Is casting more than one "Enchant" necessary?


Dechs Kaison

 

Posted

Hi, guys. I don't have much experience using masterminds, and I'm having some trouble finding an answer to something that's been bothering me.

When using a dark/zombie MM, is it necessary to cast "Enchant Undead" or "Dark Empowerment" on each zombie - or will casting the spell once affect all or some of the zombies?

I ask this because, when I cast either of these once, all of my zombies transform as if I had cast the spell on each of them.

So, if I only cast each spell once, are all my zombies receiving the benefits. Or are some just transforming without actually being affected?

Any help here would be most appreciated.


 

Posted

Just a helpful hint to an aspiring MM: In the pets window, there's a little arrow on the right hand side. Click it so that you can see the active effects on your pets.

You'll have to make sure that the "hide auto powers" circle isn't filled in, but you'll see the enchant power there if the pet has received the benefits.


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Posted

Wow, thanks for the very quick and very satisfying responses.


 

Posted

Do keep in mind, just in case... You do need to cast both upgrades. Just making sure that part is clear. The only change is you only need to cast each one on one henchman as long as they're all in a fairly close proximity to the one you cast it on.




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Posted

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And, just to add to the above, you will have to apply the upgrades again on re-summoning any defeated henchmen if you want the re-summoned to have the upgrades.


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Posted

Also - another trick. If you happen to have a pet out that does not benefit from the upgrades (Dark Servant, the traps drops, etc. Even the Ghost) if you cast the upgrade on them, nobody gets locked up in the upgrade animation.


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Posted

The important thing now for the Equip and Upgrade powers for MMs for all your you pets to be within 30 ft of the target and in line of sight of the target henchman.