Alternate Animation Option 4 Eviscerate
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My idea is to make a new attack that starts like Blinding Fient from Dual Blades which lunges both fists straight forward into the enemies gut, then like Sweeping Strike you would slash outwards as if to rip your enemies mid section open.
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Eviscerate is a cone attack for Scrappers and presumably Brutes, how would you justify all the targets taking the same amount of damage when only the primary target gets stabbed? In Thunder Strike, you strike one target causing an explosion; every target takes damage from the explosion, but only the primary target takes damage from the strike. Would you have Eviscerate work the same way, dealing large amounts of damage to the primary target and lesser damage to secondary targets? It's not necessarily a bad idea, and I could even see it working with the regular animation, since the primary target seems to get hit by both claws but targets to his left or right only get hit by one.
Issue 16 made me feel like this.
Warning: This poster likes to play Devil's Advocate.

I see what your saying, it's been a long time since I actually used eviscerate...does it even need a target? or can you just stand there and do it with noone around you like Spin? If you don't need a target, it makes things more difficult to swap out an animation.
If you do need a target, I'm not sure it would be a problem. When selecting a different animation for an attack, the way the game works, you actually slecting an entirerly different power. They will keep the endurance cost, cast time, recharge, damage and maybe even the name the same, but to the game it will be an different power....at least I'm pretty sure that is how it works. If I'm correct, instead of this new version doing 124.5 damage to upto 5 enemies in a 90 degree arc, it could made to do to ticks of 62.25 to the targeted enemy and one shot of 124.5 to anyone else in the cone.
I don't know if that would work or not to be honest, but the main thing is a new animation for Eviscerate. It doesn't have to be the animations I suggested, just a new second animation to choose from that flows with the set a bit better.
Another great animation would be to hold your hands as far apart as possible, low and behind you...then coming up fast crossing each other above your head in a big X motion.....just not sure that it could be made to take up 2.33 seconds of cast time without having a lame and annoying pause at the end like Spin currently has.
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If you do need a target, I'm not sure it would be a problem. When selecting a different animation for an attack, the way the game works, you actually slecting an entirerly different power. They will keep the endurance cost, cast time, recharge, damage and maybe even the name the same, but to the game it will be an different power....at least I'm pretty sure that is how it works.
[/ QUOTE ]That is a huge assumption.
Also, using "4" for "for" makes you look lazy and stupid.
Originally Posted by Back Alley Brawler
Did you just use "casual gamer" and "purpled-out warshade" in the same sentence?
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...and calling someone stupid for the hell of it makes you look intelligent and powerful.
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...and calling someone stupid for the hell of it makes you look intelligent and powerful.
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Like requesting Dual Pistols on a weekly basis, I'm assuming.

huh?
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I see what your saying, it's been a long time since I actually used eviscerate...does it even need a target? or can you just stand there and do it with noone around you like Spin? If you don't need a target, it makes things more difficult to swap out an animation.
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It does require a target, like any of the melee cones that I've ever used.
Granted, I haven't used all of them though.
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Another great animation would be to hold your hands as far apart as possible, low and behind you...then coming up fast crossing each other above your head in a big X motion.....just not sure that it could be made to take up 2.33 seconds of cast time without having a lame and annoying pause at the end like Spin currently has.
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Well, it could do that animation as you suggested, then finish with a rude gesture at the end in order to make up the extra time.
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If you do need a target, I'm not sure it would be a problem. When selecting a different animation for an attack, the way the game works, you actually slecting an entirerly different power. They will keep the endurance cost, cast time, recharge, damage and maybe even the name the same, but to the game it will be an different power....at least I'm pretty sure that is how it works. If I'm correct, instead of this new version doing 124.5 damage to upto 5 enemies in a 90 degree arc, it could made to do to ticks of 62.25 to the targeted enemy and one shot of 124.5 to anyone else in the cone.
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Not only is that a huge assumption, it's almost positively outright wrong. Different, mutually exclusive powers as a means for power customization has been suggested before, and castle shot shot it down like the aliens were invading. Making multiple copies of the same power for the sake of altering its animations increases the number of unique powers they have to keep track of and alter together if the whole power needs to be changed.
More than likely, power customization is going to be just that - customization, not outright power swapping.
Samuel_Tow is the only poster that makes me want to punch him in the head more often when I'm agreeing with him than when I'm disagreeing with him.
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Well like I said, using the animation I suggested isn't important. The idea is to get any alternate animation for Eviscerate. Nothing more.
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Well, it could do that animation as you suggested, then finish with a rude gesture at the end in order to make up the extra time.
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This made me laugh
Now that Brute are getting claws I can finally end my crusade of Claws4brutes! Now I've decided on my new crusade, so even though I've discussed this in a few other threads, I think it deserves it's own thread to gather support or at least gain attention.
With the announcment that Issue 16 will bring the option to choose alternate animation for attacks in Super Strength and Martial Arts, the possiblity of alternate animation options for other sets has popped up. I think that Eviscerate is next logical attack to get this treatment. I'm sure many folks will have different attacks they'd like to see have alternate options, but Eviscerate has been the topic of many argument on these forums over the years.
Just about anyone you ask that plays a claws charcetr will have a strong opinion on Eviscerate. Everyone seems to either love it or despise it. There is no arguing that it sticks out like a sore thumb in a set of quick, to the point slashing attacks, so an alternate option would likely be another such attack that gets right to the point instead of flipping backwards twice and strike with the back of your claws from a strange angle. I have an idea for this also.
The animation time is 2.33 seconds, so any new animation would need to also be 2.33 seconds. My idea is to make a new attack that starts like Blinding Fient from Dual Blades which lunges both fists straight forward into the enemies gut, then like Sweeping Strike you would slash outwards as if to rip your enemies mid section open. This kind of simple gritty attack would fit the set well, it would still make sense as a cone attack, and it could easily be made to fit the 2.33 second cast time.
Again, I know many folks love the current animation, and that's why this would just be an option and not forced upon anyone. It really is a win/win move that would please both sides.