Why is the market doing it this way?


HelinCarnate

 

Posted

As I was doing my nightly selling after a hard-fought day, I was annoyed, yet again, by something that just doesn't make sense in the market interface. Let's say you have a stack of 6 Spell Inks, and you want to sell them all for the same price. You click on the stack, drag it over to the transaction slots, and the little box that asks you how many you want to put in pops up, and what does it usually do? It pops up with the slider set to some number less than what you want to put in there.
Does anyone know why this would be, if it's intended? The only reason I can think of that partially makes some sense is that it's preventing you from dumping your whole wad accidentally, but it's really annoying to have to move the scale to the maximum every time. While doing this, it usually makes the sliders in the "buy it" side slide up to the maximum, so every once in a while, you end up buying way more than you wanted if you're not paying attention.

Is there any way we could get the "How many do you want to put in" box to default to the amount of the stack you've moved, or ten, if the stack is bigger than that, instead of it popping up with the slider in the middle somewhere? This also occurs while moving salvage to and from the vault, and from base storage. I know it's a small thing, but the way it works now just seems counter-intuitive. I always try to maximize my transaction slots, and hardly ever sell a stack at more than one price-point.


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Posted

My guess would be that the variable that tells the salvage transfer function how many to start off suggesting transferring stores an integer rather than a percent by storing the number of items in the previous stack. The bar interface simply gauges the specific quantities and percentages after.

I honestly wouldn't mind if it defaulted to maximum either though, but it doesn't look to be how it was programmed. I'm not entirely sure that it would be particularly difficult to do since, even if they wanted to keep the system the same, they could just make the default number 11 (or any other number larger than it's possible to stack in WW) and it would work the exact same way.


 

Posted

Yup it is always the quantity of the last item. I sort by quantity decending before I sell so I only have to move the slider one time.


 

Posted

[ QUOTE ]
Yup it is always the quantity of the last item. I sort by quantity decending before I sell so I only have to move the slider one time.

[/ QUOTE ]
Hmm, never thought of that... I just always start with the item I have the most of (essentially the same thing... but my way involves more work).



 

Posted

It used to be that the first item you'd put on the store would default to 10 or the number of items in the stack you tried to move if the stack was smaller than 10, then every transfer thereafter would default to the number given to the previous transfer.

This changed. Now the first transfer you do will open with NO default (literally nothing, not 0, not even a number in the field) and would then default to 1 if you try to move the slider. It won't let you move the slider when it defaults, so you need to click a second time if you want to drag it. I've gotten into the habit of simply double-clicking the slider the first time I visit the Market after logging in.


Quote:
Originally Posted by Arcanaville View Post
Samuel_Tow is the only poster that makes me want to punch him in the head more often when I'm agreeing with him than when I'm disagreeing with him.

 

Posted

One annoying thing I've found is that often you'll drag your 6 Spell Inks over to the market window, the slider window pops up, you drag the slider up to 6 and click OK, and the slider window disappears... but the Spell Inks are still sitting in your inventory and haven't been placed on the market, so you have to drag them over to the market window again. Only seems to happen if you have to move the slider.


 

Posted

It's not restricted to just moving the side bar. Like with everything in this game, moving salvage sometimes doesn't "take." I'd blame lost packets, but I've had powers unqueue themselves and not fire, I've clicked on doors and nothing happened, I've bought from vendors and nothing happened. It's a fact of the game. Annoying, yes, but it happens with everything.


Quote:
Originally Posted by Arcanaville View Post
Samuel_Tow is the only poster that makes me want to punch him in the head more often when I'm agreeing with him than when I'm disagreeing with him.

 

Posted

I end up typing a number into the box instead of using the slider. Hope that the issues mentioned here can be addressed some day.


 

Posted

I'm pretty sure it's a bug. In my experience, it happens more frequently if you drag the pointer past the edge of the box while dragging the slider. If you stop it right on the end and then click the ok button, it seems to happen far less often.

As for Samuel's examples above, no idea.


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