How to make PvP more skill based


confess

 

Posted

Got to mention this while I'm on as its kind of relevant to the sjkill based issue we are discussing. Just had a Controller on Defiant using tp foe and hurricane to tp people into Bus stops and containers and keeping them there with hurricane. The boasts of broadcast about the controller in question being a 'great' player were insufferable.In the end a lot of us were forced to disconnect and relog to get out of it losing our bounty.

Now this has to be the worst form of terrain exploitation Ive seen in the game so far and the fact that it forced us to disconnect (it took 6 minutes for them 8 minutes to kill me the first time, I wasnt waiting that long a second time). Now a lot us were annoyed by this behaviour as it was clearly an exploit (i.e using terrain and powers in a way not intended in game design). Now talk about killing PvP for the night it was dreadful, you had a bunch of heroes hiding in hurricane waiting for people to be tp'd into a bus stop where we could get pummelled in safety.

Now Im quite concerned about practices like these as they kill PvP quite effectively and allow obviously unskilled controllers like this one exploit rep. In addition to this I'm getting increasingly worried that the misuse of tp foe will end up with it being nerfed, which is sad as its a useful power that can be used to great tactical benefit but not like that. Not just villains getting this I admit as I recall yesterday somebody tp'd Window Licker into one of the towers or something and he couldnt get out. Basically if we want it skill based a few things need to be sorted out and if people misuse the powers we are not going to get anywhere unless those powers are nerfed. As for the bus stop situation I raised a petition for that as its just clearly out of order and an exploit.


 

Posted

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Got to mention this while I'm on as its kind of relevant to the sjkill based issue we are discussing. Just had a Controller on Defiant using tp foe and hurricane to tp people into Bus stops and containers and keeping them there with hurricane. The boasts of broadcast about the controller in question being a 'great' player were insufferable.In the end a lot of us were forced to disconnect and relog to get out of it losing our bounty.

Now this has to be the worst form of terrain exploitation Ive seen in the game so far and the fact that it forced us to disconnect (it took 6 minutes for them 8 minutes to kill me the first time, I wasnt waiting that long a second time). Now a lot us were annoyed by this behaviour as it was clearly an exploit (i.e using terrain and powers in a way not intended in game design). Now talk about killing PvP for the night it was dreadful, you had a bunch of heroes hiding in hurricane waiting for people to be tp'd into a bus stop where we could get pummelled in safety.

Now Im quite concerned about practices like these as they kill PvP quite effectively and allow obviously unskilled controllers like this one exploit rep. In addition to this I'm getting increasingly worried that the misuse of tp foe will end up with it being nerfed, which is sad as its a useful power that can be used to great tactical benefit but not like that. Not just villains getting this I admit as I recall yesterday somebody tp'd Window Licker into one of the towers or something and he couldnt get out. Basically if we want it skill based a few things need to be sorted out and if people misuse the powers we are not going to get anywhere unless those powers are nerfed. As for the bus stop situation I raised a petition for that as its just clearly out of order and an exploit.

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That controller would be me. Anyday of the week that you wanna judge my skill bring your team i bring mine and we see how skilled i am. As for the broadcasts apparently u not pvped much as its very well known i pvp and usually do some trashtalking with most people in sirens for the fun of it and never violating any EULA rules or insulting anyone.

Regarding the tp foe. I not tp u in any tower or so. I use full environmental tactics in pvp as my stormie allows me to do so. As for skill. I am not the one that has problems dealing with 3 stalkers and 2 brutes against a duo which was my team. Me and a peacebringer who doesnt really pvp and followed me there for the fun. So once u and your 3 friends did the honours on my empath i decided to give you some challenge instead of let you get off easy by killing people that cannot defend against 3 stalkers. The fact that the 3 of you licked the floor gracefully against a duo shows more skill. I died several times and never moaned once and enjoyed it. Yet you need to moan about tactics and exploits. Now get a grip and fix your build cause tbh against a storm controller is weak. I advise you to team with a kinetics build or to try stay mobile from situations that can lock u down. Furthermore teleport as travel power is nice for pvp stalkers. For more advice feel free to pm me or any of the pvp stalkers on the server like stalk obot.

HAve a nice night and enjoy


 

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ow this has to be the worst form of terrain exploitation Ive seen in the game so far and the fact that it forced us to disconnect (it took 6 minutes for them 8 minutes to kill me the first time, I wasnt waiting that long a second time). Now a lot us were annoyed by this behaviour as it was clearly an exploit (i.e using terrain and powers in a way not intended in game design). Now talk about killing PvP for the night it was dreadful, you had a bunch of heroes hiding in hurricane waiting for people to be tp'd into a bus stop where we could get pummelled in safety.

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It took us long to kill u cause we were fighting mobs as well. Second of all i was eating as well while fighting you so dont get excited next time i wont spare u the time to see what goes on. And as for the braggin. Yeah i brag cause i am REALLY REALLY GOOD at what i do. Support the team i am in and control the enemy. A group of 3 stalkers and 2 brutes took 2min and 30 sec to kill 1 pb human form cause u have no proper acc slotting and i was kiting you with hurricane killing your acc. Talk about skill and knowledge.

As for the stalker taking real skill in pvp. I seen really good stalkers that i pay my respect fully like Stalk obot Hackit Yo momma Tylantia etc and some that are to cry for. Stalker is the easy pvp AT for any starter out there but in the hands of a skilled player it works miracles. As far as i am concerned having 3 stalkers in my back when i duo and they having issues with me cause i have hurricane...thats really not skilled and just whining.

Pie anyone?


 

Posted

Will just interject before this turn into a hate / look at my PVP e-willy thread

TG/ Talin le Thaed is a massively experienced pvp player and has racked up far more pvp points that I can amass (I have got well over 1000 thanks to them deleting my score periodically and he has got well more than that the scum ) He is not just some n00b using a few simple moves, hes using a specific pvp build thats slotted for maximum effect in the same vein as I have built my pvp stalker. Using the terrain in places like Sirens is all part of the game and there are much worse things that people can do than to block your exit with a power, he could ahve locked you in the tower (which is a practice I do not condone and will tell anyone who does this to pack it in as its weak, unless its a freind of mine and we are just messing about )

In TGs defense regarding his boasting, you need to understand that effective PVP players get all sorts of abuse from irregular players and though you may not have been indulging in this practice people do tend to get caught in the splashback. TG gets all sorts of abuse because he is effective so he trashtalks back, whats he supposed to do? Stop playing because he has his powers/technique down well? Not really fair is it. Also in arena matches (which he has played a ton of as well, its common practice to try and bug your opponents in order to make them make mistakes) My stalker has gotten loads of abuse on both broadcast and tells and its really not on and I usually broadcast whats been said advising I will petition the next insult to which the regulars on both sides tell the culprit to stop being an [censored].

On initial meetings with TG in an opposing pvp scenario its VERY easy to despise him but he is a mine of information and help should you make an effort to converse in a pleasant and jovial way. It was down to his build that I actually created and lvld my stalker who is now a nice little stormie hunter I took fly and superspeed to escape his -fly and slow and Entropy sheild from the Energy aura powerset to negate his TP foe and controller effects (takes a minimum of 3 good stacked holds to get an effect) and spines for the ranged impale to bypass the -acc of hurricane, impale when combined with build takes 50%+ of his health off (and has a nifty immob in it too ) Due to his immensly annoying storm troller I became a much better play and have a pretty good dedicated pvp stalker. Stormies are not a problem for me to take down due to my build but that said I am not built for scrapping so have next to no chance with good regen scrappers, its all swings and roundabouts

Also being a controller is very hard to kill someone, the amount of times I ahve had to apologise to people for the uber slow crushing death my controller is giving them is comical, its sometimes hard to get the hitters to disengage from their own battles

TG is really good at what he does and its annoying just learn from it is all I can advise, nothing is unsurmountable with a little thought

oh and I ahve flu so if im not coherant cut me some slack


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Not just villains getting this I admit as I recall yesterday somebody tp'd Window Licker into one of the towers or something and he couldnt get out.

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I had that done to me a couple of nights ago too. Luckily there were some alright people in the zone as well as those that tp'd me in then stood and laughed who i got to kill me while in it to get me out.

Now THATS an exploit that needs looked at. To be able to tp someone somewhere that if left they cannot get out of without asking for a GM to come and release them needs to be stopped. If some of the people there hadnt been decent and if i didnt have friends to tp me out or decent people there willing to kill me to get me out my toon would have been rendered unplayable till a GM came along, and we all know the varying response times of GM's.

As for TG tp'ing into containers and such like then keeping you there with hurricane, as much as i hate to say it, its a completely viable tactic. Hurricane is designed to be able to push someone in a certain direction and the fact that its possible to herd you into a spot from which u cant move till either he goes away or kills you is no different than being chain held by a controller (which he is btw) till he can either kill you slowly through holds etc or have a team mate/s do it.


 

Posted

I tell you we were there cause that pb i was duoing wanted to file her nails in Sirens. I didnt even realise how we got in this.....damn nails lol....if u aint seen a pb filing nails in a pvp zone you not know what u missin


 

Posted

There is nothing skillful about holding a player in a container with hurricane once they have been tp'd into the container its an exploit by which the definition is using terrain in a way not intended by the dev's. There is certainly nothing skillfull in that style of play. Anyhow a few of us sent petitions out on it as we were forced to disconnect to escape and quite frankly none of the dev's I'm sure want to see people bouncing on and off the server due to this.

Got no problem with most controllers in PvP I find them a challenging class to play against. I win some I lose some I got Talin with focus on the rare occassion he stepped out from his bus stop but I see no way as to how that tactic cannot be conceived as an exploit. In fact if anyone complains on Broadcast its usually got something to do with the misuse of tp foe.

Building a rep from tping people into enclosed spaces and using hurricane to keep them thus using a clear terrain exploit does not constitute playing with skill. Anyone can build a controller to do that all you need are a few mates to finish of the victim. It is solely Reputation farming.


 

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its an exploit by which the definition is using terrain in a way not intended by the dev's.

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If the devs did not intend this kind of terrain tactics the containers would not have openings. Furthermore as long as there is way to counter that and AT's that avoid this its certainly no exploit.However the towrs in sirens are exploit but noone used them

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here is certainly nothing skillfull in that style of play.

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Actually it is very skillful and u can make a stormie and try it and see how fast i will floor you to ground.

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Anyhow a few of us sent petitions out on it as we were forced to disconnect to escape and quite frankly none of the dev's I'm sure want to see people bouncing on and off the server due to this.

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Disconnecting to avoid death is unskillful and i consider it very very lame.

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Got no problem with most controllers in PvP I find them a challenging class to play against.

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thats at least laughable. U consider challenge the controllers that have no chance interupt your AS and are easy prey. I bet a force bubble cornering you would be as lame as well for you in fact it would be even worse the whine because you have not the slightest chance to approach

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I win some I lose some I got Talin with focus on the rare occassion he stepped out from his bus stop but I see no way as to how that tactic cannot be conceived as an exploit

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If u were tactical enough enough one of you would shut hurricane down which is not hard.You lacked in skill and cooperation with the brute that was able to shut hurricane down.

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In fact if anyone complains on Broadcast its usually got something to do with the misuse of tp foe.

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No usually is because the persin tp foe uses it so good that you cannot do much about it.

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Building a rep from tping people into enclosed spaces and using hurricane to keep them thus using a clear terrain exploit does not constitute playing with skill.

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Next time learn how i made reputation and then we can discuss this. My main reputation comes from Warburg during mass open battles. Sirens is just for fun and FYI i used environment just because we were 2 and u were 5 and wanted scale odds. If i was whole team in there my tactics are far more different and i not even bother with stalkers as they rank low on my tactical list. Except specific stalkers that are skillful Obot,Hackit,Gimpman.

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nyone can build a controller to do that all you need are a few mates to finish of the victim. It is solely Reputation farming.

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Actually no. My controller has a pretty unique build that i designed on my own and is not amongst the effective pvp builds around US forums. As for farming rep is not my fault that u happen to not know what to do against a stormie.

Feel free to pm for advice if u want or else contact Stalk-Obot or maybe Zephyrus that have played against my stormie and know some good tips they can give you.

The rest falls under whine category. Like i said stalker is a nice pvp AT very nice for starters and very very good weapon for skilled ones. However a really good pvper turns unskilled stalkers to dust really easy.

*points at Tailman and his minefield*


 

Posted

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There is nothing skillful about holding a player in a container with hurricane once they have been tp'd into the container its an exploit by which the definition is using terrain in a way not intended by the dev's. There is certainly nothing skillfull in that style of play. Anyhow a few of us sent petitions out on it as we were forced to disconnect to escape and quite frankly none of the dev's I'm sure want to see people bouncing on and off the server due to this.

Got no problem with most controllers in PvP I find them a challenging class to play against. I win some I lose some I got Talin with focus on the rare occassion he stepped out from his bus stop but I see no way as to how that tactic cannot be conceived as an exploit. In fact if anyone complains on Broadcast its usually got something to do with the misuse of tp foe.

Building a rep from tping people into enclosed spaces and using hurricane to keep them thus using a clear terrain exploit does not constitute playing with skill. Anyone can build a controller to do that all you need are a few mates to finish of the victim. It is solely Reputation farming.

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It isnt rep farming as TG already has Maximum PVP rep points, check out info next time. I get abuse because I run around ASing people but thats my signiture move, as annoying as what he is doing can be for opponents he is only using his powers in an effective way, if he wasnt then u guys would ahve wiped the floor with him. Its easy to say something is too easy as opposed to working around it like the regulars in Sirens do against me and TG. I mean seriously where will it all end? Im a coward because I use hide and AS? People complaining about people using their powers to the best of their abilities is what its all about, I prefer killing a hard target than a easy one. I personally like it when he troller is roaming sirens, it gives me a great deal of pleasure to take him down as he isnt easy to beat solo. If you dont want him to utilise a specic map point make him come to you.

As for having to disconnect, if you didnt want to do this try speaking to him, I know for a fact that if you said something along the lines of "OK mate you got me but this is taking too damn long, let me out of here please" he would have done.

As far as I and most of the regulars in Sirens Call are concerned, the only abuse of TP foe is to TP someone into a tower, into a mob or out of the base, hes just using it the way I try to use my powers and thats to optimum effect.


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Nah, leave stormies alone. I only got mine to avoid stalkers :P

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Thats funny, stormies are the only reason I made my stalker

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hehe. i remember u saying on another post that your stalker was built as an anti stormie. Everything I hear suggests stormies are strong against stalkers. Except maybe spines.


My MA IDs:
Fiend Space: 211464

 

Posted

About the Hurricane/bus stop thing... I think it's because repel (the attribute of certain powers) ALWAYS works and can't be resisted. This means that anyone with a repel power is completely safe from ALL meele classes, and can throw them into corners from which they have no chance of getting out. Add an accuracy check, and viola. Problem solved.


 

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About the Hurricane/bus stop thing... I think it's because repel (the attribute of certain powers) ALWAYS works and can't be resisted. This means that anyone with a repel power is completely safe from ALL meele classes, and can throw them into corners from which they have no chance of getting out. Add an accuracy check, and viola. Problem solved.

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That is not correct imho. Pvp is team based and thats the reason arenas exist for 1vs1 battles. The existance of powers like ID and self/friend teleport and TK and sets like enrergy that negate the hurricane totally justify the autohit function. If the stalker tactics is hit and run which imho is totally correct and well played the hurricane blockage is a very serious tactic against running stalkers.

Noone can seriously say that using your powers to the max is an exploit.If thats the case we might as well agree all to play with brawl.

As for the storm set. I said it before i say it again its the wildcard against stalkers just like the stalker is the wildcard against hero teams. Its all rock paper scissors.

Tp foe. Well some know to use it some dont. The fact that last night the opposing team tried to tp the storm troller with hurricane on is at least laughable. The -acc hits as soon as tp hit and they just manage make me put the boombox out. Prioritize targets...if u took the pb that was filing nails and was killing the team around while i was distracting all with trashtalk and waving the red cloth then it would be tougher. Problem is most are like raging bulls. They go for the red cloth


 

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Nah, leave stormies alone. I only got mine to avoid stalkers :P

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Thats funny, stormies are the only reason I made my stalker

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hehe. i remember u saying on another post that your stalker was built as an anti stormie. Everything I hear suggests stormies are strong against stalkers. Except maybe spines.

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Indeed, Spines is the only ranged stalker set and build up + impale takes 50%+ of any stormies health off on one hit, 2 more crits and hes down. Spines is the best stalker set for trollers who utilise PBAOES (IMO) as impale is a damn fine attack. TP into the stormie, land practiced brawler and TP away again is another good way of KOing 50%+ of a stormies health away, when me and D'monique are roaming sirens, stormies know they are vulnerable Otherwise due to the close combat nature of stalkers stormies are the biggest pain


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Its your fault
Its your computers fault
Its your ISPs fault

 

Posted

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TP into the stormie, land practiced brawler and TP away again is another good way of KOing 50%+ of a stormies health away

[/ QUOTE ] thats a very good tactic in fact. Its one of the pains for a storm troller. Of course a could team prepared for that always has a counter to that such as empaths one dedicated to the stormie serving as belt. And of course depends a lot on the stormie build.


 

Posted

You TP into the Hurricane and turn on your mez resist?


World of Jackcraft.

 

Posted

Since when does mez protection (even with knockback res) help against repel?

Oh, and don't get me wrong. But if you can hold a PC helpless in one place, kill NPCs around you and eat food IRL then something is wrong. And I wouldn't call that skill either. Well, perhaps I would... I mean, eating AND playing... Now THAT'S a skill.

Also, the recent changes seem to indicate that quite a lot of auto-hit powers will be changed and will need to pass an accuracy check.


 

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Oh, and don't get me wrong. But if you can hold a PC helpless in one place, kill NPCs around you and eat food IRL then something is wrong. And I wouldn't call that skill either.


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Agreed. It may not be skill, but it shows a good knowledge of how to use powers to your advantage. There needs to be a line drawn between strong PVP play, and outright bad behaviour. As it stands, every and all tactic are valid, but certain tactics cross the boundary where you can petition them for 'harassment/conduct' problems. If a team of stalkers can group and repeatedly AS a controller, then people can hide in hurricanes and stack perceptions so its just as impossible to hide... this is well known. Nobody has to enjoy the enemies tactics, but provided there is a CHANCE of effecting the outcome of the battle, all is fair. However, when you deliberately cripple an opponent in a manner where they are completely stuck and unable to take part, thats where it passes into the gray area. Keeping certain players in someones team locked down is a wise tactic, especially against the individual who can most exploit your teams weakness. However, if you teleport someone into the guardtower, so they have no chance of effecting battle or escaping (those without ranged attacks or teleport), then it crosses over completely into jerk tactics.

Still, this is all in the grey area. From my experience, those with the upper hand are quite happy to use everything they have, and broadcast "If you dont like it, stay out of the PVP zones" to everyone, but the moment someone uses a similar tactic against them, they start to broadcast "OMG you heroes/villains/stalkers/controllers are always ganking!". Despite peoples experience of me in the PVP zone, I do believe in sportsmanship as well as using tactics considered 'frowned upon'.

I would remind everyone that there is a difference between merciless PVP and unsportsmanlike PVP. Whilst you dont have to give the enemy extra chances to win, you also dont have to completely ruin a day worth of PVP for them. Lots of us feel robbed and angry at the events in the PVP zones, but we often forget that sometimes that is the way it goes...

Some of the worst supposed gankers i've witnessed/fought against/teamed with, have also been some of the strongest, sporting allies and enemies once the zone evolves from its 'loose pickings' stage into the 'organised riot' stage. Its a shame that there is always such tension, because when it heats up, its a really enjoyable place to be.. and you can even share a laugh with your worst enemy no matter how annoyed you are.

PVP zones, such a double-edged sword... --;


 

Posted

I used to have an issue with the Stalker AT. And I whined about it on the boards. Now that I know it's my AT that's got a weakness to stalkers, I don't whine (so much) anymore and instead try to beat them on their own premises. My currently biggest issue with pvp, is the sheer number of stalkers pvp'ing. but this will even out, or so I'm told.

As for stormies being 'immune' to AS just my previous situation turned somewhat around. Stalkers are very good against nearly every other AT powerset combination, but have a weakness to storimes (from what I've gathered). But the problem a storm troller/defender faces is their lack of proper damage. I was in a team with a stormy and some other ppl a little while ago, and we were fighting a similar group of villains. While I was fighting my own target I noticed a brute in a bus stop with full health, and I concluded that he was stuck so I didn't attack him after I was done with my target. Then the stormie called out to me along these lines "Sarge! Please get this Brute because I can't hold him much longer!" So I launch into attackmode.
Now, the brute had almost full health untill I started attacking him, but the stormie had been on him for at least a minute, maybe more, and during that time the stormie was VERY voulnerable to attacks from other villains. And the brute had probably a bunch of rage built up, so when/if the stormie couldn't hold him anymore the brute would have painted the asphalt red with the stormies head. It's all about balance, not between each AT, but balanced with TEAMS in mind. That no villains came to the aid of the brute was just proof of the villains lack of solidarity to each other.
The brute however started bashing me on Broadcast because I defeated him while he was being held by the stormie. Excuse me if I'm wrong, but isn't teamplay what teams is all about? The stormie didn't have any chance of taking down the brute by himself (or herself) and I probably wouldn't either, but it was a team vs team ruckus and in my mind we're supposed to complement eachother.

And using the geography for tactics isn't an exploit, it's SMART. Whoever heard a military commander go "Oh nooo. we can't use those trees to hide in before the ambush. that's not FAIR to our enemy." I even use containers and boxes and whatever can give me an edge when I play PvE.

TP'ing people into a place where you can't get out because of GAME MECHANICS though, is a completely different matter.

Not sure where I'm going with this, but it is a point that for PvP to be completely fair it is almost required that there is enough players on both sides to make decently large teams. 5-6 players on each side is almost a minimum to get a fair fight. Even then it's a lot to do with group composition. What it seems the devs hasn't thought of when designing PvP in CoX is that there rarely is enough players to support the playstyle the devs are aiming for. They've made PvP the way they WANT it to be instead of facing facts, and that's the issue with too many game devs these days.


 

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And using the geography for tactics isn't an exploit, it's SMART. Whoever heard a military commander go "Oh nooo. we can't use those trees to hide in before the ambush. that's not FAIR to our enemy." I even use containers and boxes and whatever can give me an edge when I play PvE.

TP'ing people into a place where you can't get out because of GAME MECHANICS though, is a completely different matter.


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True enough, and hopefully a future patch will ensure that it is harder to keep a target pinned against a wall/object for a length of time without them being able to fight back. A lot of the current problems do have to do with niggling little bugs, the overuse of the stalker AT, and how off-balance fights get with the numbers of hero/villains in a zone swinging around so much.

Fingers crossed that it'll eventually work out better, but for now, im at least glad the larger group PVP dynamic works.


 

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Indeed, Spines is the only ranged stalker set and build up + impale takes 50%+ of any stormies health off on one hit, 2 more crits and hes down. Spines is the best stalker set for trollers who utilise PBAOES (IMO) as impale is a damn fine attack. TP into the stormie, land practiced brawler and TP away again is another good way of KOing 50%+ of a stormies health away, when me and D'monique are roaming sirens, stormies know they are vulnerable Otherwise due to the close combat nature of stalkers stormies are the biggest pain

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Hey, what happened to claws and focus?


 

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As for stormies being 'immune' to AS (...)

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I don't mind stormies being immune to AS. But they're immune to ALL meele classes. Than again, if I see sombody with that aura, I just look for a different target. If he's go friends in that aura, it's only a matter of time before one of them jumps out of it.

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And using the geography for tactics isn't an exploit, it's SMART. Whoever heard a military commander go "Oh nooo. we can't use those trees to hide in before the ambush. that's not FAIR to our enemy." I even use containers and boxes and whatever can give me an edge when I play PvE.

TP'ing people into a place where you can't get out because of GAME MECHANICS though, is a completely different matter.


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I hate to compare to WoW, but I will... WoW had a similar problem with "roof snipers". People would jump onto the roofs of buildings in towns and start to shoot others, and the town guards would do nothing against them. Smart? Perhaps. Tactics? Why, yes. (A sniper also hides in a building, where the enemy won't see him). Fair? Hell no! Those doing it were frowned upon and reported. A similar situation IMHO happens when you get TPed and thrown into a bus stop. That could even be worse, cos that controller might as well go and have a lunch, and still keep the person trapped.

Also, on the team aspect that is being brought up, I'd like to point out that villain ATs don't work in teams as well as hero ATs. They aren't as speciallized. Thus, a team of heroes has an AT that does a specific job and excels at that job, while villains have a mix, that will never be as good.
Of course this all comes down to the organization of those who play, but still... heroes have it a lot easier in that regard.

And finally, developers should NOT only look at "team balancing". 1 on 1 is just as important.


 

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Indeed, Spines is the only ranged stalker set and build up + impale takes 50%+ of any stormies health off on one hit, 2 more crits and hes down. Spines is the best stalker set for trollers who utilise PBAOES (IMO) as impale is a damn fine attack. TP into the stormie, land practiced brawler and TP away again is another good way of KOing 50%+ of a stormies health away, when me and D'monique are roaming sirens, stormies know they are vulnerable Otherwise due to the close combat nature of stalkers stormies are the biggest pain

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Hey, what happened to claws and focus?

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Not played them or teamed with anyone with them is all excuse my ignorance


**Acceptable "support" responses**

Its your fault
Its your computers fault
Its your ISPs fault

 

Posted

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I don't mind stormies being immune to AS. But they're immune to ALL meele classes.

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And only controllers and defenders have an advantage against stalkers. What's your point?

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I hate to compare to WoW, but I will... WoW had a similar problem with "roof snipers". People would jump onto the roofs of buildings in towns and start to shoot others, and the town guards would do nothing against them. Smart? Perhaps. Tactics? Why, yes.

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Since, in wow, it's not commonly possible to reach rooftops except a few places, it's my belief that this "tactic" wasn't intended by the devs, and thus an exploit. I'm pretty sure however, that the cox devs designed the containers and trash bins specifically to allow them to be used in combat. or else they'd have put lids on them. But this is just my 2 cents.

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A similar situation IMHO happens when you get TPed and thrown into a bus stop.

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I believe this could also be done in doorways, window sills, Air condition ducts on roofs and probably 1800 other places.

And villains have just the same chance of teamplay as the heroes. But they can't use the same "group composition" as heroes to be optimal.


 

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Indeed, Spines is the only ranged stalker set and build up + impale takes 50%+ of any stormies health off on one hit, 2 more crits and hes down. Spines is the best stalker set for trollers who utilise PBAOES (IMO) as impale is a damn fine attack. TP into the stormie, land practiced brawler and TP away again is another good way of KOing 50%+ of a stormies health away, when me and D'monique are roaming sirens, stormies know they are vulnerable Otherwise due to the close combat nature of stalkers stormies are the biggest pain

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Hey, what happened to claws and focus?

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Impale is better than Focus for taking down Stormies. -Fly and immobilise means if they don't have a break free/other-form-of-mez-resist they can't chase you and get their acc debuff on.

Unless you immobilised them next to a phone booth and they had TP foe.


World of Jackcraft.

 

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Indeed, Spines is the only ranged stalker set and build up + impale takes 50%+ of any stormies health off on one hit, 2 more crits and hes down. Spines is the best stalker set for trollers who utilise PBAOES (IMO) as impale is a damn fine attack. TP into the stormie, land practiced brawler and TP away again is another good way of KOing 50%+ of a stormies health away, when me and D'monique are roaming sirens, stormies know they are vulnerable Otherwise due to the close combat nature of stalkers stormies are the biggest pain

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Hey, what happened to claws and focus?

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Impale is better than Focus for taking down Stormies. -Fly and immobilise means if they don't have a break free/other-form-of-mez-resist they can't chase you and get their acc debuff on.

Unless you immobilised them next to a phone booth and they had TP foe.

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Yup, impale is obviously better, I just pointed out that spines wasnt the only stalker set with ranged attacks.

iirc both focus and shockwave have pretty good knockdown however, thats not without merits..