I'm working on planning a claws/SR scrapper build ATM, and like all my builds it's coming out insanely focused - by level 38, I have 15 powerset powers, Swift/Health/Stamina, travel prereq, and travel power.
What I'm hesitating over is the tension between character concept and gameplay concept. I like the idea of a flying claws/SR, using Hover+Swift+Quickness to get reasonable combat pace, but it doesn't quite fit Pointykitten's character concept (she was bitten by a radioactive kitten and thus acquired claws and lightning reflexes )
I'm also tempted by dropping the travel power entirely and just taking Hasten from the travel pools, giving me another powerset pick.
I'm working on planning a claws/SR scrapper build ATM, and like all my builds it's coming out insanely focused - by level 38, I have 15 powerset powers, Swift/Health/Stamina, travel prereq, and travel power.
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What I'm hesitating over is the tension between character concept and gameplay concept. I like the idea of a flying claws/SR, using Hover+Swift+Quickness to get reasonable combat pace, but it doesn't quite fit Pointykitten's character concept (she was bitten by a radioactive kitten and thus acquired claws and lightning reflexes
I'm also tempted by dropping the travel power entirely and just taking Hasten from the travel pools, giving me another powerset pick.
Here's the build up to 38, without slotting.
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Exported from Ver: 1.7.6.0 of the CoH_CoV Character Builder
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Name:
Level: 50
Archetype: Scrapper
Primary: Claws
Secondary: Super Reflexes
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01) --> Strike==> Empty(1)
01) --> Focused Fighting==> Empty(1)
02) --> Focused Senses==> Empty(2)
04) --> Slash==> Empty(4)
06) --> Hover==> Empty(6)
08) --> Spin==> Empty(8)
10) --> Practiced Brawler==> Empty(10)
12) --> Follow Up==> Empty(12)
14) --> Fly==> Empty(14)
16) --> Swift==> Empty(16)
18) --> Health==> Empty(18)
20) --> Stamina==> Empty(20)
22) --> Quickness==> Empty(22)
24) --> Focus==> Empty(24)
26) --> Dodge==> Empty(26)
28) --> Lucky==> Empty(28)
30) --> Eviscerate==> Empty(30)
32) --> Shockwave==> Empty(32)
35) --> Evasion==> Empty(35)
38) --> Elude==> Empty(38)
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01) --> Sprint==> Empty(1)
01) --> Brawl==> Empty(1)
02) --> Rest==> Empty(2)
01) --> Critical Hit==> Empty(1)
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DCUO and CO will never see my money. The Citygame will keep seeing my money for as long as I keep enjoying it