Stone/Dark ... END Problems...


BigJon

 

Posted

Are END problems just part of the tanker AT? I have virtually no experience with playing tankers, and after taking on two mobs at once nearly all my endurance is gone.

Granted I am at level 12, but, does this get better?


 

Posted

They are part of the tanker AT.

But you also chose the worse of the worse endurance wise for both your primary and your secondary

It can be worked out with some frankenslotting and uniques. If you don't have influence to spare for that, I would advise you to reroll something else as you're only 12 because it gonna be painful.

Stone Melee works very well with Willpower for example.
or Dark Melee is a better pairing for Dark Armor.


 

Posted

Don't really recall having a problem with my stone/dark after getting stamina....and you'll also be able to pick up dark consumption


 

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As the character gets a bit higher in level, I would consider slotting Siphon Life with the Theft of Essence: Chance for +End.

Since you can end up using that attack at least once every five seconds, on average, that would equal a net gain of 24 points of endurance recovered per minute or 0.4 end recovery per second.

That plus Stamina and Dark Consumption should smooth out a lot of your Endurance issues.


 

Posted

Control your toggles, no need to run around rooted.
Slow down your attackes, you can survive a beating,
stand there and let your end build. Rest between spawns
and load up on blues. Like Speed said, once you reach Stamina
and DC that will help alot, also I put at least one
End. in all my powers some get two.


 

Posted

I have to ask; when you say Stone/Dark do you mean Stone Armor/Dark Melee or Dark Armor/Stone Melee? I ask only because alot of folks get the correct order confused. Tankers as an archetype do have endurance issues but I would think that a Dark Armor/Stone Melee tanker at level 12 would be particularly bad!


"I am a Tank. I am your first choice, I am your last hope." -- Rune Bull

"Durability is the quintessential super-power. " -- Sailboat

 

Posted

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I have to ask; when you say Stone/Dark do you mean Stone Armor/Dark Melee or Dark Armor/Stone Melee? I ask only because alot of folks get the correct order confused. Tankers as an archetype do have endurance issues but I would think that a Dark Armor/Stone Melee tanker at level 12 would be particularly bad!

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I'm confused about that as well. Stone Armor/DM wouldn't be too end heavy as long as you push Mud Pots back behind Stamina...as far as Dark/Stone...that, I imagine, is a nightmare


 

Posted

Stone Armor/Dark Melee

So pretty much the next 8 levels will suck.

I can deal with that

Thanks for the input all.


 

Posted

there are sooooo many ways to fix your end issues...

it startes with recovery bonus's..if your running a stone tank..you dont need anything else but recov,recharge and +damage and some speed

you dont need defense,acc,regen or resistance..if your sucking end up..use the bonus's we have in i.o's ..there arte tons from little money to alot of money.


 

Posted

Ah yea I assumed he chose DA/SM (the most massive endurance suckage build possible ever^^)... But if I read it correctly it's rather SA/DM, so that's a bit different, and endurance issues can certainly be worked out.


 

Posted

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Stone Armor/Dark Melee

So pretty much the next 8 levels will suck.

I can deal with that

Thanks for the input all.

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I don't know where people got the idea that Dark is endurance heavy. That's just silly.

*EVERY* Tanker with the exception of WP, deals with these issues through L20 (Stamina).

So yeah, at L20 get Stamina and your end woes will lessen by quite a bit. At L30 (or so) start frankentslotting your attacks and the rest of your end issues should disappear. Then you'll get Dark Consumption and heavy chaining single target attacks on a build with Hasten will most likely not even bother you much.


 

Posted

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I have to ask; when you say Stone/Dark do you mean Stone Armor/Dark Melee or Dark Armor/Stone Melee? I ask only because alot of folks get the correct order confused. Tankers as an archetype do have endurance issues but I would think that a Dark Armor/Stone Melee tanker at level 12 would be particularly bad!

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I'm confused about that as well. Stone Armor/DM wouldn't be too end heavy as long as you push Mud Pots back behind Stamina...as far as Dark/Stone...that, I imagine, is a nightmare

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This is a very good point. You wind up losing your taunt aura until level 22 unless you want to slot Mud Pots heavily for endurance reduction. Any chance of posting your build BlueBeguiler?


"I am a Tank. I am your first choice, I am your last hope." -- Rune Bull

"Durability is the quintessential super-power. " -- Sailboat

 

Posted

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Any chance of posting your build BlueBeguiler?

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Will do when I get home from work tonight.

Also, what does "frankentslotting" mean? (Been gone for a long time, still catching up on lingo )


 

Posted

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Ah yea I assumed he chose DA/SM (the most massive endurance suckage build possible ever

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Even this combo isn't as bad as you think.


 

Posted

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Any chance of posting your build BlueBeguiler?

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Will do when I get home from work tonight.

Also, what does "frankentslotting" mean? (Been gone for a long time, still catching up on lingo )

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Sorry ... frankenslotting means mixing up IO sets to produce the enhancement effect you want, disregarding set bonuses.

In other words say you want Seismic Smash up as often as possible, to be as accurate as possible, to do as much damage as possible and cost the least amount of endurance it can ... this would be impossible to achieve all at the sametime with SOs. However by mix and matching different IO sets you can fairly easily (and more cheaply) achieve something like:

95% Damage
95% Accuracy
95% Recharge
75% Endurance

That's known as "frankenslotting".


 

Posted

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95% Damage
95% Accuracy
95% Recharge
75% Endurance


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Oooooo! Pretty!


"I am a Tank. I am your first choice, I am your last hope." -- Rune Bull

"Durability is the quintessential super-power. " -- Sailboat

 

Posted

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Ah yea I assumed he chose DA/SM (the most massive endurance suckage build possible ever

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Even this combo isn't as bad as you think.

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Eventually, no it would not be that bad with the correct slotting. It would take some patience in the lower levels though.


"I am a Tank. I am your first choice, I am your last hope." -- Rune Bull

"Durability is the quintessential super-power. " -- Sailboat

 

Posted

That's true to most if not all combos for tanks and the progression is not identical with DA's being late bloomers.


 

Posted

Hmmm, I haven't actually played Dark Armor and Stone Melee as a tanker combo yet but I have a level 50 Invulnerability/Stone Melee that occasionally has endurance issues in protracted fights. I put that down to only being slotted with SOs.

I tried a Spines/Dark Armor scrapper a while back and made it to the high teens before I threw my hands up in disgust over endurance issues. I have a level 10 Dark Armor/Ice Melee tanker that I haven’t been all that impressed with but the jury is still out on that one. Maybe a Dark Armor/Stone Melee tanker would make for a good experiment over my vacation. The problem is that I'm not a big fan of the "nimbus" armors which is probably why I'm not too happy with my DA/IM tanker.


"I am a Tank. I am your first choice, I am your last hope." -- Rune Bull

"Durability is the quintessential super-power. " -- Sailboat

 

Posted

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Any chance of posting your build BlueBeguiler?

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Here goes.

Stone Armor
Stone Skin - 2x Dam Resist
Rock Armor - 2x Defense, 1x End Redux
Mud Pots - 2x End Redux, 1x Slow
Brimstone Armor - 1x Dam Resist

Dark Melee
Shadow Punch - 1x Damage, 1x Acc
Smite - 2x Damage, 1x Acc
Shadow Maul - 2x Damage, 1x Acc
Taunt - 1x Taunt

Note, I do have a free respec waiting (this character is an alt for fun, but I hate being clueless about any AT/class I play in any MMO).

Mostly play solo since it's hard to find a team at lower levels.

Any and all help is welcomed.

Thanks!


 

Posted

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Any chance of posting your build BlueBeguiler?

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Here goes.

Stone Armor
Stone Skin - 2x Dam Resist
Rock Armor - 2x Defense, 1x End Redux
Mud Pots - 2x End Redux, 1x Slow
Brimstone Armor - 1x Dam Resist

Dark Melee
Shadow Punch - 1x Damage, 1x Acc
Smite - 2x Damage, 1x Acc
Shadow Maul - 2x Damage, 1x Acc
Taunt - 1x Taunt

Note, I do have a free respec waiting (this character is an alt for fun, but I hate being clueless about any AT/class I play in any MMO).

Mostly play solo since it's hard to find a team at lower levels.

Any and all help is welcomed.

Thanks!

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Okay I ran this through Mids' and with DOs slotted in your current setup and running all armors plus Mud Pots your endurance burn is 1.07 pts/sec before any attacks are taken into consideration.

This is my personal opinion but I would drop Brimstone Armor, elemental damage is not all that prevalent anyway and in 38 levels of playing a Stone Armor tanker I've never actually needed Brimstone Armor. I also would replace the Slow DO in Mud Pots for another Endurance Reduction. This will bring your standing endurance burn down to 0.74 pts/sec. Of course if you hold off on Mud Pots until level 22 and take Rooted (single slotted for End Red) instead you can get your standing endurance burn down to 0.4 pts/sec while running Rock Armor and Rooted! This would mean you would have to use Taunt more often to control aggro but it doesn't cost any endurance.

As far as the attacks go you have little other choice without resorting to pool powers so I can only suggest you slot your attacks in the following order: accuracy, endurance reduction, damage, etc...

It's not a perfect solution but should ease some of your woes over the next 8 levels. Also I would highly suggest that you go out and download Mids' Hero Designer if you can. It's a great app for this kind of thing!

Also, I wouldn't burn a respec for this. Use your alternate build to try out a different power selection or better yet copy your character over to the Test server and play around with builds there.


"I am a Tank. I am your first choice, I am your last hope." -- Rune Bull

"Durability is the quintessential super-power. " -- Sailboat

 

Posted

Slot your attacks before slotting anything else. Slot your attacks with endurance reductions before anything else. Turn off Mud Pots as often as possible.

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it startes with recovery bonus's..if your running a stone tank..you dont need anything else but recov,recharge and +damage and some speed

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It does NOT start with recovery bonuses. These bonuses are relatively insignificant compared to the awesome power of slotting commonly used click powers (meaning attacks) with endurance reduction.


 

Posted

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Slot your attacks before slotting anything else. Slot your attacks with endurance reductions before anything else. Turn off Mud Pots as often as possible.

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it startes with recovery bonus's..if your running a stone tank..you dont need anything else but recov,recharge and +damage and some speed

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It does NOT start with recovery bonuses. These bonuses are relatively insignificant compared to the awesome power of slotting commonly used click powers (meaning attacks) with endurance reduction.

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QFT.


 

Posted

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Slot your attacks before slotting anything else. Slot your attacks with endurance reductions before anything else. Turn off Mud Pots as often as possible.

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I agree that everyone should slot at least one endurance reduction enhancement in their attacks but I would slot attacks for accuracy first and then endurance reduction. A miss drops your endurance but not the mob's hit points.

I also don't know that simply turning off Mud Pots more often will help with overall endurance issues. Whether you are using it for the taunt, slow or extra damage you are going to have it running during a battle. You can certainly turn it off between battles but at that point your endurance burn is really a non-issue.


"I am a Tank. I am your first choice, I am your last hope." -- Rune Bull

"Durability is the quintessential super-power. " -- Sailboat

 

Posted

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I also don't know that simply turning off Mud Pots more often will help with overall endurance issues.

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If my stone tank turned off everything that slows him down (either through endurance or speed) between fights, he'd be full on endurance every fight simply from activation times.