new to scrappers... help pls


bravo_

 

Posted

hi peeps

i'm pretty new to scraping only had a lvl 8 before

this is my BS/SR and i need some help
thx in advance

---------------------------------------------
Exported from Ver: 1.7.6.0 of the CoH_CoV Character Builder
---------------------------------------------
Name: Gangrel
Level: 50
Archetype: Scrapper
Primary: Broad Sword
Secondary: Super Reflexes
---------------------------------------------
01) --> Hack==> Acc(1)Dmg(3)DefDeBuf(7)Dmg(19)Acc(46)
01) --> Focused Fighting==> EndRdx(1)DefBuf(5)DefBuf(9)EndRdx(29)DefBuf(33)
02) --> Focused Senses==> DefBuf(2)EndRdx(3)DefBuf(9)EndRdx(13)DefBuf(34)
04) --> Slice==> Acc(4)Acc(5)Dmg(27)Dmg(50)
06) --> Swift==> Run(6)Run(7)Run(15)
08) --> Agile==> DefBuf(8)DefBuf(11)DefBuf(34)
10) --> Practiced Brawler==> Rechg(10)EndRdx(11)Rechg(46)EndRdx(48)
12) --> Hurdle==> Jump(12)Jump(13)Jump(34)
14) --> Health==> Heal(14)Heal(15)Heal(17)
16) --> Parry==> Dmg(16)DefBuf(17)Dmg(19)Acc(45)Dmg(46)
18) --> Dodge==> DefBuf(18)DefBuf(37)DefBuf(48)
20) --> Stamina==> EndMod(20)EndMod(21)EndMod(21)
22) --> Quickness==> Run(22)Run(23)Run(23)
24) --> Whirling Sword==> Acc(24)Dmg(25)Dmg(25)Dmg(37)Acc(40)Rechg(43)
26) --> Disembowel==> Dmg(26)Dmg(27)Acc(31)Acc(36)Dmg(37)Rechg(43)
28) --> Build Up==> Rechg(28)Rechg(29)Rechg(31)
30) --> Hasten==> Rechg(30)Rechg(31)Rechg(33)
32) --> Head Splitter==> Dmg(32)Dmg(33)Acc(36)Dmg(36)Acc(42)Rechg(43)
35) --> Aid Other==> EndRdx(35)
38) --> Elude==> DefBuf(38)EndRdx(39)EndRdx(39)DefBuf(39)EndRdx(40)DefBuf(40)
41) --> Conserve Power==> Rechg(41)Rechg(42)Rechg(42)
44) --> Focused Accuracy==> EndRdx(44)EndRdx(45)EndRdx(45)
47) --> Air Superiority==> Dmg(47)Dmg(48)Dmg(50)
49) --> Fly==> Fly(49)Fly(50)
---------------------------------------------
01) --> Power Quick==> Empty(1)
01) --> Sprint==> Empty(1)
01) --> Brawl==> Empty(1)
01) --> Critical Hit==> Empty(1)
02) --> Rest==> Empty(2)
---------------------------------------------


not to fussed about slotting i can sort that out as i go


 

Posted

I could argue a few points here, but please bear in mind that this is just my opinion:
1.- No need to use 2 acc SO's in your attacks if you are planning to get Focused Accuracy. Don't forget swords hae a 5% acc bonus
2.- You need endrdx in your toggles also and not in Elude, besides you also need 3ToHitDebuffs in Focused Accuracy
3.- If you managed to get till lvl 49 without a travel power, why choose fly now? Aid self would be more helpful
4.- Evasion is a must, you won't survive any encounter with let's say Nemesis without AoE defence

Sorry, I don't mean to crictizise, I am just talking from experience with a /SR scrapper. Basically you have the power concepts right and you very well spotted about Hasten for BS, just a few things need to be amended since /SR is a challenging build. Let me put a suggested build on another post for you.-


 

Posted

---------------------------------------------
Exported from Ver: 1.7.6.0 of the CoH_CoV Character Builder - (http://sherksilver.coldfront.net/index.php)
---------------------------------------------
Name: BS-SR
Level: 50
Archetype: Scrapper
Primary: Broad Sword
Secondary: Super Reflexes
---------------------------------------------
01) --> Hack==> Rechg(1) Acc(15) EndRdx(23) Dmg(37) Dmg(39) Dmg(40)
01) --> Focused Fighting==> EndRdx(1) EndRdx(3) DefBuf(3) DefBuf(7) DefBuf(11)
02) --> Slice==> Rechg(2) Acc(15) EndRdx(23) Dmg(39) Dmg(39) Dmg(40)
04) --> Focused Senses==> EndRdx(4) EndRdx(5) DefBuf(5) DefBuf(7) DefBuf(13)
06) --> Agile==> DefBuf(6)
08) --> Parry==> Acc(8) DefBuf(9) DefBuf(9) DefBuf(13) Dmg(46) Dmg(46)
10) --> Practiced Brawler==> Rechg(10) Rechg(11) EndRdx(43)
12) --> Swift==> Run(12)
14) --> Boxing==> Acc(14)
16) --> Health==> Heal(16) Heal(17) Heal(17)
18) --> Whirling Sword==> Rechg(18) Acc(19) EndRdx(19) Dmg(25) Dmg(25) Dmg(34)
20) --> Stamina==> EndMod(20) EndMod(21) EndMod(21)
22) --> Quickness==> Run(22)
24) --> Dodge==> DefBuf(24)
26) --> Disembowel==> Rechg(26) Acc(27) EndRdx(27) Dmg(40) Dmg(42) Dmg(43)
28) --> Tough==> EndRdx(28) EndRdx(29) DmgRes(29) DmgRes(31) DmgRes(36)
30) --> Hasten==> Rechg(30) Rechg(31) Rechg(31)
32) --> Head Splitter==> Rechg(32) Acc(33) EndRdx(33) Dmg(33) Dmg(34) Dmg(34)
35) --> Evasion==> EndRdx(35) EndRdx(36) DefBuf(36) DefBuf(37) DefBuf(37)
38) --> Lucky==> DefBuf(38)
41) --> Focused Accuracy==> EndRdx(41) EndRdx(42) EndRdx(42) TH_Buf(43) TH_Buf(45) TH_Buf(45)
44) --> Elude==> DefBuf(44) DefBuf(45) DefBuf(46)
47) --> Maneuvers==> EndRdx(47) EndRdx(48) DefBuf(48) DefBuf(48) DefBuf(50)
49) --> Tactics==> EndRdx(49) EndRdx(50) TH_Buf(50)
---------------------------------------------
01) --> Sprint==> Run(1)
02) --> Rest==> Rechg(2)
---------------------------------------------

Considerations:

1.- I don't think a /SR needs travel power, if you want more speed, you can allocate the 2 dmg SO's in Parry to Quickness or Swift.
2.- The /SR passives grant about 7% extra defence plus a dmg res bonus. This dmg res bonus kicks in when health below 60% and scales up to 20%, meaning that if you receive an Alpha or a powerful AV blow, the dmg may be too high for the passives bonus to kick in and being worth something, hence the usefulness of Tough, the 18% dmg reduction combined with the passives bonus may keep you alive a lot.
3.- Leadeship pool may be redundant, I personally think more defence will not harm and Tactics is with the sole purpose of granting resistance to terrorize (you will find out when fighting Jack of Irons or the AV's in RV), however another good possibility could be to use medicine pool here since the biggest weakness of /SR in my opinion is the lack of a self heal or even the travel power as in your original build.
4.- Stacking 2 endrdx in every toggle plus 1 in every attack (Whirling Sword is a big drainer, you may need to lose the recrate SO and put another endrdx here) should keep you well on end making Conserve Power redundant.-

This is the build I will try with my BS/SR in Union and may use Medicine instead of Leadership, still a long way to get there.-

Hope it helps.-


 

Posted

thanks for the advice.. all help welcome.. i'm good with tanks but when it comes to scrappers i'm a n00b


 

Posted

I would hardly consider you a n00b, you had most of the concepts clear, it is just a matter of /SR being a challenging (yet rewarding IMHO) powerset


 

Posted

I found that staging the development of Bs/Sr from 1-21 and then 22-50 seems to help and you will need the extra EndRed slotting before Stamina is fully slotted.
Here's the build and stages I've been using for my one.
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Exported from Ver: 1.7.6.0 of the CoH_CoV Character Builder - (http://sherksilver.coldfront.net/index.php)
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Name: BS-SR
Level: 21
Archetype: Scrapper
Primary: Broad Sword
Secondary: Super Reflexes
---------------------------------------------
01) --> Hack==> Acc(1) Acc(3) EndRdx(5) EndRdx(7) Dmg(13) Dmg(15)
01) --> Focused Fighting==> EndRdx(1) EndRdx(3) DefBuf(9) DefBuf(19)
02) --> Slice==> Acc(2) Acc(5) EndRdx(7) EndRdx(9) Dmg(13) Dmg(15)
04) --> Focused Senses==> EndRdx(4) DefBuf(17)
06) --> Build Up==> Rechg(6) Rechg(17)
08 ) --> Parry==> Acc(8 ) Acc(19)
10) --> Practiced Brawler==> Rechg(10) Rechg(11) Rechg(11)
12) --> Air Superiority==> Acc(12)
14) --> Fly==> EndRdx(14)
16) --> Hurdle==> Jump(16)
18 ) --> Health==> Heal(18 )
20) --> Stamina==> EndMod(20) EndMod(21) EndMod(21)
---------------------------------------------

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Exported from Ver: 1.7.6.0 of the CoH_CoV Character Builder - (http://sherksilver.coldfront.net/index.php)
---------------------------------------------
Name: Athenaria
Level: 50
Archetype: Scrapper
Primary: Broad Sword
Secondary: Super Reflexes
---------------------------------------------
01) --> Hack==> Acc(1) Acc(3) EndRdx(5) Dmg(7) Dmg(13) Dmg(15)
01) --> Focused Fighting==> EndRdx(1) EndRdx(3) DefBuf(9) DefBuf(19) DefBuf(23) EndRdx(48 )
02) --> Slice==> Acc(2) Acc(5) EndRdx(7) Dmg(9) Dmg(13) Dmg(15)
04) --> Focused Senses==> EndRdx(4) DefBuf(17) DefBuf(23) DefBuf(29) EndRdx(31)
06) --> Build Up==> Rechg(6) Rechg(17) Rechg(25)
08 ) --> Parry==> Acc(8 ) Acc(19) DefBuf(25) DefBuf(37) DefBuf(43)
10) --> Practiced Brawler==> Rechg(10) Rechg(11) Rechg(11)
12) --> Air Superiority==> Acc(12) EndRdx(48 )
14) --> Fly==> EndRdx(14)
16) --> Hurdle==> Jump(16)
18 ) --> Health==> Heal(18 ) Heal(46) Heal(48 )
20) --> Stamina==> EndMod(20) EndMod(21) EndMod(21)
22) --> Quickness==> Run(22)
24) --> Dodge==> DefBuf(24) DefBuf(31) DefBuf(33)
26) --> Disembowel==> Acc(26) Acc(27) EndRdx(27) Dmg(29) Dmg(31) Dmg(36)
28 ) --> Lucky==> DefBuf(28 ) DefBuf(37) DefBuf(39)
30) --> Agile==> DefBuf(30) DefBuf(36) DefBuf(37)
32) --> Head Splitter==> Acc(32) Acc(33) EndRdx(33) Dmg(34) Dmg(34) Dmg(34)
35) --> Evasion==> EndRdx(35) EndRdx(36) DefBuf(40) DefBuf(42) DefBuf(42)
38 ) --> Elude==> Rechg(38 ) Rechg(39) Rechg(39) DefBuf(40) DefBuf(40) DefBuf(43)
41) --> Conserve Power==> Rechg(41) Rechg(42) Rechg(43)
44) --> Focused Accuracy==> EndRdx(44) EndRdx(45) EndRdx(45) TH_Buf(45) TH_Buf(46) TH_Buf(46)
47) --> Aid Other==> Rechg(47)
49) --> Aid Self==> Rechg(49) Rechg(50) Rechg(50) Heal(50)


 

Posted

Mmmm, sorry Steampunk but I still can't see the need of slotting 2 acc SO's in all attacks. Focused Accuracy and 1 Acc SO per attack should be enough plus the 5% acc bonus of the BS powerset, if 2 Acc SO's are required then Focused Accuracy is redundant IMHO. On the other hand I think you are overlooking the recharge rate and BS is a slow recharge attack powerset.
On the other hand, Practiced brawler only needs 2 SO's to be perma (that is for sure, trust me), you could use the 3rd slot for endrdx or you could allocate it somewhere else.


 

Posted

After taking a Bs/Regen to 50 I'm pretty certain that 2 Acc SOs are needed for Bs as its attacks are slow moving and missing can be painful (see, no missing the recharge rate ). Quickness is handy for speeding things up, it's not anywhere near a substitute for Hasten but the drop in performance doesn't cause any problems in my opinion.
Even with 3 EndRed SOs Focused Accuracy still puts a significant drain on End so it's better used when facing AV/EB/GMs (or in PvP) rather than constantly.
The 5% Acc bonus Bs has isn't any substitute for an SO (5% or 33%? No contest really).

You're right on Practiced Brawler, it should have 2 Recharge and 1 EndRed in the post-21 build to 50 as SO are used from 22 onwards. I neglected to correct it in the build I posted.


 

Posted

Of course the 5% Accuracy Bonus is not substitute for the 33% SO buff, I mentioned that because with my DM scrapper with 1 Acc on attacks (except key ones such as Dark Consumption or Siphon Life) I found 1 Acc slot to be enough, so I guess with BS that has 5% better acc than DM, the Acc would be also satisfactory (even better), however the 1 Acc would suit my playstile and I am more concerned about recrate while for your playstyle accuracy is more important than recrate which is as valid point of view as mine , it is just a matter of the individual player preference, proving once again that the best build is always the one that better suits the playstyle of the person behind the keyboard.
Totally agree with the 3 endrdx slots in FA, too high end drainer, in fact, do you also have it with 3 endrdx in your BS/Regen? I am taking notes already for mine


 

Posted

Yeah, 3 EndRed and 3 AccBuff. Even with Stamina and Quick Recovery stacked you'll still find FA has a small but noticable effect on your blue bar.


 

Posted

FA is an end hog even slotted with 3 EndReds. With Conserve Power on it's usually okay, but I still occasionally either switch it off or take a blue to keep going in long fights with Flitz.


UNION @Flitz 50, Lead Hose 50, Red Rag 50
DEFIANT Rose Bloodthorn 34
VIGILANCE Captain Caledonia 20 - Yeah, I made toons on the French server coz we only had 4 back then (might have to transfer/recreate them on one of the US servers)
..and many more!

 

Posted

[ QUOTE ]
FA is an end hog even slotted with 3 EndReds. With Conserve Power on it's usually okay, but I still occasionally either switch it off or take a blue to keep going in long fights with Flitz.

[/ QUOTE ]

Oh I can manage it with my /SR and my /Inv scrapper full time with the 3 endrdx, I was just wondering if I could go with let's say just 2 endrdx on a regen


 

Posted

Yes but slot attacks like ya would ya /sr


He will honor his words; he will definitely carry out his actions. What he promises he will fulfill. He does not care about his bodily self, putting his life and death aside to come forward for another's troubled besiegement. He does not boast about his ability, or shamelessly extol his own virtues. - Sima Qian.

 

Posted

[ QUOTE ]
Oh I can manage it with my /SR and my /Inv scrapper full time with the 3 endrdx, I was just wondering if I could go with let's say just 2 endrdx on a regen

[/ QUOTE ]

I suppose, when I9 arrives, you might be able to get away with a pair of level 45/50 EndRed IOs with a Regen Scrapper. It may even be that, if you can find the right invention sets, the drain of FA with be somewhat negated by +Recovery effects.


 

Posted

Looking at this build, the first thing that strikes me is the end use - I don't think a BS/SR can really afford to run Tactics, Maneuvers, Focussed Accuracy and Tough. I'm not really sure how useful Tough would be and terrorize is so rare I don't think it's worth a power pick. The def buff provided by Maneuvers isn't really worth the end cost. I'd consider taking Aid Self instead and Conserve Power is always good to take.

That char is really going to struggle getting to missions. Swift, Sprint and Quickness all with only one slot is slow, and with 3-slotted it's still not that fast. I think it would [censored] off many teammates with how long it takes to get to missions. I'd recommend a travel power, probably Super Jump with Combat Jumping for the extra +def with minimal end cost.

A pet peeve of mine is when I see Parry/Divine Avalanche slotted with def buffs. As a power from a Scrapper offensive primary I feel it should be treated as an attack first with a nice secondary effect. If you don't slot for damage it will considerably hurt your overall damage and as damage is your main role it will dent your effectiveness. Besides, the slots for defence buff are worthless - let me explain:

Since Issue 7 the way defence has been changed. Mobs have two numbers which affect the chance they have of landing an attack on you - accuracy and tohit. Defence buffs subtract from tohit but do not affect the accuracy modifier. The equation is:

<font class="small">Code:[/color]<hr /><pre>Chance to hit = accuracy * (tohit - defence)</pre><hr />

Since I7, mobs up to +5 have a tohit value of 50%. This can be reduced by defence to 5% - so 45% will result in the brackets being 5%. This 45% is called the defence 'soft' cap as although you can have more defence than this, it won't have any effect.

Even level minions have an accuracy modifier of 1, so if you have 10% defence it has a 1 * (50% - 10%) = 40% chance to hit you. If you are at the soft cap, they have a 1 * (50% - 45%) = 5% chance to hit you.

As mobs increase in rank, their accuracy modifier also increases. Bosses have a modifier of 1.5, which means that if you have 45% defence they will have a 1.3 * (50% - 45%) = 6.5% chance to hit you.

The accuracy modifier also increases as mob level increases, so a +1 minion has a 1.1 * (50% - 45%) = 5.5% chance to hit you, but crucially there is nothing that you can do to affect this.

So there's some background information. Why did I bother saying all this?

With SR's toggles and passives 3-slotted, you have 30.4% defence to melee, ranged and AoE attacks. Added in Combat Jumping with the base slot and you get 32.0%.

Parry have a base defence buff of 15%. It stacks with your melee defence and which brings you to 47% melee defence, which is above the soft cap.

Now, defence debuffs will bring you back below the soft cap but I feel they are too uncommon to lose DPS for. I would therefore slot Parry primarily for damage, and add in defence as needed. I would slot Parry (with FA) 1xAcc, 3xDamage, 1xEndRed, 1xDefBuff and without FA 2xAcc, 3xDamage, 1xEndRed.

The same goes for Elude - it has a base defence buff of 45% which itself brings it to the soft cap, add in your toggles and passives and it gives you plenty of room for defence debuffs. I would definitely slot it 3xRecharge as it's the kind of power you'd want up as much as possible and I would also definitely take it as soon as possible at level 38.


 

Posted

Of course your opinion is very valid but, as I pointed on previous post, I suggested a build that fits my playstile and I obviously disagree in many things with you, meaning neither of us is right or wrong. Regarding the travel power, well I don't think it is that important, specially since most of the times there's usually a friendly tp available and may be a problem in some large maps kinda IP or for the Terra Volta Trial, but if my teammates are that upset, I can always solo or change team, besides, i also mentioned him it's his choice to pick up a travel power or not, bear in mind he was getting fly at lvl 49 and that made me think he didn't want a travel power.
In my humble opinion, tough is a must for getting the most of the /SR powerset for the passives bonus, but again, that is just my humble opinion.
Regarding the toggles, if slotted with 2 endrdx each I managed to keep them without problems on my DM/SR scrapper, but then, DM is not BS in terms of end usage, however i felt it was worth the try.
On the other hand, I find more defence useful that's why i choose maneuvers and that allows me access to tactics which suits me well when facing the AV's in RV which is my main occupation after hitting 50.
Also, my playstile is not going perma-elude, in fact i very seldom need to use elude, hence keeping it just an emergency power also useful when low on end when a second mob is attracted.
If i am to believe Buffy's guide, the difference of slotting the passives with 3 defbuff slots instead of one is aboout 1.5% each (if i recall correctly), so i prefer to use the slots somewhere else.
Conserve power is of course a good power that i neglected to suggest (my fault) however in any case i was pretending anyone else to follow the posted build as a bible, but again, choices must be done in any build and in the one i am planning to try, my choice wasn't conserve power this time, of course it may be a mistake, that's what respecs are for.
And finally, regarding medicine pool, i also recomended it to him as an option to be considered.
At the end of the day someone was asking for suggestions and i suggested what i think it's best, of course warning him that my suggestion fitted MY playstile.
Every build is conditioned to the person behind the keyboard, and as good as your build may be, your scrapper played by you may be the best scrapper in game by far, but exactly the same scrapper played by me may not even be decent.
I appreciate your critics, but perhaps it would be a matter of returning to the main point which is giving suggestions to someone who asked for them. As sub-optimal as you find my build i find yours and that doesn't make any of us right or wrong.


 

Posted

[ QUOTE ]
Of course your opinion is very valid but, as I pointed on previous post, I suggested a build that fits my playstile and I obviously disagree in many things with you, meaning neither of us is right or wrong.

[/ QUOTE ]

Posting a build means it is open to criticism, which is what I did - it wasn't personal.

[ QUOTE ]
Regarding the travel power, well I don't think it is that important, specially since most of the times there's usually a friendly tp available and may be a problem in some large maps kinda IP or for the Terra Volta Trial, but if my teammates are that upset, I can always solo or change team, besides, i also mentioned him it's his choice to pick up a travel power or not, bear in mind he was getting fly at lvl 49 and that made me think he didn't want a travel power.

[/ QUOTE ]

Yes, but the OP had 3-slotted Quickness and Swift which is much better than having them with just the base slot. Recall Friend isn't that common, and it's always a bad idea to rely on people - and I don't think anyone wants to teleport people around especially on long trips such as from Perez to Terra Volta, for example.

[ QUOTE ]
In my humble opinion, tough is a must for getting the most of the /SR powerset for the passives bonus, but again, that is just my humble opinion.

[/ QUOTE ]

Yes, Tough is useful but it can be difficult to work with on an end-heavy build such as BS/SR.

[ QUOTE ]
Regarding the toggles, if slotted with 2 endrdx each I managed to keep them without problems on my DM/SR scrapper, but then, DM is not BS in terms of end usage, however i felt it was worth the try.

[/ QUOTE ]

You'd be surprised the difference in end costs. Also, the difference between 1 and 2 endreds in the SR toggles is just 0.12 end/second, so the usefulness is debateable.

[ QUOTE ]
On the other hand, I find more defence useful that's why i choose maneuvers and that allows me access to tactics which suits me well when facing the AV's in RV which is my main occupation after hitting 50.

[/ QUOTE ]

You have your playstyle, I have mine - I personally wouldn't consider them.

[ QUOTE ]
Also, my playstile is not going perma-elude, in fact i very seldom need to use elude, hence keeping it just an emergency power also useful when low on end when a second mob is attracted.

[/ QUOTE ]

Regardless of this, slotting Elude for defence is pointless and a waste of slots.

[ QUOTE ]
If i am to believe Buffy's guide, the difference of slotting the passives with 3 defbuff slots instead of one is aboout 1.5% each (if i recall correctly), so i prefer to use the slots somewhere else.

[/ QUOTE ]

It's 2.03% difference, which doesn't seem much but it's important to realise that the nearer you get to 45%, the more each percent of defence is worth.

[ QUOTE ]
Conserve power is of course a good power that i neglected to suggest (my fault) however in any case i was pretending anyone else to follow the posted build as a bible, but again, choices must be done in any build and in the one i am planning to try, my choice wasn't conserve power this time, of course it may be a mistake, that's what respecs are for.
And finally, regarding medicine pool, i also recomended it to him as an option to be considered.
At the end of the day someone was asking for suggestions and i suggested what i think it's best, of course warning him that my suggestion fitted MY playstile.
Every build is conditioned to the person behind the keyboard, and as good as your build may be, your scrapper played by you may be the best scrapper in game by far, but exactly the same scrapper played by me may not even be decent.
I appreciate your critics, but perhaps it would be a matter of returning to the main point which is giving suggestions to someone who asked for them. As sub-optimal as you find my build i find yours and that doesn't make any of us right or wrong.

[/ QUOTE ]

The main point of my post was to point out the redundant slotting and the endurance was an opinion on the build. It was a criticism of the build, not of the player.


 

Posted

As I said, I suggested the build that fits my playstile, the best build in paper is not necessarily the best build in game , otherwise anyone reading Arkana's Guide to Defense would only roll /DA and /regen. If builds on paper were perfect there would be only 1 scrapper build in game.


 

Posted

OK then, time to dig into it, I am doing some research since now, as per your post I am curious about it. I wouldn't recognize a soft cap even if I had one climbing up my leg, but for some reason I refuse to believe (knowing I can be very wrong) that Elude can't provide more than 45% defense.
What if I my defense is debuffed? let's imagine I am happily scrapping with my 45% defense in Elude and suddenly i turn a corner and found myself looking at a nasty AV. As per Buffy's guide, Elude 3 with DefBuff SO's provdes a 70% defense, of which only a 45% is effective, if that nasty AV starts debuffing my defense (he's real nasty) and let's say the % of the debuff is 15%, would it mean that I, with my 3 slotted Elude would get 70-15= 55% keeping thus my 45% defence untouched and a scrapper with no defbuff SO's in Elude would see it reduced to 45-15= 30%?
Not being English my native tongue I am trying my best here to ask the question properly since I think it is really interesting to know about these things. Please let me know if the question makes sense or I need serious rephrasing since it is not that easy to translate for me.

Thx


 

Posted

[ QUOTE ]
would it mean that I, with my 3 slotted Elude would get 70-15= 55% keeping thus my 45% defence untouched and a scrapper with no defbuff SO's in Elude would see it reduced to 45-15= 30%?

[/ QUOTE ] That's my understanding of how the soft cap works. Of course I'm probably wrong.


 

Posted

[ QUOTE ]
[ QUOTE ]
If i am to believe Buffy's guide, the difference of slotting the passives with 3 defbuff slots instead of one is aboout 1.5% each (if i recall correctly), so i prefer to use the slots somewhere else.

[/ QUOTE ]

It's 2.03% difference, which doesn't seem much but it's important to realise that the nearer you get to 45%, the more each percent of defence is worth.

[/ QUOTE ]

Totally agree on that, hence why I would use maneuvers or weave, you get 3.75% with maneuvers or 5% with weave (more or less) which is more defense than slotting the passives with 3 SO's each and if you slot any of them with 2endrdx / 3defbuff you still save 2 slots. Of course, another question is if the build will be able to afford either weave or maneuvers endurance, but I honestly think it's worth the try and if can't be afforded then respec.

On the other hand, regarding your comment of the 2 endrdx in the toggles, trust me, I was a firm defender of your position since I was already familiarised with the meager 0.12 figure, however someone convinced me to give it a try and I found a lot of difference. I guess that with that many toggles, a 0.12 end per second each becomes noticeable. Trust me when I say I was truly amazed at the change when I tried that 2nd endrdx in the toggles.-


 

Posted

Btw, after reviewing my posts, I have to say that usually I am nicer than I sound here, I probably shouldn't post while at work, on the other hand, if I don't post while at work I am bored to death


 

Posted

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would it mean that I, with my 3 slotted Elude would get 70-15= 55% keeping thus my 45% defence untouched and a scrapper with no defbuff SO's in Elude would see it reduced to 45-15= 30%?

[/ QUOTE ] That's my understanding of how the soft cap works. Of course I'm probably wrong.

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Thx for the reply, if it works like that, then it explains why a perma-elude scrapper needs it with 3xrecrate, to keep elude up as much as possible since the perma-eluder will use it most of the time including against minor mobs and it also explains why the non perma-elude scrappers prefer defbuff slotting since the non perma-elude tends to use it as a last resource when in big trouble and usually big trouble for a /SR scrapper means defdebuffs involved, at the end of the day, 2 valid paths searching the same thing, avoid faceplanting


 

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No, you're right - as I mentioned in my original post you can exceed the 'soft' cap but it has no actual effect on how often you get hit. Really when you're running Elude you will probably be running your toggles as well, giving you a total of 75.4% defence with unslotted Elude. This gives you a lot of room for defence debuffs.

However, SR's toggles, passives and Elude all provide resistance to defence debuffs - they decrease the effect a defence debuff has on you. Each toggle gives you 13.84% resistance, each passive gives you 6.92% and Elude gives you 34.6%. This gives you a total of 96.88% defence debuff resistance. Therefore your 15% debuff would really only debuff your defence by 0.468% (I think, although I'm not sure of any caps etc). I think you would need a defence debuff in the order of 1000% to get you below the 45% cap, but that number seems a little high so I'm not sure.


 

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I think you would need a defence debuff in the order of 1000%

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Let's keep this 1000% between you and me for the devs not to get ideas here