44: Temp Invulnerability -- TtmC'tng-ResDam/EndRdx:50(A), TtmC'tng-ResDam/EndRdx/Rchg:50(45), TtmC'tng-ResDam:50(45), Aegis-Psi/Status:50(45), ImpSkn-Status:30(46), S'fstPrt-ResDam/Def+:30(46)
Level 47: Total Focus -- C'ngImp-Acc/Dmg:50(A), C'ngImp-Acc/Dmg/Rchg:50(48), C'ngImp-Acc/Dmg/EndRdx:50(48), C'ngImp-Dmg/EndRdx:50(48), C'ngImp-Dmg/EndRdx/Rchg:50(50)
Level 49: Conserve Power -- RechRdx-I:49(A), RechRdx-I:49(50), RechRdx-I:49(50)
------------
Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 1: Vigilance
Level 2: Rest -- Empty(A)


Copy & Paste this data chunk into Mids' Hero Designer to view the build.
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+9% DamageBuff
+3% Defense(Smashing)
+3% Defense(Lethal)
+3% Defense(Fire)
+3% Defense(Cold)
+3% Defense(Energy)
+3% Defense(Negative)
+3% Defense(Psionic)
+3% Defense(Melee)
+3% Defense(Ranged)
+3% Defense(AoE)
+7% Enhancement(Accuracy)
+6% Enhancement(Heal)
+20% Enhancement(RechargeTime)
+114,4 (11,3%) HitPoints
+4% JumpSpeed
+Knockback (Mag -4)
+MezResist(Confused) (Mag 50%)
+MezResist(Held) (Mag 53,3%)
+MezResist(Immobilize) (Mag 54,4%)
+MezResist(Sleep) (Mag 52,2%)
+MezResist(Stun) (Mag 50%)
+MezResist(Terrorized) (Mag 50%)
+2% Recovery
+48% Regeneration
+3% Resistance(Psionic)


 

Posted

Why are there endo's in LR?


thePhilosopher Martial Arts/Regen/Fire Scrapper
theRegulator Empathy/Energy/Soul Defender
Total Inertia Ice Blast/Kinetics/Psy Corruptor
Total Inferno Ice Blast/Thermal/Leviathan Corruptor

 

Posted

Just in case the /mez part affected slows.... I see by your surprised post it doesn't


 

Posted

hehe just say if it did I would go buy a lot


thePhilosopher Martial Arts/Regen/Fire Scrapper
theRegulator Empathy/Energy/Soul Defender
Total Inertia Ice Blast/Kinetics/Psy Corruptor
Total Inferno Ice Blast/Thermal/Leviathan Corruptor

 

Posted

Not sure tbh, if it doesn't, swap them for 2 acc and 1 slow , what about the rest?


 

Posted

Looks solid but I would find a spot for acrobatics, as KB IOs dont offer sufficient protection.


thePhilosopher Martial Arts/Regen/Fire Scrapper
theRegulator Empathy/Energy/Soul Defender
Total Inertia Ice Blast/Kinetics/Psy Corruptor
Total Inferno Ice Blast/Thermal/Leviathan Corruptor

 

Posted

Rad/psy without range? Isn't this, like, the gimped version of a rad/sonic ?

Joking aside, you should just cut the third IO in stuff like stam, hurdle, swift, CP, AM, assault (if you number-crunch you'll realise the difference between 2 and 3 IOs is too tiny to matter) and slot range in attacks and EF.


 

Posted

[ QUOTE ]
Errm it's there, at lv35, mate

[/ QUOTE ]

lol woops just saw KB protection IO and jumped to conclusions :P Used to my rad/sonic with screech at 35 too . . .


thePhilosopher Martial Arts/Regen/Fire Scrapper
theRegulator Empathy/Energy/Soul Defender
Total Inertia Ice Blast/Kinetics/Psy Corruptor
Total Inferno Ice Blast/Thermal/Leviathan Corruptor

 

Posted

[ QUOTE ]
Why are there endo's in LR?

[/ QUOTE ]
He's played how many trollers and still doesn't know what a mez is???

and I thought he was leaving anyway...


CoX 50s: <ill/rad> <ice/ice> <fire/kin> <grav/sonic> <ice/storm> <earth/kin> <kin/elec> <cold/psy> <thugs/dark> <fire/dark> <dark/elec> <night widow> <EM/ninj> <mind/icy>

 

Posted

why 5 slot numinas in heal? Throw in 2 numinas, 2 miracle and 2 harmonised healing for capped heal in terms of end/heal and returns +4% recovery and 12% regen.

Your recovery is pretty poor in that build, having to fire heal to get the buff from numinas unique isnt effecient. Drop swift as its essentially useless and get health 3 slotted with miracle +recovery, miracle heal and Numinas +regen and +recovery. that gives you a passive 27% recovery.

Get range IOs into your debuffs to take advantage of the superior range available with psi.

I wouldnt slot range on psi attacks as its quite sufficiant at base. Certainly dont pull out a 3 stamina slot.

Returns from the IOs in SJ are not worth it, get micros

Get miracle out of vengence, total waste as you will not reap the benefits often enough. Venge should be slotted 3 membs and 1x LoTG recharge (global so doesnt need a click to be on) I would say throw in a karma KB res but you can only get 3 KB IOs in the build as it stands which means mag 12 res and a bubbler will knock you around. Even if you drop assault and get manuevers you can get 4 KB IOs for mag 16 protection bubblers will still throw you around, as you plan acro why waste slots on KB IOs if you are not going for bonuses?

I would slot temp inv 3 steadfast and 3 impervium for +4% recovery, that caps out your res and with all the recovery you will be getting being slightly down on the usual 95% end reduction on epic sheilds is not noticeable. The Psi res IO is worthless as is fractional mitigation, you have heals, dont worry about 3% res to psi and the status resist is also worthless, carry BFs, you will do anyway as its only res not protection.

Wheres your kismet +acc IO? The only +tohit IO still in game.

Why go for the 3% damage buff from devastation? Its not really awesome even when stacked, if you cant get the 5 decent IOs from the decimation set (which no one can get) go 4 thunderstrikes, 1 devastation acc/dam/end/recharge and an acc/dam HO to pretty much cap out acc/dam/recharge and a decent amount of end (95% acc/102% dam/85.71 recharge/40% end) You will get 2% end recovery and 7% acc boost per attack slotted that way, its how I slot my corrs and beats your intended of 66%acc/97%dam/45% end/66% recharge

For an IO build I give it a D+ IMO


**Acceptable "support" responses**

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Posted

[ QUOTE ]
why 5 slot numinas in heal? Throw in 2 numinas, 2 miracle and 2 harmonised healing for capped heal in terms of end/heal and returns +4% recovery and 12% regen.

Your recovery is pretty poor in that build, having to fire heal to get the buff from numinas unique isnt effecient. Drop swift as its essentially useless and get health 3 slotted with miracle +recovery, miracle heal and Numinas +regen and +recovery. that gives you a passive 27% recovery.

Get range IOs into your debuffs to take advantage of the superior range available with psi.

I wouldnt slot range on psi attacks as its quite sufficiant at base. Certainly dont pull out a 3 stamina slot.

Returns from the IOs in SJ are not worth it, get micros

Get miracle out of vengence, total waste as you will not reap the benefits often enough. Venge should be slotted 3 membs and 1x LoTG recharge (global so doesnt need a click to be on) I would say throw in a karma KB res but you can only get 3 KB IOs in the build as it stands which means mag 12 res and a bubbler will knock you around. Even if you drop assault and get manuevers you can get 4 KB IOs for mag 16 protection bubblers will still throw you around, as you plan acro why waste slots on KB IOs if you are not going for bonuses?

I would slot temp inv 3 steadfast and 3 impervium for +4% recovery, that caps out your res and with all the recovery you will be getting being slightly down on the usual 95% end reduction on epic sheilds is not noticeable. The Psi res IO is worthless as is fractional mitigation, you have heals, dont worry about 3% res to psi and the status resist is also worthless, carry BFs, you will do anyway as its only res not protection.

Wheres your kismet +acc IO? The only +tohit IO still in game.

Why go for the 3% damage buff from devastation? Its not really awesome even when stacked, if you cant get the 5 decent IOs from the decimation set (which no one can get) go 4 thunderstrikes, 1 devastation acc/dam/end/recharge and an acc/dam HO to pretty much cap out acc/dam/recharge and a decent amount of end (95% acc/102% dam/85.71 recharge/40% end) You will get 2% end recovery and 7% acc boost per attack slotted that way, its how I slot my corrs and beats your intended of 66%acc/97%dam/45% end/66% recharge

For an IO build I give it a D+ IMO

[/ QUOTE ]

&amp; that is how you analalyse an IOed build


thePhilosopher Martial Arts/Regen/Fire Scrapper
theRegulator Empathy/Energy/Soul Defender
Total Inertia Ice Blast/Kinetics/Psy Corruptor
Total Inferno Ice Blast/Thermal/Leviathan Corruptor

 

Posted

[ QUOTE ]
Your recovery is pretty poor in that build

[/ QUOTE ]

Yup I also noticed that when I saw the global buffs

[ QUOTE ]
Get range IOs into your debuffs to take advantage of the superior range available with psi.

[/ QUOTE ]

I had thought about that too, after Liane's post

[ QUOTE ]
I wouldnt slot range on psi attacks as its quite sufficiant at base.

[/ QUOTE ]

Maybe just one on subue, to have all attacks range by par. I have to do some checking first tho

[ QUOTE ]
Certainly don't pull out a 3 stamina slot

[/ QUOTE ]

Why not? I mean, I know the third slot won't add as much as the first or the second, but rad/psi is quite end heavy and every little bit adds, doesnt it?

[ QUOTE ]
as you plan acro why waste slots on KB IOs if you are not going for bonuses?

[/ QUOTE ]

Because it was a 15 minute build and I have not even checked the bonuses each set provides, it was just a first step to IO's madness . I know it needs more time but I had a little break and just planned it on the way

[ QUOTE ]
Wheres your kismet +acc IO? The only +tohit IO still in game.

[/ QUOTE ]

Errr, well... didn't even know such thing existed, I just found out how to use the builder and...

[ QUOTE ]
Why go for the 3% damage buff from devastation? Its not really awesome even when stacked, if you cant get the 5 decent IOs from the decimation set (which no one can get) go 4 thunderstrikes, 1 devastation acc/dam/end/recharge and an acc/dam HO to pretty much cap out acc/dam/recharge and a decent amount of end (95% acc/102% dam/85.71 recharge/40% end) You will get 2% end recovery and 7% acc boost per attack slotted that way, its how I slot my corrs and beats your intended of 66%acc/97%dam/45% end/66% recharge

[/ QUOTE ]

It does indeed I first chose that just because was less focused on accuracy (being a rad and that, I find so much acc bonuses a little overkill, it's always nice to have but I'd rather boost some other aspects -endurance, defense to stack with RI -toh and +hp if possible- anyway your slotting still is prefereable

[ QUOTE ]
For an IO build I give it a D+ IMO

[/ QUOTE ]

So much? what will you give after I have studied all the bonuses then?


 

Posted

[ QUOTE ]
[ QUOTE ]
Wheres your kismet +acc IO? The only +tohit IO still in game.

[/ QUOTE ]

Errr, well... didn't even know such thing existed, I just found out how to use the builder and...

[/ QUOTE ]

Is it really +tohit? and not +acc as the name would suggest?


thePhilosopher Martial Arts/Regen/Fire Scrapper
theRegulator Empathy/Energy/Soul Defender
Total Inertia Ice Blast/Kinetics/Psy Corruptor
Total Inferno Ice Blast/Thermal/Leviathan Corruptor

 

Posted

[ QUOTE ]
Is it really +tohit? and not +acc as the name would suggest?

[/ QUOTE ]

yep its tohit, people have been in the piggs to verify. the only one left in the game so get shopping.

*edit* and sorry if I seemed overly critical, I was only trying to help but some of it does sound harsh, I will throw up how I would do it in a bit


**Acceptable "support" responses**

Its your fault
Its your computers fault
Its your ISPs fault

 

Posted

K heres a fast one I knocked out

Hero Plan by Mids' Hero Designer 1.153
http://www.onthejazz.co.uk/hu/mhd.php

Level 50 Magic Defender
Primary Power Set: Radiation Emission
Secondary Power Set: Psychic Blast
Power Pool: Speed
Power Pool: Fitness
Power Pool: Leaping
Power Pool: Leadership
Ancillary Pool: Power Mastery

Hero Profile:
Level 1: Radiant Aura -- Mrcl-Heal/EndRdx/Rchg:40(A), Mrcl-Heal/EndRdx:40(3), H'zdH-Heal/EndRdx/Rchg:40(3), H'zdH-Heal/EndRdx:40(9), Numna-Heal/EndRdx/Rchg:50(9), Numna-Heal/Rchg:50(11)
Level 1: Mental Blast -- Thundr-Acc/Dmg:50(A), Thundr-Acc/Dmg/Rchg:50(46)
Level 2: Subdue -- Thundr-Acc/Dmg:50(A), Thundr-Dmg/Rchg:50(11), Thundr-Acc/Dmg/Rchg:50(15), Thundr-Acc/Dmg/EndRdx:50(15), Dev'n-Acc/Dmg/EndRdx/Rchg:50(31), HO:Nucle(31)
Level 4: Accelerate Metabolism -- RechRdx-I:49(A), RechRdx-I:49(5), RechRdx-I:49(5)
Level 6: Enervating Field -- EndRdx-I:49(A), EndRdx-I:49(7), EndRdx-I:49(7), Range-I:49(37), Range-I:49(40), Range-I:49(48)
Level 8: Hasten -- RechRdx-I:49(A), RechRdx-I:49(23), RechRdx-I:49(25)
Level 10: Hurdle -- Jump-I:49(A), Jump-I:49(43), Jump-I:49(43)
Level 12: Lingering Radiation -- RechRdx-I:49(A), RechRdx-I:49(13), RechRdx-I:49(13)
Level 14: Super Speed -- Clrty-Stlth:50(A), HO:Micro(37), HO:Micro(42)
Level 16: Radiation Infection -- HO:Enzym(A), HO:Enzym(17), HO:Enzym(17), Range-I:49(25), Range-I:49(40)
Level 18: Health -- Mrcl-Rcvry+:40(A), Mrcl-Heal:40(19), Numna-Regen/Rcvry+:50(19)
Level 20: Stamina -- EndMod-I:49(A), EndMod-I:49(21), EndMod-I:49(21)
Level 22: Combat Jumping -- LkGmblr-Rchg+:50(A), Ksmt-ToHit+:30(23), Jump-I:49(43), Jump-I:49(46)
Level 24: Super Jump -- HO:Micro(A)
Level 26: Will Domination -- Thundr-Acc/Dmg:50(A), Thundr-Dmg/Rchg:50(27), Thundr-Acc/Dmg/Rchg:50(27), Thundr-Dmg/EndRdx/Rchg:50(29), Dev'n-Acc/Dmg/EndRdx/Rchg:50(29), HO:Nucle(31)
Level 28: Acrobatics -- EndRdx-I:49(A), EndRdx-I:49(34), EndRdx-I:49(39)
Level 30: Telekinetic Blast -- Thundr-Acc/Dmg:50(A), Thundr-Dmg/Rchg:50(33), Thundr-Acc/Dmg/Rchg:50(33), Thundr-Dmg/EndRdx/Rchg:50(33), Dev'n-Acc/Dmg/EndRdx/Rchg:50(34), HO:Nucle(34)
Level 32: Assault -- RechRdx-I:49(A), RechRdx-I:49(37), RechRdx-I:49(40)
Level 35: Scramble Thoughts -- Stpfy-Acc/Rchg:50(A), Stpfy-Stun/Rng:50(36), Stpfy-Acc/Stun/Rchg:50(36), Stpfy-EndRdx/Stun:50(36), Stpfy-Acc/EndRdx:50(45)
Level 38: Tactics -- HO:Cyto(A), HO:Cyto(39), HO:Cyto(39)
Level 41: Power Build up -- HO:Membr(A), HO:Membr(42), HO:Membr(42)
Level 44: Vengeance -- HO:Membr(A), HO:Membr(45), HO:Membr(45), LkGmblr-Rchg+:50(46)
Level 47: Temp Invulnerability -- HO:Ribo(A), HO:Ribo(48), HO:Ribo(48)
Level 49: Total Focus -- C'ngImp-Acc/Dmg:50(A), C'ngImp-Dmg/Rchg:50(50), C'ngImp-Acc/Dmg/Rchg:50(50), C'ngImp-Dmg/EndRdx/Rchg:50(50)
------------
Level 1: Rest -- Empty(A)
Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 1: Vigilance

and that should give

+7.5% def (energy)
+28% Acc
+21.3% recharge
+3% stun
+3% HPs
+2.2% Immob res
+42% recovery
+12% regen
+6% tohit (maybe 3% I need verify but kismet is +tohit)

which means you are running pre ED 6 slotted stamina

Attacks are running at 123% acc 102% dam 40% end and 107 % recharge in most ranged attacks.

I only 4 slotted TF as you are a ranged toon and your TF wont touch a rad/sonics which is worth 6 slotting. Personally on a rad/psi I would get lance in the build with 3 acc/dams and 3 int redux but most people seem to want TF.

radiant aura returns 96%end red 100% heal 106% recharge

I will stress this was a fast build and I havent really planned it out yet.


**Acceptable "support" responses**

Its your fault
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Posted

[ QUOTE ]
[ QUOTE ]
Is it really +tohit? and not +acc as the name would suggest?

[/ QUOTE ]

yep its tohit, people have been in the piggs to verify. the only one left in the game so get shopping.

*edit* and sorry if I seemed overly critical, I was only trying to help but some of it does sound harsh, I will throw up how I would do it in a bit

[/ QUOTE ]

Cool bought myself one of those


thePhilosopher Martial Arts/Regen/Fire Scrapper
theRegulator Empathy/Energy/Soul Defender
Total Inertia Ice Blast/Kinetics/Psy Corruptor
Total Inferno Ice Blast/Thermal/Leviathan Corruptor

 

Posted

Btw,now that I have a little time to consider that build... why lingering rad withou acc?


 

Posted

[ QUOTE ]
Btw,now that I have a little time to consider that build... why lingering rad withou acc?

[/ QUOTE ]

well i could say with the inherant +acc from the sets, the -def from the debuffs and the huge tohit from defender tactics, powerbuild up and kismet it wasnt needed but instead I will point you back to the disclaimers I posted both before the build and at the end.


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Posted

Still I think some acc would be handy tho... And another question... scramble thoughts instead of conserve power? I know u get some nice end buffs, but the build can still be heavy as hell, with the debuffs, leadership, travels and attacks.


 

Posted

[ QUOTE ]
K heres a fast one I knocked out

I will stress this was a fast build and I havent really planned it out yet.

[/ QUOTE ]


 

Posted

Nothing new pasting that, he might have a reason . Maybe the buffs the immob sets provide are too good, or I messed my calculations on end and it won't get that bad...


 

Posted

Here's a second try... my recovery is very far from yours (42%, wow ), yet my recharge and max endurance is fairly higher, and i got 3 endmod in AM, too (dunno how long will it be with this build till perma hasten+am, and conserve power should be up quickly too). Comments please?


Hero Plan by Mids' Hero Designer 1,20
http://www.honourableunited.org.uk/mhd.php

Level 50 Science Defender
Primary Power Set: Radiation Emission
Secondary Power Set: Psychic Blast
Power Pool: Speed
Power Pool: Fitness
Power Pool: Leaping
Power Pool: Leadership
Ancillary Pool: Power Mastery

Hero Profile:
Level 1: Radiation Infection -- HO:Enzym(A), HO:Enzym(3), HO:Enzym(3), Range-I:50(40), Range-I:50(43), Range-I:50(43)
Level 1: Mental Blast -- Thundr-Dmg/EndRdx/Rchg:40(A), Thundr-Acc/Dmg:53(13)
Level 2: Radiant Aura -- Mrcl-Heal:40(A), Mrcl-Heal/Rchg:40(5), H'zdH-Heal/EndRdx/Rchg:30(5), H'zdH-Heal/Rchg:40(9)
Level 4: Accelerate Metabolism -- RechRdx-I:50(A), RechRdx-I:50(33), RechRdx-I:50(33), EndMod-I:50(33), EndMod-I:50(34), EndMod-I:50(34)
Level 6: Enervating Field -- EndRdx-I:50(A), EndRdx-I:50(7), EndRdx-I:50(7), Range-I:50(42), Range-I:50(43), Range-I:50(46)
Level 8: Subdue -- Decim-Acc/Dmg:40(A), Decim-Acc/Dmg/Rchg:40(9), Decim-Dmg/Rchg:40(19), Decim-Acc/EndRdx/Rchg:40(23), Decim-Dmg/EndRdx:40(29)
Level 10: Hasten -- RechRdx-I:50(A), RechRdx-I:50(11), RechRdx-I:50(11)
Level 12: Lingering Radiation -- TmpRdns-Acc/Slow:50(A), TmpRdns-Acc/EndRdx:53(13), RechRdx-I:50(15), RechRdx-I:50(17), RechRdx-I:50(17)
Level 14: Super Speed -- Clrty-Stlth:53(A), HO:Micro(15)
Level 16: Hurdle -- Jump-I:50(A), Jump-I:50(34), Jump-I:50(40)
Level 18: Health -- Numna-Regen/Rcvry+:53(A), Mrcl-Rcvry+:40(19), Mrcl-Heal:40(37)
Level 20: Stamina -- EndMod-I:50(A), EndMod-I:50(21), EndMod-I:50(21)
Level 22: Combat Jumping -- LkGmblr-Rchg+:53(A), Ksmt-ToHit+:30(23), Jump-I:50(37), Jump-I:50(39)
Level 24: Will Domination -- Decim-Build%:40(A), Decim-Acc/Dmg:40(25), Decim-Acc/Dmg/Rchg:40(25), Decim-Dmg/Rchg:40(27), Decim-Acc/EndRdx/Rchg:40(27)
Level 26: Super Jump -- HO:Micro(A)
Level 28: Telekinetic Blast -- Decim-Acc/Dmg:40(A), Decim-Acc/Dmg/Rchg:40(29), Decim-Acc/EndRdx/Rchg:40(31), Decim-Dmg/Rchg:40(31), Decim-Dmg/EndRdx:40(31)
Level 30: Acrobatics -- EndRdx-I:50(A), EndRdx-I:50(36)
Level 32: Assault -- EndRdx-I:50(A), EndRdx-I:50(37)
Level 35: Tactics -- HO:Cyto(A), HO:Cyto(36), HO:Cyto(36)
Level 38: Vengeance -- HO:Membr(A), HO:Membr(39), HO:Membr(39), LkGmblr-Rchg+:53(40)
Level 41: Conserve Power -- RechRdx-I:50(A), RechRdx-I:50(42), RechRdx-I:50(42)
Level 44: Temp Invulnerability -- ImpSkn-Status:30(A), Aegis-Psi/Status:30(45), S'fstPrt-ResDam/Def+:30(45), ImpSkn-ResDam/EndRdx:30(45), ImpSkn-ResDam/EndRdx/Rchg:30(46), ImpSkn-ResDam/Rchg:30(46)
Level 47: Total Focus -- C'ngImp-Acc/Dmg:53(A), C'ngImp-Acc/Dmg/EndRdx:53(48), C'ngImp-Dmg/EndRdx:53(48), C'ngImp-Dmg/EndRdx/Rchg:53(48), C'ngImp-Dmg/Rchg:53(50)
Level 49: Power Build up -- HO:Membr(A), HO:Membr(50), HO:Membr(50)
------------
Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Jump-I:50(A)
Level 2: Rest -- RechRdx-I:50(A)
Level 1: Vigilance
------------
[u]Set Bonus Totals:[u]<ul type="square">[*]+3% Defense(Smashing)[*]+3% Defense(Lethal)[*]+3% Defense(Fire)[*]+3% Defense(Cold)[*]+3% Defense(Energy)[*]+3% Defense(Negative)[*]+3% Defense(Psionic)[*]+3% Defense(Melee)[*]+3% Defense(Ranged)[*]+3% Defense(AoE)[*]+6,75% Max Endurance[*]+7% Enhancement(Accuracy)[*]+38,8% Enhancement(RechargeTime)[*]+61 (6%) HitPoints[*]+MezResist(Confused) (Mag 50%)[*]+MezResist(Held) (Mag 50%)[*]+MezResist(Immobilize) (Mag 60,5%)[*]+MezResist(Sleep) (Mag 52,2%)[*]+MezResist(Stun) (Mag 50%)[*]+MezResist(Terrorized) (Mag 50%)[*]+10% Recovery[*]+3% Resistance(Psionic)[*]+2% Debt Protection[/list]


<font class="small">Code:[/color]<hr /><pre>| Copy &amp; Paste this data chunk into Mids' Hero Designer to view the build |
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</pre><hr />


 

Posted

Your build is unobtainable for the long long forseeable future as everyone on every server is scrambling for decimation sets and these people have far far more inf at their disposal than you do.

you are still boned on recovery for prolonged fighting and will be begging for a kinetic, will it stop you from being sucessful? probably not but it will hamper and slow you down especially with +recharge meaning you are spamming attacks much more often. extra end is nice but once its gone its gone if there isnt a relevant amount of +recovery to replace it, its no substitute. What would you rather 6% end increase or 1 slotted+ QR from the regen set? As thats what you can get. Your build needs conserve and it still wont be enough, mine doesnt (but does need acc in LR)

And dump TF, its garbage on a rad/psi and the damage will be infantile get lance in there

whats your obsession with 3% psi res? its a waste of a slot, you have a heal for mitigation.

scramble thoughts pwns, a base 100ft ranged stun and you dont want it??

Your rechare is not better, only your bonus is, look at the overall picture. Your attacks run 62/89/43/62 throw in bonus and thats 62/89/43/101 Vs 123/102/40/107 and congratulations you have sucktastic attacks

Lets look at that heal, 4 slotted and gets you 20% end, 96% heal, 67% recharge add bonus for 20/96/105 Vs 96%end 100% heal 106% recharge. Given your builds sucktastic end issues you will be crashing out while firing off heal and all the toggles you cant afford to run. You dont have perma hasten or perma AM and conserve will not be up nearly enough.

6 slotted TI is [censored]

D-


**Acceptable "support" responses**

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