claws/SR


fluffymormegil

 

Posted

I'm working on planning a claws/SR scrapper build ATM, and like all my builds it's coming out insanely focused - by level 38, I have 15 powerset powers, Swift/Health/Stamina, travel prereq, and travel power.

What I'm hesitating over is the tension between character concept and gameplay concept. I like the idea of a flying claws/SR, using Hover+Swift+Quickness to get reasonable combat pace, but it doesn't quite fit Pointykitten's character concept (she was bitten by a radioactive kitten and thus acquired claws and lightning reflexes )

I'm also tempted by dropping the travel power entirely and just taking Hasten from the travel pools, giving me another powerset pick.

Here's the build up to 38, without slotting.
---------------------------------------------
Exported from Ver: 1.7.6.0 of the CoH_CoV Character Builder
---------------------------------------------
Name:
Level: 50
Archetype: Scrapper
Primary: Claws
Secondary: Super Reflexes
---------------------------------------------
01) --> Strike==> Empty(1)
01) --> Focused Fighting==> Empty(1)
02) --> Focused Senses==> Empty(2)
04) --> Slash==> Empty(4)
06) --> Hover==> Empty(6)
08) --> Spin==> Empty(8)
10) --> Practiced Brawler==> Empty(10)
12) --> Follow Up==> Empty(12)
14) --> Fly==> Empty(14)
16) --> Swift==> Empty(16)
18) --> Health==> Empty(18)
20) --> Stamina==> Empty(20)
22) --> Quickness==> Empty(22)
24) --> Focus==> Empty(24)
26) --> Dodge==> Empty(26)
28) --> Lucky==> Empty(28)
30) --> Eviscerate==> Empty(30)
32) --> Shockwave==> Empty(32)
35) --> Evasion==> Empty(35)
38) --> Elude==> Empty(38)
---------------------------------------------
01) --> Sprint==> Empty(1)
01) --> Brawl==> Empty(1)
02) --> Rest==> Empty(2)
01) --> Critical Hit==> Empty(1)
---------------------------------------------


DCUO and CO will never see my money. The Citygame will keep seeing my money for as long as I keep enjoying it