Seeking Aid Self info


Barata

 

Posted

How much health will aid self give you back, I am referring to the power from the medicine pool. Anything you know about it would be welcome. Thanks.


 

Posted

Click here to see base amount, by level.


 

Posted

Fully slotted it's worth about ~40% heal; unslotted it's just a tiny bit under 20%. It has a base recharge of 20 seconds and it's interruptable in the first second of activation. It costs 13 end and takes 4.3 seconds to animate.

A secondary effect is a mez resistance (shortens mez duration) of 75% that lasts for 45 seconds.

As a tier 3 power in the Medicine pool you must have already taken either Aid Other or Stimulant and you must be level 14 or higher to take this power.

I'm reading all this info from Mid's Hero Designer ; it's also available on paragonwiki.com.

Slotting recommendations:
SO slotting - 3 heal/1 recharge (1 interrupt reduction if on a melee toon)
IO slotting - Frankenslot Heal/Recharge from various heal sets, interrupt reduction as needed.


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Posted

If you have a character that doesn't have mez protection, you may find it useful to have it as a power you use just before engaging an enemy who has stuns. Popping it off before you engage Malta or anyone else who can stun you can shorten the length of that stun considerably.


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Posted

[ QUOTE ]
Fully slotted it's worth about ~40% heal; unslotted it's just a tiny bit under 20%. It has a base recharge of 20 seconds and it's interruptable in the first second of activation. It costs 13 end and takes 4.3 seconds to animate.

A secondary effect is a mez resistance (shortens mez duration) of 75% that lasts for 45 seconds.

As a tier 3 power in the Medicine pool you must have already taken either Aid Other or Stimulant and you must be level 14 or higher to take this power.

I'm reading all this info from Mid's Hero Designer ; it's also available on paragonwiki.com.

Slotting recommendations:
SO slotting - 3 heal/1 recharge (1 interrupt reduction if on a melee toon)
IO slotting - Frankenslot Heal/Recharge from various heal sets, interrupt reduction as needed.

[/ QUOTE ]

of course all of these values are AT specific, I believe you are giving the defender values


No

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Why /duel is a bad idea

 

Posted

[ QUOTE ]
[ QUOTE ]
Fully slotted it's worth about ~40% heal; unslotted it's just a tiny bit under 20%. It has a base recharge of 20 seconds and it's interruptable in the first second of activation. It costs 13 end and takes 4.3 seconds to animate.

A secondary effect is a mez resistance (shortens mez duration) of 75% that lasts for 45 seconds.

As a tier 3 power in the Medicine pool you must have already taken either Aid Other or Stimulant and you must be level 14 or higher to take this power.

I'm reading all this info from Mid's Hero Designer ; it's also available on paragonwiki.com.

Slotting recommendations:
SO slotting - 3 heal/1 recharge (1 interrupt reduction if on a melee toon)
IO slotting - Frankenslot Heal/Recharge from various heal sets, interrupt reduction as needed.

[/ QUOTE ]

of course all of these values are AT specific, I believe you are giving the defender values

[/ QUOTE ]

The heal value is actually a ~19.6% self heal for all ATs. Aid Self is a 1.96 scale heal that uses the Melee_HealSelf table. The table is setup to be 10% of the base hp of every AT. So, for a Tanker it's 187.407, but for a Defender it's 101.735. Multiply each of those by 1.96 and you'll get a 19.6% self heal for each and every AT.

The stun resistance, on the other hand, does vary from AT to AT (but always lasts 45s).
[edit: The 75% stun resistance is actually the Tanker value - the highest one available.]


 

Posted

It can be very good for reducing waiting time between mobs if you solo a lot.


 

Posted

[ QUOTE ]
Fully slotted it's worth about ~40% heal; unslotted it's just a tiny bit under 20%. It has a base recharge of 20 seconds and it's interruptable in the first second of activation. It costs 13 end and takes 4.3 seconds to animate.

A secondary effect is a mez resistance (shortens mez duration) of 75% that lasts for 45 seconds.

As a tier 3 power in the Medicine pool you must have already taken either Aid Other or Stimulant and you must be level 14 or higher to take this power.

I'm reading all this info from Mid's Hero Designer ; it's also available on paragonwiki.com.

Slotting recommendations:
SO slotting - 3 heal/1 recharge (1 interrupt reduction if on a melee toon)
IO slotting - Frankenslot Heal/Recharge from various heal sets, interrupt reduction as needed.

[/ QUOTE ]

1 interrupt the heck with franking slotting you can get plenty of heal and recharge from dr wounds or harmonized healing both sets are cheap and have good set bonuses


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Posted

First Aid and Personal Force Field FTW! Caught in a tough battle, just POP bubble, Heal, Heal and fight on.