Upcoming Invincibility changes
I don't think a scrapper should ever be able to grab aggro from tankers taunt powers, but this calls for little experimentation..
Heck, Mael's grabbed aggro from manys-a-PUG tank and he's a /regen.
Generally it's down to a Tank not having (+ using) taunt and at the same time not running an Autohit taunt aura. No, I don't care if you have it six-slotted for acc and taunt duration, Blazing Aura doesn't count...
Fire tanks that don't use AoEs are the easiest to pull aggro from, next easiest would be Granite Tankers that only rely on Mud Pots. INV tanks would come next, and lastly Ice tankers which I still find hard to pull aggro from even when playing my INV tank and spamming taunt.
My PB has pulled aggro from several INV tanks before, but generally only in dwarf form. Mael's pulled aggro from all kinds of tankers before (though only once or twice from an Ice tank). Ice tankers running Chilling Embrace are notoriously hard to pull aggro from, INV's Invincibility should be getting a nice boost with this patch though!!
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Heck, Mael's grabbed aggro from manys-a-PUG tank and he's a /regen.
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Grab aggro from me and then I believe you
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Heck, Mael's grabbed aggro from manys-a-PUG tank and he's a /regen.
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Grab aggro from me and then I believe you
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Last I looked, you're not a PUG tank...
...But if you insist....
** Goes off to find a kin to SB Hammer, a Kheldian in squid form and an AOE-knockback heavy blaster **
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** Goes off to find an AOE-knockback blaster and respec Mael back into 'Energy Torrent' and 'Lotus Drops' **
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yep remove villains from the aura and they become untaunted and if its an invuln tank possibly get the tank killed due to lowering their defense.
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Generally it's down to a Tank not having (+ using) taunt and at the same time not running an Autohit taunt aura. No, I don't care if you have it six-slotted for acc and taunt duration, Blazing Aura doesn't count...
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Doesnt always count which is why i think BA needs a buff. The idea of a tank saying "if ya wanna get to my friends then ya gonna have to come thru me" can end up with a reply of "no problem" with some villains making the tank almost utterly worthless without taunt.
He will honor his words; he will definitely carry out his actions. What he promises he will fulfill. He does not care about his bodily self, putting his life and death aside to come forward for another's troubled besiegement. He does not boast about his ability, or shamelessly extol his own virtues. - Sima Qian.
Oops, missed my ninja-edit of a 'Kin' in there, but the idea's the same...
Knockback them from his taunt aura and he can't get them back in with the Speed Boost on him.
Then Mael can pull aggro off him just by using Energy Torrent!
Sheer Genius!
(Actually... There's been a few PUGs lately on my own INV tanker where I strongly suspect that they were all ganging up on me and trying this very tactic.... I think they all love me really...)
speed boost? how does that effect how he cant get them back? id get them back in no time my taunt would just spam away even quicker than it does.
He will honor his words; he will definitely carry out his actions. What he promises he will fulfill. He does not care about his bodily self, putting his life and death aside to come forward for another's troubled besiegement. He does not boast about his ability, or shamelessly extol his own virtues. - Sima Qian.
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I don't think a scrapper should ever be able to grab aggro from tankers taunt powers, but this calls for little experimentation..
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not from the tanks secondary taunt but from the aura i think scrappers should with their taunt and as it is they can. A tanks secondary taunt would have to be well slotted against a scrappers. All my scrappers take the taunt as i find it very useful but id rather a scrapper with taunt that knows when and when not to use it than one that doesnt. In the wrong hands it could even cause a teamwipe.
He will honor his words; he will definitely carry out his actions. What he promises he will fulfill. He does not care about his bodily self, putting his life and death aside to come forward for another's troubled besiegement. He does not boast about his ability, or shamelessly extol his own virtues. - Sima Qian.
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speed boost? how does that effect how he cant get them back? id get them back in no time my taunt would just spam away even quicker than it does.
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Oh, that's a reference to Hammer's post on the "Suggestion Forum" under "Speed boost and lack of control":
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My tank doesnt get much from speed boost as Im not there to kill enemies. instead the runspeed increase makes keeping enemies in taunt aura more difficult cause Im overshooting my targets.
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I overshoot targets too. It would be nice if we could slot slows in the sprints to produce a jog. We have a selection of sprints now. 1 could be for speed, 1 for end conservation and some speed and 1 to slow ourselves down.
He will honor his words; he will definitely carry out his actions. What he promises he will fulfill. He does not care about his bodily self, putting his life and death aside to come forward for another's troubled besiegement. He does not boast about his ability, or shamelessly extol his own virtues. - Sima Qian.
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I don't think a scrapper should ever be able to grab aggro from tankers taunt powers, but this calls for little experimentation..
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not from the tanks secondary taunt but from the aura i think scrappers should with their taunt and as it is they can. A tanks secondary taunt would have to be well slotted against a scrappers. All my scrappers take the taunt as i find it very useful but id rather a scrapper with taunt that knows when and when not to use it than one that doesnt. In the wrong hands it could even cause a teamwipe.
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I've not taken taunt yet on any scrapper, I've pulled aggro from simply attacking constantly. Scrapper's attack "threat multiplier" is considerably high, almost as high as that of tankers. It's not unheard of to pull aggro from a poor-aggro-holding tank by doing consistently high damage on a scrapper or blaster.
That said, it'd be interesting to how a Spines/Dark running both damage auras and spamming AOEs and Scrapper Taunt would measure up.
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I overshoot targets too. It would be nice if we could slot slows in the sprints to produce a jog. We have a selection of sprints now. 1 could be for speed, 1 for end conservation and some speed and 1 to slow ourselves down.
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I wish they'd just introduce 'walk' into the game like RPers have been asking since day one. Speed boosted walk would propably be slow enough..
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It's not unheard of to pull aggro from a poor-aggro-holding tank by doing consistently high damage on a scrapper or blaster.
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If the foe is no longer taunted then you can pull with a low damage attack or if the foe has a low amount of taunt duration from the tank left then your taunt aura if ya have one.
But the scrapper taunt is better than the tankers aura and can be better than a tankers taunt (depends on tanks slots and scrappers slots).
So the taunt can be used to pull whatever would stand a chance of dropping the tank but not your scrapper and that means that often when the tanker would go down he wont go down and some team members wont go down afterwards. Bear in mind most foes should be attacking the tank to make the tank being dropped by a certain type of boss even easier.
Simple rules for scrappers should be imo to never taunt an AV in melee range or any aoe creating villain whilst standing next to squishies, you might take the aoe but some of the rest of the team could be stunned, held or even defeated (This is why Raziel has in his sig "Shannon: 'As long as ya aint up my butt i am happy'" as i like room to move and space around me when i taunt). The other reason for having scrapper taunt is it can pull a foe of anyone.
The perma dull pain thing (with haste and sb or slightly better ab or am its as near as dammit) is the reason why i like it on an AV but for general missions i have so much faith in the debuffs but of course if people kill the anchor if there is one it could be lights out.
He will honor his words; he will definitely carry out his actions. What he promises he will fulfill. He does not care about his bodily self, putting his life and death aside to come forward for another's troubled besiegement. He does not boast about his ability, or shamelessly extol his own virtues. - Sima Qian.
Okies, been playing my Claws / Invuln scrapper for quite some time now (he was my first toon bless him) and love the power set combination to bits. And then the other day I hear of the new patch on test had some alterations to Invincibility, one of which is.......


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Invincibility was looking at the wrong table for its inherent taunt ability. It now looks at the correct table, which will bring its taunt functionality more in line with other Taunt Auras. Additionally, the Magnitude of the Taunt was increased so that it matches the other Taunt Aura powers.
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Now the thing is, I know that the general stats of the scrapper version and the tanker version of the power will undoubtably vary ( I assume differing values for Res and Def granted from the powers in the set to keep things nice and balanced ) but can anyone tell me how this increased taunt magnitude will affect my life in teams?
There have been times (and I know it's not big and it's not clever) when I've dragged aggro from a tanker on some teams, granted it's usually down to the tanker relying on the taunt effect of Gauntlet and their Aura to consolidate aggro and not having / using their taunt power. And as we all know, on some missions that means you become a messy smear on the floor
Now before anyone starts yelling about waiting for the tanker to call for the team to attack I'd like to point out that I always do in PuG's or with tankers that don't work with me often as I prefer a happy team, 'cause happy teams stay together longer and that means more stuff for me to hit
I'm just worried that this increase might cause problems for the guys and gals I enjoy teaming with, something I'd very much like to avoid if at all possible.
So.. If any of the many wiser and more number-crunching folks out there can put my mind at rest it'd make my day.