DM/SR Eluded PvP build


Snappin_Turtle

 

Posted

I hear alot about how SR is back to what it used to be in PvP...only good while Elude is up.

So here is my DM/SR build that I plan to use for PvP...Elude will only be down for a minute.

What I'm wondering is will I have enough defense even while elude is up because I only slot recharges in elude?

Hero Plan by Mids' Hero Designer 1.401
http://www.cohplanner.com/

[u]Click this DataLink to open the build![u]

Variant (PvP): Level 50 Mutation Scrapper
Primary Power Set: Dark Melee
Secondary Power Set: Super Reflexes
Power Pool: Fitness
Power Pool: Speed
Power Pool: Leaping
Ancillary Pool: Body Mastery

Hero Profile:
Level 1: Smite -- C'ngImp-Dmg/EndRdx(A), C'ngImp-Dmg/Rchg(3), C'ngImp-Acc/Dmg/Rchg(3), C'ngImp-Acc/Dmg/EndRdx(5), C'ngImp-Dmg/EndRdx/Rchg(5)
Level 1: Focused Fighting -- RedFtn-Def(A), RedFtn-Def/EndRdx(7), RedFtn-Def/Rchg(7), RedFtn-Def/EndRdx/Rchg(9), RedFtn-EndRdx(9), Ksmt-ToHit+(40)
Level 2: Focused Senses -- RedFtn-Def(A), RedFtn-Def/EndRdx(11), RedFtn-Def/Rchg(11), RedFtn-Def/EndRdx/Rchg(13), RedFtn-EndRdx(13), LkGmblr-Rchg+(50)
Level 4: Agile -- LkGmblr-Rchg+(A)
Level 6: Swift -- Run-I(A)
Level 8: Siphon Life -- Numna-Heal(A), Numna-Heal/Rchg(15), Mako-Acc/Dmg(17), Mako-Dmg/EndRdx(17), Mako-Dmg/Rchg(36), Mako-Acc/Dmg/EndRdx/Rchg(36)
Level 10: Practiced Brawler -- EndRdx-I(A)
Level 12: Hasten -- RechRdx-I(A), RechRdx-I(15)
Level 14: Health -- Mrcl-Rcvry+(A), Mrcl-Heal(43), Numna-Regen/Rcvry+(43), Numna-Heal(46), RgnTis-Regen+(46), Heal-I(50)
Level 16: Dodge -- LkGmblr-Rchg+(A)
Level 18: Dark Consumption -- Efficacy-EndMod(A), Efficacy-EndMod/Rchg(19), Efficacy-EndMod/Acc/Rchg(19), Efficacy-Acc/Rchg(21), Efficacy-EndMod/Acc(21), Efficacy-EndMod/EndRdx(23)
Level 20: Stamina -- P'Shift-End%(A), P'Shift-EndMod/Acc(23), P'Shift-EndMod(25), P'Shift-EndMod/Rchg(25)
Level 22: Quickness -- Run-I(A)
Level 24: Super Speed -- Run-I(A)
Level 26: Soul Drain -- Armgdn-Dmg(A), Armgdn-Dmg/Rchg(27), Armgdn-Acc/Dmg/Rchg(27), Armgdn-Acc/Rchg(34), Armgdn-Dmg/EndRdx(34)
Level 28: Whirlwind -- KinCrsh-Dmg/KB(A), KinCrsh-Acc/KB(29), KinCrsh-Rchg/KB(29), KinCrsh-Rechg/EndRdx(31), KinCrsh-Dmg/EndRdx/KB(31), KinCrsh-Acc/Dmg/KB(31)
Level 30: Lucky -- LkGmblr-Rchg+(A)
Level 32: Midnight Grasp -- Hectmb-Dmg(A), Hectmb-Dmg/Rchg(33), Hectmb-Acc/Dmg/Rchg(33), Hectmb-Acc/Rchg(33), Hectmb-Dmg/EndRdx(34)
Level 35: Touch of Fear -- Abys-Acc/Rchg(A), Abys-EndRdx/Fear(36), Abys-Acc/EndRdx(37), Abys-Fear/Rng(37), Abys-Acc/Fear/Rchg(37)
Level 38: Elude -- DefBuff-I(A), RechRdx-I(39), RechRdx-I(39), RechRdx-I(39), RechRdx-I(40), RechRdx-I(40)
Level 41: Focused Accuracy -- AdjTgt-ToHit(A), AdjTgt-ToHit/Rchg(42), AdjTgt-ToHit/EndRdx/Rchg(42), AdjTgt-EndRdx/Rchg(42), AdjTgt-ToHit/EndRdx(43)
Level 44: Laser Beam Eyes -- Apoc-Dmg(A), Apoc-Dmg/Rchg(45), Apoc-Acc/Dmg/Rchg(45), Apoc-Acc/Rchg(45), Apoc-Dmg/EndRdx(46)
Level 47: Energy Torrent -- Ragnrk-Dmg(A), Ragnrk-Dmg/Rchg(48), Ragnrk-Acc/Dmg/Rchg(48), Ragnrk-Acc/Rchg(48), Ragnrk-Dmg/EndRdx(50)
Level 49: Combat Jumping -- LkGmblr-Rchg+(A)
------------
Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Run-I(A)
Level 2: Rest -- Empty(A)
Level 1: Critical Hit




 

Posted

[ QUOTE ]
So here is my DM/SR build that I plan to use for PvP

[/ QUOTE ]


>.>

<.<

Build? O.o


 

Posted

[ QUOTE ]
Elude will only be down for a minute.

[/ QUOTE ]

I dont think you can get Elude to recharge that fast in a PvP zone but I may be mistaken. I think DR is gonna hurt the recharge more than you think


 

Posted

[ QUOTE ]
[ QUOTE ]
Elude will only be down for a minute.

[/ QUOTE ]

I dont think you can get Elude to recharge that fast in a PvP zone but I may be mistaken. I think DR is gonna hurt the recharge more than you think

[/ QUOTE ]

Yeah, your right...I didn't realize mids doesnt factor that in.


 

Posted

I did a few late night duels with my DM/SR and I had no problems as long as I was attacking the player attacking me since the debuffs started to kick in and I could use the self heal but during a fight with a Widow we both used Elude to see who would drop first. Thanks to scaling resistance+tough and a self heal I won but I was hit way too often for being in Elude

Mine has 97% global recharge with beyond capped defenses and still gets hit a lot.