Expand level ranges for most content
The exception (to me) would be "chained" content - to lead you through a villain or villain group's story (see... well, just about everything that leads up to you fighting Countess Crey. Or her bodyguard, rather.)
And the nerf was not unjustified. Death to the 'speed katie!" was overdue, and if it is never looked at as a "speed reward" again, awesome.
I would, however, much rather see new content (and zones, and leveling paths) redside before seeing this. Just sayin'.
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The exception (to me) would be "chained" content - to lead you through a villain or villain group's story (see... well, just about everything that leads up to you fighting Countess Crey. Or her bodyguard, rather.)
And the nerf was not unjustified. Death to the 'speed katie!" was overdue, and if it is never looked at as a "speed reward" again, awesome.
I would, however, much rather see new content (and zones, and leveling paths) redside before seeing this. Just sayin'.
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Wow, Bill disagrees with me. Never had that happen before!
The City of Heroes Community is a special one and I will always look fondly on my times arguing, discussing and playing with you all. Thanks and thanks to the developers for a special experience.
But it wasn't disagreement with the primary idea. Mention of an exception and what I'd rather see first, true.
I'm torn between "yes", "hell yes", "hot damn yes" and "why wasn't this implemented at the beginning?". Simply expanding the issued mission range to match the level ranges of enemy groups inside those missions would go a long way toward countering contact obsolescence.
I'm for anything that gives me more options.
Winner of Players' Choice Best Villainous Arc 2010: Fear and Loathing on Striga; ID #350522
/signed
So /signed that I can feel it. While we're at it, can we get rid of minimum level requirements for hazard zones so I can run a mission team heroside without running into 'ohhhh, sorry, the next mission's in Crey's Folly and you're too low to get into there' every other mission?
Having Vengeance and Fallout slotted for recharge means never having to say you're sorry.
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So /signed that I can feel it. [u]While we're at it, can we get rid of minimum level requirements for hazard zones so I can run a mission team heroside without running into 'ohhhh, sorry, the next mission's in Crey's Folly and you're too low to get into there' every other mission?[u]
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I agree with a couple of exceptions:
Hamidon
Shadow Shard (which should be either Co-op or Free for all PvE)
The City of Heroes Community is a special one and I will always look fondly on my times arguing, discussing and playing with you all. Thanks and thanks to the developers for a special experience.
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So /signed that I can feel it. While we're at it, can we get rid of minimum level requirements for hazard zones so I can run a mission team heroside without running into 'ohhhh, sorry, the next mission's in Crey's Folly and you're too low to get into there' every other mission?
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Aye. The level restrictions need to go, or characters normally too low level should be allowed as long as they are SKed. Keep the restrictions on Cimerora and the RWZ of course, but the others all break the SK system and need changed.
The scenario has quite often been thus:
"Sorry team. Looks like we can't do any of the arcs we had planned. I remember that all the arcs I have availablew will send us into hazard zones that our sidekicks are locked out of. So, looks like we spend the evening just grinding out endless radio missions again."
By this I mean expand the ranges where characters can do content anywhere the villain group appropriately scales. For example:

Indigo the level 40-45 Malta contact. Why would we outlevel her at 45? She sends us exclusively against villain groups which scale to 50. Or on villain side, any of the dozens of contacts that have us going against Longbow. Especially side contacts who we could miss on the way up.
I would love to be able to do Croatoa missions at the high levels, and really there's no reason that all those enemy groups wouldn't present an acceptable challenge at 50. The Tuatha and Redcaps already have missions that scale up and down (see holiday events). The KHTF would be great if it were a 30-50 TF. Might even get me over the unjustified nerf to its rewards.
I'm not suggesting that we be allowed to fight level 40 Hellions. But if the story arc or missions are against the Council, then let us fight them at level 40 without regard that the contact is the Natural 20-25 contact.
And this could go in both directions, giving villains at least one TF at 30-34 that they're missing now.
The City of Heroes Community is a special one and I will always look fondly on my times arguing, discussing and playing with you all. Thanks and thanks to the developers for a special experience.