Want more AoE and Ranged for Ice/DM
You're Ice Armor. You should be building for S/L, F/C, E/N, not M/R/A. Might not make much difference in how you actually slot, but good to pay attention to it.
Drop one of your Earth Mastery powers if you want Taunt.
Or drop Weave, but I guess you don't want to do that.
I thought Energy Absorption allowed Ice Armor to get to or close to the soft cap without much else?
Wavicle, Energy/Energy Blaster, dinged 50 in Issue 4, summer of 2005.
@Wavicle, mostly on the Justice server.
Like Invincibility, EA has a per-mob bonus, so how much def it provides depends on whether you assume 1 mob, 10, or something in between. The most you can get is around 9% defense, IIRC, which would certainly help getting a player near the soft-cap.
The OP's build is already way over the soft-cap for S/L and E/NE, even assuming one mob in range of EA. (Ice starts with very little def to F/C and Psi, so it's very difficult to cap those.) I have no idea why the OP would also want to cap positional defense, since IMO it's completely unnecessary.
My Characters
Knight Court--A CoH Story Complete 2/3/2012

I think you can get more than 9 if you have it heavily slotted for Def and hit the max number of mobs with it.
Wavicle, Energy/Energy Blaster, dinged 50 in Issue 4, summer of 2005.
@Wavicle, mostly on the Justice server.
This is my 1st tank so I just assumed that more def to all was a good way to go if not the standard for tanking. If this is a good build as is then I'm ok with it. I was having a difficult time trying to get more aoe and ranged anyways. Thanks for the response.
Hollows
Beware the Woods at Night.
Miles to go and Skies to Fly!
A short course in defense for you:
Most attacks have both a position (melee, ranged, AoE) and one or more types (smashing, lethal, energy, fire, etc.) A player can have different defense values for all of them, but when the game decides whether or not the attack will hit, it takes the highest value that applies to that attack.
For instance, let's say a player gets hit with a melee attack that does smashing and energy damage. If the player has 25% melee def, 40% smashing def, and 15% energy def, only the 40% smashing def is used to calculate whether the attack lands or not. Since the highest value is used, you really only need to soft-cap either typed or positional defense, not both.
Primary and secondary defense powers generally have positional OR typed defense, but not both. (Pool powers like Weave have both so they can be used by players with either positional or typed defense.) Ice Armor is a typed defense set, so a player using the set has a considerable amount of typed defense to begin with. So it's much easier to build that up to the soft-cap than it is for positional defense, where you're starting at zero.
Ice does have some weak spots; little defense or resistance to Fire, Psi and Toxic, and positional defense will help you with those. However, those damage types are quite rare compared to smashing, lethal, and energy, so most feel that having defense to those damage types falls into the nice-but-not critical category.
Hope that helps!
My Characters
Knight Court--A CoH Story Complete 2/3/2012

Thans. Makes def alot more clear to me now. I appreciate this tons.
Hollows
Beware the Woods at Night.
Miles to go and Skies to Fly!
It's that simple. W/o losing too much of what I have now. If it is something at all. Below is the build. And as a side to this, I would like to take Taunt, but don't know what to take out. Thanks in advance.
Hero Plan by Mids' Hero Designer 1.401
http://www.cohplanner.com/
[u]Click this DataLink to open the build![u]
Gudleifr Halfden2: Level 50 Mutation Tanker
Primary Power Set: Ice Armor
Secondary Power Set: Dark Melee
Power Pool: Fitness
Power Pool: Leaping
Power Pool: Speed
Power Pool: Fighting
Ancillary Pool: Earth Mastery
Hero Profile:
Level 1: Frozen Armor -- EndRdx-I:50(A), GftotA-Def:40(3), GftotA-Def/EndRdx:40(3), GftotA-Def/EndRdx/Rchg:40(7), GftotA-Run+:40(46)
Level 1: Shadow Punch -- KntkC'bat-Acc/Dmg:35(A), KntkC'bat-Dmg/EndRdx:35(5), KntkC'bat-Dmg/Rchg:35(9), KntkC'bat-Dmg/EndRdx/Rchg:35(15)
Level 2: Smite -- T'Death-Acc/Dmg:40(A), T'Death-Dmg/EndRdx:40(5), T'Death-Dmg/Rchg:40(7), T'Death-Acc/Dmg/EndRdx:40(9), T'Death-Dmg/EndRdx/Rchg:40(17), T'Death-Dam%:40(40)
Level 4: Chilling Embrace -- CtlSpd-EndRdx/Rchg/Slow:30(A), CtlSpd-Acc/EndRdx:30(17), CtlSpd-Acc/Slow:30(21), CtlSpd-Dmg/Slow:30(48)
Level 6: Wet Ice -- EndRdx-I:50(A), EndRdx-I:50(50)
Level 8: Hoarfrost -- RechRdx-I:50(A), RechRdx-I:50(11), RechRdx-I:50(11), Dct'dW-Heal/Rchg:50(13), H'zdH-Heal/Rchg:40(13), RgnTis-Heal/Rchg:30(15)
Level 10: Hurdle -- Jump-I:50(A)
Level 12: Combat Jumping -- DefBuff-I:50(A)
Level 14: Health -- Numna-Regen/Rcvry+:50(A), Mrcl-Rcvry+:40(37)
Level 16: Siphon Life -- Mako-Acc/Dmg:50(A), Mako-Acc/Dmg/EndRdx/Rchg:50(21), Mako-Dmg/EndRdx:50(23), Mako-Dmg/Rchg:50(36), Mako-Dam%:50(36), Mako-Acc/EndRdx/Rchg:50(43)
Level 18: Glacial Armor -- GftotA-Def/EndRdx:40(A), GftotA-Def:40(19), GftotA-Def/EndRdx/Rchg:40(19), GftotA-Run+:40(23)
Level 20: Stamina -- EndMod-I:50(A), EndMod-I:50(33), EndMod-I:50(37)
Level 22: Shadow Maul -- Oblit-Dmg:50(A), Oblit-Acc/Rchg:50(25), Oblit-Dmg/Rchg:50(25), Oblit-Acc/Dmg/Rchg:50(29), Oblit-Acc/Dmg/EndRdx/Rchg:50(33), Oblit-%Dam:50(37)
Level 24: Hasten -- RechRdx-I:50(A)
Level 26: Energy Absorption -- RedFtn-Def/Rchg:50(A), RedFtn-Def/EndRdx:50(27), RedFtn-EndRdx/Rchg:50(27), RedFtn-Def/EndRdx/Rchg:50(31), RedFtn-Def:50(31), RedFtn-EndRdx:50(33)
Level 28: Soul Drain -- Sciroc-Acc/Dmg:50(A), Sciroc-Dmg/EndRdx:50(29), Sciroc-Dmg/Rchg:50(39), Sciroc-Acc/Rchg:50(40), Sciroc-Acc/Dmg/EndRdx:50(40), GSFC-Build%:50(45)
Level 30: Icicles -- M'Strk-Acc/Dmg:50(A), M'Strk-Dmg/EndRdx:50(31), M'Strk-Dmg/Rchg:50(34), M'Strk-Acc/EndRdx:50(34), M'Strk-Acc/Dmg/EndRdx:50(34), M'Strk-Dmg/EndRdx/Rchg:50(36)
Level 32: Hibernate -- H'zdH-Heal/Rchg:40(A)
Level 35: Boxing -- T'Death-Dam%:40(A)
Level 38: Tough -- S'fstPrt-ResDam/Def+:30(A), Aegis-ResDam/EndRdx:50(39), Aegis-EndRdx/Rchg:50(39), Aegis-ResDam/EndRdx/Rchg:50(42)
Level 41: Midnight Grasp -- T'Death-Acc/Dmg:40(A), T'Death-Dmg/EndRdx:40(42), T'Death-Dmg/Rchg:40(42), T'Death-Dmg/EndRdx/Rchg:40(43), T'Death-Dam%:40(43), T'Death-Acc/Dmg/EndRdx:40(46)
Level 44: Stone Prison -- Enf'dOp-Acc/Rchg:50(A), Enf'dOp-EndRdx/Immob:50(45), Enf'dOp-Acc/EndRdx:50(45), Enf'dOp-Immob/Rng:50(46), Enf'dOp-Acc/Immob/Rchg:50(48), Enf'dOp-Acc/Immob:50(48)
Level 47: Quick Sand -- RechRdx-I:50(A)
Level 49: Weave -- GftotA-Def/EndRdx/Rchg:40(A), GftotA-Def/EndRdx:40(50), RedFtn-Def/EndRdx:50(50)
------------
Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 1: Gauntlet
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[u]Set Bonus Totals:[u]<ul type="square">[*]13% DamageBuff(Smashing)[*]13% DamageBuff(Lethal)[*]13% DamageBuff(Fire)[*]13% DamageBuff(Cold)[*]13% DamageBuff(Energy)[*]13% DamageBuff(Negative)[*]13% DamageBuff(Toxic)[*]13% DamageBuff(Psionic)[*]18.6% Defense(Smashing)[*]18.6% Defense(Lethal)[*]8.63% Defense(Fire)[*]8.63% Defense(Cold)[*]6.13% Defense(Energy)[*]6.13% Defense(Negative)[*]3% Defense(Psionic)[*]23% Defense(Melee)[*]9.25% Defense(Ranged)[*]9.56% Defense(AoE)[*]3.6% Max End[*]13.8% Enhancement(RechargeTime)[*]18% Enhancement(Accuracy)[*]2% Enhancement(RunSpeed)[*]2% Enhancement(FlySpeed)[*]3% Enhancement(Immobilize)[*]2% Enhancement(JumpHeight)[*]2% Enhancement(JumpSpeed)[*]112.4 HP (6%) HitPoints[*]MezResist(Held) 8.8%[*]MezResist(Immobilize) 14.9%[*]MezResist(Sleep) 1.65%[*]MezResist(Stun) 3.85%[*]6% (0.1 End/sec) Recovery[*]10% (0.78 HP/sec) Regeneration[*]7.21% Resistance(Fire)[*]2.21% Resistance(Cold)[*]5% Resistance(Negative)[*]20% RunSpeed[/list]
Hollows
Beware the Woods at Night.
Miles to go and Skies to Fly!