Group Fly Tactics Question...


Dechs Kaison

 

Posted

I know in general people hate group fly, kind of like the random speed buff. However, as I've been getting higher in level, I'm running into mobs that never used tactics that I'm finding they use now. IE Traps and such.

With group fly I can get my Bots out of the damage circle and keep them from getting slowed and continue putting the hurt on the mobs.

Is this a tactic people would still fret over in a group (not that I do group or I'd know)? If so, why is it such a nuisance in these situations to avoid slow/damage?


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Posted

Don't do it dude, not unless you can put yourself far away from everyone else in the group. For your bots it may be great, but it messes with every other players ability to move the way they're used to. This throws their normal tactics out the window.

Stick with using it for soloing using your bots. Personally, if I'm in a group and someone turns it on, I ask for it to be turned off right away, and I don't ever ask someone to not buff me, including the hated SB.


 

Posted

[ QUOTE ]
Group fly also has a massive -25 tohit debuff component... just for comparison purposes, a Defender's Darkest Night only does -18.75 tohit debuff!

[/ QUOTE ]

Whoa. I did not know that. Keep that turned off except for travelling with bots. Wow!


 

Posted

In fact, the only tohit debuffs I can think of that are stronger than GFly are Hurricane and Chill of the Night.

Also, GFly prevents your teammates from using some powers (such as Foot Stomp). The Immob/KB protection from Grounded only works when you're on the ground, too.


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Posted

Thx for the info, those are valid reasons why people hate it.


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Posted

Despite the warnings, there are practical situations for using Group Fly:

<ul type="square">[*]Helping people to ascend levels in a lab, tiered cave, etc.
[*]Helping lead hostages across difficult terrain.
[*]Introducing new people to the game, in terms of experiencing flight, and being able to reach otherwise inaccsssible places.
[*]In conjunction with Team Teleport, prevents you from "losing" people when the team needs you to get them across a short stretch.
[*]Protects team members from falling to certain defeat (e.g., enemies far below, or similar quick death).
[*]Fighting AV-class (or similar) opponents that would otherwise be flying above the team.[/list]
Don't forget that the -ACC can be offset by Tactics, and individual players should already be slotting for accuracy enhancements.

-Johnny


 

Posted

In CoV (since the OP is a Mastermind), everyone can have a jetpack from level 1. Even in CoH, if I don't waste my Safeguard jetpack -- doing things like flying for 15 minutes to fight Steel Canyon fires or whatever -- I can make it last until the 40s when the jetpack is available to heroes.

The only time I can think of that a villain might need Group Fly would be in RWZ or Cimerora to help out some hero who used up his flight pack too soon.


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Posted

Thanks for reminding me. Whenever I can help with fires in Steel Canyon, I collect stray heroes onto a team and activate Group Fly. Makes things *much* easier for the low-level heroes to extinguish flames on the upper floors.

-Johnny


 

Posted

[ QUOTE ]
Despite the warnings, there are practical situations for using Group Fly:

<ul type="square">[*]Helping people to ascend levels in a lab, tiered cave, etc.
[*]Helping lead hostages across difficult terrain.
[*]Introducing new people to the game, in terms of experiencing flight, and being able to reach otherwise inaccsssible places.
[*]In conjunction with Team Teleport, prevents you from "losing" people when the team needs you to get them across a short stretch.
[*]Protects team members from falling to certain defeat (e.g., enemies far below, or similar quick death).
[*]Fighting AV-class (or similar) opponents that would otherwise be flying above the team.[/list]
Don't forget that the -ACC can be offset by Tactics, and individual players should already be slotting for accuracy enhancements.

-Johnny

[/ QUOTE ]
Most of those things would be just as fine if handled with Recall Friend or temporary jetpack. And even if a Defender was running a fully slotted Tactics, you still suffer -5% ToHit. Someone else like a Blaster would hit the team with -14%. And ignoring that, it'd be 2.4 end/sec. Group Fly sucks.


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