Kick
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1.03 mag knockback.
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1.95 for brutes and tanks, 1.56 for everyone else.
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Is that .03 a database typo (please please please)
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More likely it's scaling with level, but if it is a typo, it's displaying a lower value than the power actually has.
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and why does that .03 knockback so far?
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It doesn't. Mag 0.75 or below is Knockdown, mag 0.76 and higher is Knockback, and at mag 1, a target shouldn't be knocked back more than 1-2' unless it has a weakness to KB (Clockwork, for example).
Sorry. I know you were hoping that it was a typo and there'd be a way to talk Castle into lowering the KB that 0.03 so it did Knockdown instead of Knockback, but the reality is that even if it was off by 0.03, you'd still be knocking things back.
Nah, I knew it wasn't a typo. But the ".03" part just struck me as such odd number to settle on that it could very well be accused of being a typo.
So the kb mag is gonna scale even higher for the level 10 tanker i picked the power for as he levels up?
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Nah, I knew it wasn't a typo. But the ".03" part just struck me as such odd number to settle on that it could very well be accused of being a typo.
So the kb mag is gonna scale even higher for the level 10 tanker i picked the power for as he levels up?
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Yes. The reason it does this is because of the Melee Knockback scalars. The basic knockback mag of the power is .75. The level 10 tanker Melee Knockback modifier is 1.372. Multiply them together and you get 1.029 (rounded up to 1.03). At level 50, Tankers have a Melee Knockback of 2.596, so you'd get 1.947 mag knockback with it at that point.
You might have Set Bonuses putting the numbers off scale or something.
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You might have Set Bonuses putting the numbers off scale or something.
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The number is actually spot on for a level 10 tank.
1.03 mag knockback.
Is that .03 a database typo (please please please)
and why does that .03 knockback so far?