Level 50 Stone / EM Respec
This is the final build I settled on, note its not the most optimal build. Stone/EM is quite a rare combination, but its fantastic fun and has very high damage output.
Its designed with the view that this toon may be used for a lot of PvE exemplaring, so I've not taken much in the way of EPP's and took the Quality of Life powers I wanted closer to 50.
Since I've already spec'd to this build, I'm not looking for build criticisms, but please reply with possible improvements which others may use.
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Exported from Ver: 1.7.6.0 of the CoH_CoV Character Builder
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Name: Suga Daddy
Level: 50
Archetype: Tanker
Primary: Stone Armor
Secondary: Energy Melee
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01) --> Rock Armor==> DefBuf(1)DefBuf(3)DefBuf(15)EndRdx(46)
01) --> Barrage==> Acc(1)Dmg(3)Dmg(5)Dmg(9)Rechg(13)Rechg(46)
02) --> Stone Skin==> DmgRes(2)DmgRes(45)DmgRes(50)
04) --> Bone Smasher==> DefBuf(4)Dmg(5)Dmg(7)Dmg(7)Rechg(9)Rechg(15)
06) --> Earth's Embrace==> Heal(6)Rechg(37)
08) --> Rooted==> Heal(8)Heal(29)Heal(40)EndRdx(48)
10) --> Taunt==> Taunt(10)Rechg(11)Rechg(11)Rechg(13)Taunt(45)Taunt(50)
12) --> Recall Friend==> Rechg(12)
14) --> Teleport==> EndRdx(14)
16) --> Whirling Hands==> Acc(16)Dmg(17)Dmg(17)Dmg(19)Rechg(19)Rechg(31)
18) --> Swift==> Run(18)Run(31)Run(31)
20) --> Health==> Heal(20)Heal(21)Heal(21)
22) --> Stamina==> EndMod(22)EndMod(23)EndMod(23)
24) --> Mud Pots==> Taunt(24)DmgRes(25)Taunt(25)EndRdx(43)Slow(46)EndRdx(48)
26) --> Hasten==> Rechg(26)Rechg(27)Rechg(27)
28) --> Build Up==> Rechg(28)Rechg(29)Rechg(34)
30) --> Mineral Armor==> DefBuf(30)DefBuf(42)DefBuf(43)EndRdx(48)
32) --> Granite Armor==> DefBuf(32)DefBuf(33)DefBuf(33)DmgRes(33)DmgRes(34)EndRdx(34)
35) --> Energy Transfer==> Acc(35)Dmg(36)Dmg(36)Dmg(36)Rechg(37)Rechg(37)
38) --> Total Focus==> Dmg(39)Dmg(39)Dmg(39)Rechg(40)Rechg(40)
41) --> Conserve Power==> Rechg(41)Rechg(42)Rechg(42)EndRdx(43)
44) --> Combat Jumping==> DefBuf(44)DefBuf(45)
47) --> Hurdle==> Jump(47)Jump(50)
49) --> Super Jump==> Jump(49)
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01) --> Sprint==> Rechg(1)
01) --> Brawl==> Empty(1)
01) --> Gauntlet==> Empty(1)
02) --> Rest==> Empty(2)
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Hi Guys,
I'm looking for a "retirement" respec for my Stone/EM tank, this build is for fun not uberness, I suffered TP as a travel power for so long, SJ is a must for this build (its the last respec until the next freespec's).
I've dropped Mineral armor in order to squeeze Hurdle in (another must to make SJ more fun), also Whirling hands since Fire Ball is a ranged AoE.
The other alternative I'm considering is taking Conserve power and focused accuracy, It'd leave a slot for me to squeeze mineral armor in. But, would this allow me to replace my accuracy enhancements with EndRedx?
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Exported from Ver: 1.7.6.0 of the CoH_CoV Character Builder
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Name: Suga Daddy
Level: 50
Archetype: Tanker
Primary: Stone Armor
Secondary: Energy Melee
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01) --> Stone Skin==> DmgRes(1)DmgRes(50)
01) --> Barrage==> Acc(1)Dmg(3)Dmg(3)Dmg(9)Rechg(11)
02) --> Earth's Embrace==> Heal(2)Rechg(43)
04) --> Rock Armor==> DefBuf(4)DefBuf(5)DefBuf(5)
06) --> Bone Smasher==> Acc(6)Dmg(7)Dmg(7)Dmg(9)Rechg(11)Rechg(15)
08) --> Rooted==> Rechg(8)Heal(15)Heal(17)
10) --> Recall Friend==> Empty(10)
12) --> Taunt==> Taunt(12)Rechg(13)Rechg(13)Rechg(42)
14) --> Teleport==> EndRdx(14)
16) --> Swift==> Run(16)Run(17)Run(31)
18) --> Health==> Heal(18)Heal(19)Heal(19)
20) --> Stamina==> EndMod(20)EndMod(21)EndMod(21)
22) --> Mud Pots==> Acc(22)Taunt(23)Taunt(23)EndRdx(34)EndRdx(37)Slow(46)
24) --> Jump Kick==> Acc(24)Dmg(25)Dmg(25)Dmg(27)Rechg(27)Rechg(40)
26) --> Hurdle==> Jump(26)Jump(43)
28) --> Hasten==> Rechg(28)Rechg(29)Rechg(29)
30) --> Build Up==> Rechg(30)Rechg(31)Rechg(31)
32) --> Granite Armor==> DefBuf(32)DefBuf(33)DefBuf(33)DmgRes(33)DmgRes(34)EndRdx(34)
35) --> Energy Transfer==> Acc(35)Dmg(36)Dmg(36)Dmg(36)Rechg(37)Rechg(37)
38) --> Total Focus==> Acc(38)Dmg(39)Dmg(39)Dmg(39)Rechg(40)Rechg(40)
41) --> Ring of Fire==> Acc(41)Rechg(42)Rechg(42)Rechg(43)
44) --> Fire Blast==> Acc(44)Dmg(45)Dmg(45)Rechg(45)Rechg(46)Rechg(46)
47) --> Fire Ball==> Acc(47)Dmg(48)Dmg(48)Dmg(48)Rechg(50)Rechg(50)
49) --> Super Jump==> Jump(49)
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01) --> Sprint==> Empty(1)
01) --> Brawl==> Empty(1)
01) --> Gauntlet==> Empty(1)
02) --> Rest==> Empty(2)
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Thanks