Dm/SR...
Tbh, in my own experience with DM/SR I feel that SR needs a little bit addition besides the 9 powers. With this build you should get about 33% defense, I'd honestly try squeeze fighting pool in so you can make your defense around 40% with weave plus a decent 18% resistance on tought to add to the inherent bonus resistance of your passives, besides, if you can fit the unique Stadfast enhancement that grants you 3% additional defense, that will take you only 3% below the defense soft cap, plus decent dmg resistance and the stacked tohitdebuffs of Dark Melee.
On your current build, Focused Accuracy with just 1 end rdx will keep you perma-drained, at lvl 41 you should have enough money to byt 3 Cytoskeleton Exposures to be put in Focused Accuracy, saving endurance and a nice slot.
(Note that the numbers I gave might be wrong since I am in the office and don't have Mid's hero designer at hand)
I checked and your build as it is gives you 34.3% defense. If you can add Tough and Weave and use 5 instead of 4 slots in Focused Senses and Focused Fighting, equipping Tough with the +3% def unique enhc from steadfast plus the 5% from Weave your defense gets boosted to around 42% plus if you equip Smite with full Mako's Bite set you get a 3.75% ranged defense bonus that gets you over the soft cap in ranged plus if you use Scirocco's Dervish full set in your Shadow Maul that will give you 3.13% AoE defense bonus hence you are also over soft cap in AoE defense. Your "weak" point would be Melee defense with "only" 42%, I'm pretty sure there's a set that offfers a Melee defense bonus (I think it was 1.88%) but I don't remmeber which one was it. Anyway melee range attackers should be the ones to deal with first so I would leave Melee defense on 42%. Slotting that way would leave you as a perma-elude scrapper (with no debuffs) in AoE and Ranged.
The DM/SR I'm working currently on is aimed that way (hopefully, depends on inf and lucky drops).
I think the -acc effect of the DM set should compensate for any shortfall in melee defence.
[ QUOTE ]
I think the -acc effect of the DM set should compensate for any shortfall in melee defence.
[/ QUOTE ]
It should, it's just as per my own experience with Nightmarer, I felt he was a little short in defense plus some dmgres is always welcome. I had all the SR powers plus CJ plus Hover, I respecced and took Tough and weave and I feel more comfortable with DM/SR now, hence my advice.
I find that laying down TT debuffs enough not to have those extra few points of defence, and I trimmed agile out of my build to include Aide Self.
I'd recomend on getting Lucky whern it becomes available though as I found the wait for Evasion fairly painfull.
I did try tough in a previous build, but cant have that and Aid Self, Aid self gives me more.
Having seen nightmarer's DM/SR in action I must say it is effective and suits his play style. It wouldn't work so well for me but mine was built clearly for a duo and developed into what he is from that
"Well, they found my diary today.
They were appropriately appalled
at the discovery of the eight victims
They're now putting it all together.
Women wrapped in silk
with one leg missing
Eight legs, one body, silk,
spider, brilliant!"
I really don't see Tough and Weave being necessary and I don't see any powers in LN's build that I'd be willing to sacrifice. But we've been there before.
Tbh I owe you an apology Steampunkette for previous posts and now with the IO set bonuses I finally managed to get a satisfactory build for a BS/SR scrapper including Aid self, Tough and Weave following your advice and my own experience at the same time (and a travel powe too). On DM I usually find Siphon Life enough heal for most occasions (most, not all of course). I definitely feel more comfortable with Tough in my build not only for the 18% dmgres, but also because it allows me to place the unique Steadfast Enhancement that adds +3% defense to the build, hence at the same time I help compensate the dmgres weak point and maximize the strongest point of the powerset which is defense. Anyway, I tried them on Nightmarer after a respec and because I wasn't happy with the original build, so I guess LN shoould give a go to the build he/she sees more fit and if not happy then take a look at our suggestions.
[ QUOTE ]
Having seen nightmarer's DM/SR in action I must say it is effective and suits his play style. It wouldn't work so well for me but mine was built clearly for a duo and developed into what he is from that
[/ QUOTE ]
Oh thx m8
Okay first things first I know virtually nothing about SR as apart from the lvl50 I had during the RV test I've seldom got one above about 14. As I tend to favour the regens...
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I do know DM quite well.
So with that done, is this build workable?
Hero Plan by Mids' Hero Designer 1.152
http://www.onthejazz.co.uk/hu/mhd.php
86.3+Rec: Level 50 Mutation Scrapper
Primary Power Set: Dark Melee
Secondary Power Set: Super Reflexes
Power Pool: Fitness
Power Pool: Speed
Power Pool: Flight
Ancillary Pool: Body Mastery
Hero Profile:
Level 1: Shadow Punch -- Acc/Dmg(A), Dmg/EndRdx(3), Dmg/Rchg(3), Acc/Dmg/Rchg(5), Acc/Dmg/EndRdx(5), Dmg/EndRdx/Rchg(42)
Level 1: Focused Fighting -- Rchg+(A), Def(7), Def/EndRdx(7), Def/EndRdx/Rchg(9)
Level 2: Smite -- Acc/Dmg(A), Dmg/EndRdx(9), Dmg/Rchg(11), Acc/Dmg/Rchg(11), Acc/Dmg/EndRdx(13), Dmg/EndRdx/Rchg(43)
Level 4: Shadow Maul -- DoT%(A), Acc/Dmg(13), Dmg/EndRdx(15), Dmg/Rchg(15), Acc/Rchg(17), Acc/Dmg/EndRdx(43)
Level 6: Touch of Fear -- Acc/Rchg(A), EndRdx/Fear(17), Acc/EndRdx(19), Fear/Rng(19), Acc/Fear/Rchg(21), Dam%(45)
Level 8: Focused Senses -- Rchg+(A), Def/EndRdx(21), Def/EndRdx/Rchg(23), Def(23)
Level 10: Air Superiority -- Acc-I(A), Acc-I(25)
Level 12: Practiced Brawler -- RechRdx-I(A), RechRdx-I(27), EndRdx-I(27)
Level 14: Fly -- Stlth(A), EndRdx(25), Fly(29)
Level 16: Siphon Life -- Acc-I(A), Heal/Rchg(29), Heal/EndRdx/Rchg(46), Heal(50)
Level 18: Dark Consumption -- Acc-I(A), EndMod-I(31), EndMod-I(31), RechRdx-I(31), RechRdx-I(33), RechRdx-I(46)
Level 20: Quickness -- Run-I(A), Flight-I(33)
Level 22: Swift -- Run-I(A)
Level 24: Health -- Regen/Rcvry+(A)
Level 26: Stamina -- EndMod-I(A), EndMod-I(33), EndMod-I(34)
Level 28: Soul Drain -- Acc-I(A), Acc-I(34), RechRdx-I(34), RechRdx-I(36)
Level 30: Hasten -- RechRdx-I(A)
Level 32: Midnight Grasp -- Dmg/EndRdx(A), Acc/Dmg(36), Dmg/Rchg(36), Acc/Dmg/EndRdx(37), Acc/Dmg/Rchg(37), Dmg/EndRdx/Rchg(48)
Level 35: Evasion -- Def/EndRdx(A), Def/Rchg(37), EndRdx/Rchg(39), Def/EndRdx/Rchg(39), Def(46)
Level 38: Elude -- Def/EndRdx(A), Def/Rchg(39), EndRdx/Rchg(40), Def/EndRdx/Rchg(40), ToHit+(40)
Level 41: Focused Accuracy -- EndRdx-I(A), ToHit-I(42), ToHit-I(42), ToHit-I(43)
Level 44: Agile -- Rchg+(A), Def/EndRdx(45), Def(45)
Level 47: Dodge -- Rchg+(A), Def/EndRdx(48), Def(48)
Level 49: Lucky -- Rchg+(A), Def(50), Def/EndRdx(50)
------------
Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 1: Critical Hit
Level 2: Rest -- Empty(A)
Copy & Paste this data chunk into Mids' Hero Designer to view the build.
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All the attacks apart from Shadow Maul and AS get 6 slotted with Crushing Impact each giving 5% additional recharge. (For 15%)
ToF gets full set of Glimpse of the Abyss (+recharge 6.25)
Five of the defense powers get Luck of The Gambler (7.5% +recharge x 5 @37% +recharge)
And Hasten....
Which the above builder is telling is a 86.3% +Recharge Total...
So powers are in wrong order, mainly as I don't know what I want when. But with these powers would it be a viable build or have I missed something important?