An Inventive Spad
Id sooner stimulant than aid other to perhaps cm the real defender but i dunno what ya planning on. But within a fight i wouldnt want to use either on anyone cos i direct attacks on em but maybe a pre buff to defender b4 goin in is nice.
Given that game is doable on SOs and these new slots are superior its hard to go wrong as long as you stick to the AT themes. I think they kinda make a toon a bit more powerful in some light and make cookie cutting a bit more history with more diverse builds.
I havent even gone into my ice/ice planning or any of my tanks as yet so "stimulant ftw!" is my main comment.
He will honor his words; he will definitely carry out his actions. What he promises he will fulfill. He does not care about his bodily self, putting his life and death aside to come forward for another's troubled besiegement. He does not boast about his ability, or shamelessly extol his own virtues. - Sima Qian.
I know Stimulant is more useful, but I'm ever so slowly working my way towards the Healing badges
Omnes relinquite spes, o vos intrantes
My Characters
CoX Chatlog Parser
Last.fm Feed
I'd try to fit a smashing damage proc in CE, but that's about it.
Cheers for that Max, I'd missed that in the Slow sets.
Omnes relinquite spes, o vos intrantes
My Characters
CoX Chatlog Parser
Last.fm Feed
yeah.. i'm toying with either the 20% recharge slow, or the damage proc in CE.
procs only tick once every ten seconds though dont they? so will the extra 20% chance of minor damage actually make any noticeable difference? say you have 20 baddies around ya, that means 4 of them will take minor damage(anyone know how minor this is btw?), every 10 seconds... yeah, its worth a slot if you've got spare ones floating around.. but tbh i'm not entirely convinced it's worth it if you've got a tight build, which ice/fire can be. personally i'd sooner put a taunt in CE, or more recRed in build up if you have spare slots.
70ish Smashing at Lv50. It's about the same as Icicles.
Omnes relinquite spes, o vos intrantes
My Characters
CoX Chatlog Parser
Last.fm Feed
What I hope will be my final IO build for Spad - although it seems to be changing hourly at the moment.
ZU3W"GIE';*.&6=YDY+I[73QFGK*NXJZ2KM*N,JZXQP1CEC7,U<+5RM75T[
_!%71[)`R."'DREAPWDR1BC0!LD
:,`06(%D'@-*(GD&B$#$4YFA?CAR2[)0.5(EAPABU%'
`5:`&MR&L"C0(&7A&DNVZ! DCS
$6I4 )*QZG6L5C&9!(V<8A1Z8+):`#*CI-IKA`063XD
^Y?9
[V#F3?],^[Y6K[
JNRGL+[*)^0HDV5E1Y*B`D)\OZ';KV(@GPH*$\H6!Q9%<LTO>4X (0>K
Hero Plan by Mids' Hero Designer 1.153
http://www.onthejazz.co.uk/hu/mhd.php
Spad: Level 50 Mutation Tanker
Primary Power Set: Ice Armor
Secondary Power Set: Fiery Melee
Power Pool: Flight
Power Pool: Fitness
Power Pool: Speed
Power Pool: Medicine
Ancillary Pool: Pyre Mastery
Hero Profile:
Level 1: Frozen Armor -- Def/EndRdx/Rchg(A), Def(3), Def/EndRdx(9), Rchg+(13), Def/Rchg(33), EndRdx/Rchg(42)
Level 1: Scorch -- Acc/Dmg(A), Dmg/EndRdx(9), Dmg/Rchg(11), Acc/Dmg/Rchg(13), Acc/Dmg/EndRdx(15)
Level 2: Hoarfrost -- Heal/EndRdx/Rchg(A), Rchg(3), Heal/Rchg(5), Heal(7), Heal/EndRdx(11), ResDam/Def+(15)
Level 4: Combustion -- Acc/Dmg(A), Dmg/EndRdx(5), Dmg/Rchg(7), Acc/Rchg(33), Acc/Dmg/EndRdx(33), Dam%(50)
Level 6: Wet Ice -- EndRdx-I(A)
Level 8: Air Superiority -- Dmg-I(A)
Level 10: Chilling Embrace -- EndRdx-I(A)
Level 12: Taunt -- RechRdx-I(A)
Level 14: Fly -- Fly(A), EndRdx(17), EndRdx/Fly(17)
Level 16: Hurdle -- Jump-I(A)
Level 18: Health -- Regen/Rcvry+(A), Heal(19), Regen+(19), Rcvry+(36)
Level 20: Stamina -- EndMod-I(A), EndMod-I(21), EndMod-I(21)
Level 22: Glacial Armor -- EndRdx/Rchg(A), Def/Rchg(23), Def/EndRdx(23), Def(34), Rchg+(34), Def/EndRdx/Rchg(42)
Level 24: Hasten -- RechRdx-I(A), RechRdx-I(25), RechRdx-I(25)
Level 26: Icicles -- Acc/Rchg(A), Acc/Dmg(27), Dmg/EndRdx(27), Dmg/Rchg(34), EndRdx-I(36)
Level 28: Energy Absorption -- RechRdx-I(A), Rchg+(29), Def(29), Def/EndRdx(36), Def/Rchg(37), EndMod-I(37)
Level 30: Fire Sword Circle -- Acc/Dmg(A), Dmg/EndRdx(31), Dmg/Rchg(31), Acc/Rchg(31), Acc/Dmg/EndRdx(43), Dam%(48)
Level 32: Aid Other -- IntRdx-I(A)
Level 35: Incinerate -- Acc/Dmg(A), Dmg/EndRdx(37), Dmg/Rchg(40), Acc/Dmg/Rchg(40), Acc/Dmg/EndRdx(43), Dmg/EndRdx/Rchg(46)
Level 38: Greater Fire Sword -- Acc/Dmg(A), Dmg/EndRdx(39), Dmg/Rchg(39), Acc/Dmg/EndRdx/Rchg(39), Dam%(40), Acc/EndRdx/Rchg(48)
Level 41: Aid Self -- IntRdx-I(A), Heal(42), Heal/EndRdx(43), Heal/Rchg(48)
Level 44: Char -- Acc/Rchg(A), Dam%(45), EndRdx/Hold(45), Acc/EndRdx(45), Acc/Hold/Rchg(46), Hold/Rng(46)
Level 47: Hibernate -- Heal(A), Heal/Rchg(50), Heal/EndRdx(50)
Level 49: Build Up -- RechRdx-I(A)
------------
Level 1: Brawl -- Dmg-I(A)
Level 1: Sprint -- EndRdx-I(A)
Level 1: Gauntlet
Level 2: Rest -- RechRdx-I(A)
Copy & Paste this data chunk into Mids' Hero Designer to view the build.
--------------------------------------------------------------------------
MHDz;6299;1771;2364
>-J56-UO&S<,?P^0_\$OPQZ&+?H\G:RGMNE'AF4HFF)]OI[5V*CM"\Y.MO[W$T5*LJ]WAHW$]N\H4B(I
DJ+N@^^[VV;?_./[W:K;.OZ'N+YZ>&H6[OYYW^R!]+G9?O>]T^SZZJ[ULU?]INO=NY7O?\SN_=I[=[==
^MYO]^[=>O6X##^K_=;O=N[AR?LPCU^LVM76NX\_>C^[;W;[('E]]3MW@W_FP@HZ?#OKN'1<.VX<MTYP
)Z03V@GCA'62.RF=U$X
&Q:4SE;.UHXS'CXJ?*KP"7IP$3[A&50)N@0-N8BJQC_4&G\X@O#/$TEDDD@DF4DRD50".DF&]9!2N>0<
G5&5)C,1L/!+4]4!((]-DW*</E@;9D`*S$5ZBC`9$F5$X'E#E."FQ!:\1,0J(@;36B*9@(@/W$=4BY#!
<IRL$O&
IDD!D'@EJ(]DA9#!]()L"^$HDFVR`IN0;!`R6%60;;(&2+P6S,--9PBC5H)L4]%FY%4"3$6R1,AB?I!M
2@$D7@WV([E"R$!M0;:IF$K$6X,KD&PS#(DHT4P1_8/$""DB!7@(R
6O!F)%>L0%Z@`!<CE`4JA`R<*\DE5:P2E#<5&g t;![)IL"Z0`O;@:G%"N0(X^XH<DZH(RKEL9&P2TA6!>H "
*]@ZA*;`&B&##5;D'&,!XKRA1"ER3\T+%`7& LH=0%:@1,H@01<ZI(Z1Y#>P^DNL"+4(&,:3((Z$R !D@E
)48'DD6!,L+K*V&.2R+6P_PH2E&$!W'X8`XK
>"ZO,2W5@134S3RYP`J<GB359]HRU(0<QEPR'PH,U5(&N5+ELT+"LHDM1"6G6LH@E*JL7]A_D]>
0D%+BUY?65E\^-=S^WW6?9OMEW[VOME\7?M^?NN_W;S=+CXM_KOYU"X?YVHNC`[?
.+O;/#7M?OZJ;6]N-\!MJR-F4&\.(V(N[-$(Z#''E<*@E&F0CBWF;KMVW_5^,?O2/6\7N_D'WZP'JDFI
CL3`[/DGWRYQ4I4GI6(Z97&TLCIDACT;*I`7S9P2SU/F'MI5W[5M]^MN=NO[E]5N>>`2SNLDH.*6\S'^
P$O611%[*!*J\K@[LDK94HTG^KAOJ[B\F%J>9N."'0J$6CBZ>%PWAX;!_F%DM^OH>?Y3S!P 9;,TA.V3D
Z>",.R:2C*6>92*B4F$8TX!LMO41-R3[B?B+IO,LP:E!F@@^:E/DJ$FP_F_1&G/$#PDRD659Y^QB['FB
W$/7]$%D_F[](XQJ5A($`TF[A[UO%M]"/SW[V'=[WT*S'O3>W3:;F^!@5`:G%B0&K>64,B5F60X;[*MB
4S;_\WGS!.XH@Q7U;%G7/(5F>L@E!EPWR;"<A-B813W_?MZLMDV(ZC?=]J59^UWKMZT/QCWZ;?#:2_\#
K),J!T[LWJ#/FQ)-@:[X4$2X.*WOPVWGQ<\^KW:[9UHJ+D))#RZTU`YC>-YW"PC/K(-(_>/)43$^RJF_
'B_FPT*>@R%VE[R:KHA%1@YE+DM-;%EC'SU>F14>I_STL)@8UG2#"$?2VC<O$)^OU]V_,3I3.>-Y[V+S
"_>-$6ZJU:P>,HL!\R#H<Q)B$QUO`>.ZUM@J\'/K0!(09QY;EFY+YQ]'DMK[BPZD)'3!,9)$Y)1F621O
E4SWO>#-N^T>G2FR;R365'5!_$81<Y$.**%.^//`0R+'?+RHA$R1YVU<8E?G!@8*P+7]Y\C,05^<K^BZ
?%[;%J]+87(U>I;B*'2[]ZN^:=>AXN6R*G%)F;CLM`-&2T6\A\5>^H)-)1D]6A[C*+PH.+?YP%M?O''?
-]]AOU^O]OZH/I3):VSO^1'KH#K((;?XB3OM6#FJ$Z\<4V+0`O-R$,;[IA#G-CJ)_8(^`T7"W>W8B&;S
2]0DNQ$ON;%VCR5OO.&&@->7WT`4I]O<1<==E!(7'?/QDBW@F#\A<M@.FF-)<6'+A%+L\F*#%_]XLWR_
[$)7]V6UZ/X-PF\W7T.&^L/
%>O44%1/B*+8%J7DL90(4M/EHN1=L:^BUXGL@O`RZ=W`,,6'R^A45%$$2N^IB,PW0GN\%.3,V 'E-N2N*
$VIZ(3K1QL3[NSE[-HMOE/BE2I/<Q>EW??4_18)TE```
Notable bonuses include:
+4% Damage Buff
+3% Defense(All)
+9.25% Defense(Psionic)
+11.9% Resistance(Psionic)
+2.25% Max Endurance
+59% Enhancement(Accuracy)
+37.5% Enhancement(RechargeTime)
+253 (13.5%) HitPoints
+177% Recovery (Includes Stamina)
+288% Regeneration (Includes Health)
The build has been designed to take maximum advantage of IOs and Sets without overly crippling the Non-IO/Half-IO builds that will emerge during the journey. It's going to take a long time and/or a lot of Influence to finish the build, but I feel it'll be well worth it.
Omnes relinquite spes, o vos intrantes
My Characters
CoX Chatlog Parser
Last.fm Feed