Regen changing?
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shadow scrappers dont need to worry about the numbers all the time because of the fear aura,
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you ARE kidding right?
CoF usefull in its FEAR function? BWUAHAHAHAHAH! now i have coffee all over my keyboard... seriously, since the nerf its useless as a fear (that ALWAYS has a gap iirc, and now is REALLY inaccurate and low mag)
and yes, regen is still one of the most powerfull sets, i think you can just about (or just miss by a few secs) alternate MoG and IH, which both make you VERY strong.
SR just dominates PvP (scrapper wise) because the base ACC is lowered to 50% in PvP (yes, even a /DA or /Inv can beat any other scrapper, thats up to the player, im talkin in general here)
And as for SR + FF = pwnge, i can say the same about DA/INV + Sonics or really any scrapper with FF/Sonics buff, the 2 sets are amazing (try combining them for uber fun-ness )
@Shift
Shift 50 DM/DA Scrapper ][ TTL 50 Kat/Reg Scrapper ][ Shabriel 50 Peacebringer ][ Ion Shift 46 Rad/Rad Corruptor ][ Thermal Shift 35 Fire/Fire Blaster
"A Scrapper is a lot like a chainsaw. Somewhat hard to handle, incredibly dangerous, and by far the most fun when wielded by the slightly insane."
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Regen isn't currently overpowered, IMO, but it is apparently one of the highest survivability Scrapper secondaries.
I honestly think that anything that happens in I7 will be very minor, unless you're a villain. I'd say I7 will see a few powers tweaked in the hero sets, a few up, a few down.
Personally, I think Controllers are currently overpowered in the lower levels and may see a slight downward mod to their Containment power. Stalkers will get a nerf that stops them one-shotting player characters, but that may be good for the rest of us since AVs and such won't be able to one-shot us either. Some of the Tanker sets may see a little upward mobility.
I don't see the Scrapper secondaries being nerfed, however.
And I could be wrong.
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Don't try and justify the fact that there nerfing the stalker assisin strike. The main reason stalkers exist. I don't wanna hear "but tanks get more mobility" "AV'S wont be able to one shot you". If they make something they should [censored] keep it that way. COH is not the same game i bought a few years ago and it looks like COV won't be either. the devs just clapse under complaints. If they though the stalker was overpowerd why didn't they sort that out before they released the game????
getting back to regen nerf. Instant healing recharge is stupidly long. IH being the main power from regen and we can barely use it every 3 or fights
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getting back to regen nerf. Instant healing recharge is stupidly long. IH being the main power from regen and we can barely use it every 3 or fights
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not true per say. Yes IH is an important power in the regen set, but not the main power. We still have intergration and dull pain + that clicky I cant remember the name from shame on me, I use those heavely. Regen maybe THE power set according to some people. But its still hard work. I have most(if not all) of the dept bagdes. And I dread absorbing alpha strikes. Ok I can stand my ground in most situations and solo quite effecticly , but I rather have an empath (or other healer) behind me to keep me alive in instances when everthing goes [censored]
Haven't read the replies, but I've gotta say, please devs, don't nerf BOTH my scrappers. Just change defiance then get back to improving the game.
ok ladies n gents....regen just like any other sets has strengths and weakness.
Weaknesses
no damage resistance
chance of gettin 1 shotted by AV's
its annoying when you use mog and a empath keeps tryin to heal you
no defense buffs so most of enemy attacks will hit
mog- is pretty useless under most circumstance as waiting to long to use it usally will get u killed and using it to soon will get u killed. it completely defeats the idea of being a regen if we dnt even regen wen its active.....i fink it shud jus give an increased regen rate and end recovery with a lil dmg resistance about equal to what a invl tank has without unyeilding and unstoppable . then u get health and end crash when its over. i think thats fair enough
a katana/BroadSword weilder can seriously hurt you if u dont select the pool power tough (of course they must use build up)
we dont have resistance to slow,fear or end drain..while some of the other scrapper sets do
revive is only worth gettin if u duno what else to pick as rezing while still surrounded by the mob that kill you, with no toggles will just mean u gona die agen.
instant heal is our only life line in pvp reali..while SR has elude invul has unstoppable and dark has a nice variety of aoe moves. though i dont
fink dark aura moves should be resisted so easily...
instant heal takes a gud while to recharge so your not gona be using it for alot..and it dont even last that long
advantages
Our sytem of defense which is regen does not require endrance to maintain (tho many other scrapper defense sets also hav automatic/non end using defenses
instant healin..means its unlikely u gona get killed 1 on 1
increased end recovery
fast health recovery
dull pain has a gud recharge....(invul has the same move)
we can maintain a few more toggles...which could be a potential weakness to exploit if everyone knew the secrets of brawl
a minor damage resistance 2 smashin/lethal and toxic
summary
all the other sets have moves which can allow them 2 tank huge mobs...do we? instant heal can oly do so much but is nowhere near up to elude or unstoppable.
if people wernt so damage greedy and put a few rechargers and endurance reducs on their best moves they may jus have a better chance of kiilin us
we still lose fights to blasters as they knock off alot of toggles. and tankers are much tougher than we are...its just they run out of end faster so they need to plan better before attackin a regen
it is hard to lower our health when using istant healing...but its even harder to kill a SR when elude is on and u try taking on a invul using unstoppable and see how well u do...
only fing to do realy is evade them or focus on defending yourself until its over.
and this is a forum after all i dont expect everyone 2 agree.
i also have a question for anyone who can help....will slotting the claws move follow up with damage enhancers increase the damage buff it gives?
and will focused acc and tactics give me the perception i need to spot stalkers?
"an eye for an eye can only lead to blindness"
"am i a clown for wearing a smile...or are you a fool to try and stop me?"
Degzy_G ProductionZ inc
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Don't try and justify the fact that there nerfing the stalker assisin strike. The main reason stalkers exist. I don't wanna hear "but tanks get more mobility" "AV'S wont be able to one shot you". If they make something they should [censored] keep it that way. COH is not the same game i bought a few years ago and it looks like COV won't be either. the devs just clapse under complaints. If they though the stalker was overpowerd why didn't they sort that out before they released the game????
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Beg pardon. I'm not justifying anything. Not my job. If you are that long serving, presumably you saw the posts I made on the CoV beta board concerning this.
As you (more or less) state, the only thing Stalkers are any good for is AS. After that they are a blaster with melee range attacks, i.e. a big, fat target. I don't agree with the Stalker nerf, I simply list the potential side-effects.
So, kindly keep your temper to yourself, or stop posting what sounds like angry vitriol.
And as for the "if they make something they shouldn't change it" remark, that's just plain silly. By the same argument, they shouldn't fix bugs!
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Instant healing recharge is stupidly long. IH being the main power from regen and we can barely use it every 3 or fights
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Let me guess, 8-man teams set on invincible?
I need IH once a mission.
Disclaimer: The above may be humerous, or at least may be an attempt at humour. Try reading it that way.
Posts are OOC unless noted to be IC, or in an IC thread.
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Let me guess, 8-man teams set on invincible?
I need IH once a mission.
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I don't use it soloing on invincible, and even on eight man teams set to invincible it only gets used for specific battles or when things go wrong and I'm screaming at the surviving members of the team to run whilst I try and hold back the hordes. More often than not, no one listens and I end up running out myself with the rest of the team giving the floor a close examination
Far from being the primary power of regens I see it as the emergency-backup-when-all-else-fails-last-ditch-attempt power to be used after reconstruction and dull pain and even then if you're pulling agro from more than a couple of heavy hitters it's going to get overridden.
Personally, I think it's fine the way it is, a nice, but not foolproof insurance policy.
(\_/)
(O.O) Bunny: Our time is coming
(> <)
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+ that clicky
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Reconstruction.
change defiance?? love to know in which way you intend that to be changed, as a blaster also i didnt jump for joy when that was relesed nore did i complain, its free i dont need to moan about extras, its only usefull at low lvl when hits dont knock 1/3 of you life off - 5% hp is 1 more hit.
i feel regen is ok on its own.
i feel SR really needs a buff or two to be enjoyable bt is also doable alone.
i cant comment on the other scrappers fully so i wont try from what i hear again.
I use IH whenever it's up, I can take more risks and have more fun.
MoG is my 'oh [censored]' power.
Same here. Its like a panic button that I seldom use. I just run, recover and get back in asap generaly.
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Let me guess, 8-man teams set on invincible?
I need IH once a mission.
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I don't use it soloing on invincible, and even on eight man teams set to invincible it only gets used for specific battles or when things go wrong and I'm screaming at the surviving members of the team to run whilst I try and hold back the hordes. More often than not, no one listens and I end up running out myself with the rest of the team giving the floor a close examination
Far from being the primary power of regens I see it as the emergency-backup-when-all-else-fails-last-ditch-attempt power to be used after reconstruction and dull pain and even then if you're pulling agro from more than a couple of heavy hitters it's going to get overridden.
Personally, I think it's fine the way it is, a nice, but not foolproof insurance policy.
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sounds like a scrapper is holding the agrro, if your holding aggro on 8 man missions , where the tank or even a controller.
once you get above 4 men in team you really need to give a bit of thought to what your recruiting , get that bit wrong and the problems soon appear.
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sounds like a scrapper is holding the agrro, if your holding aggro on 8 man missions , where the tank or even a controller.
once you get above 4 men in team you really need to give a bit of thought to what your recruiting , get that bit wrong and the problems soon appear.
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Team composition is far less important than teamwork. For most of the last 40 odd lvls I've played alongside a tank and when see goes down I move into the "tank" role. Dull pain and IH get spooled up and I'll try and rotate through the targets to pull as much agro as possible and pull it away from the downed tank to allow her to rez or be rezzed. Not ideal as scrappers dont hold agro well but it works as a stopgap solution.
Depending on the foe, sometimes if things have gone really wrong and if I have enough of the right insps I can hold the fort long enough for the rest of the team to rez and sort itself out and then join me for the remainder of the fight.
Its in those moments that regen scrappers appear overpowered.
(\_/)
(O.O) Bunny: Our time is coming
(> <)
while not having the same resists as a tank i notice with dull pain on i had practically the same health as my tank, you switch on phase and you cant be hit for 30 secs, voila tank with no chance of death
pre i5 i used to use phase shift to tank avs, rest of team could just snipe while i kept the attention of the boss, worked really well vs clock king
yes regeneration is powerfull from the off, 1 thing that does a regen suffers froom is the big hitters later on, as you increase in lvl things hit harder, a few of these hitting you makes the natural regeneration pretty usless, you need the clicky moves to survive, thats ok atm as you never needed to actually click on regen powers in i4 which was way too easy, thats why i stopped playing my regen back then, now i find it much more fun.